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 8e - Drukhari

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Dark Elf Dave
Wych
Dark Elf Dave


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeTue May 23 2017, 22:18

Yep Naga is a good shout.

If they were snake like people...I could live with that. The fact that they are actual snakes except with four arms is perhaps what I don't like.

If they had evolved from Lizardmen I could buy that as well...except they don't look very evolved. There are loads of examples throughout sic fi of advanced lizard men and they always look very cool.

Odd as well don't you think that from what you read that it makes sense that they belong in a DE army...considering GW write the background for them.
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Cavash
Lord of the Chat
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeTue May 23 2017, 22:30

You can always imagine that entier Sslyth race were gene-forged for the sake of being mercenaries if you think four armed snake folk dont seem to be plausible mercs for the DE? My only issue is they dont seem grimdark enough
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Logan Frost
Sybarite
Logan Frost


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeTue May 23 2017, 22:35

Sslyths are just willing mercs rather than an enslaved species.
I'd rather willingly serve an archon as a bodyguard than be butchered in an arena, especially if my vision of the universe is similar or with similar goals to the race I serve.
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amishprn86
Archon
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeTue May 23 2017, 22:41

Yeah from memory (trying to find where i read it). Slaanesh ruined them and now they are trying to kill Slaanesh its more like "We share the same enemy lets jin up" they also are suppose to be alittle stupid, stubborn and can go into rage and not feel pain. SO the DE took a special interested into them for those reason.

Thats all I know about them, might be more details on 4chan or something.
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amishprn86
Archon
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeTue May 23 2017, 22:46

https://1d4chan.org/wiki/Sslyth

Says they even join Tau lol. I kinda want my Tau to have them now XD (I only have a small army of Tau, so this could be a fun way to invest 200-300 points into them, i can use them as Suits)
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Azdrubael
Incubi
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeFri May 26 2017, 12:55

You remember Laer, the snakelike people that have corrupted Fulgrim. I wonder if they and Slyth are the same. There was a Deathwatch story telling about Slaanesh devoted Slyth.
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CptMetal
Dracon
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeFri May 26 2017, 15:42

They corrupted Fulgrim?
How did they do that?
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeFri May 26 2017, 15:46

CptMetal wrote:
They corrupted Fulgrim?
How did they do that?

Spoilers
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Faitherun
Sybarite
Faitherun


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeSat May 27 2017, 16:48

So I got to actually look at the xenos index today. Very briefly.

Didn't get to really look through a lot as everyone in the store was wanting to look and my wife had the book.. She just wanted to look at the pictures!

But, I can say this. PfP is still a cumulative list that goes by game turn. It starts with the 6+ fnp save and goes up to ld shenanigans... (it was all enemy units within a certain distance count as ld - 2??? I think...)

Drugs are in. Random from the looks of it. All looked good, from extra at, ws, att, T, move, and ld

I forgot to look at any movement stats... Please forgive me!

Wyches looked like they were good again! Their weapons have a bit of punch. Didn't get to look at the shard net. Didn't get to look at our vehicles at all...

Banshees will always attack first. Even if they are charged. Battle focus let's you shoot normal even if you moved or advanced

Acrobat added 3" to their advance roll (I think)

Points are all in the back of each index.
That is most all I remember! Hopefully others will start to get a look and share what they see

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TheBaconPope
Wych
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeSat May 27 2017, 16:56

[Obligatory, "I want to Believe" image]

Still, sounds like great news for us! If you don't mind me asking, how did you get yourself a look at the index anyhow?
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The Shredder
Trueborn
The Shredder


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeSat May 27 2017, 16:57

From what you've said, it looks like DE aren't getting anything to help them strike first in combat. So that's depressing (if not surprising).

I really hope the new PfP table improves FNP beyond 6+.
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Faitherun
Sybarite
Faitherun


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeSat May 27 2017, 17:16

A) I had about 3 minutes with the book. I didn't look through any real Wargear or points on anything.

B) Wyches had a ton of weapons available with a lot of options. As in a whole page worth
As to how I got to look at it, I asked lol
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krayd
Hekatrix
krayd


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeSat May 27 2017, 17:44

The Shredder wrote:
From what you've said, it looks like DE aren't getting anything to help them strike first in combat. So that's depressing (if not surprising).

I really hope the new PfP table improves FNP beyond 6+.

It would be nice if Incubi get the tormentors that have been mentioned in fluff, but they kept forgetting to make rules for - I would think that they would have similar rules to the banshee mask.
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The Shredder
Trueborn
The Shredder


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeSat May 27 2017, 17:48

krayd wrote:
It would be nice if Incubi get the tormentors that have been mentioned in fluff, but they kept forgetting to make rules for - I would think that they would have similar rules to the banshee mask.

That would be nice for Incubi (though I won't hold my breath), but what about our other units and HQs?
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Ikol
Wych
Ikol


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeSat May 27 2017, 17:50

Or a Mandiblaster.

They're the stolen and twisted Soulstones of an Aspect Warrior, right? (Or am I thinking blood stones?) Either way, I'd prefer a Mandiblaster clone to a Shriek, unless the shriek is what gives HB'e their Strike First Rule.
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CurstAlchemist
Wych
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeSat May 27 2017, 17:50

The Tormentor Helmet was like a striking scorpion's helmet in 3rd edition. Splinter pistols built into the helmet like the mandablaster.
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Ikol
Wych
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeSat May 27 2017, 17:52

Mortal Wounds people pre-fight phase for Incubi would go a long way to making their S4 AP-3 Klaives acceptable in my eyes.
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Logan Frost
Sybarite
Logan Frost


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeSat May 27 2017, 17:53

I'd like to see an effect similar to how the bloodstone is described at the beginning of Fracture of Biel-tan.
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Ikol
Wych
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeSat May 27 2017, 17:54

A Bloodstone appeared there?

Pre or Post Visarch ex Machina?
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The Shredder
Trueborn
The Shredder


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeSat May 27 2017, 18:03

By the way, am I the only one who thinks the transport rules will make our shooting units vastly superior to melee ones?

- Units have to disembark *before* the transport moves (thus invalidating the entire concept of a transport for melee units). This isn't a problem for shooting units, because they can just stay on board and shoot from atop it. However, units like Incubi won't be able to utilise the speed of their transports and will instead have to either get out and walk towards their target or else not assault that turn.
- When a transport ends up in combat, units can fire their guns but can't make use of melee weapons. So if a Raider charges or gets charged, then a Warrior squad can fire their guns directly into the enemy, whilst all the Incubi can do is stare gormlessly at their opponents.
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Logan Frost
Sybarite
Logan Frost


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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeSat May 27 2017, 18:03

Right after Yvraine is resurrected, a group of Incubi tries to stop her, her bloodbrides charge them and the Klaivex activates the bloodstone, stunning them in debilitating pain and butchering them.

At least that is how i recall it, I have no means to verify it at the moment.
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krayd
Hekatrix
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeSat May 27 2017, 18:12

Logan Frost wrote:
Right after Yvraine is resurrected, a group of Incubi tries to stop her, her bloodbrides charge them and the Klaivex activates the bloodstone, stunning them in debilitating pain and butchering them.

At least that is how i recall it, I have no means to verify it at the moment.

That's basically how tormentors were described in the 5th ed codex, and IIRC, the Path of the DE novels... which is why I would assume that it would work like the banshee mask - it is supposed to stun the foe prior to the Incubi charging in.
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CurstAlchemist
Wych
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeSat May 27 2017, 18:13

Logan Frost wrote:
Right after Yvraine is resurrected, a group of Incubi tries to stop her, her bloodbrides charge them and the Klaivex activates the bloodstone, stunning them in debilitating pain and butchering them.

At least that is how i recall it, I have no means to verify it at the moment.

Page 12: "Then each shrine’s Klaivex leader triggered his bloodstone. Waves of pain wracked the Bloodbrides, sending them staggering backwards. The Incubi were close enough to capitalise, their movements so smooth it was obvious that they had practiced this manoeuvre a thousand times. A score of Bloodbrides died in just a few seconds. With the Trueborn moving in to take their choice of kills, the stalemate became a slaughter."

5th edition Codex: Bloodstone, page 31: "Forged from the broken soulstone of an Eldar Exarch, a bloodstone is a rare and exotic weapon that can boil the enemy's blood with a single energy pulse."

3rd edition Codex: Tormentor Helm, page 15: "The tormentor helm is worn by incubi, and incorporates a neurally activated splinter pistol that can be fired by thought alone."
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CptMetal
Dracon
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeSat May 27 2017, 19:36

You said w witches will be good again?
How so?

Any specific information on them?? What do the weapons do? Do they have more than 1 attack?

By the way: you know what the Phantasm Grenade Launcher does?
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Faitherun
Sybarite
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PostSubject: Re: 8e - Drukhari   8e - Drukhari - Page 11 I_icon_minitimeSat May 27 2017, 20:36

Wyches are, if memory serves, hitting on a 3+ in cc if I recall, I know they have 2 attacks base.

Oh! I forgot!!

Poison is in. Wounds all non vehicles on a 4+. Vehicles on a 6.

I think.... Don't quote me.... But pretty sure their knives are poison.

I know they had multiple weapons with str and damage boosts. Some. With multiple wounds.

Torrent launches subtract one from ld if the opposing unit takes a wound from. It. Or may just hit...don't remember

I really wish I could have spent more time with the book lol

One other tidbit. Psychic powers are now a pick which you want or roll a d3. Yup, only three powers on a chart. Means lvl 3 psycher s are gonna be pretty powerful. Don't recall seeing priamis powers, nor warlord traits... But could have just missed it
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