Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 10:13
I'd say Kabals, Cults, and Covens are respectively Black/Blue, Red/Black, and Green/Black.
Sticking to the familiar Ravnican Guilds logic... Kabals being all sneaky trickstery is a lot of House Dimir energy, Cults being basically the "psycho bloodshed-and-carnage entertainment industry" fits well with the Cult of Rakdos, and Covens being a bunch of monster-creators with control over life and death clinging to the underside of everything is about as Golgari Swarm energy as it gets.
Kalmah likes this post
ursvamp Hellion
Posts : 97 Join date : 2018-01-30
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 11:34
I would say Red/Black. Black is the color of self-serving, ”reach my goals at any cost”-color, and it has a lot of Deathtouch/poison and ”returning from the grave”-mechanics. Red is the color of speed and strong emotions, with a lot of aggressive playstyle-mechanics. Red/Black as a combination is very much about controlling the battlefield, mostly through destroying threats and killing off opponents’ creatures.
I can see the argument for them being blue also, or blue/black (the ”being tricky”-colorcombination). But blue frels a lot more Craftworld Eldar:y to me, and as such I would rather see Blue being Asuryani and Black/Blue-builds being an Eldar deck, combining units from black, red Drukhari and Blue, white Asuryani.
Anyway: sounds like a fun project!=) Excited to see what becomes of it =)
Edit: Oh! And Kabalite Warriors should have some bonus when crewing vehicles (like dealing damage equal to their power when the vehicle attacks, or giving the crewed vehicle deathtouch or first strike, or something). And Raiders would be a perfect example of a vehicle-card!
Dark Elf Dave Wych
Posts : 747 Join date : 2017-05-19
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 12:46
Maybe we will be Incubi Darkness.
ursvamp likes this post
Kalmah Wych
Posts : 711 Join date : 2020-08-21 Location : Montréal
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 14:18
i'd say that the best color combination for Drukhari as a whole would be Black/Blue (Dimir). Red and Black (Rakdos) would fit well too for the sadistic side and raids, but the scheming habits of our faction fits better with Dimir. Note that nothing prevent them being 3 colors (Grixis). For my parts, i'm really happy about that! Two of my greatest passions combined together!
Now.....would they be able to make the opposite: Include MTG characters in a Warhammer concept?? I don't think they'd be able to include it in the regular game, but maybe start a new thing? a-la Necromunda or Bloodbowl?
krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 14:28
Someone posted some pics of the datasheet from their new Venom kit on the FB drukhari group (which probably means that it's gone by the time I post this).
Just a few changes of note. +1A (like everything else).
Bladevanes are S+1 now, and the Venoms S is 5, so Bladevanes hit at S6 (-1ap 1D).
Assuming that bladevanes will be the same for other models, this means that reavers should have them too, so there will be a point to giving them the +1S drug (assuming drugs are the same).
harlokin, Cerve, TheBaconPope, GreyArea and Kalmah like this post
Kalmah Wych
Posts : 711 Join date : 2020-08-21 Location : Montréal
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 14:29
hope someone will be able to show the actual datasheet! I'm always craving for more leaks!!!
DevilDoll Wych
Posts : 523 Join date : 2013-08-16
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 14:55
krayd wrote:
Someone posted some pics of the datasheet from their new Venom kit on the FB drukhari group (which probably means that it's gone by the time I post this).
Just a few changes of note. +1A (like everything else).
Bladevanes are S+1 now, and the Venoms S is 5, so Bladevanes hit at S6 (-1ap 1D).
Assuming that bladevanes will be the same for other models, this means that reavers should have them too, so there will be a point to giving them the +1S drug (assuming drugs are the same).
So you are saying that the only thing changed in the venom is that it is better in... close combat???? Is that what you are saying??? I dont even...
Skulnbonz and TheBaconPope like this post
GreyArea Kabalite Warrior
Posts : 162 Join date : 2018-04-03
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 15:00
DevilDoll wrote:
krayd wrote:
Someone posted some pics of the datasheet from their new Venom kit on the FB drukhari group (which probably means that it's gone by the time I post this).
Just a few changes of note. +1A (like everything else).
Bladevanes are S+1 now, and the Venoms S is 5, so Bladevanes hit at S6 (-1ap 1D).
Assuming that bladevanes will be the same for other models, this means that reavers should have them too, so there will be a point to giving them the +1S drug (assuming drugs are the same).
So you are saying that the only thing changed in the venom is that it is better in... close combat???? Is that what you are saying??? I dont even...
I'd imagine it'll just be the profile of the vehicle and the weapons rather than a full datasheet.
DevilDoll Wych
Posts : 523 Join date : 2013-08-16
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 15:08
GreyArea wrote:
DevilDoll wrote:
krayd wrote:
Someone posted some pics of the datasheet from their new Venom kit on the FB drukhari group (which probably means that it's gone by the time I post this).
Just a few changes of note. +1A (like everything else).
Bladevanes are S+1 now, and the Venoms S is 5, so Bladevanes hit at S6 (-1ap 1D).
Assuming that bladevanes will be the same for other models, this means that reavers should have them too, so there will be a point to giving them the +1S drug (assuming drugs are the same).
So you are saying that the only thing changed in the venom is that it is better in... close combat???? Is that what you are saying??? I dont even...
I'd imagine it'll just be the profile of the vehicle and the weapons rather than a full datasheet.
maybe they misunderstood and swaped +1 capacity with +1 attack lol
The Strange Dark One, TheBaconPope and GreyArea like this post
Eldur Sybarite
Posts : 315 Join date : 2011-12-08
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 15:15
So Venom will be WS4+, 3A, S6 AP-1 D1 ? Nothing great, but a small help in combat nonetheless. I hope that ramming Raiders will become more dangerous when equipped with a Shock Prow.
krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 15:21
DevilDoll wrote:
So you are saying that the only thing changed in the venom is that it is better in... close combat???? Is that what you are saying??? I dont even...
Judging from the image that I saw, sure. However, I didn't see troop capacity listed, so I don't know whether or not that has changed.
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 15:28
DevilDoll wrote:
krayd wrote:
Someone posted some pics of the datasheet from their new Venom kit on the FB drukhari group (which probably means that it's gone by the time I post this).
Just a few changes of note. +1A (like everything else).
Bladevanes are S+1 now, and the Venoms S is 5, so Bladevanes hit at S6 (-1ap 1D).
Assuming that bladevanes will be the same for other models, this means that reavers should have them too, so there will be a point to giving them the +1S drug (assuming drugs are the same).
So you are saying that the only thing changed in the venom is that it is better in... close combat???? Is that what you are saying??? I dont even...
I hope Ravagers get the same treatment. my biggest concern right now is that I'm not sure my Ravager is quite pulling its weight in melee.
DevilDoll and GreyArea like this post
DevilDoll Wych
Posts : 523 Join date : 2013-08-16
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 15:51
Soulless Samurai wrote:
DevilDoll wrote:
krayd wrote:
Someone posted some pics of the datasheet from their new Venom kit on the FB drukhari group (which probably means that it's gone by the time I post this).
Just a few changes of note. +1A (like everything else).
Bladevanes are S+1 now, and the Venoms S is 5, so Bladevanes hit at S6 (-1ap 1D).
Assuming that bladevanes will be the same for other models, this means that reavers should have them too, so there will be a point to giving them the +1S drug (assuming drugs are the same).
So you are saying that the only thing changed in the venom is that it is better in... close combat???? Is that what you are saying??? I dont even...
I hope Ravagers get the same treatment. my biggest concern right now is that I'm not sure my Ravager is quite pulling its weight in melee.
So this funny thing just happened: I showed this to my friend who plays marines for fun that he should be affraid now that my venom has 3 attacks at 4 WS and you know what he said...? He said that my vehicloes are OP since they can fight in CC while his vehicles have WS6 and suck at it... YES his vehicles that shoot like 9457495749547 shots that whenever he targets something i have to go for a smoke to pass the time of his dice rolls are NOTHING compared to my OP venom that has WS4 and 3 attacks in cc... And i bet this is not an isolated case i bet alot of people out there consider us OP because of BS like this that GW pulls... Ok i might be wrong and maybe ...just maybe this is not the whole picture but man can you imagine the possibility that THIS is the only change to venoms, with the added point adjustment for the OP cc goodness of course... just WOW
Kalmah Wych
Posts : 711 Join date : 2020-08-21 Location : Montréal
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 16:03
For my part, what i can see is that almost everyone thinks that what the opponents receive is broken and what they receive is never enough..... and that was the same thing when i was playing Magic: The red player always tought that Blue received all the love and Blue Players always tought that Red received all the love and on and on....(only White made the consensus that they never received any love lol)
Banbaji Slave
Posts : 13 Join date : 2021-01-25
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 16:33
DevilDoll wrote:
Soulless Samurai wrote:
DevilDoll wrote:
krayd wrote:
Someone posted some pics of the datasheet from their new Venom kit on the FB drukhari group (which probably means that it's gone by the time I post this).
Just a few changes of note. +1A (like everything else).
Bladevanes are S+1 now, and the Venoms S is 5, so Bladevanes hit at S6 (-1ap 1D).
Assuming that bladevanes will be the same for other models, this means that reavers should have them too, so there will be a point to giving them the +1S drug (assuming drugs are the same).
So you are saying that the only thing changed in the venom is that it is better in... close combat???? Is that what you are saying??? I dont even...
I hope Ravagers get the same treatment. my biggest concern right now is that I'm not sure my Ravager is quite pulling its weight in melee.
So this funny thing just happened: I showed this to my friend who plays marines for fun that he should be affraid now that my venom has 3 attacks at 4 WS and you know what he said...? He said that my vehicloes are OP since they can fight in CC while his vehicles have WS6 and suck at it... YES his vehicles that shoot like 9457495749547 shots that whenever he targets something i have to go for a smoke to pass the time of his dice rolls are NOTHING compared to my OP venom that has WS4 and 3 attacks in cc... And i bet this is not an isolated case i bet alot of people out there consider us OP because of BS like this that GW pulls... Ok i might be wrong and maybe ...just maybe this is not the whole picture but man can you imagine the possibility that THIS is the only change to venoms, with the added point adjustment for the OP cc goodness of course... just WOW
Just remind your friend of how op his landspeeders are since the hit in melee on 3+
Last edited by Banbaji on Fri Feb 26 2021, 18:08; edited 1 time in total
TheBaconPope and ursvamp like this post
Archon_91 Wych
Posts : 925 Join date : 2017-01-03
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 16:39
So it seems GW WANTS us in cc ... period ... our kabalites got better at it (yeah I know ... but +1 attack is better than before) our wyches got better at it ... and now, hell, even our vehicles are better at it ... ... ... from what I've seen GW are making good on their promise of making us stabier, now we just have to see if that stabbing is going to be worth anything
Eldur Sybarite
Posts : 315 Join date : 2011-12-08
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 16:50
Well, our venoms are better than ever against vehicles... Now they wound T5 ones at 5+ in shooting and at 3+ in combat, all with AP-1.
I won't complain. But I would prefer BS2+ in Ravagers, pretty please.
Edit:also, with shooting into combat from vehicles, charging is not a bad idea after all. Well, not against everyone. Remember: shoot the melee guys (or send in the wyches), and charge the shooty guys.
Denegaar Hellion
Posts : 88 Join date : 2019-01-30
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 17:15
Well Bladevanes being UserS+1 instead of S4 makes Reavers buffable in melee.
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 17:19
DevilDoll wrote:
Soulless Samurai wrote:
DevilDoll wrote:
krayd wrote:
Someone posted some pics of the datasheet from their new Venom kit on the FB drukhari group (which probably means that it's gone by the time I post this).
Just a few changes of note. +1A (like everything else).
Bladevanes are S+1 now, and the Venoms S is 5, so Bladevanes hit at S6 (-1ap 1D).
Assuming that bladevanes will be the same for other models, this means that reavers should have them too, so there will be a point to giving them the +1S drug (assuming drugs are the same).
So you are saying that the only thing changed in the venom is that it is better in... close combat???? Is that what you are saying??? I dont even...
I hope Ravagers get the same treatment. my biggest concern right now is that I'm not sure my Ravager is quite pulling its weight in melee.
So this funny thing just happened: I showed this to my friend who plays marines for fun that he should be affraid now that my venom has 3 attacks at 4 WS and you know what he said...? He said that my vehicloes are OP since they can fight in CC while his vehicles have WS6 and suck at it... YES his vehicles that shoot like 9457495749547 shots that whenever he targets something i have to go for a smoke to pass the time of his dice rolls are NOTHING compared to my OP venom that has WS4 and 3 attacks in cc... And i bet this is not an isolated case i bet alot of people out there consider us OP because of BS like this that GW pulls... Ok i might be wrong and maybe ...just maybe this is not the whole picture but man can you imagine the possibility that THIS is the only change to venoms, with the added point adjustment for the OP cc goodness of course... just WOW
This coming from an army with troops that outshoot Tau and outfight Orks, even point for point.
Incidentally, I saw someone making a similar comment with regard to Kabalites: "Marines got double shots and +1 wound, Kabalites got +1Sv and +1A, so they're completely even."
DevilDoll likes this post
Dark Elf Dave Wych
Posts : 747 Join date : 2017-05-19
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 17:26
DevilDoll wrote:
krayd wrote:
Someone posted some pics of the datasheet from their new Venom kit on the FB drukhari group (which probably means that it's gone by the time I post this).
Just a few changes of note. +1A (like everything else).
Bladevanes are S+1 now, and the Venoms S is 5, so Bladevanes hit at S6 (-1ap 1D).
Assuming that bladevanes will be the same for other models, this means that reavers should have them too, so there will be a point to giving them the +1S drug (assuming drugs are the same).
So you are saying that the only thing changed in the venom is that it is better in... close combat???? Is that what you are saying??? I dont even...
What exactly from the baseline stats did you expect or want to change?
Burnage Incubi
Posts : 1505 Join date : 2017-09-12
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 17:33
Dark Elf Dave wrote:
DevilDoll wrote:
krayd wrote:
Someone posted some pics of the datasheet from their new Venom kit on the FB drukhari group (which probably means that it's gone by the time I post this).
Just a few changes of note. +1A (like everything else).
Bladevanes are S+1 now, and the Venoms S is 5, so Bladevanes hit at S6 (-1ap 1D).
Assuming that bladevanes will be the same for other models, this means that reavers should have them too, so there will be a point to giving them the +1S drug (assuming drugs are the same).
So you are saying that the only thing changed in the venom is that it is better in... close combat???? Is that what you are saying??? I dont even...
What exactly from the baseline stats did you expect or want to change?
Can't speak for anyone else but literally the only buff I was looking for was an increase to movement. Venoms shouldn't be going at the same pace as Falcons or Wave Serpents and absolutely shouldn't be getting left behind by a variant of Land Speeder.
Not going to complain about the melee buffs but they're not what I was looking for.
TheBaconPope, ursvamp and GreyArea like this post
Oaka Kabalite Warrior
Posts : 149 Join date : 2020-08-02
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 17:38
So far I don't see the Venom buffs as being very coordinated. The splinter cannon change means you can keep your transport with melee buffs at 36" now?
I don't know, combined with the 4+ save and +1A on the kabalites it seems more like a 'when things aren't going well it won't be as bad for you' change rather than a strategy to purposefully build around.
So, I guess I'm saying these had better be free changes and not something incorporated into a new points cost.
GreyArea likes this post
DevilDoll Wych
Posts : 523 Join date : 2013-08-16
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 17:48
Dark Elf Dave wrote:
DevilDoll wrote:
krayd wrote:
Someone posted some pics of the datasheet from their new Venom kit on the FB drukhari group (which probably means that it's gone by the time I post this).
Just a few changes of note. +1A (like everything else).
Bladevanes are S+1 now, and the Venoms S is 5, so Bladevanes hit at S6 (-1ap 1D).
Assuming that bladevanes will be the same for other models, this means that reavers should have them too, so there will be a point to giving them the +1S drug (assuming drugs are the same).
So you are saying that the only thing changed in the venom is that it is better in... close combat???? Is that what you are saying??? I dont even...
What exactly from the baseline stats did you expect or want to change?
movement - BS - toughness - wou... well actually ANYTHING except attacks
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 17:49
Burnage wrote:
Can't speak for anyone else but literally the only buff I was looking for was an increase to movement. Venoms shouldn't be going at the same pace as Falcons or Wave Serpents and absolutely shouldn't be getting left behind by a variant of Land Speeder.
Not going to complain about the melee buffs but they're not what I was looking for.
Absolutely this.
What's the point of us trading armour for speed if vehicles with much heavier armour still equal or outpace us?
TheBaconPope and ursvamp like this post
Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
Subject: Re: Sneak Peek at New Drukhari Codex Fri Feb 26 2021, 17:54
Soulless Samurai wrote:
my biggest concern right now is that I'm not sure my Ravager is quite pulling its weight in melee.
It is an improvement on the statline, so it is a MAJOR, SUPER buff. Right? I mean +1 attack on a 6 freaking wound vehicle is amazeballs.
I think we can all agree here that since they are buffing the attacks on vehicles which are designed only to shoot, they had DAMN well better increase the Ballistic Skill on our grotesques!
We should riot in the street otherwise.
DevilDoll, TheBaconPope and Soulless Samurai like this post