| Flayed Skull>Poisoned tongue for splinter spam | |
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+13Marrath lbuizen Logan Frost Chippen Kantalla TheBaconPope Dark-Lord-101 Lord Asvaldir Skulnbonz CptMetal Ubernoob1 Mppqlmd RedRegicide 17 posters |
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RedRegicide Wych
Posts : 686 Join date : 2016-05-20
| Subject: Flayed Skull>Poisoned tongue for splinter spam Tue Mar 27 2018, 18:14 | |
| Flayed skull is re roll 1's to wound for rapid fire weapons that are flying
Poisoned tongue is re roll 1's to wound.
So already flayed skull is statistically better, because we hit more often than we wound, and hitting comes first in the sequence of rolls.
THEN you factor in splinter racks, which are 2 hits if you roll a six, another reason to prefer re rolls to hit over wound.
PLUS flayed skull gets ignore cover and +3" move
The only disadvantage is you get none of this when your transport goes down, and your kabalites don't get the re rolls in melee (really more for courts honestly)
but even then, the game is designed so you'd rather be stronger earlier on than later off. At the beginning when we have boats, we want to be better in them rather than when they are broken and we are hiding in a ditch. | |
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Mppqlmd Incubi
Posts : 1844 Join date : 2017-07-05
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Tue Mar 27 2018, 18:32 | |
| I agree. The only reason to take Poisoned Tongue so far is the relic. But we haven't seen the Flayed Skull relic And we haven't seen the WL traits. And we haven't seen much, actually, so it's a bit early to judge ^^ Let's just enjoy our special week | |
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Ubernoob1 Kabalite Warrior
Posts : 160 Join date : 2013-04-20 Location : Newport News, Virginia
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Tue Mar 27 2018, 18:39 | |
| While I'll also agree with the sentiment of Flayed skull is overall better than Poisoned Tongue, I still like the concept of poisoned tongue simply for anyone who is crazy enough to still try and send kabalites into melee. Is it a good option? Probably not. But hey, if that's the route you want to go they let you try just a little better. Plus as some people are pointing out, it's better for units like Sslyths who have a poisoned weapon that isn't rapid fire (shard carbine) as well as being more geared towards melee. So hey, it's something. | |
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CptMetal Dracon
Posts : 3069 Join date : 2015-03-03 Location : Ruhr Metropolian Area
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Tue Mar 27 2018, 18:50 | |
| Maybe the agoniser will count as poisoned weapon?
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Mppqlmd Incubi
Posts : 1844 Join date : 2017-07-05
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Tue Mar 27 2018, 18:51 | |
| - CptMetal wrote:
- Maybe the agoniser will count as poisoned weapon?
Poisoned Tongue works for all CC weapons, not only poison. | |
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CptMetal Dracon
Posts : 3069 Join date : 2015-03-03 Location : Ruhr Metropolian Area
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Tue Mar 27 2018, 18:56 | |
| Oh...
Missed that thanks! So it's great for the court! | |
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Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Tue Mar 27 2018, 19:42 | |
| - RedRegicide wrote:
- Flayed skull is re roll 1's to wound for rapid fire weapons that are flying
. Might want to read that one again. It is reroll 1's to HIT, not wound, which in fact makes it much better when paired with splinter racks. Two shots at getting that "6". | |
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Mppqlmd Incubi
Posts : 1844 Join date : 2017-07-05
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Tue Mar 27 2018, 19:43 | |
| And when you hit on 2+ thanks to the Stratagem, you will get more hits hit than you had shots. Pretty neat indeed. | |
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RedRegicide Wych
Posts : 686 Join date : 2016-05-20
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Tue Mar 27 2018, 19:45 | |
| - Skulnbonz wrote:
- RedRegicide wrote:
- Flayed skull is re roll 1's to wound for rapid fire weapons that are flying
. Might want to read that one again.
It is reroll 1's to HIT, not wound, which in fact makes it much better when paired with splinter racks. Two shots at getting that "6". Typo, my bad. | |
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Lord Asvaldir Hekatrix
Posts : 1157 Join date : 2015-12-06
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Tue Mar 27 2018, 20:30 | |
| - Mppqlmd wrote:
- And when you hit on 2+ thanks to the Stratagem, you will get more hits hit than you had shots. Pretty neat indeed.
Stratagem only works against units with the fly keyword, which often have a negative to hit penalty so I don't think hitting on +2 will be that common. Also one thing I'm not sure about for flayed skull, does the reroll 1s ability only work for our infantry when embarked on transports? That was my read of the rule, which if it is the case makes poisoned tongue a bit more enticing since the reroll works all the time. Granted I think I still like flayed skull more, but that's a point in favor of poisoned tongue. | |
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Dark-Lord-101 Slave
Posts : 22 Join date : 2014-09-29 Location : Milan, Italy
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Tue Mar 27 2018, 20:43 | |
| Well against flyrants, LoCs and Bloodthirters, flying infantry (tau armors anyone?) and floating vehicles it works, and many of them are played, even with a certain "redundancy" | |
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RedRegicide Wych
Posts : 686 Join date : 2016-05-20
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Tue Mar 27 2018, 20:49 | |
| I forgot about that stratagem, mark another point for skull
I think a heavier alpha strike is better because our guys are basically doomed if they aren’t hidden in a transport | |
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Lord Asvaldir Hekatrix
Posts : 1157 Join date : 2015-12-06
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Tue Mar 27 2018, 21:23 | |
| Keep in mind we don't know what the poisoned tongue stratagem is yet, it could be better than the flayed skull one so can't say that's a point in favor of the flayed skull just yet. | |
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TheBaconPope Wych
Posts : 777 Join date : 2017-03-10
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Tue Mar 27 2018, 21:42 | |
| - Quote :
- Keep in mind we don't know what the poisoned tongue stratagem is yet, it could be better than the flayed skull one so can't say that's a point in favor of the flayed skull just yet.
A fair point, however, consider the Craftworld's codex. Alaitoc gives a great trait (-1 to hit outside 12") and a meh Strategem (6+ to hit against a unit of Rangers, that's probably at -2 already.) Compare that to Saim-Hann's trait (Reroll failed charges, move and shoot heavy weapons with bikes) which is okay and their Strategem (Advance and Charge with bikes, plus Reroll 1's to hit in the ensuing fight phase), which is amazing. Alaitoc dominates the meta with things like Shining Spears preferring that hit modifier over a Strategem and trait tailored specifically to them. Hell, I know I do. Specific Strategems are great, don't get me wrong, but they won't make up for a mediocre trait. | |
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Mppqlmd Incubi
Posts : 1844 Join date : 2017-07-05
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Tue Mar 27 2018, 21:51 | |
| - Lord Asvaldir wrote:
Stratagem only works against units with the fly keyword, which often have a negative to hit penalty so I don't think hitting on +2 will be that common.
Also one thing I'm not sure about for flayed skull, does the reroll 1s ability only work for our infantry when embarked on transports? That was my read of the rule, which if it is the case makes poisoned tongue a bit more enticing since the reroll works all the time. Granted I think I still like flayed skull more, but that's a point in favor of poisoned tongue. That's mostly for planes. Anti grav, monsters, Jump packs, bikes... there will be a TON of opportunities to hit on 2+. And with splinter weaponry, you'll have the sweet "racks procing on 5+" against flying monsters, jump packs and bikes. Which is VERY nice. | |
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Kantalla Wych
Posts : 874 Join date : 2015-12-21
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Tue Mar 27 2018, 21:57 | |
| Mechanically reroll 1 to hit is identically useful to reroll 1 to wound regardless of the hit or wound rate. The only time they are different is when you have something special on a roll of 6+ for example.
The reason for that is if you are rerolling 1s your total hit or wound rate will be: [total hit/wound rate] = [base hit/wound rate] + 1/6 × [base hit/wound rate] which can be rearranged as: = [base hit/wound rate] × (1 + 1/6) So regardless of what your base rate is you improve your final rate by 1/6. And as the total damage is generally attacks × hit rate × wound rate × unsaved rate, gaining the same multiplier to hit rate or wound rate gives the same total increase.
Once you get a bonus for a 6 to hit or 6 to wound then you have a reason for wanting rerolls of that type.
On paper Flayed Skull looks better than Poisoned Tongue, but if the transport is destroyed the Flayed Skull bonus is lost, and doesn't extend into melee. The two seem fairly closely balanced with each other to me. | |
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Lord Asvaldir Hekatrix
Posts : 1157 Join date : 2015-12-06
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Tue Mar 27 2018, 21:59 | |
| Yeah I think I favor flayed skull just because I like transport heavy lists, but I agree I think both traits are fairly useful. | |
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RedRegicide Wych
Posts : 686 Join date : 2016-05-20
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Tue Mar 27 2018, 22:57 | |
| I just checked my head mathhammer on paper and you are correct sir. My order of operations point is invalid.
I am happy to be wrong, I like when the decision is hard. Only kabal I’ll never use is blackheart. I just feel that Poison tongue is better for courts and obsidian rose is better for warriors/ravagers | |
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Chippen Kabalite Warrior
Posts : 225 Join date : 2016-12-18
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Wed Mar 28 2018, 13:19 | |
| Poison tongue strikes me as a more "middle of the road" or "jack of all trades" type deal. If you intend your Kabalites to see most of their action outside of transports, better to go with Poisoned Tongue. If you run what most DE lists look like now, with Kabs staying in Venoms until they get shot too much, you're better off with Flayed Skull. In addition, Poisoned Tongue is gonna be great for assaulty units. If you have/plan to run any Kabal melee, that's the way to go. Regarding the math, you were right, but for the wrong reasons | |
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Logan Frost Sybarite
Posts : 465 Join date : 2016-01-25
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Wed Mar 28 2018, 14:49 | |
| If there is a way to improve the poisoned weapon rule Poisoned Tongue takes the cake, as of now Flayed Skull is better. | |
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lbuizen Slave
Posts : 6 Join date : 2017-06-12
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Thu Mar 29 2018, 03:51 | |
| I'm posting some math here; Assume you have 9 Kabalite warriors with splinter rifles in a raider within 12 inches of a living unit (the 10th can have a blaster or something else that you ignore). Also assume there is no -1 to hit because that would stuff up the 2 hits on a 6+ to hit splinter rack bonus.
# Normal 18*(2/3)*(1/2) =6 wounds
# Poisoned Tongue 18*(2/3)*(1/2+1/6*1/2) =7 wounds
# Flayed Skull 18*(2/3 + 1/6*2/3)*(1/2) =7 wounds
# Splinter rack 18*(2/3 + 1/6)*(1/2) =7.5 wounds
# Flayed skull + Splinter rack 18*(2/3 + 1/6 + 1/6*(2/3+1/6))*(1/2) =8.75 wounds
# Poisoned Tongue + Splinter rack 18*(2/3 + 1/6)*(1/2+1/6*1/2) =8.75 wounds
So the bonuses are the same for both gangs as long as the transport isn't destroyed.
Finally, assuming that you were taking the raider anyway (a massive assumption) the extra wounds inflicted by this unit is equivalent to about 10 points of kabalite warriors, or an extra 1.5 models per each 9 man squad for each gang and about 15 points, or 2 kabalite warriors per 9 man squad for the splinter rack. I assume that a splinter cannon would further increase the effectiveness of the splinter rack, but -1 to hit and the raider dying would decrease the effectiveness.
This means that taking 4 kabalite raider gunboats would net you around ~40 points, which is good but isn't a must take bonus. | |
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Kantalla Wych
Posts : 874 Join date : 2015-12-21
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Thu Mar 29 2018, 05:58 | |
| I second this math. Flayed Skull and Poisoned Tongue will get the same average number of wounds with their Splinter rifles, with or without Splinter racks.
That will surprise some people, but... Flayed Skull increases the number of hits by a factor of 7/6 (including those from Splinter racks) Poisoned Tongue increases the number of wounds by a factor of 7/6 (including those from Splinter racks) Therefore - the end result is the same at the wounds stage.
Flayed Skull still gets the benefit of ignoring cover, including for the Blaster, but Poisoned Tongue isn't vulnerable to losing the transport and gets a boost in melee too. Nicely balanced boosts between the two options. | |
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Mppqlmd Incubi
Posts : 1844 Join date : 2017-07-05
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Thu Mar 29 2018, 06:57 | |
| Both can be combined. Put a poisoned tongue unit in a flayed skull raider, you'll get both rules.
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Marrath Wych
Posts : 694 Join date : 2014-01-01 Location : A very spiky Webway-Hulk
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Thu Mar 29 2018, 07:23 | |
| - Mppqlmd wrote:
- Both can be combined. Put a poisoned tongue unit in a flayed skull raider, you'll get both rules.
Partly. The increased raider speed helps the unit of course. But the unit needs to be flayed skull too to get the "Re-roll Rapid fire 1s to hit" and the "Ignore cover" part of the Slay from the Skies Obsession. If i read it correctly. "...Attacks made by models with this Obsession..." | |
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Mppqlmd Incubi
Posts : 1844 Join date : 2017-07-05
| Subject: Re: Flayed Skull>Poisoned tongue for splinter spam Thu Mar 29 2018, 08:33 | |
| Whoops, I stand corrected.
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