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| 1800pts Part 1 or 7 | |
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DominicJ Wych
Posts : 662 Join date : 2013-01-23
| Subject: 1800pts Part 1 or 7 Sat May 18 2013, 10:06 | |
| Its by no means my ideal list, but I can just about step it up to 1800pts now. http://www.thedarkcity.net/t6527-1200pts-part-6
Kabalitesx5, Blaster, Venom, SC Kabalitesx5, Blaster, Venom, SC Wychesx5, Haywire, Venom, SC Wychesx5, Haywire, Venom, SC Wychesx5, Haywire, Venom, SC Wychesx5, Haywire, Venom, SC
Ravager NS
Ravager NS
Razorwing
Archon Hb, Drugs, SF, Trap Incubix4 Venom, SC
Archon Hb, Drugs, SF, Trap Grotsx4 Aberation, Venom blade, liquifier, Raider, Flicker
17pts spare. I figure a field for the flier? Or maybe a Klaivex?
Theres a limit to what I can change, I think I have another blaster Kabalite squad, a couple of Succubi, another razorwing and a cronos and talos (No, I dont know what possessed me to buy seven heavy supports!!!!) | |
| | | Khain mor Sybarite
Posts : 272 Join date : 2013-04-26 Location : In the shadows
| Subject: Re: 1800pts Part 1 or 7 Sat May 18 2013, 18:17 | |
| Not enough anti tank, and not particularly much anti infantry either
Squads in raiders fix both problems, raiders allow bigger capacity, meanng more splinter guns, anti tank gun on the raider.
The kabalite squads are ok, but again not much anti tank, some anti infantry, with a venom you got a nice 12 shots at 36" range. The lacking Dl and the low number of squads members is a problem. Too many dangers, the skimmer crashing, killing 5 warriors isn't that hard. Killing 10 is not that hard either, but it's harder. A crash may cause caualties, but it's not dramatical. An extra gun, extra access to another DL, the DL on the raider, plenty of splinter fire, plenty of reasons why raiders and full warriors squads are superior to venoms and small squads.
field for the flier, klaivex isn't worth it, though in this case, as the squad is small, maybe.
2 archons isn't really worth it, it's an ok choice, but it isn't as good as you'd expect it to be. It's overkill, one archon does the trick usually, leaving the other one killing off low troops, too much damage for killing off low danger squads. | |
| | | Brom Wych
Posts : 755 Join date : 2013-03-28
| Subject: Re: 1800pts Part 1 or 7 Sat May 18 2013, 18:59 | |
| The 7 HS thing cracked me up! I agree with the comments on anti tank and second archon, pretty much nearly all the above comments actually, mainly because of the differences of army composition at 1800 pts level as opposed to the 1200 you seem to have been primarily operating at.
The issue I have had with wyches and blasters is also why I dont like the concept of blasterborn. Turn 1 only lances count as anti tank. Everything else doesnt become active until turn 2 at the earliest. Im guilty of it too, just sayin, turn 1 against mechanized you have 6 lances..
Anyway at this level my suggestion would be raiders as stated but unlocked by 3 lanceborn, a couple would be better plus the raiders count as backups in case your grots ride gets ghosted before it can move.
All that said you seem tooled for an infantry dominated meta so if thats the case roll on..
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| | | DominicJ Wych
Posts : 662 Join date : 2013-01-23
| Subject: Re: 1800pts Part 1 or 7 Sat May 18 2013, 19:47 | |
| Its been three months since I've played on Tuesday Night Vets, so cant be sure, but it was massively infantry dominated when I was last there. Adding a Raider means losing a Ravager unfortunately, so less lances. I'm unlikely to face mech guard, which is pretty much me in heavier tanks I have 9 jet bikes that I forgot about, but thats still T2 AT. | |
| | | Shadows Revenge Hierarch of Tactica
Posts : 2587 Join date : 2011-08-10 Location : Bmore
| Subject: Re: 1800pts Part 1 or 7 Sun May 19 2013, 13:40 | |
| I woud rather have more AT in the form of raider squads, trueborn squads, heck even reaver squads than 2 HQs. The second one really isn't even needed tbh | |
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