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 Advice against MEQ

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Crazy_Ivan
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Mngwa
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izepix
Slave
izepix


Posts : 6
Join date : 2013-10-18
Location : Boston, MA

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PostSubject: Re: Advice against MEQ   Advice against MEQ - Page 2 I_icon_minitimeMon Oct 21 2013, 20:17

If you want to maximize your shots on your venoms. Get a 3-man Kabalite Trueborn squad and put them on a Venom. Give 2 of the Trueborn Splinter Cannons. The Venom (with an extra Splinter Cannon), should be getting 24 shots with 1 venom. I usually run two together to get 48 shots on one target if I need it. Granted, depending on how fast you go 12 shots on the venom could be snap shots... but you can find situations where you can move and shoot full BS with them.
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Mngwa
Wych
Mngwa


Posts : 955
Join date : 2013-01-26
Location : Stadi

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PostSubject: Re: Advice against MEQ   Advice against MEQ - Page 2 I_icon_minitimeTue Oct 22 2013, 14:24

izepix wrote:
If you want to maximize your shots on your venoms. Get a 3-man Kabalite Trueborn squad and put them on a Venom. Give 2 of the Trueborn Splinter Cannons. The Venom (with an extra Splinter Cannon), should be getting 24 shots with 1 venom. I usually run two together to get 48 shots on one target if I need it. Granted, depending on how fast you go 12 shots on the venom could be snap shots... but you can find situations where you can move and shoot full BS with them.
The trueborn can either shoot 12 with two SCs if the venom didnt move, or 8 with the heavy configuration if it moved up to 6, or if it moves more than that they can fire the full 12, since they would hit in sixes in any case.
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izepix
Slave
izepix


Posts : 6
Join date : 2013-10-18
Location : Boston, MA

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PostSubject: Re: Advice against MEQ   Advice against MEQ - Page 2 I_icon_minitimeTue Oct 22 2013, 19:08

Ah thanks for that! I missed that part of the rule. "...counts as having moved...". I also didn't know they could shoot at a different target than the vehicle. (I play mostly Eldar... no fire points.)

I've been playing 40K for almost a year. And I'm still finding corrections to all the rules I thought I understood.
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Mngwa
Wych
Mngwa


Posts : 955
Join date : 2013-01-26
Location : Stadi

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PostSubject: Re: Advice against MEQ   Advice against MEQ - Page 2 I_icon_minitimeTue Oct 22 2013, 19:42

izepix wrote:
Ah thanks for that! I missed that part of the rule. "...counts as having moved...". I also didn't know they could shoot at a different target than the vehicle. (I play mostly Eldar... no fire points.)

I've been playing 40K for almost a year. And I'm still finding corrections to all the rules I thought I understood.
Dark Eldar have a lot of rules that dont really get used in other armies, true! Then again...
I dont think I could play an army without nightvision, I would just keep forgetting it if Night Fight comes.
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izepix
Slave
izepix


Posts : 6
Join date : 2013-10-18
Location : Boston, MA

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PostSubject: Re: Advice against MEQ   Advice against MEQ - Page 2 I_icon_minitimeTue Oct 22 2013, 20:00

Mngwa wrote:
izepix wrote:
Ah thanks for that! I missed that part of the rule. "...counts as having moved...". I also didn't know they could shoot at a different target than the vehicle. (I play mostly Eldar... no fire points.)

I've been playing 40K for almost a year. And I'm still finding corrections to all the rules I thought I understood.
Dark Eldar have a lot of rules that dont really get used in other armies, true! Then again...
I dont think I could play an army without nightvision, I would just keep forgetting it if Night Fight comes.
Night vision was one of the main reasons I got Dark Eldar.
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PostSubject: Re: Advice against MEQ   Advice against MEQ - Page 2 I_icon_minitime

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