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 Sneak Peek at New Drukhari Codex

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Skulnbonz
Hekatrix
Skulnbonz


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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 17:57

Sneak Peek at New Drukhari Codex - Page 21 Venom_10
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Grimcrimm
Kabalite Warrior
Grimcrimm


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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 18:05

SHOOTY GROTS OR WE RIOT bounce bounce


When i heard new kit i had hoped for a new gun/equipment
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Denegaar
Hellion
Denegaar


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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 18:48

Actually, I don't see it as a buff, but a quality adjustement.

Our 8ed book is full of nonsensical rules that clearly meant that no one was in charge, like HQs not benefitting of PfP turn3, Poison wounding T2 at 4+, Reavers hardcapped at S4 on melee even if you buffed them with drugs and such...

It looks like they are changing some of this stuff, and I'm happy about it.

Venoms are a really good unit already, what they really need is going to 6 capacity and maybe tweaking the Nightshield to fit 9th edition.

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ursvamp
Hellion
ursvamp


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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 18:54

I was kinda hoping for an increase i movement for both transports, so that’s a little dissapointing. But I do want them to be equally fast, so as long as the Raider gets 16” I’ll br happy.

As to whether or not this is the whole picture; it’s not. No info on how the wargear for it has changed, or its inherent rules. And, at least to me, carrying capacity will be the most important info to know. I honestly wasn’t expecting much else to change with the venom (in regards to the things these datasheet will show).
The bladevanes change is positive news for the reavers at least! Opens up more vectors for them to (potentially) interact with other rules!
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DevilDoll
Wych
DevilDoll


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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 18:55

Denegaar wrote:

Venoms are a really good unit already, what they really need is going to 6 capacity and maybe tweaking the Nightshield to fit 9th edition.

exactly... So how much are you willing to bet that the +1 attack is the only thing they will get for 9th?
I hope im wrong but based on everything revealed so far what does your gut tell you?

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Dark Elf Dave
Wych
Dark Elf Dave


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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 18:57

What it says to me is that Wyches extra attack is not instead of the hek blades +1 attack. That means Wyches will do flat 4 attacks before drugs etc. If I’m right 10 Wyches will delete 5 Primaris or 17 guardsmen in a turn of combat if given +1 attack from drugs.
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Dark Elf Dave
Wych
Dark Elf Dave


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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 19:00

Jesus if you want to transport 6 so bad then use a raider.
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WrackYourBrains
Hellion
WrackYourBrains


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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 19:06

So our overwatch-eaters might actually take a guardsman down in the process lol.

Every stat buff so far apart from the dark lance and the -1AP on wyches is a bit meh. I guess in a 9e world of objective-flipping, every little helps!

The real answers will come when we know what stratagems, obsessions, and drugs/power from pain tables are coming our way though. And HQ auras, and relics. And secondaries.

Seriously though, dark lances are sooooo much better now. Finally an answer to my mate’s dreadnaught spam. Currently our lances have a 33% chance that a failed dreadnaught save causes 1 damage. That chance is now 0%. On average it jumps from an expected value of 2.67 damage to an expected value of 4.0, but the real win is the reliability.

I remain cautiously optimistic. About our ‘dex.

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ursvamp
Hellion
ursvamp


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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 19:09

DevilDoll wrote:
I hope im wrong but based on everything revealed so far what does your gut tell you?

I mean... Basically every change we’ve sern so far has each been a fix to a problem I’ve had, or something I’d hope to see in the new dex (splinter cannon is the only one that I’m on the fence about so far). So the answer to your question is a clearly positive/optimistic one from/for me.
But I’m guessing you didn’t mean for it to be a positive answer. Which is too bad :/

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Skulnbonz
Hekatrix
Skulnbonz


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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 19:10

Dark Elf Dave wrote:
Jesus if you want to transport 6 so bad then use a raider.

Most of us feel that the basic design of a vehicle that transports models that are buffed or rely on HQ support should be able to transport troops and the hq.

I would just as easily welcome minimum unit sizes for warriors, Incubi, Wyches and Wracks to be 4.
If they do not do that (they won't by the way) than they need to increase venom and raider capacity by 1.

This is not only a glaringly obvious design flaw, this is basic, standard common sense!

You can defend GW and their game design in many areas.... this is not one of them. I would pick a different hill to fight on.

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fisheyes
Klaivex
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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 19:11

Careful what we wish for. They could have just given us +1 leadership and told us to be happy XD

Honestly, this still fits with the theme of "more offensive power", which I am sure we all want. For what its worth, I am still confident.

NOW GIVE US THE FLAMING CODEX!
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DevilDoll
Wych
DevilDoll


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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 19:15

ursvamp wrote:
DevilDoll wrote:
I hope im wrong but based on everything revealed so far what does your gut tell you?

I mean... Basically every change we’ve sern so far has each been a fix to a problem I’ve had, or something I’d hope to see in the new dex (splinter cannon is the only one that I’m on the fence about so far). So the answer to your question is a clearly positive/optimistic one from/for me.
But I’m guessing you didn’t mean for it to be a positive answer. Which is too bad.

you are wrong, i enjoy seeing positive answers and optimists, if you think that the changes will help you against the perils that we will face down the line im happy for you...
I dont but i really hope im wrong and you optimists prevail and we gat an amazing codex...
But anyway i enjoy every opinion in here

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Kalmah
Wych
Kalmah


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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 19:15

i agree that Venoms should have 6 transport capacity and Raiders 11.
Simply so that in the Venom you can put a squad of 5 models with their proper HQ and the same goes for Raiders, cause right now that really sucks that you have to choose between 9 kabalites +1 Archon or 10 kabalites with optionnal weapons but no HQ Sad
and then you have your Archon running like crazy to follow the flying boat....what a grand picture!

But for my part i'll gladly take the additional attack for our vehicle, especially knowing that we are almost alone who can do that, so if this can become part of our identity i'm in (but for sure i'm hoping that the remainder of the future Codexe will indeed push us in that direction by giving us some goodies like stratagems or family buffs)

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Burnage
Incubi
Burnage


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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 19:17

If I had to guess, the sticking point for Venoms becoming transport capacity six is the physical size of the model - they're considerably smaller than the vehicles I'm aware of that can carry six.

The more realistic option IMO is for us to wish for minimum squad sizes to become smaller, as was the case in 5th. A Succubus riding in a Venom with four Bloodbrides would be a nice option to have again.

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harlokin
Kabalite Warrior
harlokin


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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 19:22

Venoms transported 6 in 5th ed....have they shrunk since? They are basically the same chassis as Starweavers, which transport 6 because it's nice to have the option of an HQ with your squad.


Last edited by harlokin on Fri Feb 26 2021, 19:27; edited 1 time in total

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Skulnbonz
Hekatrix
Skulnbonz


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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 19:25

fisheyes wrote:


Honestly, this still fits with the theme of "more offensive power", which I am sure we all want.


Would not TRUE "more offensive power" be more attacks on:
Incubi - NOPE
Wyches- Unsure but probably NOPE
Grotesques- No Idea
Talos- No Idea

Instead we get more attacks on our str 3 warriors that are played to avoid combat at all costs unless the game has gone sideways on us, and on our transport.
Our smallest vehicle now has as many attacks as our most elite warriors.
Venoms and Incubi- both lethally trained to the apex of ability, agile and deadly. Ugh.

So, to be 100% honest and realistic here...
The ONLY offensive unit we are sure of (Incubi) got ZERO increase in attacks.

The two units we are SURE of that DID get more attacks was our lowliest transport, and our lowliest troops.

two units that are NOT DESIGNED to fight in HTH got more attacks in HTH, while the one unit designed to fight in HTH got no increase in attacks.

"More offensive power" my a$$.

We are missing huge swaths of info, but the info we do have does not inspire hope. Just sayin.


Last edited by Skulnbonz on Fri Feb 26 2021, 19:32; edited 2 times in total

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Burnage
Incubi
Burnage


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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 19:26

harlokin wrote:
Venoms transported 6 in 5th ed....have they shrunk since? They are basically the same chassis as  Starweavers, which transport 6 because it's nice to have the option of an HQ with your squad.

My copy of the 5th ed Codex says that they carry five, and they're about 75% the size of Starweavers.

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WrackYourBrains
Hellion
WrackYourBrains


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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 19:42

Come on Skulnbonz, it’s disingenuous to say that Incubi didn’t increase in offensive power and you know it. +1 strength and +1 damage is huge for them.

I actually expect wyches to keep their +1 attack ccw too, so that’s an increase too.
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The Strange Dark One
Wych
The Strange Dark One


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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 19:43

harlokin wrote:
Venoms transported 6 in 5th ed....have they shrunk since? They are basically the same chassis as Starweavers, which transport 6 because it's nice to have the option of an HQ with your squad.

The difference was that you could take 4+ models of Kabalites/Wyches and stick them in a Venom with an HQ regardless.
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Soulless Samurai
Incubi
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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 19:53

Burnage wrote:
The more realistic option IMO is for us to wish for minimum squad sizes to become smaller, as was the case in 5th. A Succubus riding in a Venom with four Bloodbrides would be a nice option to have again.

The trouble with this is that it buggers us in terms of special weapons.

4 Kabalites in a Venom can't take any special weapons.
9 kabalites in a Raider can take only 1 special weapon and no heavy weapons (And would you look at that - only our heavy weapon got a damage increase).
4 Wyches in a Venom can't take any wych weapons.
9 Wyches in a Raider can take only 1 wych weapon instead of 3.
4 Wracks in a Venom can't take any special weapons.
9 Wracks in a Raider can take only 1 special weapon.

Mandrakes and Incubi obviously do better (if only because they can't take any special weapons), but it leaves our troops (and Wyches/Kabalites especially) very badly off.

I'm sorry but our HQs are typically garbage even on their own - I don't need them handicapping our units just by riding in the same transport as them.
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WrackYourBrains
Hellion
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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 20:48

Serious question. To all you complainers. Do you ever win games in 9e?
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Banbaji
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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 21:05

Soulless Samurai wrote:
Burnage wrote:
The more realistic option IMO is for us to wish for minimum squad sizes to become smaller, as was the case in 5th. A Succubus riding in a Venom with four Bloodbrides would be a nice option to have again.

The trouble with this is that it buggers us in terms of special weapons.

4 Kabalites in a Venom can't take any special weapons.
9 kabalites in a Raider can take only 1 special weapon and no heavy weapons (And would you look at that - only our heavy weapon got a damage increase).
4 Wyches in a Venom can't take any wych weapons.
9 Wyches in a Raider can take only 1 wych weapon instead of 3.
4 Wracks in a Venom can't take any special weapons.
9 Wracks in a Raider can take only 1 special weapon.

Mandrakes and Incubi obviously do better (if only because they can't take any special weapons), but it leaves our troops (and Wyches/Kabalites especially) very badly off.

I'm sorry but our HQs are typically garbage even on their own - I don't need them handicapping our units just by riding in the same transport as them.

It could work if they did special weapons as multiples of 4 instead of 5 (with an extra 1 over current once you hit 20, yay), and heavies as 8 instead of 10 (same max limit). But I highly doubt they will drop it below the 5 that come in a box (though they did that for Blood Angel's sanguinary guard for some reason).
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sekac
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sekac


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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 22:18

The Strange Dark One wrote:
harlokin wrote:
Venoms transported 6 in 5th ed....have they shrunk since? They are basically the same chassis as Starweavers, which transport 6 because it's nice to have the option of an HQ with your squad.

The difference was that you could take 4+ models of Kabalites/Wyches and stick them in a Venom with an HQ regardless.

No you couldn't. They were both min 5

Wracks were min 3 though. Trueborn min 4.

Your point remains though. We had ways of putting our HQs in transports with units and not have to make hard choices.

We are currently the ONLY army in the game (unless I'm missing something) that has exclusively foot-slogging HQs and no good way to transport them. Every other army either has mobile HQs and capacity 6 or 12 transports. Most have both.

Why is this Achilles heel unique to an army of interdimensional pirates? Thoughtlessness.

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Dark Elf Dave
Wych
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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 22:38

Soulless Samurai wrote:
Burnage wrote:
The more realistic option IMO is for us to wish for minimum squad sizes to become smaller, as was the case in 5th. A Succubus riding in a Venom with four Bloodbrides would be a nice option to have again.

The trouble with this is that it buggers us in terms of special weapons.

4 Kabalites in a Venom can't take any special weapons.
9 kabalites in a Raider can take only 1 special weapon and no heavy weapons (And would you look at that - only our heavy weapon got a damage increase).
4 Wyches in a Venom can't take any wych weapons.
9 Wyches in a Raider can take only 1 wych weapon instead of 3.
4 Wracks in a Venom can't take any special weapons.
9 Wracks in a Raider can take only 1 special weapon.

Mandrakes and Incubi obviously do better (if only because they can't take any special weapons), but it leaves our troops (and Wyches/Kabalites especially) very badly off.

I'm sorry but our HQs are typically garbage even on their own - I don't need them handicapping our units just by riding in the same transport as them.

So what’s the problem then? They are cheap enough. Leave them backfield sitting on an objective if you can’t think of a better way of using them.
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WrackYourBrains
Hellion
WrackYourBrains


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PostSubject: Re: Sneak Peek at New Drukhari Codex   Sneak Peek at New Drukhari Codex - Page 21 I_icon_minitimeFri Feb 26 2021, 22:48

The obvious answer is to take an archon with three sslyth in a venom. Sslyth are one of best units in 9e. Get the sslyth out to deny deep strike and deploy scramblers, and send the archon near some ravagers or kabalites (since you can now take ten in a raider which means 3x dark light weapons)
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