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 Incubi based army

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Count Adhemar
Nomic
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Deyfluff
Kabalite Warrior
Deyfluff


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PostSubject: Incubi based army   Incubi based army I_icon_minitimeThu Dec 06 2012, 03:17

This topic was spurred by the harlequin thread. I am curious about the viability of an incubi based army. Harlequin based armies are not uncommon. Incubi do what they do but are more effective. Could you create an army around the incubi? I was thinking having larger squads of warriors in raiders with splinter racks and 3 five man squads of incubi in venoms. The venoms and gunboats would soften up the target unit and then sick the incubi on them. Any thoughts?
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Plastikente
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeThu Dec 06 2012, 09:48

Obviously what you posted was a concept, not a list, but you'd have to make sure you got plenty of anti-tank to back them up. As it stands, the concept you posted also has no grenades, so any target that was well dug in could also be a struggle.

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Zaakath
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeThu Dec 06 2012, 15:31

What you could do to really base the army on Incubi, IMO would be to do 3 squads of 9, an archon and two haemies, in raiders with DL, 6 squads of blaster warriors in venoms and 2 Ravagers with DL and a nightwing.

No clue on the points, but its probably not too terribly far from 2k.
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Azdrubael
Incubi
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeThu Dec 06 2012, 17:24

Quote :
Harlequin based armies are not uncommon. Incubi do what they do but are more effective
They do completely different things.

Harlies are damn hard to take down with shooting and they can take out all sort of targets, be it monsters, light vehicles, lot of infantry, elite infantry.

Incubi are specialised MEQ/TEQ hitter.

That are by some miracle reason draw all fire there is.
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Rauky
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeThu Dec 06 2012, 18:23

why are harlies so hard to kill it's just a 5+ivsave
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Deyfluff
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeThu Dec 06 2012, 18:37

They have 2+ in cover because of stealth and shrouded.
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Rauky
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeThu Dec 06 2012, 18:47

just saw that god that's sexy will have to look at them
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Murkglow
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeThu Dec 06 2012, 18:49

If they are in 5+ (or better) cover to begin with it is increased to 2+. If they are in the open then it's a 4+ cover save. And of course attacks that ignore cover are their bane.
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Rauky
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeThu Dec 06 2012, 18:50

but you have to roll 2d6x2 to see if you can at shot them so it's not so bad
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Azdrubael
Incubi
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeThu Dec 06 2012, 19:05

I personally liked old rule of Harlies more, they were completely invulnerable to shooting before.
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Murkglow
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeThu Dec 06 2012, 19:18

Rauky wrote:
but you have to roll 2d6x2 to see if you can at shot them so it's not so bad

No this was removed in the FAQ it was replaced by the Stealth/Shrouded rules.
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Orthien
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeThu Dec 06 2012, 20:15

Murkglow wrote:
Rauky wrote:
but you have to roll 2d6x2 to see if you can at shot them so it's not so bad

No this was removed in the FAQ it was replaced by the Stealth/Shrouded rules.

Unless I miss an F.A.Q. update they didn't. It was surely what they intended to do but the F.A.Q. replaces fluff text with the new rules giving them both ability's. Of cause this is a rather underhanded interpretation since they obviously made a mistake but it is currently valid.
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Shadows Revenge
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeThu Dec 06 2012, 20:17

I have seen incubi based armies before, the problem comes at how many points you pay for a squad that can be decent even going last (charging through cover) That being said, so many points in a raider means it is targeted first... So I would say you would have to consider that when building the list
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Rauky
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeThu Dec 06 2012, 20:25

i still recommend harrlys over incubi but that's just me....
is the FAQ help them or not? don't have the need rule book in front of me right now
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Murkglow
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeThu Dec 06 2012, 20:25

Orthien wrote:
Unless I miss an F.A.Q. update they didn't. It was surely what they intended to do but the F.A.Q. replaces fluff text with the new rules giving them both ability's. Of cause this is a rather underhanded interpretation since they obviously made a mistake but it is currently valid.

You're missing the new FAQ then (v1.1) it was fixed.
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Plastikente
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeThu Dec 06 2012, 20:31

Orthien wrote:
Murkglow wrote:
Rauky wrote:
but you have to roll 2d6x2 to see if you can at shot them so it's not so bad

No this was removed in the FAQ it was replaced by the Stealth/Shrouded rules.

Unless I miss an F.A.Q. update they didn't. It was surely what they intended to do but the F.A.Q. replaces fluff text with the new rules giving them both ability's. Of cause this is a rather underhanded interpretation since they obviously made a mistake but it is currently valid.

The FAQ says "replace the last three sentences" (page 2, left column). That means 2D6x2 spotting is out, and stealth+shrouded is in.

[EDIT: D'oh! Ninja'd by Murkglow.]
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Deyfluff
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeFri Dec 07 2012, 03:11

Thanks for the replies!

Quote :
Obviously what you posted was a concept, not a list, but you'd have to make sure you got plenty of anti-tank to back them up. As it stands, the concept you posted also has no grenades, so any target that was well dug in could also be a struggle.


If I ever made an army based on incubi I would have small squads of wyches with HWG in venoms. That way the grenades can take care of some of the mech and the splinter cannons can soften up whatever target I plan on sending the incubi into.

Quote :

What you could do to really base the army on Incubi, IMO would be to do 3 squads of 9, an archon and two haemies, in raiders with DL, 6 squads of blaster warriors in venoms and 2 Ravagers with DL and a nightwing.

No clue on the points, but its probably not too terribly far from 2k.

I like the idea of larger squads in Raiders, but I think 9 would be too many. With some many in each squad they would chew through the enemy unit too quickly and then be left out in the open unprotected. IMO 6 or 7 would be better so they can be tied up for more than one round. I do like the idea of putting haemies with two of the units. Having FNP saves is always awesome.

Quote :
just saw that god that's sexy will have to look at them
Yea they are amazing! I plan on making a harlequin army once the new Eldar codex comes out.

Quote :
I have seen incubi based armies before, the problem comes at how many points you pay for a squad that can be decent even going last (charging through cover) That being said, so many points in a raider means it is targeted first... So I would say you would have to consider that when building the list

Can you recall any of the builds of the armies you've seen? I agree with you. The raiders would be a complete fire magnet. Having so many points invested in one transport is risky, but if they could survive and get into CC it would be so fun to see them devour enemy units.
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Creeping Darkness
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeFri Dec 07 2012, 04:57

No love for Drahzar?

Expensive, sure, but putting him up the front to tank wounds with T4, W4, 2+ Sv and Eternal Warrior is quite a few Incubi that he can save from being shot to death. It might be a way to make a squad in a Venom more likely to get to grips with the enemy. Plus, with S6 from double-handed demiklaives, he can mince any vehicle short of a dreadnought - helping your AT.
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Rauky
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeFri Dec 07 2012, 17:28

still think he is to spendy
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Anggul
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeSat Dec 08 2012, 20:27

You really need a Farseer to make the most of Harlequins. They do love Fortune and Doom.

As for Incubi, I too would go with squads of 5 in Venoms. Just have them pick off squads in the open and let your Warriors, Wyches or Wracks deal with the guys in cover. My armies generally have 6-8 in a Raider with my Archon, but if I were going for multiple squads that's what I would do.
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shadowseercB
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeMon Dec 17 2012, 19:58

I believe the harlequin steath and shrouded stack together per rule book, and it does not state if in ruins or out in the open so that means a +4 cover save in the open alone. This is because stealth gives +1 and shrouded gives +2. Reference pages 41 and 42 for stealth and shrouded.
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Nomic
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeTue Dec 18 2012, 09:16

Indeed, which gets boosted to 2+ in cover. Very good if you take allied Harlequins and a Farseer to get rerolls for the save (the Archon would not get rerolls, but it's still pretty good protection for him considering he has a 2+ look out sire onto 2+ rerollable save Harlequins and you can roll cover saves instead of shadowfield saves so you don't lose it if you fail).
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Count Adhemar
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeTue Dec 18 2012, 10:15

Nomic wrote:
Indeed, which gets boosted to 2+ in cover. Very good if you take allied Harlequins and a Farseer to get rerolls for the save (the Archon would not get rerolls, but it's still pretty good protection for him considering he has a 2+ look out sire onto 2+ rerollable save Harlequins and you can roll cover saves instead of shadowfield saves so you don't lose it if you fail).

The Archon does get the rerolls. Whilst you cannot cast Fortune on a Dark Eldar unit, if a DE character joins an Eldar unit the unit can still be Fortuned, as it's an Eldar unit, and the Archon still benefits from the power as he counts as part of that unit for all rules purposes (BRB, pg 39). Note, he needs to join the unit before the power is cast.
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shadowseercB
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeWed Dec 19 2012, 19:21

Nomic wrote:
2+ look out sire onto 2+ rerollable save Harlequins and you can roll cover saves instead of shadowfield saves so you don't lose it if you fail).

Nice


Count Adhemar wrote:


The Archon does get the rerolls. Whilst you cannot cast Fortune on a Dark Eldar unit, if a DE character joins an Eldar unit the unit can still be Fortuned, as it's an Eldar unit, and the Archon still benefits from the power as he counts as part of that unit for all rules purposes (BRB, pg 39). Note, he needs to join the unit before the power is cast.

I do not think one can do that because in the ELDAR FAQ it says guide and fortune cannot be cast on allies.
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BMD
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PostSubject: Re: Incubi based army   Incubi based army I_icon_minitimeWed Dec 19 2012, 20:54

It needs another FAQ to clear things up. The idea is that it can't target, or nominate as the codex says, non-eldar units, but can either the Harlies or the Farseer themselves. If you say the Archon can't recieve the benefits of the power, then the Harlies shouldn't either, cuz in the BRB reference section Harlies are listed as their own faction. Which, by fluff, is true.
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