Hi,
Thanks for your quick reply.
The Dark Reapers allready have the starshot upgrade.
The main idea beyond this list is to try to put everything in the table, so that the opponent have so many threats, with different approachs. With this, i have a melee wraithknight that can move 24" with 5 Str D attacks on the charge, 5 d-schytes in a raider, that can also move 24" to backup the Knight in the next turn, the Sslyth for those that dont know them will be a surprise. The Venom and the Farseer will be the shooting backup teams.
The deepstriking wraithguard are a good idea, but deepstriking them only will give me 3 templates shots and since they cant split fire, I will have a extremely vulnerable and expensive unit after they came in.
The Sslyth due to their low Ld, they need to be attached to someone, and since the raider give the opportunity to assault, and their weapons are assault, I have a both shooting with twin linked weapons and assault unit.
But following your idea, I made this list:
ELDAR
HQ
Farseer Skyrunner + stone - 130pts
TROOPS
3x Windriders w/ scatter laser- 81pts (goes with Farseer)
3x Windriders w/ scatter laser - 81pts
3x Windriders w/scatter laser - 81pts
ELITES
Wraithguard (5)W/ D-Scythe - 210pts + Wave Serpent w/ scatter laser - 115 pts
FAST ATTACK
Hornet (1) w/ 2 pulse laser - 80pts
Hornet (1) w/ 2 pulse laser - 80pts
Warp Spider w/ Exarch - 105pts
HEAVY SUPPORT
Dark Reapers (4) w/ Exarch e Starshot - 147pts
2x War Walkers w/ 2x2 bright lance - 140pts
Night Spinner - 100pts
LORD OF WAR
Wraithknight w/ Sword and shield - 295pts
DARK ELDAR
HQ
Archon w/ WWP an schredder - 100pts
TROOPS
5X Kabalite w/ venom w/ 2x splinter cannon- 105pts
Total: 1850pts
The Wave serpent goes with the wraith and archon w/ WWP, so that after deepstrike, they came out, the serpent blocks part of the LOS of the adversary and in the shooting, all the 5 wraith can shoot. If they survive the adversary shooting turn, and the wave serpent also survives, they have a ride to go elsewhere.