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Darklight
Sybarite
Darklight


Posts : 384
Join date : 2011-05-27
Location : Stavanger

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PostSubject: 1750 competitive   1750 competitive I_icon_minitimeFri Oct 19 2012, 08:24

So I asked for advice here about IA and FW units.

So here are the list I plan to bring, its a month away, but I need some playtesting... Anyway list here:

HQ - Total: 105pts
Baron Sathonyx - 105pts

Elite - total: 345
4x Kabalite Trueborn w/ 4x Blaster. Transport: Venom w/ Dual splinter cannon - 173pts
4x Kabalite Trueborn w/ 4x Blaster. Transport: Venom w/ Dual splinter cannon - 173pts

Troops - total: 779
5x Kabalite Warriors w/ 1x Blaster. Transport: Venom w/ Dual splinter cannon - 125pts
5x Kabalite Warriors w/ 1x Blaster. Transport: Venom w/ Dual splinter cannon - 125pts
5x Kabalite Warriors w/ 1x Blaster. Transport: Venom w/ Dual splinter cannon - 125pts
5x Kabalite Warriors w/ 1x Blaster. Transport: Venom w/ Dual splinter cannon - 125pts
5x Kabalite Warriors w/ 1x Blaster. Transport: Venom w/ Dual splinter cannon - 125pts
7x Wyches w/7x Haywire Granades Transport: Raider w/ Dark Lance and NS - 154pts

Fast Attack - Total: 156
3x Beastmaster w/ 5x Khymera and 4x Razorwing flock. - 156pts

Heavy Support - Total: 345pts
Ravager w/ 3x Dark Lance and NS - 115pts
Ravager w/ 3x Dark Lance and NS - 115pts
Ravager w/ 3x Dark Lance and NS - 115pts

19 points to spare.

So I am confident that this list will do well, and I know my way around it and all, but I am abit concerned about a few small things that i might change.
I am used to running a heamonculi with wyches, for the FNP and for soakign in overwatch shots. It was the on thing with another tureborn squad i pushed out.

The options I am considering are making the 7group strong wyches a 5woman strong and pushing in an unequiped heamo to give them more survivability.

Or reduce the wyches or maby take away 2 trueborns and switch out a Ravager for a Razorwing. Now I am not a fan of flyers. I havnt played them alot, and feel they are hard to get the most out of, and therefore rather go for the safe choice in turnements with Ravager. But even tho AA havnt caused me that much trouble yet, I think its most due to people actually not learned them properly yet. (how to manouver them)

I will properly do some playtesting with the differant choices. Just to see what I find the best.

I know that the only teams that are signed up so far are; CSM, Demons, Eldar, Tau, Orkz, Nidz. (several of many of them) and I know that many around here play CSM, IG, Orks, so that is the most teams I expect to face. reckon its a small turnement just 20+. But since its local turnement for a change I want to go anway.


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Gobsmakked
Rumour Scourge
Gobsmakked


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Join date : 2011-05-14
Location : Vancouver, BC

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PostSubject: Re: 1750 competitive   1750 competitive I_icon_minitimeFri Oct 26 2012, 20:14

You have plenty of Blasters and Dark Light, and you have more than enough Venoms and Splinter Cannons.

So, for your Trueborn squads, what about swapping them out for two squads of three, with Two Splinter Cannons each, riding in a Raider with a Dissie? You wouldn't lose much in terms of volume or weight of fire, but taking Dissies instead of Blasters would add some flexibility in terms of range.

At 116 pts per, you would also have enough left to take a third Dissie Raider with another TB squad, so you would actually gain in terms of numbers, volume of fire and range.

Or instead of another TB squad, you could reduce your 1st Wych squad to 5 and then be able to take another squad of 5 in this extra Raider.
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Agahnim
Hellion
Agahnim


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Join date : 2012-10-20
Location : Maryland, USA

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PostSubject: Re: 1750 competitive   1750 competitive I_icon_minitimeFri Oct 26 2012, 20:58

I think the most competitive DE lists now are with a large allied contingent of DE as Mercenaries/Overlords - have you considered making your slaves fight on your behalf? Assuming you're forgoing that HUGE advantage...

Night Shields lose a lot of effectiveness with pre-measuring. Any use they have left is wasted on a competitive opponent who isn't particularly bothered by the loss of 6". It's not like there's anything else for their 36-48" Anti-tank to shoot effectively, and your Ravagers should be as far away as possible so as to avoid anything with less range than that, anyway.

The Wyches aren't really doing much anyway. They're rather fragile without a pain token, and if you have a Haemonculus Wracks are better anyway, and if you don't there's really nothing they do except suicide some Haywires and Dark Eldar (especially if you're not taking advantage of being an ally, which is a BIG deal) can't afford a suicide unit - other armies have much more efficient options through EMP Fire Warriors or IG SWS, and allying DE. They have a 16-18" charge range with Fleet, plus however far in you deployed them.

I don't think they're a competitive option, but if you want suicide Haywires, why not run 15? The mobility gained from the Raider is mostly irrelevant: either there's not enough mech (just a couple vehicles in the back) for the Wyches to have been useful at all, and 7 get shot to pieces in cover with pistols and no token; or there IS enough and the extra bodies mean less LD tests, a wider charge, and better odds of doing enough damage.

If Wyches are ever worth taking, it's because you don't lose Grenade attacks for multi-charges.

Or you could very well just run 5 troops and some Reavers with Blasters to harass or some Scourges with Haywire Launchers - they're better than Wyches at the same exact task. Also Shardcarbines!

EDIT: Everything else looks pretty awesome.
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Darklight
Sybarite
Darklight


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PostSubject: Re: 1750 competitive   1750 competitive I_icon_minitimeSun Oct 28 2012, 09:45

Gobsmakked wrote:
You have plenty of Blasters and Dark Light, and you have more than enough Venoms and Splinter Cannons.

So, for your Trueborn squads, what about swapping them out for two squads of three, with Two Splinter Cannons each, riding in a Raider with a Dissie? You wouldn't lose much in terms of volume or weight of fire, but taking Dissies instead of Blasters would add some flexibility in terms of range.

You can never get enough Blasters/DL in DE lists, we lack in AT, and have enough AI. So more AI is not competitive at all. Other competitive lists is full of mech, and those not are easy to take down with all those venoms in the lists now. If i would need more then I'm seriously playing wrong...

Gobsmakked wrote:

At 116 pts per, you would also have enough left to take a third Dissie Raider with another TB squad, so you would actually gain in terms of numbers, volume of fire and range.

Or instead of another TB squad, you could reduce your 1st Wych squad to 5 and then be able to take another squad of 5 in this extra Raider.

Venoms are better at AI than Dissies so no thanks.

Agahnim wrote:
I think the most competitive DE lists now are with a large allied contingent of DE as Mercenaries/Overlords - have you considered making your slaves fight on your behalf? Assuming you're forgoing that HUGE advantage...

Nah, dont like Allies and also dont think its competitive. Problems are that they are slowing us down and making us take choices we dont want. Its not spending the points in the best possible way

Agahnim wrote:
Night Shields lose a lot of effectiveness with pre-measuring. Any use they have left is wasted on a competitive opponent who isn't particularly bothered by the loss of 6". It's not like there's anything else for their 36-48" Anti-tank to shoot effectively, and your Ravagers should be as far away as possible so as to avoid anything with less range than that, anyway.

I agree that they looses some of the effectiveness, but NS have never been there to help with long range shots, its to avoid those bolters. also FF looses effectiveness with Jinix, so its lesser of two evils, and I have found NS helps the most on survivability really.

Agahnim wrote:

The Wyches aren't really doing much anyway. They're rather fragile without a pain token, and if you have a Haemonculus Wracks are better anyway, and if you don't there's really nothing they do except suicide some Haywires and Dark Eldar (especially if you're not taking advantage of being an ally, which is a BIG deal) can't afford a suicide unit - other armies have much more efficient options through EMP Fire Warriors or IG SWS, and allying DE. They have a 16-18" charge range with Fleet, plus however far in you deployed them.


I don't think they're a competitive option, but if you want suicide Haywires, why not run 15? The mobility gained from the Raider is mostly irrelevant: either there's not enough mech (just a couple vehicles in the back) for the Wyches to have been useful at all, and 7 get shot to pieces in cover with pistols and no token; or there IS enough and the extra bodies mean less LD tests, a wider charge, and better odds of doing enough damage.

Comparing haywire wyches to wracks? They are not doing the same job. Wyches are there as AT.
They are fragile, to fragile... I agree, they need to be played correct, and if done so then they are fantastic. Rather like group of 7 and Heamo, but dont got the points for that. But they bring the granades to the table and can take out Deathwing LR and assault other veichles that dont carry passangers without beeing to fragile.

Points points points, 15 is not comeptitive.

Agahnim wrote:
Or you could very well just run 5 troops and some Reavers with Blasters to harass or some Scourges with Haywire Launchers - they're better than Wyches at the same exact task. Also Shardcarbines!

EDIT: Everything else looks pretty awesome.

Reavers are not competitve, well better this edition, but still not competitive. I like Heater lance, but wont loose that troop over a heatlance. Same goes for Scrouges.

Sharcarbines are not needed as I got enough AI.
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