| Dy!eath by a thousand dice. Enjoy! | |
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+6Shizi LordSplata wormfromhell Soulless Samurai colinsherlow kicu 10 posters |
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kicu Hellion
Posts : 36 Join date : 2013-10-02 Location : Wrocław
| Subject: Dy!eath by a thousand dice. Enjoy! Mon Apr 09 2018, 18:40 | |
| #mathhammerHey I decided to run my small project on blogspot. Feel free to comment. First post is focusing on blaster vs a haywire blaster. Enjoy! http://deadlydice.blogspot.com/ | |
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colinsherlow Hekatrix
Posts : 1034 Join date : 2011-11-23 Location : Vancouver BC
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Mon Apr 09 2018, 20:01 | |
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Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Mon Apr 09 2018, 20:14 | |
| Even after reading your descriptions, I still have no clue what I'm looking at. | |
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kicu Hellion
Posts : 36 Join date : 2013-10-02 Location : Wrocław
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Mon Apr 09 2018, 20:57 | |
| - Soulless Samurai wrote:
- Even after reading your descriptions, I still have no clue what I'm looking at.
Thx for feedback - these are my first steps - I will try to do better next time | |
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Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Mon Apr 09 2018, 21:01 | |
| - kicu wrote:
- Soulless Samurai wrote:
- Even after reading your descriptions, I still have no clue what I'm looking at.
Thx for feedback - these are my first steps - I will try to do better next time Well it's possible that I'm just a bit thick, so maybe see what others have to say. | |
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wormfromhell Sybarite
Posts : 327 Join date : 2017-01-03 Location : Australia, the land of the $85 Ravager.
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Mon Apr 09 2018, 21:25 | |
| - Blog wrote:
the X-axis shows damage dealt (Well, theoretically 1 hwb can do even 12 dmg, but probability of it doing 7+ is ~0,5% against a Raider) the Y-axis shows probability of doing that much dmg
so the Y axis is the probability of that amount of damage in decimal, e.g there is a 0.2 or 1/5 chance of dealing 1 wound to a raider. keep in mind these are single guns, so if there is multiple the drop-off would be steeper. | |
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kicu Hellion
Posts : 36 Join date : 2013-10-02 Location : Wrocław
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Tue Apr 10 2018, 17:55 | |
| New post about Dark Lance and the Cannon. Enjoy it here! | |
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LordSplata Sybarite
Posts : 295 Join date : 2017-06-14 Location : Sydney
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Wed Apr 11 2018, 14:11 | |
| Just read the articles. Really excited your geting into this and look forward to reading more. Big into mathhammering myself, and I like the analysis.
I did find it a bit difficult to decipher all the data, even the graphs in the second post, where I could tel you were trying to do it make it easier. And I got where you were going in the end, that it is how much damage a single shot can do, but knowing which gun did more damage overall was difficult to tell.
The other thing I found when making the graphing functions of the mathhammer calculator was a line graph tended to "Lie" because it had a whole heap of results (like 0.5 wounds) that don't exist. As a result, I found a bar graph to be a more effective way of conveying information. | |
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kicu Hellion
Posts : 36 Join date : 2013-10-02 Location : Wrocław
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Wed Apr 11 2018, 20:59 | |
| - LordSplata wrote:
- Just read the articles. Really excited your geting into this and look forward to reading more.
Big into mathhammering myself, and I like the analysis.
I did find it a bit difficult to decipher all the data, even the graphs in the second post, where I could tel you were trying to do it make it easier. And I got where you were going in the end, that it is how much damage a single shot can do, but knowing which gun did more damage overall was difficult to tell.
The other thing I found when making the graphing functions of the mathhammer calculator was a line graph tended to "Lie" because it had a whole heap of results (like 0.5 wounds) that don't exist. As a result, I found a bar graph to be a more effective way of conveying information. Thx for your input I try to improve with every post. GLad to hear that it is at least a bit interesting Meanwhile I posted a new article few hours ago. Let's check whether new Shredder and Splinter racks are an improvement when it comes to killing infantry Enjoy! https://deadlydice.blogspot.com/2018/04/how-to-kill-infantry-effectively.html | |
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Shizi Slave
Posts : 19 Join date : 2017-10-06
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Wed Apr 11 2018, 21:56 | |
| Good job, keep on | |
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wormfromhell Sybarite
Posts : 327 Join date : 2017-01-03 Location : Australia, the land of the $85 Ravager.
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Wed Apr 11 2018, 22:54 | |
| Shredders really are viable now! a unit of shredder scourge can reliably kill 10 GEQ, if you include morale! | |
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withershadow Wych
Posts : 597 Join date : 2018-04-02
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Thu Apr 12 2018, 06:50 | |
| - wormfromhell wrote:
- Shredders really are viable now! a unit of shredder scourge can reliably kill 10 GEQ, if you include morale!
Quit making me buy more Scourges. | |
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wormfromhell Sybarite
Posts : 327 Join date : 2017-01-03 Location : Australia, the land of the $85 Ravager.
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Thu Apr 12 2018, 07:03 | |
| - withershadow wrote:
- wormfromhell wrote:
- Shredders really are viable now! a unit of shredder scourge can reliably kill 10 GEQ, if you include morale!
Quit making me buy more Scourges. I bought an eBay lot with 30 a while back and tons of other stuff, it is tempting to run a scourge list and convert a +2" move succubus into a scourge HQ, that could be a cool theme. I might try that actually... | |
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Ragnos Kabalite Warrior
Posts : 165 Join date : 2017-09-13 Location : Austria
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Thu Apr 12 2018, 07:44 | |
| Very nice summary and comparison.
Would have saved me some time if I looked at this earlier. I arrived at the conclusion that I take Dissies on Raiders/Ravagers and DL/Blasters on Warriors. DL might be better against T6 and T7, but the Dissie is just more versatile. Also the variance of dmg dealt by a dissie is lower because of the 3 shots.
Is there an analysis about the variance of dmg dealt somewhere? Most of the time just the expectation is calculated. I really would like to compare the probability density functions. | |
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kicu Hellion
Posts : 36 Join date : 2013-10-02 Location : Wrocław
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Fri Apr 13 2018, 14:22 | |
| - Ragnos wrote:
Is there an analysis about the variance of dmg dealt somewhere? Most of the time just the expectation is calculated. I really would like to compare the probability density functions. Hey. I assume you are still reffering to the DL vs DC post? I had a quasi-density function in my Scourge post but I got some feedback (not only here) that it is too mathematical for an average reader. Creating a graph for damage dealt as a function of T and Sv of a target would result in a 3D graph and these are not that easy to read or create. I plan on coming back to AT weaponry some time soon while comparing all of our viable options. Thx a lot for your comment. BTW a new articlehas arrived | |
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wormfromhell Sybarite
Posts : 327 Join date : 2017-01-03 Location : Australia, the land of the $85 Ravager.
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Sat Apr 14 2018, 02:24 | |
| - kicu wrote:
- Ragnos wrote:
Is there an analysis about the variance of dmg dealt somewhere? Most of the time just the expectation is calculated. I really would like to compare the probability density functions. Hey. I assume you are still reffering to the DL vs DC post? I had a quasi-density function in my Scourge post but I got some feedback (not only here) that it is too mathematical for an average reader. Creating a graph for damage dealt as a function of T and Sv of a target would result in a 3D graph and these are not that easy to read or create. I plan on coming back to AT weaponry some time soon while comparing all of our viable options. Thx a lot for your comment.
BTW a new articlehas arrived generally more shots and constant damage = more reliable, less shots and variable damage = more fluctuant. so haywire is more reliable than DL, so is DC, although with DL you can get real good rolls (or really bad). | |
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withershadow Wych
Posts : 597 Join date : 2018-04-02
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Sat Apr 14 2018, 02:51 | |
| Generally the swingy stuff is better against really tough stuff like Mortarion. If you dice past their defenses, you want to do as much damage as possible. Needs a bit of luck but that’s how the game is played. | |
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kicu Hellion
Posts : 36 Join date : 2013-10-02 Location : Wrocław
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Sun Apr 15 2018, 09:58 | |
| Let's talk about wyches. Obsessions, drugs and rock'n'roll!
Check it out! | |
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kicu Hellion
Posts : 36 Join date : 2013-10-02 Location : Wrocław
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Wed Apr 18 2018, 15:26 | |
| New post with some info on Incubi, Grotesques and Lhamaean!
Check it out! | |
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Quauchtemoc Sybarite
Posts : 253 Join date : 2017-06-19
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Wed Apr 18 2018, 18:34 | |
| I still dont understand this "same point thing" . You say the point are equal and then talk about 3 grotesque vs 5 incubi ? | |
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kicu Hellion
Posts : 36 Join date : 2013-10-02 Location : Wrocław
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Wed Apr 18 2018, 22:47 | |
| Hey Lets say that a unit that costs 50pts does 2dmg on average and a unit that costs 100 pts deal 3dmg. Then I divide this damage by the cost of the unit and then multiply it by 100. What I get is Average damage dealt for every 100pts I pay for the unit. In the example 1st unit deals 4dmg/100pts and the 2nd deals 3dmg/100pts -> the 1st unit is more effective for its cost | |
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Quauchtemoc Sybarite
Posts : 253 Join date : 2017-06-19
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Wed Apr 18 2018, 22:48 | |
| Ah ok i see, i think you should stop talking about X man unit then cause it make it really confusing.
A remark about the damage output : we need to take into account that we are limited to 3 lhamean at 2000 point | |
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kicu Hellion
Posts : 36 Join date : 2013-10-02 Location : Wrocław
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Thu Apr 19 2018, 17:43 | |
| - Quauchtemoc wrote:
- Ah ok i see, i think you should stop talking about X man unit then cause it make it really confusing.
A remark about the damage output : we need to take into account that we are limited to 3 lhamean at 2000 point Yes but only in matched play. Lhamaean party bus is so hilarious that I had to mention this possibility | |
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LordSplata Sybarite
Posts : 295 Join date : 2017-06-14 Location : Sydney
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Thu Apr 19 2018, 23:40 | |
| Nice post. It really spells out why razor flails are good in the codex
A couple of corrections on the wyches post, a succubus can't have a shard net, only the impaler. And a roll off only happens once. The rule states if a unit fallbacks back from any models with this rule then they must roll off. So no 97% shenanigans
Last edited by LordSplata on Fri Apr 20 2018, 00:09; edited 1 time in total (Reason for editing : Added strike through) | |
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Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
| Subject: Re: Dy!eath by a thousand dice. Enjoy! Thu Apr 19 2018, 23:42 | |
| - LordSplata wrote:
- A couple of corrections on the wyches post, a succubus can't have a shard net, only the impaler.
That's incorrect. A Succubus can replace both of her weapons with a Shardnet and Impailer, or her Agoniser with just the Impailer. | |
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