This is a map our admin did for Turn 2. We jumped right into it because Turn one was not that eventful.
In My movement I only used 1 action point for movement thus being allowed to launch a 2500 point battle.
Background: The weather for this turn was perfect for the Dark Eldar for it was called "a darkened sunrise" which meant night fight every turn. My 2500 list met the Carcharodons in an open battle while his 1850 list fought abaddons mechanized death army.
Army list:
Carcharodons:
HQ: Tyberous "The Red wake", LC, Chainfist
Captain: Artificer armor, hellfire
Elites:
SternGuard: Drop pod, Combi weapons (plas, Melt, Flame), Heavy bolter
Terminator Assault Squad: Lightening Claws (LC)
Dreadnought: Standard
Troops:
3 Tac squads: 2with drop pods, 1 on foot.
Heavy Support:
Predator: Las Cannon sponsons, auto Cannon turret
Storm raven: Twin linked assault cannon, twin heavybolter, 4xstrike missles
Land Raider Achillies: Thunder fire cannon, Ferromantic invuln (ignores melta and lance effects), Twin Linked multi melta
Dark Eldar: 1850 list.
HQ:
Archon (Combat Master): The warlord gains the ability to re-roll to Hit and to Wound: Husk Blade, shadow field, Soul Trap, haywire grenades 140pts (with the Wytch Squad)
Troops:
Kabalite warrior squad (10): 1 Blaster, Dark Lance, Syrabite, Venom Blade, Raider, Night Shields, Splinter Racks 235pts.
Kabalite Warrior Squad (20): Syrabite, Venom Blade, Blaster, 2x Splinter Cannon 230pts.
Wych Squad: Hekatrix, Agoniser, Hydra Gauntlets, 5 haywire grenades, Raider, Night Shields 188pts
Elites:
Kabalite Trueborn: (5) 2x splinter cannons, 3x shard carbines, venom, Splinter cannon, Night Shields (10pts) 170pts
Fast Attack:
Scourges: Solarite, 1x Haywire Blasters, 1 heat Lance 142pts.
Reaver Jet bikes: arena Champion, Heat Lance, power weapon, Cluster caltrops 145pts
Heavy Support:
Ravager: night shields, (3 Disintegrator cannons free) 115pts
Razorwing Jet Fighter: Flicker Field 155pts.
DE point total: 1,510 (Drop Reavers, switch up kabalite true born to 2x Squad of 3 w/2x dark lances. And 2x venoms with 2x splinter cannons or Make 2x Squads of 4x Blaster born in venoms)
Eldar Allies
HQ:
Farseer :mantle of laughing god, singing spear, runes of Warding(155pts)
Troops:
Dire Avengers 10: dire sword & pistol, disarming strike, battle fortune (175pts)
1850pts
2500 list
HQ:
Spirit Seer: 70pts
Troops:
Wraithguard: 160pts
Dedicated Transport:
Wave Serpent: with twin linked Bright Lance (5pts) 120pts
Heavy Support:
Wraith Knight: Sun Cannon and scatter shield, Scatter laser 300pts