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| Corsairs, Exodites, Craftworlders and hopefully Kabalites soon | |
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Rhivan Sybarite
Posts : 380 Join date : 2016-04-03
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Wed Mar 01 2017, 20:28 | |
| - Quote :
- Yeah I think that will come in time for AoS, and we've got a reasonable amount of it for various factrions in 40k, but Chaos does seem to be a bit of an exception (going down the whole we're evil cos we're evil' route).
Yeah it's a turn off of chaos for me. Like I find Dark Eldar more relatable then Chaos! With the current lore it just seems downright stupid to go chaos and limited reasons to like them. - Quote :
- Haha, alas it's nothing quite as witty as that :S just a situation where you see a side to the jokey Harlequin you haven't seen before (reminds me, I need to do a bit more Harlequin stuff to get his character more developed as a jokey guy).
I find writing little excerpts of story from a world helps guide its direction Smile it's a technique that the Codices use to great effect, just giving us a snippet of what a world/faction/character is like and letting it grow from there Smile it helps to get the background right in your head of course, and from that point you can get to showing it to people Smile
Well... I guess my Lore log is getting some work this week... - Quote :
- Yeah doing some inter-faction writing would be great fun Smile I'll put some thought into it Smile what did you have in mind?
Well to start we could do first encounters between our two groups (would my Kabal run into the Craftworld, the Kabal, the Exodites? Possibly approached by the Harlequins) and then build off from there. - Quote :
- Yeah it's that relatability that brings them up to a level above your standard characters Smile giving them genuine motivations that, were we in their shoes, we might just have ourselves.
You've definitely got a knack for it Smile
Thanks! Hopefully other characters I write up will be just as gripping. Well I love the new Autarch/Potential Succubus! The Tree Revenant bits for her legs were genius! (Excellent use of the Wych legs you made them feel VERY scourgey)(BTW does that glaive have a gun on the end? Is that part of the weapon or converted?) The way you painted the wings is excellent, they seem to glimmer and glow in the light. On an unrelated note I really want to see you field an army of all winged Eldar swooping around the battlefield (which is the premise for Khaine's Ravens) would you be against taken a dramatic photo of your bits as if they were in combat/prepared for battle? It'd be fun to see all of the conversions arrayed together for War. | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Wed Mar 01 2017, 23:56 | |
| Thanks dude! I'm glad you like her she's definitely one of my favourites so far! Yeah the Glaive's got the tip of a Heat Lance on the end to represent a Fusion Gun You know, I was just thinking how cool it would be to make a small Corsair detachment of winged exodites as a sort of personal guard of Myrdolai's people. That was originally the plan for the Khaine's Ravens but then I priced up that many pairs of wings and had a minor heart-attack! :S I'll have a think about some fluff interactions! Speaking of fluff, came up with some for Lhorizar my Void Dreamer today, inspired slightly by the background to the Aethermancy Corsair psychic discipline, and how it draws its power from the webway rather than the warp. You see, the Void Dreamer explained, his wings curling round him as he held his meditative pose, the webway itself has a pulse and a power all of its own. The Craftworlders don't feel it. They spend far too long gazing into the dreaming future to notice the subtle fluctuations in the fabric of the present. My Commorite kin could likely feel it, if they didn't persecute any throwbacks such as myself who show an ounce of psychic potential.
Urgebelach, the Harlequins call it. The study of how you can change the webway, and how it changes you in return. Its very fabric permeates both the warp and the material universe, and with skill can act as a conduit between them. The webway has changed the fibres of my mind, and I have learnt its heartbeat. I call out to it, and its voice flows through me.Wheeling that out provided the motivation to go back and fix the slightly dodgy starscape I had on the Void Dreamer's helmet. Much better in just jet black | |
| | | Rhivan Sybarite
Posts : 380 Join date : 2016-04-03
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Thu Mar 02 2017, 23:43 | |
| I'm thinking of using the gun lance idea on my idea for Sslyth conversions (going to give them Halberds) so thanks for the idea! Having a winged division would be cool (I'd love to do it myself). So the Khaine's Ravens are going to be less Raveny? Pity I thought it was a really cool idea (But the price is an understandable reason to back off although for some elite units it would work, such as a flying seer council ) Look forward to a bunch of Exodite Wraithhawks swooping around though! Nice bit if fluff btw! I'd love to see you write a page of story with your exodites just to see what you'd do with it (I realize that's asking for a lot xD ) It does look better in Jet Black, maybe Nuln Oil (Gloss) would look good (no promises are made) | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Fri Mar 03 2017, 12:18 | |
| That'd look great on Sslyth conversions steal away! I'm flattered At the moment the wings for the Ravens are restricted to the characters (Prince, Barons and Void Dreamer), but if I happen upon a cheap stash of them I'll think about converting TBH I prefer the slimmer Raider vanes as jetpacks on the regular dudes. Part of the reason I didn't go Forgeworld jetpacks (alongside the cost) is because I can't really imagine anyone doing a boarding action in them. They'd get wedged in corridors... Glad you like the fluff it's definitely one of my favourite things to do with 40k! I'm using it as a bit of a motivational tool to paint stuff as well, as I've decided that for the most part fluff has to be released alongside a fully painted model broken that a couple of times already, but I'd love to do a longer story, but at the moment my inspiration tends to be about short scenes and brief interactions for codex-style little fluff blurbs much easier to write in little breaks at work I think there's a little bit of a storyline emerging from the stuff I've got pending around each of the factions' interaction with the Fracture of Biel Tan events though. Perhaps I should make a little synopsis post at some point soon with all of the fluff (and accompanying pics) spoilered in chronological order Oh, and the visor has a pretty liberal application of straight gloss I've found Nuln Oil is really useful for creating a sort of satin finish (inbetween matte and gloss), but you can't beat straight up gloss for making something look glassy | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Sat Mar 04 2017, 15:49 | |
| Latest bit of stuff that's not painting :S Was inspired by this frankly awesome Sylandri Veilwalker (with Mask of Secrets!) made from the Silver Tower Mistweaver by a chap called Rollingawaythestone over on Dakka: https://images.dakkadakka.com/gallery/2017/3/2/860990_md-.JPG He's got some really sweet Harlies called the Ghosts of the Webway here: https://www.dakkadakka.com/dakkaforum/posts/list/0/702696.pageI informed him that I liked it so much I'd be stealing the idea! He was flattered, so here we go: To be perfectly honest I think Rolling's one's better, the lack of hair makes it look a little more alien and his mask is more recognisably Harlequin, but I quite like mine and had to change it up slightly | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| | | | Falke Hellion
Posts : 69 Join date : 2016-11-26 Location : Moscow
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Sun Mar 05 2017, 07:02 | |
| Want to see all your army at group pic! | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Sun Mar 05 2017, 09:51 | |
| Oh yeah! I definitely need to do that and a sort of 'rogues gallery' of my HQs I'll get one of my primered legion as well... | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Sun Mar 05 2017, 21:44 | |
| For a few tense moments Mohruin and the Slaaneshi Marine circled each other, sizing up their opponent. Without warning, the augmented human lunged. Combat knife met venom blade, sparks skittering as Mohruin parried wildly. This mon keigh was fast. He hadn't been expecting that. Blows rained down upon him as the astartes set to work with savage glee. It was all he could do to avoid being torn asunder by the ferocious assault. Disengaging for a split second he keyed the command for his drug dispenser. Hypex flooded his circulatory system, wrenching him into a state of hyper-consciousness. The sound of his accelerated breathing assaulted his senses. The colours of his surroundings stung his unblinking eyes. Nerves searing with the speed of their reaction he set about his counter-attack. Strikes rang out like church bells to his enhanced senses, chunks of ceramite exploding where he outmanouvered his foe. His movements were ragged, twitchy...but fast. Blindingly fast. Subconsciously he found himself subtly manipulating the anti-gravity generators in his jetpack, jerking clear of snarling counter-strikes. Veering away from a vertical strike, he clasped his sword in both shaking hands and violently activated his thrusters to lend momentum to his sideways strike.
He staggered aside as the astartes' torso slid apart. The sound of his rapid heartbeat thundered in his ears, red dots clouded his vision where blood vessels had burst. Fingers twitching erratically, he keyed the drug dispenser to release the anti-venom into his bloodstream. Twitches and tics calming, he paused for a second to recover his breath. "Sweet dreaming Lileath that was exhilarating", he muttered in awe.Voidstorms! | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Tue Mar 07 2017, 21:16 | |
| Had some bits arrive today that I'd been waiting for for ages it seems! So, without further ado: The vat-born gladiator stood in the dank unfamiliar room, her finely honed body still glistening with fluid from the amniotic chamber. Noticing that she was not alone, Khali sprawled out low to the ground, feet spaced wide and steadied by a third hand planted on the ground, head cocked to one side. Her hooked lower arm extended out to the side, and the upper raising a curved knife above her head, evoking primal visions of scorpions in the mind of the Astartes before her.
The grav-shackles released with a clank and the Astartes bolted forwards, snatching a long serrated blade from the chamber floor. The hulking human settled into a well-honed combat stance, the dried blood of its previous adversaries caked into its matted hair. The Astartes lunged forwards, blade searching for purchase on Khali's frame, but she was quick to dodge this first strike. The augmented brute circled around, wrapping a chain around its free hand. Khali leapt out, catching the warrior by surprise and raking her knife across its forearm. She rebounded from the wall behind and landed a double-armed jab on her opponents torso. Barely registering this assault, the Astartes lashed out with a brutal punch, ribs cracking beneath its slab-like fist, throwing Khali across the room. Coughing blood, she staggered to her feet just in time to avoid another strike as the Astartes pressed its advantage. She sunk her knife into its leg, which elicited a grunt of pain but not much else, and the Astartes swung its blade wide nearly cleaving her in twain. Khali blocked another haymaker, gasping in pain as her forearm broke beneath the blow. Rebounding from the blow, she pirhouetted fast. Lashing out, her hook found purchase in the Astartes' throat. Momentum tore through muscles and arteries in a great gout of blood and the formidable soldier slumped to the ground. Staggerring sideways she stumbled to one knee, taking deep shuddering breaths. Bloodied and broken, but alive.
In the shadows behind her, an arachnid-like Haemonculus scrawled into her research notes. 'Subject K-46...shows promise'.She's based on this brilliant Lelith conversion by Eye of Error: I hope I've done it justice! I also had some Wych legs turn up, so thought I'd do a little step-by-step for my next Bloodbride hopefully they're simple enough that it won't put people off from trying, but enough to show people some tips So, to kick it off, the tools of the trade Pair of electrical clippers (have a wedged cutting edge rather than a flat one like hobby clippers which is worse! Not sure why I've not bought a pair of proper clippers yet), plastic glue and a very large reasonably sharp knife. I tried a scalpel/hobby knife a while ago and managed to snap the blade. Personally I prefer the hunting knife as it's actually a bit safer. There's more surface area to hold it by, and it's easier to get leverage on without slipping. Probably more importantly, it's what I'm comfortable with. Oh, and there's a dremel too but I don't use that for most conversions Anyway, enough about the wrong tools for the job... Here's what we start with: Wych legs and a couple of Wych kits with most of the bits picked off them (one kit would do, but I don't have a full one left). Might seem simple, but legs go down first. They're the only fixed part of a multi-pose model, so the whole pose will stem from what the legs look like. Then bodies go on. I always find that putting a body on at a degree of rotation, even if it's just a slight one, helps with making a pose look both natural and dynamic. Since these guys are running full-tilt, they get quite a big degree of rotation. It's also good to vary up which way they face Then, we get to the main bit I wanted to use in the first place. Razorflails! Here's where the trick to 4-armed stuff comes in You cut off the rounded bit at the top of the shoulder to make a flat face like so: ...and stick it to the body using that new flat edge. That gap below we'll use to fit the lower arm. Now, this frankly godawful picture is where the other Razorflail arm wants to sit, which won't quite work for us. Not only did it not really look in the right position compared to the other arm now (if in doubt about a pose, I find that physically acting it out helps you to get where your various body parts sit naturally), but there's also no space for the lower arm. A bit of holding it up in different places got to where I want it to be: So, clip off the rounded end a bit. I also found that there wasn't much space for the lower arm to wedge in so I shaved the underside of the arm joint to make is slimmer. More holding it in place showed that it still didn't seem high enough, fouling on the leading edge of the shoulder pad so that had to go. And glued in place with a space to wedge the lower arm in again Now, if you were just reposing you could fill those gaps in with GS. But for these guys, we'll use these Took a little bit of sifting through bits to get the right arms. One of the things I wanted to do on these is to have each pair of arms (upper and lower) mirror each other somewhat in pose. I tried just picking out cool arms, and they just look like they were flailing wildly windmilling all over the place. With paired poses, they look much more cohesive So, hold it up in place to see what sort of angle you want to cut... ...cut the end of the arm into a wedge shape... ...realise you've cut it wrong and the arm's much further back in its swing than you planned... ...look at it from a couple of angles and decide that it looks cool anyway so glue it in place With a bit of work shaping and trialling the wedge you can get it to fit quite snugly which will prevent the need for GS. Then, repeat the procedure with the other arm hold in place to get the wedge shape. Cut it. Skim it down so it fits snugly and glue it in place Last thing to go on is the head most of the time I'll spend a little while holding the head in different positions to see what looks cool, but this one was obvious. If he's hitting something with his sword then he's going to be looking at what he's hitting. And done! Hope that was helpful Also got the bits to finish the Shardnet Bloodbride I'd mostly done And all three done so far | |
| | | Rhivan Sybarite
Posts : 380 Join date : 2016-04-03
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Wed Mar 08 2017, 20:27 | |
| Well the voidstorms look excellent (Because of you I'm actually starting to like that Torso...) so sticking with the red head feathers then? (Instead of black to fit the Raven theme) I can feel the influence from the Eye of Error on that Succubus, but I can see your own inspiration as well, well done! (I need to steal his Mandrake conversion ideas ) The wyches are done very well, I can see the amount of effort you've put into them (nice fluff piece btw) They seem very spidery to me (even though they only have 6 limbs) it's just the feeling I get from them. The Barbs really help sell it for me. Now will these Wyches be part of your Ynnari Coven (As it seems to have a old renegade Wrack as it's leader... speaking of which converting some Ynnari/Haemonculi Wraithblade/Guard and Wraithlords would be pretty cool) or are they going to be part of some mercs to your Kabal? Sorry for the late reply I've been meaning to post for a couple days now but I've dawdled. | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Thu Mar 09 2017, 12:03 | |
| Thanks dude! Don't worry, I don't expect a comment after everything I post I did go with the black feathers I found that on the Scourge heads they're mostly hair but there's the occasional feather stuck in there, so I painted those black Glad you like the Succubus, and the fluff too that one was really fun to write! I also like that the Bloodbrides seem 'spidery'. I was sort of going for an 'insectoid/arachnid' look for the covens wych cult. Something I'll hopefully be nailing home with the Haemi conversion I'm waiting on bits for The wych cult itself is sort of a front for the haemi coven that both Khaharkyth and the craftworld use (the craftworld buy in large numbers of vat-born to bolster their warhosts, and treat them pretty brutally too. Anyone that survives gets craftworld citizenship). It's also the haemi coven that the Ynnari prophet (who I think will be called Khal'fhirin) was indebted too. I like everything to be interlinked fluff-wise, and it might make for some interesting writing to have the new prophet and the old master meet up again I've got updates too! My Triumvirate arrived so rather than do anything I was meant to do last night I did this! -------------------------------------------------------------------------------------------------------- Uneven footsteps echoed out through the ruined and creeper-riddled hall. A clank of armour, and a far heavier thud of a wraithbone replacement, slightly too long to produce an even gait. The ancient High Lord of Selesti stalked through his domain. "I am Lord of this place you tread", he spoke with an authority born of millennia of rulership, his iron voice echoing through the chasms. "Lord since before your kind rose from the depths, and Lord long after they will be consigned to dust."
"Tremble before me, worm-kin. I have watched your upstart Gods rise, and I will watch as they fall. Meet me here, plaguebringer. Meet me here and test your resolve. Your Gods are watching. Do not disappoint."Raodruin, Godborn, Allfather, Son of Asuryan. High Lord of Selesti. Ancient almost beyond comprehension, the High Lord of Selesti still remembers the great exodus and the Fall of his empire in the depths of his rheumy memories. Prior to the Fall, he was a member of an ancient, secretive and reviled sect of Eldar culture. Called Carrac Noill (lit. Soul Drinkers), these ancient beings practiced what amounts to vampirism. Murderously, they would prise the soul from another Eldar and encorporate it into their own. Through this, they would achieve a continuity of existence that even reincarnation could not promise. Clouded memories of the legends of his forebears told of how they were some of the earliest rulers of the ancient eldar, not long after Eldanesh himself, and how they were hunted and persecuted after their fall from grace. Whether this was truthful, or merely hubristic justification of their crimes was lost to the hazyness of countless millennia. Still, the vast experience accumulated through his unnaturally extended lifespan had seen his people through the great exodus, and the many trials they had endured in the years since the Fall. Surely that was atonement enough for his crimes. He was growing weary of life, he could feel it. Each night, the susserus of lost souls would get bolder. Each fresh hunt would sustain him that little less. Still, he thought, he must go on. Without his guidance Selesti would surely fall, and its people be swallowed whole by the aether. This is something he would never let come to pass. No matter the cost.The minute I saw the Triumvirate box I knew that feathered cloak seems tailor-made for an Exodite lord If anyone was wondering about the fluff (specifically the Soul Drinker part), it's based on one of my favourite little excerpts from one of the old codices: There's so much information hinted at here in such a small little picture. The bit that set me thinking was the little rune down at the bottom right. Soul Drinker: Also scavengers, looters, parasites, vermin, dying, diabolical, daemonic and decaying. One of the most hideous rune-concepts in the Eldar language. It's connected to the Dark Eldar rune next to it, but not the same. It's also distinct (although similar) to the rune for Slaanesh. I've always thought that having the 'Eldar Empire' as this unchanging monolithic structure existing for millions of years was unrealistic. Much more likely that there have been many, many different forms of Eldar civilisation throughout the millennia, much like humanity has gone through the DAoT, Age of Strife, the Great Crusade, and the final slow inexorable slide into ruin that's occurring in the year 40k. All of that history will have either been consigned to myth, or lost to the sands of time. Plus, this being the grimdark universe of 40k at least some of those forms of civilisation are going to be pretty nasty. So, I came up with the idea that the concept of a 'Soul Drinker' pre-dated both Slaanesh and the Dark Eldar, and that it refers to one of these previous forms of Eldar civilisation, consigned to vague myth. Plus, it being a pretty revolting rune-concept, it probably refers to something that's both a bit nasty and importantly defeated. History is written by the victors, after all. Drawing a bit on Fantasy Vampire Counts, I thought of the idea that these proto-soul drinkers first discovered that they could ingest another creature's soul just like the Dark Eldar do now, and used this newfound ability to rise to power over the early Eldar civilisation (possibly in the power vacuum caused by the death of Inriam the Young, last of the line of Eldanesh). However, they would have had to be deposed (probably violently) a long time before the Empire came about for their story to be forgotten in all but a single, reviled, rune-concept. Thinking of what happens to entrenched regimes that get violently deposed, the survivors scatter to the winds and go into hiding. So, we get to the point where these 'soul drinkers' are a secretive subsect of Eldar society who are hunted by the rest of their culture, again drawing on the 'vampires and vampire hunters' trope. Raodruin is one of the descendants of this culture. However, because 40k thrives on grey-areas, you can't have these kin-slaying murderous vampires be pure evil. The utter destruction of their civilisation would have effected them just as much as the Eldar that hunted them (if any believed they still existed outside of myth at that point). Most, I'd imagine, would be well entrenched in the debauchery that gripped the Empire. Some would likely find a home with the Dark Eldar (although I imagine that in a twist of fate, most of those would have come to a sticky end at the hands of the Haemonculi while they discovered the secrets of their soul-drinking abilities). Others I'd imagine would have the same foresight that others of their kind had, and deduce that if their civilisation died then they would die with it. Raodruin is one of that latter group, and led the Selestini to their new home. In protecting his people he has found new purpose beyond simply self-preservation. However, this new conscience he has developed racks him with guilt, as in order to maintain the strength to protect his people he needs to hunt them down and consume their souls. Apologies for the wall of text, but thought you might like to read some of the backstory I've also got a little WIP process for anyone that's interested in the modelling - Spoiler:
Take 1 standard Visarch kit I've got a bit of a thing that HQs should be more physically imposing than the rank and file, and the easiest way to do this with Eldar models is to stick them on some ruins the rubble from the High Elf Lord kit should work nicely Trimmed to size, and I'm sure that little bit left over will come in handy Next up is the legs. This is basically what I was going for. Clip off the Tree Revenant leg, and offer it up to the Visarch legs to see what sort of angle you need. Then, clip off the Visarch leg and discover that you've got the angle wrong again (noticing a trend?). It's always useful to cut off a little further up than you actually need so you've got some extra material to play with when (not if) you get it wrong. After a bit of faffing about I got them to mate up neatly enough. So glued in place and onto the base, making sure that the back foot covers up the hole in the High Elf ruins. Next up is the body here's the plan: After some fairly fraught cutting and clipping, I managed to separate the little masks and the cloak intact (it's too cool of a bit to ruin, if I didn't want to keep it it would have been much easier to remove) Onto the tabard. The Visarch cloak is blowing to the left, but the tabard is blowing to the right. The only way you'd get that happening in real life is if the character is spinning his torso around, which doesn't quite fit with the relatively static pose of the Visarch. So, we cut it apart and repose it. Much better! Glue it in place, and I must admit I'm not sold. It adds a lot of visual bulk to the lower torso that just doesn't look right (you'll hear me witter on about 'visual bulk' quite a lot with the Triumvirate, although with a little modification they can be very delicate indeed). To test out whether it'll still look ok, I started gluing together the rest of the model. When I went to test it again, I accidentally pulled apart the tabard and thought it looked much better cut down! Result Now, right arm (again, Tree Revenant): I forgot to get a picture on the glaive arm, but this one should demonstrate. A lot of AoS stuff now has sculpted connection areas for arms, meaning that they naturally fall into a single pose on a sculpted to fit torso. This makes the models themselves a lot friendlier to put together for a novice, and thanks to the sheer variety of bits on AoS models you don't get monopose stuff, which is very impressive Luckily, it means that there's excess plastic to play with so you can adjust the pose slightly when you cut it flat. Now, if you're a clever person you'll spot the little nub on the Visarch torso that helps locate his arm in a monopose and clip it off before you stick everything together. Because on occasion I am categorically not a clever person, I spotted that and thought 'ah well, I'll deal with that later'. Nearly pushed the recently-stuck and still malleable model apart trying to get it flat. And stuck! It's at this point that the whole pose of the model starts to come to me. He'll be pointing at something with his glaive, looking in that direction too. One of the things I know from my psychology degree regarding body-language is that when people are concentrating on something, their leading foot (or the foot closest) tends to point in that direction too. Otherwise the pose tends to elicit a little 'well that dude looks slightly awkward' thought in the back of people's heads without them realising it. So, the tree revenant foot had to rotate slightly. Much better luckily you can be pretty rough with the clippers on the tree revenant foot as it's full of odd little ridges anyway. This takes a little more carving to flow if you're doing it on a smooth Eldar leg. Left arm! Cut down to fit into the Visarch socket (which is half an arm bonded to the cloak). And done Then to test the head I'd originally planned him having, which came up a little short. So, better idea to reuse the idea from Thaegr the Son of Kurnous. Note how the hair piece I picked is also blowing the same way as the cloak. Roughly cut the antlers off longer than you need them to be. Taking a sliver off each time you cut, and starting well in advance of where the final cut needs to be, start cutting a little 45 degree angle into the antlers. The reason you're starting so far back is because getting the angles similar enough not to look wonky when you stick the horns on is a little tricky, and too much cutting can result in some short antlers... Head in place. It's also a good idea to model with a cup of tea (or a beer or glass of wine ), as you need something to occupy yourself while the glue dries enough to keep the head still when you're posing the antlers. First stab at getting the antlers in place. Not so good. Looks more like insect mandibles than antlers. Cool, but not what I'm looking for. Because plastic's such a forgiving material to work with, they're easy to repose. Much better! Through this whole thing, I was never quite happy with the tabard. Either too much bulk or not enough. So, I clipped off some of the upper bits and stuck some little greebles from the Wood Elf Wild Rider kit on the bottom. Little greebles like that are a godsend when you're converting. Things like Purity Seals for Imperial stuff, and various pouches and grenades can hide a multitude of sins in the 'gaps' department Lastly, I didn't thing the model needed it particularly, but I'd been dying to use some of the gribblies from the Tree Lord kit, so it got sprinkeld with gribblies And then, best bit about it, I've got all of these bits left over for other conversion jobs! Plus the masks and tabard too That one was a bit more involved than the 4-armed Bloodbride, but I HQs give you the opportunity to really go the extra mile as you only have to do one dude and not 10 of them! Hope that was helpful
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| | | Scrz Sybarite
Posts : 378 Join date : 2015-01-23
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Thu Mar 09 2017, 13:19 | |
| Oh boy, I have been wondering how you went about your kitbashing magic tricks. Great write up. The head is really what makes this one shine. | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Thu Mar 09 2017, 13:44 | |
| Haha thanks man it's less magic, more realising that if you make a mistake cutting something up then you can probably use that bit for something else so it doesn't matter | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Fri Mar 10 2017, 21:43 | |
| Well, I've exhausted my supply of procrastinating on adulting things and finished putting together my Yncarne What a mission! Took enough brainpower working stuff out that I don't even have a coherent set of pics for a WIP process :S Some highlights though: 1. Cutting off the right leg just above the knee to rotate it so it looks like she's walking forwards, but forget to hold the lower leg in place so it pings off into the aether. Spend 20 minutes tearing the room apart trying to find a bit it will cost £20 to replace, before realising that in a singular statement of solidarity it had ricocheted and landed in my bits box... 2. Spend 15 minutes reposing the right arm in various different ways because I wanted to make a right-handed scythe, but then decide that the sword looks cool so I'll keep that instead. 3. Spend 10 minutes carving a little half-teardrop (for the blank facemask) out of sprue because I'm a luddite when it comes to GS, and again forget to hold it in place so it pings off into that aether again. Spend 20 minutes tearing the room apart again to try and find this teeny tiny mote of plastic before saying 'sod this' and making another one. 4. Settling down for the long-haul holding this big ol' unbalanced model steady while the tiny little contact point between the foot and the base glues in place. Not my most stress-free modelling experience! Definitely an exception though (don't want to put anyone off, I was massively ambitious with this...). Hope it was worth it! Oh, and if anyone was wondering about whether Ynnead is a he or a she, she's definitely female. Model designers have particular...tendencies...when sculpting female anatomy. No beardy model-designer (going on suspected demographics here) is going to put this much effort into the derriere of a bloke:
Last edited by Ynneadwraith on Sat Mar 11 2017, 10:12; edited 1 time in total | |
| | | Hen Tai, the tentacle guy Sybarite
Posts : 388 Join date : 2016-12-13 Location : Norway
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Sat Mar 11 2017, 08:33 | |
| That looks awesome! I like the more dynamic pose on her. | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Sat Mar 11 2017, 10:19 | |
| Thanks dude! Glad it was worth the effort | |
| | | Rhivan Sybarite
Posts : 380 Join date : 2016-04-03
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Sat Mar 11 2017, 18:22 | |
| Well the Visarch looks awesome right off the bat, you did really well with him (It was hard to see the Visarch leg bits at first though) Oh my Ynnead(1), your Yncarne looks awesome Ynnead(2)! (1 for the god, 2 for you as a person) I love how you have him running, I wasn't sure how he'd/she'd look without the giant pool of spirit crap but I really what you've done with it! (The absorbing the random dude was great btw) So how is the arms on the Yncarne? The upraised arm is getting me a little worried about modeling possibilities but yours does not seem to have that problem Also is that a skull on half of the Yncarne's face? Because I LOVE IT. BTW nice idea on the scythe. As for your insights with Ynnead's butt I will tell you look at the Archon model and look at how well sculpted they made his rear end. I comment on it in my project log but the pic does not do it justice. | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Sat Mar 11 2017, 19:42 | |
| Thanks dude! Glad you like them both I was actually thinking that the High Lord/Visarch dude might be a little too wood elf and not quite Eldar/technological enough. I've got a couple of little ideas to remedy that. The first is to stick a little power-sword generator thing onto his glaive. The second is to replace the tabard with the standard Visarch one I spent ages carefully cutting off :S I'll trial it and see what works The actual Yncarne model herself is drop-dead gorgeous. Genuinely. Without all the soul stuff getting in the way it's a beautiful, beautiful model. All the swirly energy sort of masks it, but for such a large model (about twice normal Eldar height), she's really delicate. Plus, there's a lot more dynamism in her individual parts than the fairly static standard posing suggests. For instance, I was surprised to find that her back is arched back quite significantly which is a really nice touch. From the pictures it seems as if she's standing bolt upright. The arm is actually one of the few things I got WIP shots of! It wasn't actually that tricky, so you can definitely do it basically, you cut away the soul stuff underneath the arm, and then gripping it with a pair of clippers (not hard enough to cut) rotate your hand around so you prize it downwards. Do it slowly but firmly, and then glue it back onto the soul stuff to hold it in position (will need holding in place while it cures). This split the upper shoulder on mine which sometimes happens when you bend plastic too far, but it's easy enough to fill in (either with GS or with little plastic shavings and glue like I do). Here's the pics (including the errant leg!). | |
| | | Rhivan Sybarite
Posts : 380 Join date : 2016-04-03
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Sat Mar 11 2017, 22:13 | |
| The highlord does look a bit Wood Elfy, but he fits the theme of your other Treeman conversions so I think it is fine in all honesty. Speaking of all the spirity stuff I was thinking of using the Spirit hosts to fly around the Yncarne. They'd certainly help add more of an undead feeling to the model, and it's ethereal | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Sat Mar 11 2017, 22:25 | |
| Ooh replacing some of the swirly stuff with Spirithosts is a great idea! The swirly gak already has a couple of faces caught up in it, so adding physical souls would be a really nice addition Yeah the idea behind him is that he's so ancient he's had quite a proportion of his body replaced with Wraithbone over his lifetime. Still, I do think that I could lose the tabard in the middle and replace it with a cloth one and he'd look better. Worth giving a go (as long as I make it reversible). | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Sun Mar 12 2017, 00:28 | |
| Only a little update today. Weekends are for car work (or, in this case, block laying) and I've put off one too many things to get away with another evening of 40k :S This little guy I'd half put together ages ago as a sort of test for another Autarch model. However, there's a little face on the Yncarne swirly stuff that's its own little separate bit you glue into the rest of the swirl. I thought it was a kickass bit, but couldn't think what to do with it at the time. Then, I read in passing that the reason Altansar Eldar never show their faces is because they all look like exquisitely preserved corpses (it was Ynnead that protected them during their time in the warp, and apparently that has side-effects). Not only is that a kickass bit of fluff, but it also gave me a little lightbulb moment for the kickass floating face So, here he is I think I've decided on the name 'Idravain', an Altansari Autarch that acts as a bodyguard for my Ynnari Prophet (who I've decided will be called Khal'Fhirin, which means 'Herald of Truth'). Couple of thoughts on this guy. First off is the whole prophet/bodyguard thing. Thinking about how the Eldar in general feel about symbolism, it would make sense that once the Ynnari split off into the webway to spread the word of Ynnead (during the final Gathering Storm book apparently), each little cell might gravitate towards a prophet/bodyguard model as a leadership structure. So, this guy's the reckless beatstick to Fhirin's reason Second, I felt slightly like the Eldar got a bit of a free pass with Ynnead bringing them back from the dead. There has to be a catch. This is the 40k universe we're talking about. Don't trust a Death God bearing gifts as the saying goes So, I thought what about each time you're reborn you come back...changed...slightly. A little like the Stormcasts. Each time you come back, you come back as slightly less you. By the look of this guy's face (which being Altansari wasn't exactly easy on the eyes to begin with), you might even come back slightly more daemonic too... Oh, and now the Ynnari are out in the open, he doesn't feel the need to hid his half-dead daemonic-looking face. In fact, the fact that he looks bl**dy terrifying comes in quite handy as a bodyguard... Edit: forgot to say @Rhivan if you want to do a skull half-face on the Yncarne it's actually quite easy all you need to do is find a drawing pin (easier if it's one of the plastic headed ones) and use that to poke/scrape out the eye socket you can do the same on the nose as well if you clip that off. | |
| | | Ynneadwraith Twisted
Posts : 1236 Join date : 2016-09-21
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Mon Mar 13 2017, 00:35 | |
| Swapped over the tabard on Raodruin back to the Visarch one and I think it looks better brings the balance of Wood Elf to Eldar to a bit of a better place plus, the little face armour plate is more than a little Greene Man-esque so I like that Also took the opportunity to do a bit of a Rogue's Gallery of my exodite HQs I must admit I'm chuffed to bits with these guys! They really look to me like some eldar that walked into some mysterious forest just after the Fall and have emerged twisted in ways that would thoroughly disconcert your average craftworlder I've also started work on painting my Yncarne most of her actual body is done now. The only bit that's unpainted on the body is the node of energy in her midriff. Also close-ups! I'm slightly unsure as to how to progress at this point actually. The base and the Guardian are pretty straight forwards, but I really don't know what I want from the swirly soulstuff. I was all set to paint it as a sort of washed-out red (not quite sure how yet), but seeing how ghostly the rest of her has turned out has kind of made me want to do it ghostly as well. Perhaps starting out a bright white where it exits the Guardian's soulstone and then working its way through to opacity the nearer it gets to the Yncarne. I feel like with the standard model you have to paint the swirly stuff differently as there's so much of it she'll get lost in the middle if she's all the same colour, but mine uses maybe a fifth of the stuff you get in the box, and considering she's physically made of the stuff it would make sense to have her the same shade... What do you think? | |
| | | Falke Hellion
Posts : 69 Join date : 2016-11-26 Location : Moscow
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Mon Mar 13 2017, 11:13 | |
| Nice work! About soulstuff - play with contrast maybe? From pastel red to bright red... | |
| | | Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Corsairs, Exodites, Craftworlders and hopefully Kabalites soon Mon Mar 13 2017, 12:10 | |
| Very nice Yncarne. I ended up not attaching some of the soulstuff as I think less is more (plus it gets in the way something chronic when you try to paint it). | |
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