| Tactical Tidbits - Skaris Book of Wisdom | |
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+43Calyptra dygurren Hen Tai, the tentacle guy Alezya Quauchtemoc @miral Shizi Elfric Chippen Archon_91 wormfromhell Mppqlmd Lord Asvaldir Ikol The Shredder FenWulf aurynn Kantalla CptMetal Barrywise AshCrow Koldan TeenageAngst Skulnbonz Burnage Silverglade Cerve RedRegicide Voidhawk |Meavar Voidgazer FuelDrop hekatrixxy DARK_ARCHON_GAZ_NZ SushiBoy013 The Red King amishprn86 sekac LordSplata The Strange Dark One lament.config masamune Skari 47 posters |
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DARK_ARCHON_GAZ_NZ Hellion
Posts : 85 Join date : 2016-10-07
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Thu Nov 16 2017, 03:59 | |
| How can you spin the model to engage more targets? As I understand it flying models contact points are taken from the base not the hull Also where does it say you can fly over models charging? | |
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|Meavar Hekatrix
Posts : 1041 Join date : 2017-01-26
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Thu Nov 16 2017, 08:35 | |
| Normaly you measure from the base but the raider specifically mentions measuring from the hull. | |
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LordSplata Sybarite
Posts : 295 Join date : 2017-06-14 Location : Sydney
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Thu Nov 16 2017, 10:38 | |
| As a flier you ignore models and terrain when you move, not just during your movement phase | |
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DARK_ARCHON_GAZ_NZ Hellion
Posts : 85 Join date : 2016-10-07
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Thu Nov 16 2017, 18:01 | |
| 1 box of zombie crows will give you 45 bases worth I split mine into majority single crow bases / and some with 2-3 crows You just need to buy small flying stems and swarm bases I had a few birds on the ground or on dead enemy Using these is an interesting tactic | |
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Voidhawk Hellion
Posts : 79 Join date : 2017-05-20
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Thu Nov 16 2017, 20:55 | |
| - DARK_ARCHON_GAZ_NZ wrote:
- 1 box of zombie crows will give you 45 bases worth
Wow, that's awesome value! Where exactly sells these zombie crows? | |
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DARK_ARCHON_GAZ_NZ Hellion
Posts : 85 Join date : 2016-10-07
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Thu Nov 16 2017, 21:20 | |
| Just google Zombicide: Murder of Crowz
Find cheapest seller for your location You only need one box | |
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Skari Wych
Posts : 935 Join date : 2011-12-12 Location : Canada
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Sun Dec 03 2017, 03:01 | |
| Ok I am back! With another tactical tidbit.
Best use of the new Chapter Approved Stratagem Webway Portal - 1 or two units of infantry, beasts or bikes for 1 or 3 command points respectively.
I think there will be a few main uses for this awesome stratagem, but my favourite will be to get some Hellions right into the fight! And be able to deny the enemy a chance to shoot them before they make it into combat.
I am also considering a 20 man unit of kabalite warriors with a blaster and 2 splinter cannon.
Best used to hit a flank hard! | |
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RedRegicide Wych
Posts : 686 Join date : 2016-05-20
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Sun Dec 03 2017, 13:53 | |
| Hey Skari, weve been debating this one for a while over on “WWP Tarpit”
I agree with the warrior idea, but it was argued that the punch they’d give wouldn’t be worth their value. Rereading that conversation I’m thinking I may still be open to that idea though
And we came to the conclusion that hellions were a solid option, but you are risking they won’t get into combat, at best you have 55% of getting in (PFP/CP re roll) | |
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Cerve Hekatrix
Posts : 1272 Join date : 2014-10-05 Location : Ferrara - Emiglia Romagna
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Sun Dec 03 2017, 14:03 | |
| After a lot of thought, another good unit to DS is a Troupe+Shadowseer. A good Troupe around 250ish points, with Fusion Pistols and some CC weapon. DS both the units, cast the double movement with the Shadowseer, get in range and shoot with the Fusion Pistols and then charge anyone you want. You get a better positioning thanks for psy power, you still hit hard (both in shoot and melee), and most of all you can do this trick even in the first turn. You have no PfP to wait, clowns still clowns all the time That's helps you to re-balance the game if you're going second and you lost some of your firepower before your turn. Seems fun to me | |
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Silverglade Wych
Posts : 521 Join date : 2012-12-30
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Burnage Incubi
Posts : 1505 Join date : 2017-09-12
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Cerve Hekatrix
Posts : 1272 Join date : 2014-10-05 Location : Ferrara - Emiglia Romagna
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Sun Dec 03 2017, 15:48 | |
| - Silverglade wrote:
- Cerve wrote:
- After a lot of thought, another good unit to DS is a Troupe+Shadowseer.
A good Troupe around 250ish points, with Fusion Pistols and some CC weapon. DS both the units, cast the double movement with the Shadowseer, get in range and shoot with the Fusion Pistols and then charge anyone you want.
You get a better positioning thanks for psy power, you still hit hard (both in shoot and melee), and most of all you can do this trick even in the first turn. You have no PfP to wait, clowns still clowns all the time That's helps you to re-balance the game if you're going second and you lost some of your firepower before your turn.
Seems fun to me Except harlequins are not DE. So you can't WWP them. (Or did they get the WWP stratagem too? don't know if they did). Yep they got the same WWP, and another one which give 3++ to an harlequinn unit who run, for 1 C | |
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amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Sun Dec 03 2017, 15:56 | |
| - Cerve wrote:
- After a lot of thought, another good unit to DS is a Troupe+Shadowseer.
A good Troupe around 250ish points, with Fusion Pistols and some CC weapon. DS both the units, cast the double movement with the Shadowseer, get in range and shoot with the Fusion Pistols and then charge anyone you want.
You get a better positioning thanks for psy power, you still hit hard (both in shoot and melee), and most of all you can do this trick even in the first turn. You have no PfP to wait, clowns still clowns all the time That's helps you to re-balance the game if you're going second and you lost some of your firepower before your turn.
Seems fun to me Did a small write up already for quins, as Ynnari or pure quins dont matter. http://www.thedarkcity.net/t16762-harlequins-in-chapter-approved#204512 | |
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Skari Wych
Posts : 935 Join date : 2011-12-12 Location : Canada
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Wed Dec 13 2017, 18:47 | |
| Ok, so!
Tactical Tidbit -
Web way Portal Uses.
I have been using this fantastic stratagem every single game. It allows you to place a single unit (infantry, beast or bike) in deep strike reserve for one CP or 3 CP to place two such units.
So! What have I been using it for?
Kabalite Warriors and Hellions.
I prefer the hellions in the WWP. They are fast, have decent shooting and incredible close combat potential, the enemy tends to shoot them off the table because they are quite nasty, so it is great to have the option to hide them and bring them to the table where you need them most to charge something, tie it up, or break the enemy! Damage two is amazing.
The kabalite warrior option has been a great way to get a unit of 10 or 20 kabalites where you need them most and has let me to win quite a few games!
What are your thoughts? | |
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amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Wed Dec 13 2017, 19:05 | |
| After playing Hellions for the 1st 10-12 games of 8th and they got into combat almost everytime, they really didnt do much damage at all, 0ap really hurts, the things they are good against normally are +1 toughness and 3/4+ save anyways so the +1 str really doesnt help unless you add the +1S drug (that was my best use for them). Just my personal experience.
As for the WWP, since i've been playing QUins and SOB lately i havent tried it out for DE yet.
I was thinking of taking 2x10 Kabals and letting their Raider go empty, and DSing them as late as i can or is maelstrom w/e i need to to get objectives. | |
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RedRegicide Wych
Posts : 686 Join date : 2016-05-20
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Wed Dec 13 2017, 20:08 | |
| I used hammy and grots. The actual combo was meh but the extra deepstriking let me burn an objective in the new scourge mission. Extra deep strikes are awesome! | |
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Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Wed Dec 13 2017, 21:24 | |
| 20 hellions in a portal have netted me most of my wins. If I am going to need them thrown against t8 (leeman russ parking lots/ baneblades/ knights) i do the +1 str to wound on "5". Otherwise, +1 A.
Every game they have died, but every game they have been pivotal, from assaulting flyers to tying up multiple units at once.
The new dex better make them 2 points or so cheaper and their weapon ap-1.
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TeenageAngst Incubi
Posts : 1846 Join date : 2016-08-29
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Wed Dec 13 2017, 22:18 | |
| I have no idea who you're playing against but this army has done nothing but frustrate me. For instance, I will use Razorwing Flocks to screen. Great, except they're pricey for what they do, and if your opponent has any kind of horde mechanics, they're going to lose the horde vs. horde game every time. I play against Orks a lot and the Boyz and Shootas and Grots just annihilate my bird screen.
Also, the Haemonculus' only job in my army is to buff vehicles, which means all my fast vehicles have to be clumped around a slow as balls HQ or else they lose their toughness value. If this wasn't bad enough, he's generally clobbered first in any close combat he sees, and a 5++ save will not keep him alive. At all.
Covens units are overpriced for what they do and generally lack the punch to maul their way through the aforementioned hordes of Boyz like they used to.
The Webay Portal stratagem I have never used, not because I think it's bad in and of itself, but I can't think of a single time I'd want to get my infantry EVEN CLOSER to a rampaging horde of Orks. If anything it should probably be used to keep things off the table for as long as possible, but frankly we need all the shooting we can get for as long as possible before the opponent is inevitably in our faces.
And if I sound like I'm banging a drum talking about Orks, it's because they're another fully Index army so it's more or less apples to apples. If I was to compare Dark Eldar to, say, Tyranids or Eldar, we all know who would win those matches and the tired excuse of "it's just until we get a codex!" would be trotted out. | |
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Voidhawk Hellion
Posts : 79 Join date : 2017-05-20
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Thu Dec 14 2017, 00:20 | |
| It's a sad truth that we have no good solutions to hordes, and also that horde armies (Guard, Orks, 'Nids) are top dogs this edition. It's generally a case of playing the objectives and praying we don't get tabled.
"Luckily", no-one else has any good solution to them either, so our losses don't show up much next to Space Marine player complaints. | |
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TeenageAngst Incubi
Posts : 1846 Join date : 2016-08-29
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Thu Dec 14 2017, 03:27 | |
| The difference is, Space Marines have a list of units they can bring so big it can choke a goat. By fiddling with their loadouts and wrapping stuff around Guilliman they can at least stand a chance. | |
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|Meavar Hekatrix
Posts : 1041 Join date : 2017-01-26
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Thu Dec 14 2017, 08:00 | |
| TeenageAngst , when the indexes dropped originally did you not say that the DE where one of the most powerfull?
Truth to be told against orks I usually do pretty ok, although that might be partly due to the player (he does not play that often). The one thing I hate about the orcs is that their infantry has a bigger threath range than ours, but since he has relatively little reliable shooting I can keep most of my army alive the first 2 turns and then wreck him once he hits my lines.
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TeenageAngst Incubi
Posts : 1846 Join date : 2016-08-29
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Thu Dec 14 2017, 11:48 | |
| Indeed I did, and indeed we were. Razorwing flocks were a force to be reckoned with for 7 points a piece. | |
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amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Thu Dec 14 2017, 11:59 | |
| Yeah at 1st we where strong, but with nerfs to us and buffs to others that changes really fast.
But our Index wasnt strong just a few units, and that currently remains the same problem for us as it has been for a long time.
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Koldan Kabalite Warrior
Posts : 179 Join date : 2017-10-26
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Thu Dec 14 2017, 13:34 | |
| About the tactic: Nice idea, have not yet played with Chapter Approved, but i will definitly try my hellions again. About how bad drukhari are: i can not agree, but i have not played against orks, and have still not enough miniatures for 2000 point games. Keeping my blabber in a spoiler tag. - Spoiler:
My last 4 games were, at 1000 points, some less: 1. vs Emperor's Children, i got tabled, but he had only one model left, a raptor i think. 2. vs Iron Warriors, he got tabled 3. vs AM, he gave up in the second turn, he was that concentrated on his grand plan, that he totally forgot that the deployment gave me the option of first turn charges 4. vs AM, i got tabled, we played with the open war cards, the mission card were you win when you controll all three objectives at the same time. At turn 4, or maybe it was turn 3, one little lucky soldier saved him. I made some dumb mistakes, which cost me the wyches too early, and they were missing at that marker.
For a newbie, who started with WH40k just recently, my overall number of games is close to 10, i think that is a good result. The other players have played Wh40k for years, at least from 3th edition onward. So in my personal experience drukhari are not as bad as most make them look like.
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amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
| Subject: Re: Tactical Tidbits - Skaris Book of Wisdom Thu Dec 14 2017, 14:16 | |
| Games at 1k are played differently as well, some armies are better at lower points some at higher points.
DG and DW are examples are armies that do bad at low points. | |
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