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 New Dex in the late fall

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Crazy_Irish
Sybarite
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeThu Aug 28 2014, 18:54

Archon Rievect wrote:

My friend just bought a whole new Adept Mech army with all the crazy robot looking things. They are all like multi wounds S5-10, T5-8 Big plate weapons,barrage AND here is a kicker- have a troop unit which basically has to be within 12"(?) of a larger unit(think Synapse) or they go 'stupid'... BUT they are-I think- S3 or 4,T3 or 4, WS3/4,BS 3/4 AND have a S5 Ap4/5 weapon with at least a 24" range.....................and he says they are like.... 4  to 6 POINTS EACH!??!!? I mean WTF come on..

IG- do not all the crazy stuff but was taken off guard by 'The Master Of Ord' -basically call down a 5"plate orbital bombardment once per turn every turn---REEEAAAALLLY? Placed this guy in a bui;lding with 'camo netting' basically giving this guy placed in a building way in the corner a 3+ cover save(may as well be INVUL...

Well now you are comparing apples and bananas ;-)
The Horus Heresy 30k stuff is not balanced to the 40k stuff. Sure there are things that are equal, but they also have their powerstuff. 30k is meant to be played on a mass scale. cheaper units go a long way to achieving that.

Coming back to the dark eldar. The only thing we really need is a dedicated AA-option. And i am all for it, if special chars go but we get the possibility to make our own.
Give us the archon and let the succubus be able to take skyboards and jetbikes, and make them a 0-3 per HQ. An Cult is lead by 3 succubi, then let me play them!
And regarding the poisen attacks for wyches, we have the wraks. Give the wyches their old rules back. Make them a tarpid unit, like they are suppose to be. playing with the food takes time..
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MurDok
Kabalite Warrior
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeThu Aug 28 2014, 21:18

I just spent a crap ton on a Adeptus Mechanicus army and with first hand experience I can say it is not OP, I had 11 models in a 500 pt game. Forge world even states that Hersey armies can be a fair opponent to 40k armies.

Back on topic, it would awesome if vect was accompanied with castigators on his chariot of destruction. xD
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Hekatrix
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeThu Aug 28 2014, 21:37

Officially staying away from the rumour thread...it's doing my head in
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Wych
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeFri Aug 29 2014, 01:18

Azdrubael wrote:
New rumour from Natfka...

-No complete new Units or Characteres
-Chars without Models are gone...


Now I know it says "chars," but I really wonder what this means for the voidraven. If the rumor is true of course. Love the fluff but I never use named characters. Don't like gimmicks. On the other hand I would hate to see our codex reduced to one flyer. I just couldn't fathom that.
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CheeZe
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeFri Aug 29 2014, 05:17

I just feel like the faction, as a whole, doesn't seem to be getting any "major" updates when compared to the other armies. This list from BoLS sounds more like them just updating the codex rather than anything else. After all, no new units. SM got Centurions, IG got their new plastic stormies. There's nothing tempting me to buy anything with this release.

If they'd said "Malys and Duke models coming," I'd have been excited for that. We lose HQ options (Special Characters) and we don't really gain anything except a Warmachine which could end up being as silly as the Dreadknight. I've only been playing the DE for a year but if this is the best GW can do... I'll stick with the old Codex and supplement it with one of the Fan-dexes here. All things considered, this is a most underwhelming report IF TRUE.

My background is IG. I didn't like the IG name change and all the retcons that happened... But plastic stormies were pretty cool. Definitely stuff that tempted me. This... Why pay for a new dex when Barking Agatha's fan codex works probably better?
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Slaanesh
Hellion
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeFri Aug 29 2014, 05:32

CheeZe wrote:
I just feel like the faction, as a whole, doesn't seem to be getting any "major" updates when compared to the other armies.

well, don't forget that our army's model range was completely revamped after 11 years of no updates, save for a 3.5 book in 2002, so it's understandible that we're not getting much of anything new. Hell, our current models still feel very new to me and look at Grey Knights. They only really had a book update.
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Wych
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeFri Aug 29 2014, 07:08

Slaanesh wrote:
CheeZe wrote:
I just feel like the faction, as a whole, doesn't seem to be getting any "major" updates when compared to the other armies.

well, don't forget that our army's model range was completely revamped after 11 years of no updates, save for a 3.5 book in 2002, so it's understandible that we're not getting much of anything new. Hell, our current models still feel very new to me and look at Grey Knights. They only really had a book update.

It's not so much what we're getting, but what we have the chance to lose. If those rumors are true we lose four HQs and a flyer. And Vect now becomes unplayable in most normal games. So people like me will only end up buying the model when we have the disposable income. The only gains I see are relics are plastic wracks. it's not all woe as they still have a chance to fix some rule issues like fixing mandrakes or the court. In terms of a release though they've a mind to take more away than they give back. I'm not sure if grey knights lost anything, I'm not a GK player, but while they didn't have any new releases I'm sure they didn't lose five units.
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Trystis
Kabalite Warrior
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeFri Aug 29 2014, 09:38

I don't play grey knights, but we would be hard pressed to lose as many options as they did. They lost all their inquisitor stuff, their assassins, psychic pilots, psybolts, 2 special characters, some fancy grenades and missiles, and draigo became a lord of war. Probably some other stuff too. They received a lot of points adjustments that may actually make them better though, I don't know.

Really we are losing 2 characters that are pretty useful, Baron and Count. One of which was mostly used to abuse the allies rule. Kherdrukaherep... however its spelled know one has ever used because he is terrible, Lady Malys has cool fluff but isn't particularly good. The loss of the flier will kinda suck, but it doesn't seem to come up in that many lists. I like the idea of Vect moving to a LoW, especially if the Dias gets upgraded to really be one.

I'm just hoping that the new codex maintains us at about where we are. There are lots of fun options and fluff in our book. I don't really see us needing anything except for some better anti-air, and that depends on your local meta. I'm paranoid that wyches will lose haywire grenades, but hopefully I'm wrong.
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@miral
Kabalite Warrior
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeFri Aug 29 2014, 09:54

yeah and make dissies an option for warriors/trueborn, too
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SERAFF
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeFri Aug 29 2014, 14:44

Among other scary news I've heard random effects from pain tokens. This is an absolute crap. We have random psychic powers, random warlord traits, random drugs. There is nothing to rely on, and hoe to build a tactics. You are whether win or screwed up because of a single dice roll. And now random pain tokens.
"Hey Wracks, remember you had 4+ FNP in the 5th? Forget now it is 5+! Do you still need FNP in the 7th? maybe you will need fearless or increased BS? Yes I know you have no armor, but you should consider BS+1 option."

I don't know if there would be an effect for BS+1 from a pain token, but it seems like it is possible. So coven units should have a bad time in new dex.
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Dethdispenser
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeFri Aug 29 2014, 14:52

I feel if some rumors come to truth, I see it as an obstacle that a good Archon can get pass. If not look to eBay for some cheap reinforcements lol.
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Devilogical
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeFri Aug 29 2014, 15:30

You guys are scary me.
I should not read this tread, but i can`t control my arms Very Happy

Can someone explain to me what does Lord of War do?
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Slaanesh
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeFri Aug 29 2014, 15:36

Trystis wrote:
Kherdrukaherep... however its spelled
lol
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Count Adhemar
Dark Lord of Granbretan
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeFri Aug 29 2014, 15:41

Devilogical wrote:
You guys are scary me.
I should not read this tread, but i can`t control my arms  Very Happy

Can someone explain to me what does Lord of War do?

Lord of War is a slot on the FOC that allows you to take one unit of that type. Previously these were reserved for either Superheavy or Gargantuan units (or Primarchs in 30k games) but the 7e codexes have been changing the Top Dog in each codex from an HQ into a Lord of War. This has happened with Ghazghkull, Logan Grimnar and Draigo. We are therefore expecting it to happen to Vect when the new Codex arrives.
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Azdrubael
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeFri Aug 29 2014, 16:36

Random Pain Token was from rant not from a rumour. I hope it stays allright.

But i do expect special rules changed. Dont know to what..
Maybe order will change. Like
1 Token: Furious Charge
2 Token: Fearless
3 Token: FnP
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Dethdispenser
Kabalite Warrior
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeFri Aug 29 2014, 17:23

The FNP should remain first slot. 3 tokens would suck.

Example of it sucking:It makes no sense that Grotesques who are mentally lobotomized and with T-Shirts cost 35 points a piece and will get shredded.
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Crazy_Irish
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeFri Aug 29 2014, 18:03

Well one thing I am really interested in is, what different FOC well we get? As that shines a light on what GW thinks the dark Eldar are. Or they elite or are they troop heavy or are they fast. My guess is we lose two troop slot but gain two fast. That would be nice. Especially if the fighter would move to the fast attack slots.

Well and I'm interested if my rumour guy is right. Only two weeks left to wait ;-)
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Wych
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeFri Aug 29 2014, 18:58

Dethdispenser wrote:
The FNP should remain first slot. 3 tokens would suck.

Example of it sucking:It makes no sense that Grotesques who are mentally lobotomized and with T-Shirts cost 35 points a piece and will get shredded.

My kabalite warriors NEED furious charge.
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Dethdispenser
Kabalite Warrior
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeFri Aug 29 2014, 19:09

Mine too. I charge with them all day long. First into combat ya know.
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Azdrubael
Incubi
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeFri Aug 29 2014, 20:24

Wyches would love it no end too. Come one, we are glass cannons. Better be cannons then slightly sturdier glass.

Another rumour revealed - plastic Tantalus/Dais kit. Now thats some serious salt mining can be started here...but.

Forgeworld really hated the Tantalus kit - too many brittle parts, break too often. Maybe they have decided to move it plastic? Really no worth keeping it resin, all the details can be made in plastic.
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Crazy_Irish
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeFri Aug 29 2014, 23:08

Well this was posted on BolS:

A reduced price Incubi box(which is drastic, it seems, becoming cheaper than Wracks are now).

Two items named "Dark Eldar: Covens" and "Dark Eldar: Wyches" for the same price as a 7th Ed Codex. Now I can't say with much certainty what these are, but based on their price and title, I think they might be supplements.

In addition to that, I have seen the normal 7th Ed priced 'Codex: Dark Eldar" and the "Codex: Dark Eldar Limited Edition" that is a bit cheaper than others.

Also of interest is the "Dark Eldar Tantalus" that I found that is four dollars cheaper than three Terminator boxes. If this Tantalus entry pans out, I would assume it is our version of the Imperial Knight/Baneblade/Stompa.
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Archon Rievect
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeSat Aug 30 2014, 06:39

Well I just bought both a FW Tantalus AND the Reaper for my Kabal, think they both look great and hope my dice think so also and will roll good for me with them. Would be nice to have the Tantalus as a dedicated transport for any HQ and a squad, not limited to an Archon and Court combo only...if it is used as a dedicated transport for the Archon/Court, does it still take up a HS slot???? Or are we still able to take 3 HS...... Kind of like my SOB army-- I can take immolators as dedicated transports which means AS SUCH I can take up to 6 for troops,3 for FA, 3 for Elite, 3 for HS if using retributors(but I take 3 Exorcists usually)

hmm.... not sure if this subject has ever been touched.... If you have an Archon,take a court which takes up no spot on the FOC- is the Court considered an 'integral bodyguard' to the Archon and if so, COULD the Archon/court 'unit' JOIN a unit and the combined group all use a Tantalus? I asked this before in another section but I worded it poorly.... I mean if the Court is not technically a FOC unit choice then it very well could be tied to the Archon so he/they COULD join another unit....

I would like to see the Talos get an upgrade to move like a winged monstrous creature... they hover right,float right? They should be able to move faster.... or maybe they remain movement 6" but can charge 3d6 due to them being drawn to combat ,targets etc... would be interesting.

Another thought on the Talos/Chronos, make it an option to take up to 3 as a single HS choice, like a squad....... at least the chronos Parasite engines..... in the fluff they may seem to work in teams, not alone.....

**STILL want evil DEldar versions of Wraithguard/Lord/Knight without having to use allies....Castigators,give me Castigators!!!!!
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Devilogical
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeSat Aug 30 2014, 06:58

I`m not against wyches supplement.
Just make it cool pls, GW
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Count Adhemar
Dark Lord of Granbretan
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeSat Aug 30 2014, 08:17

Archon Rievect wrote:
hmm.... not sure if this subject has ever been touched.... If you have an Archon,take a court which takes up no spot on the FOC- is the Court considered an 'integral bodyguard' to the Archon and if so, COULD the Archon/court 'unit' JOIN a unit and the combined group all use a Tantalus? I asked this before in another section but I worded it poorly.... I mean if the Court is not technically a FOC unit choice then it very well could be tied to the Archon so he/they COULD join another unit....

The Court is still a unit and cannot join another unit.
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Panic_Puppet
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PostSubject: Re: New Dex in the late fall   New Dex in the late fall - Page 6 I_icon_minitimeSat Aug 30 2014, 09:24

I could see the dual-supplement thing happening. Kabal being the "core" book with its focus, and Wych Cult/Coven being the supplementary books. The problem would be getting them unique enough units and special rules.
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