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 Corsair “Homebrew” Rules

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Void Prince
Hellion
Void Prince


Posts : 72
Join date : 2016-08-27
Location : West Midlands

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PostSubject: Corsair “Homebrew” Rules   Corsair “Homebrew” Rules I_icon_minitimeSun Mar 22 2020, 16:54

This is a question for one of the knowledgeable, but admittedly probably very few, Corsair players/experts out there.  

Could you direct me to what you feel is the best i.e. most up to date and balanced set of homemade rules for this army?

I have the models already and was looking to give them a try again.

Thanks in anticipation.
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fisheyes
Klaivex
fisheyes


Posts : 2150
Join date : 2016-02-18

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PostSubject: Re: Corsair “Homebrew” Rules   Corsair “Homebrew” Rules I_icon_minitimeMon Mar 23 2020, 11:41

TBH I have not come across them in my travels. There are a number of people who have posted on DakkaDakka, but I dont know how fair/balanced they are. Many of their 7th Ed abilities (jump shoot jump) didnt really translate into 8th.

Although in a post-marine meta, I no longer feel that JSJ is that unbalanced.
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Burnage
Incubi
Burnage


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Join date : 2017-09-12

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PostSubject: Re: Corsair “Homebrew” Rules   Corsair “Homebrew” Rules I_icon_minitimeMon Mar 23 2020, 12:32

There's one guy who's been working on a frequently updated Corsairs Codex: here.
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amishprn86
Archon
amishprn86


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Location : Ohio

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PostSubject: Re: Corsair “Homebrew” Rules   Corsair “Homebrew” Rules I_icon_minitimeMon Mar 23 2020, 14:44

There are literally 5-6 fanmade rules on the Corsairs Facebook group, all up to date as well, heck i even have a full rules set that i made.

But honestly just wait till the new FW Index 2.0 comes out and see what happens, should be soon. I'm guessing its one of the updates being revealed on the 28th.

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Void Prince
Hellion
Void Prince


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Join date : 2016-08-27
Location : West Midlands

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PostSubject: Re: Corsair “Homebrew” Rules   Corsair “Homebrew” Rules I_icon_minitimeMon Mar 23 2020, 16:53

amishprn86 wrote:
There are literally 5-6 fanmade rules on the Corsairs Facebook group, all up to date as well, heck i even have a full rules set that i made.

But honestly just wait till the new FW Index 2.0 comes out and see what happens, should be soon. I'm guessing its one of the updates being revealed on the 28th.

Thanks for the replies all.

I have found a couple but was not aware of the Facebook group  Shocked . Who knew?  

As much as anything I was trying to avoid trying multiple sets of similar rules to try to find "the best".

Is it too much to hope the Corsairs get some attention form FW? Based on recent history I would not be getting too excited...
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Burnage
Incubi
Burnage


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PostSubject: Re: Corsair “Homebrew” Rules   Corsair “Homebrew” Rules I_icon_minitimeMon Mar 23 2020, 17:22

They're still legal to play and even got slightly updated points costs in the most recent Chapter Approved, I think they're really good candidates to be part of the Forgeworld rules updates.
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Void Prince
Hellion
Void Prince


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Join date : 2016-08-27
Location : West Midlands

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PostSubject: Re: Corsair “Homebrew” Rules   Corsair “Homebrew” Rules I_icon_minitimeMon Mar 23 2020, 21:15

Burnage wrote:
They're still legal to play and even got slightly updated points costs in the most recent Chapter Approved, I think they're really good candidates to be part of the Forgeworld rules updates.

Let's hope so. I have really missed playing this particular force. Mainly because when it appears on the table my opponent rarely seemed to know what to do against them Laughing !
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amishprn86
Archon
amishprn86


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PostSubject: Re: Corsair “Homebrew” Rules   Corsair “Homebrew” Rules I_icon_minitimeTue Mar 24 2020, 05:20

Void Prince wrote:
amishprn86 wrote:
There are literally 5-6 fanmade rules on the Corsairs Facebook group, all up to date as well, heck i even have a full rules set that i made.

But honestly just wait till the new FW Index 2.0 comes out and see what happens, should be soon. I'm guessing its one of the updates being revealed on the 28th.

Thanks for the replies all.

I have found a couple but was not aware of the Facebook group  Shocked . Who knew?  

As much as anything I was trying to avoid trying multiple sets of similar rules to try to find "the best".

Is it too much to hope the Corsairs get some attention form FW? Based on recent history I would not be getting too excited...

"Best" is way to interrupt for something like a fan made rule set.

To same best is index level for all units, others its 7th rules that play in 8th, then there are ones that make OP units and others that make them weaker on purpose b.c it is fan made.


IMO from playing a lot of corsairs and being my favorite army, what makes them them are 4 things.

1) Forced to take multiple patrol detachments with a minor HQ running each one
2) There coterie specialist combine with the Prince to make "Ships of pirates"
3) Able to have jump/fly everything very fast, very hard hitting, but very squishy.
4) Weapons specialist, can take any/all of the CWE and DE weapons, this even includes their vehicles (Venoms with Shuriken Cannons for example), also their base units gets +1 to taking special and melee weapons, elite/fast/heavy units all could take 4 weapons, either melee, special, or heavy. Thir troops can take 2 per 5 for example, Felarch can take 1 as well (so 3 in a 5man).


For me i did't like playing the vehicles (Falcon, Venom, walkers, hornets, warp hunters) some of my favorite units and builds were the infantry and bikes, and they play 100% different than they do now in 8th.

Reavers with Jump packs in MSU 5 mans with 2 Fusion guns. You could move 12" shoot then move 2D6" away with all of them, having 2 Fusion guns (was a vehicle meta at the time) you can pop a vehicle and get away. Which te JSJ (Jump shoot Jump) you can travel the table, so fun. The Baron has Jump packs as well to support as a bullet sponge (They are smaller Archons, more like a Exarch with 2 wounds but they have a Shadowfield)

Cloud Dancer (Bikes) you take your Baron in each detachment with them (they are troops too) the Baron is on Bike , the 3 Bikers are upgraded to Felarch (3 can be upgraded, a Felarch is a Exarch basically) these are your melee units, as you give the 3 of them basically a Super Power sword (+1str with Rend).

Balestrike, basically Scourges, can take 4 of any weapons, i was using Shuriken cannons b.c they can also JSJ, you move out of cover, shoot, move back into cover.

Malevolent: These are your squishy tanks, 4+ armor, 5+++, 2 wounds, 1 unit of 10 can easily get into combat and tie up units.


But for many the Reavers in Venoms with Shuriken cannons, 2 Fusion guns, spam then with Hornets and Warp Hunters was the "fun" way to play Corsairs and those players focus their "New rules" on those, where i put back into the rules JSJ, +1 to weapons able to take, etc..



So, Tl; Dr pick one you like as there are no best but a personal preference.


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Void Prince
Hellion
Void Prince


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PostSubject: Re: Corsair “Homebrew” Rules   Corsair “Homebrew” Rules I_icon_minitimeTue Mar 24 2020, 12:26

Cheers for all the advice above amishprn86.


Yep, I loved JSJ with all my (fusion carrying) jump troops and D/L on my bikes.

I suppose I will just have to wait a few days to see what FW can offer us.
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Skulnbonz
Hekatrix
Skulnbonz


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PostSubject: Re: Corsair “Homebrew” Rules   Corsair “Homebrew” Rules I_icon_minitimeTue Mar 24 2020, 13:14

4 units of triple splinter cannon bikes for troops (when that was allowed)
6 hornets (3 units of 2)
Warp Hunter
Skathhatch wraithknight with the huge flamer
ravagers and other DE as desired

this was the list... don't think I ever lost a game with it. Now? overpriced and useless, all of them.
Ah the good ol days.

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