My plan here is quite straight forward:
Throw all my dice at Aethermancy and try get the warp tunnel psyker ability, then use it to secure a turn one charge with Grotesques. If I don't get the ability, I can always resort to simply throwing Grotesques in Raiders down the enemy's throat, which as it turns out is a legitimate strategy on it's own, until the rest of the Corsairs show up.
Grotesquerie - 505 pts.
80pts - Haemonculus with Scizzorhand.
160pts - 3 Grots with a Raider.
265pts - 5 Grots, one upgraded to an Aberration, Agoniser, Raider.
Eldar Corsairs 995 pts.
Command Crew - 130pts
130pts - Prince, Shadowfield, Void Sabre, Mastery level 1.
Hate Bringers Coterie - 240pts
105pts - Void Dreamer, Mastery level 3, Shimmershield.
75pts - 3 Cloud Dancers, 3 Splinter Cannons,
80pts - Hornet with 2 Pulse Lasers
Sky Burners Coterie - 605pts
65pts- Baron, Jump pack, Shimmershield, Mastery Level 1.
200pts - 10 Corsair Reavers, Jump Packs, 4 Fusion Guns, Void Enhanced Armour.
95pts - 5 Corsair Reavers, Jump Packs, 2 Fusion Guns.
85pts - 5 Corsair Reavers, Jump Packs, 2 Flamers.
80pts - Hornet with 2 Pulse Lasers
80pts - Hornet with 2 Pulse Lasers
Provided I do get warp tunnel, I'll start with the Prince, Dreamer and 5 Grots on foot in a unit, ready to fly their way across the board for a turn 1 charge. The 5++ save for the Grotesques should go a long way towards making an already tough unit even harder to kill.
The presence of the turn 1/2 Grotesque threat should ensure that they eat most incoming fire and attention, so most of the Corsair units should survive more than they would on their own in most cases.
The bigger unit of 10 Reavers will be accompanied by the Baron. They're quite expensive, but with all their rules and movement, the only thing I'm worried about are heavy flamers, and even then their 5++ kicks in to help them out.
The thing I'm least sure about, is which path for the Prince to take...
- Reaper of the Outer Dark could be helpful for getting more out of the Reavers once they show up.
- I'm also attracted to Wielder of Profane Powers purely for the extra Mastery Level as I desperately want to afford warp tunnel if I do get it. As I understand it, he only has to start casting Malefic spells every turn, if he gets Perils, right? If that is indeed the case, I don't really care so long as I'm getting the free warp charge.
- Another option is save 20pts somewhere, become Harrison Ford, and grab a Shard of Anaris instead of the Void Sabre to give his unit automatic Fearless.
C & C most welcome!