| Placing models arround a WWP | |
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PaulT Kabalite Warrior
Posts : 139 Join date : 2012-06-06 Location : Brisbane in Oz
| Subject: Placing models arround a WWP Sun Apr 28 2013, 05:53 | |
| If you get lucky and roll all your reserves for example ten wych unit, a couple of Talos, etc, they all don't psychically fit around the edge of a small blast marker. How do you place them? and can they then move in that turn, I know they cant charge but can they move? like head for cover etc. ?? Thanks | |
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Crazy_Ivan Wych
Posts : 515 Join date : 2012-04-10 Location : Wellingborough
| Subject: Re: Placing models arround a WWP Sun Apr 28 2013, 07:13 | |
| They move as normal when coming out of the portal treat it as a table edge. | |
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PaulT Kabalite Warrior
Posts : 139 Join date : 2012-06-06 Location : Brisbane in Oz
| Subject: Re: Placing models arround a WWP Sun Apr 28 2013, 07:17 | |
| Oh I see so you'd place the ten wyches move them 6" then place the Talos move it 6" and so on ta | |
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Shadows Revenge Hierarch of Tactica
Posts : 2587 Join date : 2011-08-10 Location : Bmore
| Subject: Re: Placing models arround a WWP Mon Apr 29 2013, 16:06 | |
| - PaulT wrote:
- Oh I see so you'd place the ten wyches move them 6" then place the Talos move it 6" and so on ta
no, its treated as a table edge. So you measure 6" away from the rim of the portal and then place a model there. You treat as if the model is actually off the board (or in this case, under the portal) with the edge of the base touching the rim of the portal. If you are moving into terrain, you take your difficult terrain test first, and then move the corresponding inches. Also to add that enemy models can block the WWP just like they can block your deployment zone board edge. | |
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SCP Yeeman Sybarite
Posts : 350 Join date : 2013-04-17
| Subject: Re: Placing models arround a WWP Mon Apr 29 2013, 19:50 | |
| If you cant fit all of the models you can always have them come off of your board edge. Nothing makes you come through the WWP.
When I ran my 5th Ed WWP list, i would always run two. I would make sure to place a WWp close to my board edge incase someone bloacked it. This would really only work in Vaguard Deployment now as the long edge is your board edge.
I always try to take things that can fly over units as well like Reavers and Scourge. This helps to keep it clear as well. | |
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PaulT Kabalite Warrior
Posts : 139 Join date : 2012-06-06 Location : Brisbane in Oz
| Subject: Re: Placing models arround a WWP Tue Apr 30 2013, 07:56 | |
| So if an enemy unit surrounds the WWP your models cant come out of it? that would suck. So you're saying fly reveavers over them if they do that and hack them to pieces This is really off topic but may I ask, if Eldrad is manning a quad gun can he use is psychic abilities such as guide, fortune, doom and shoot the quad gun too? those three psychs are not shooting attacks so I figure he can. I have an Eldar allied detachment. | |
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Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Placing models arround a WWP Tue Apr 30 2013, 09:15 | |
| - PaulT wrote:
- This is really off topic but may I ask, if Eldrad is manning a quad gun can he use is psychic abilities such as guide, fortune, doom and shoot the quad gun too?
He can cast any of the powers you mention but not Eldritch Storm or Mind War as these are used instead of shooting attacks. | |
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