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 New venoms!

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ShotDownMind
Slave
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Posts : 21
Join date : 2011-05-18

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PostSubject: New venoms!   New venoms! I_icon_minitimeThu Jun 16 2011, 05:04



What do you think? Ill end up with 6-9 eventually.

Suspect
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Gobsmakked
Rumour Scourge
Gobsmakked


Posts : 3274
Join date : 2011-05-14
Location : Vancouver, BC

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PostSubject: Re: New venoms!   New venoms! I_icon_minitimeThu Jun 16 2011, 05:45

Excellent, I really like what you have done. The sails are a nice touch to help blend them in with the larger vehicles and extending the passenger compartment lets you pull it off very well.

I am wondering about how to mount the pintle cannon, but maybe you don't use that?
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Hydra
Kabalite Warrior
Hydra


Posts : 165
Join date : 2011-06-02

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PostSubject: Re: New venoms!   New venoms! I_icon_minitimeThu Jun 16 2011, 09:37

I really likethe enlonged passenger compartment. That really stretches the shape of the venom and makes it more dart-like. The sails, sorry, but just don't work for me.
If the had been smaller and angled lower, it might have worked (i would suggest taking the multi-segmented sails and cutting the first segment of and see how that works),
but this way, the stream lined shape of the venoms "snout" is broken by the harsh angle of the sail.
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PostSubject: Re: New venoms!   New venoms! I_icon_minitime

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