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 Incubi based army

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Count Adhemar
Nomic
shadowseercB
Anggul
Creeping Darkness
Shadows Revenge
Orthien
Murkglow
Rauky
Azdrubael
Zaakath
Plastikente
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


Posts : 7610
Join date : 2012-04-26
Location : London

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PostSubject: Re: Incubi based army   Incubi based army - Page 2 I_icon_minitimeWed Dec 19 2012, 23:49

shadowseercB wrote:
Nomic wrote:
2+ look out sire onto 2+ rerollable save Harlequins and you can roll cover saves instead of shadowfield saves so you don't lose it if you fail).

Nice


Count Adhemar wrote:


The Archon does get the rerolls. Whilst you cannot cast Fortune on a Dark Eldar unit, if a DE character joins an Eldar unit the unit can still be Fortuned, as it's an Eldar unit, and the Archon still benefits from the power as he counts as part of that unit for all rules purposes (BRB, pg 39). Note, he needs to join the unit before the power is cast.

I do not think one can do that because in the ELDAR FAQ it says guide and fortune cannot be cast on allies.

No. What it actually says is:

Quote :
Q: Do Dark Eldar allies count as Eldar for the Farseer psychic powers Fortune and Guide? (p28)
A: No.

This in no way prevents doing what I wrote in my previous post. You are casting the power on an Eldar unit. The DE character is treated as part of that unit.
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Nomic
Wych
Nomic


Posts : 559
Join date : 2011-05-27
Location : Finland

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PostSubject: Re: Incubi based army   Incubi based army - Page 2 I_icon_minitimeThu Dec 20 2012, 21:47

I'm not sure if it's that clear cut. My friend who plays IG points out that joining an allied character into a unit of guardsmen doesn't allow that charcter to benefit from the orders (because the Marine captain is not a guardsman), so we have precedent for rules not affecting a model even if it joins a unit thta is affected by it. In our case, the Archon is not an Eldar, regardless of whether the unit he joins is or isn't.
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


Posts : 7610
Join date : 2012-04-26
Location : London

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PostSubject: Re: Incubi based army   Incubi based army - Page 2 I_icon_minitimeThu Dec 20 2012, 22:13

Not sure what the wording for IG orders is or whether that point has been addressed in a FAQ but the rulebook seems very clear on this issue.

Quote :
While an Independent Character is part of a unit, he counts as part of the unit for all rules purposes, though he still follows the rules for characters
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Rauky
Hellion
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Posts : 93
Join date : 2012-12-03

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PostSubject: Re: Incubi based army   Incubi based army - Page 2 I_icon_minitimeThu Dec 20 2012, 22:21

that would just be stupid first rank second rank fire with boltguns hehehehehe
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BMD
Hellion
BMD


Posts : 26
Join date : 2012-12-13

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PostSubject: Re: Incubi based army   Incubi based army - Page 2 I_icon_minitimeThu Dec 20 2012, 22:30

First Rank Fire! Second Rank Fire! specifically works only on Lasguns... And the IG FAQ specifically addresses allied IC's and Orders.
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Seshiru
Sybarite
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Posts : 408
Join date : 2012-07-03

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PostSubject: Re: Incubi based army   Incubi based army - Page 2 I_icon_minitimeFri Dec 21 2012, 02:30

The IG FAQ also states that you cannot use allied IC leadership for the orders tests.
Where the blood angels FAQ actually errata'd their abilities to only to work on blood angels models.
Would have been nice if there was some consistency, but none the less if there is something that causes confusion due to allied abilities just try to bring it up at the start of the game so it doesn't turn into a hot mess in the middle of the game.

Fortune is probably the worst case, for starters it says it works at the start of an eldar turn (most people don't even notice). Then the FAQ only excludes dark eldar, notice it doesn't say Guard cant be considered Eldar, and I had it ruled against me that the unit was no longer 100% eldar and therefore it couldnt be cast at all.

My point is, don't get too hung up on the ambiguous wordings, because in 40k there too much of it! Just remember that whatever standard your play group / tournament is using make sure that applies to them as well.

But back to a large unit of incubi, my biggest issue is the need for the pgl Archon, not only does it drive the cost of the unit way up, it makes them loose their effectiveness if the Archon kicks the bucket. Leaving me to only ever want 1 unit at the most (but I do like that unit to be large)
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tlronin
Wych
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Posts : 818
Join date : 2011-06-23
Location : The Netherlands

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PostSubject: Re: Incubi based army   Incubi based army - Page 2 I_icon_minitimeFri Dec 21 2012, 07:42

Just for fun I would love to do once:

- 10 Incubi + Archon in Tantalus
- 10 Incubi + Drazhar in Tantalus

Just for fun once, see what' ll happen.
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Mushkilla
Arena Champion
Mushkilla


Posts : 4017
Join date : 2012-07-16
Location : Toroid Arena

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PostSubject: Re: Incubi based army   Incubi based army - Page 2 I_icon_minitimeFri Dec 21 2012, 07:56

tlronin wrote:
Just for fun once, see what' ll happen.

You'll get a call from your bank asking why your account is suddenly in overdraft. Wink
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tlronin
Wych
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Posts : 818
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PostSubject: Re: Incubi based army   Incubi based army - Page 2 I_icon_minitimeFri Dec 21 2012, 07:58

Don't worry. I'm an overpayed software developer. Wink
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Mushkilla
Arena Champion
Mushkilla


Posts : 4017
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PostSubject: Re: Incubi based army   Incubi based army - Page 2 I_icon_minitimeFri Dec 21 2012, 08:02

tlronin wrote:
Don't worry. I'm an overpayed software developer. Wink

There's no such thing! (prospective overpaid software developer)
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tlronin
Wych
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Posts : 818
Join date : 2011-06-23
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PostSubject: Re: Incubi based army   Incubi based army - Page 2 I_icon_minitimeFri Dec 21 2012, 08:11

I would like to withdraw my last statement. Razz

Back on topic, imagine 2 Tantalus full with Incubi coming at you 30" 1st turn, then stepping out in a 12" radius (Tantalus move 6" + 6" disembarkation), then assaulting anything in between 2" and 12" radius (for a minimum total of 14").

In tourney's you' ll get crushed. But playing against a mate this could be hella fun.
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