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 Eldar Triumvirate

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Skulnbonz
Vlad
Gorthaur
RedRegicide
Alvaneron
Creeping Darkness
Myrvn
Siticus the Ancient
hekatrixxy
Vorl-Xoelanth
Sychotic
Arcdestroyer
Rhivan
Jimsolo
Logan Frost
John M
Count Adhemar
Ynneadwraith
Marrath
Tounguekutter
the_scotsman
The Strange Dark One
DEfan
Acepain
stevethedestroyeofworlds
lament.config
fisheyes
Archon_91
Draco
krayd
Squidmaster
Scrz
Eldur
Sarkesian
Cavash
Bardicnonsense
Azdrubael
Massaen
KaliYuga
Korona
Fauxmonculus
Maestitia
Veragon Saan
Red Corsair
CurstAlchemist
Archon Vitcus
amishprn86
killedbydeath
Painjunky
Trojan
Crazy_Irish
The Red King
FoxCDN
Jehoel
TeenageAngst
aurynn
Erebus
Imateria
Barrywise
bondoid
BetrayTheWorld
HokutoAndy
Cherrycoke
Gherma
Garion
BizarreShowbiz
amorrowlyday
Xivai
CptMetal
73 posters
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Rhivan
Sybarite
Rhivan


Posts : 380
Join date : 2016-04-03

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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSat Feb 04 2017, 19:34

Siticus the Ancient wrote:
Draco wrote:
http://m.imgur.com/a/dbR41

Found this!

This alone has stirred back life in me. I'm not sure who has which special rule, but the fact alone that the enemy killing my units (that all seem to have access to FnP 6+) is a good thing due to Soulburst, well, that's quite impressive. Imagine that, Wych Cults will actually make the perfect foundation of a frenzied death cult.

I will have to blow the dust off my DE. The Ynnari theme and rules hits all the sweet spots for me.
Not only that but if they have FnP from other sources it gives them a +1 to their FnP (So stick them near the Ycarne and they'll have 4+ FnP)... Wow I'm going to be buying Witches. Imagine that xD
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CptMetal
Dracon
CptMetal


Posts : 3069
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Location : Ruhr Metropolian Area

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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSat Feb 04 2017, 19:43

Now we only need to be able to use all of that with pure dark Eldar Units
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Tounguekutter
Sybarite
Tounguekutter


Posts : 460
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Location : Maryland

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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSat Feb 04 2017, 20:20

I am so glad that a year ago I thought to myself "since Wyches are so bad right now people will be selling em cheap to get rid of them" and picked up 10 or 20 more wyches at around .75 cents apiece with free shipping. lol!
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Draco
Kabalite Warrior
Draco


Posts : 211
Join date : 2016-02-01
Location : Chicago

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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSat Feb 04 2017, 20:22

I have 40 of them, so hopefully that's enough!
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TeenageAngst
Incubi
TeenageAngst


Posts : 1846
Join date : 2016-08-29

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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSat Feb 04 2017, 23:04

Nothing there particularly sticks out to me. I'm seeing a very Corsairs like playstyle where the entire army around the special units basically act like warp spiders but even better.
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Imateria
Wych
Imateria


Posts : 510
Join date : 2016-02-06
Location : Birmingham

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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSat Feb 04 2017, 23:23

I can see this as being more of a mishmash of Craftworld, Corsairs, Dark Eldar and Khorn Daemon Kin. The Visarch having +2, AP2 is going to be an excellent character to through in with Incubi.
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TeenageAngst
Incubi
TeenageAngst


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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSat Feb 04 2017, 23:51

The fact everything can move, shoot, turbo-boost, charge, etc. if something dies near it just makes me think of death stars getting even more ridiculous. Who wouldn't love a Seerstar that could turbo boost, throw a useless unit out to die in combat/overwatch, and then charge in itself after leaping across the table? >____> All it needs is one Ynnadi IC in the unit to count, just like Corsairs.
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Jimsolo
Dracon
Jimsolo


Posts : 3212
Join date : 2013-10-31
Location : Illinois

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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSun Feb 05 2017, 02:16

That's one way it'll go. Ultra small MSU will also benefit.
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The Red King
Hekatrix
The Red King


Posts : 1239
Join date : 2013-07-09

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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSun Feb 05 2017, 04:25

The soulburst rule specified a unit made up entirely of models with this rule iirc.

However I wouldn't think a warlock council won't be on their list of options.
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Myrvn
Wych
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Posts : 500
Join date : 2012-08-05

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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSun Feb 05 2017, 06:29

What are thoughts on vehicles with the new faction? This seems to really reward jetbikes and MSU foot sloggers. .


Last edited by Myrvn on Sun Feb 05 2017, 06:46; edited 1 time in total
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CptMetal
Dracon
CptMetal


Posts : 3069
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Location : Ruhr Metropolian Area

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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSun Feb 05 2017, 06:45

When my humble Venom profits from this rule, I'm sold. If not, I'm not sold...
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Jimsolo
Dracon
Jimsolo


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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSun Feb 05 2017, 08:01

I didn't even think about Venoms gaining the benefit. Ooh, that would be gruesome. Little clusters of Venoms would be worth it to take on their own, even.
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Painjunky
Wych
Painjunky


Posts : 871
Join date : 2011-08-08
Location : Sunshine Coast

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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSun Feb 05 2017, 08:08

Myrvn wrote:
What are thoughts on vehicles with the new faction? This seems to really reward jetbikes and MSU foot sloggers. .

Not much here for vehicles so far. Agree with the jetbikes and MSU footsloggers and MSU jetbikes.

I still think wyches will be avoided with all the other excellent units to choose from.

This could be very powerful... I can hear the cries of OP!! Cheese!! already. Rolling Eyes
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stevethedestroyeofworlds
Kabalite Warrior
stevethedestroyeofworlds


Posts : 171
Join date : 2016-05-22

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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSun Feb 05 2017, 09:38

So, if I'm reading it right, we could have deepstriking turn 1, with potentially double shooting phases for those units?
I'm thinking about a WWP blaster archon rolling with some blaster scourges. Just evaporate an enemy unit turn 1 Very Happy
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Creeping Darkness
Wych
Creeping Darkness


Posts : 556
Join date : 2012-11-21

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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSun Feb 05 2017, 10:03

MSU sounds good for scoring extra actions (lots of units to die), but poor to take advantage of the extra actions. I imagine there would be an optimum balance between small 'action harvester' units and larger, more potent 'action taking' units.

I hope there is some limit on what you can take (surely no-one wants to see d-scythe guard with webway caddy cape a unit then go again to vape another!), but that those limits are generous enough to run a solid Commorite force with SE cool stuff.

To me it looks like the special rules will favour close ranged shooty units - which are our best candidates?
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http://thecreepingdarkness.blogspot.com
Alvaneron
Hellion
Alvaneron


Posts : 64
Join date : 2016-05-08

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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSun Feb 05 2017, 10:46

stevethedestroyeofworlds wrote:
So, if I'm reading it right, we could have deepstriking turn 1, with potentially double shooting phases for those units?
I'm thinking about a WWP blaster archon rolling with some blaster scourges. Just evaporate an enemy unit turn 1 Very Happy

iam pretty sure thats not going to work, because Scourges are never mentioned.
If you look at the Detachments on the GW Page, you can see they are not included in the Ynnari theme.

There are some nice Rules, but my guess is they all come with a tax of other units you don´t want to play (like no pure-DE formation).
If the Units are not mandatory and you can choose from different factions to fill the formation, than we are f*****, because why would you choose some DE wyches if you can choose Harly oder CWE?

I don´t see a thing that makes Wyches useful again.

But maybe Incubi are going to be OP with some nice combos. (but pretty expensive)
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aurynn
Incubi
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Posts : 1626
Join date : 2013-04-23

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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSun Feb 05 2017, 12:22

Well I am surprised. I come here expecting nerdpocalypse with the leak of the rules and I find just about 30 posts... :-D

So now Aeldari can have it all... T1 DS with null deploy, Alpha and Beta strike like no other, Psykers with some serious loadout... Why does it make me sad? I wont have anything to QQ about! :-D
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KaliYuga
Hellion
KaliYuga


Posts : 49
Join date : 2017-01-17

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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSun Feb 05 2017, 13:11

Because is a circus of b-serie eldar. CWE going all bossy about their new god. And the only trukin, armed to the teeth,with no sissy psykers and a full cargo of style....got nothing. Aside the possibility to partake in the glory basking zombie god of the cirque du soleil. That's why
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Imateria
Wych
Imateria


Posts : 510
Join date : 2016-02-06
Location : Birmingham

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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSun Feb 05 2017, 13:36

Alvaneron wrote:
stevethedestroyeofworlds wrote:
So, if I'm reading it right, we could have deepstriking turn 1, with potentially double shooting phases for those units?
I'm thinking about a WWP blaster archon rolling with some blaster scourges. Just evaporate an enemy unit turn 1 Very Happy

iam pretty sure thats not going to work, because Scourges are never mentioned.
If you look at the Detachments on the GW Page, you can see they are not included in the Ynnari theme.

There are some nice Rules, but my guess is they all come with a tax of other units you don´t want to play (like no pure-DE formation).
If the Units are not mandatory and you can choose from different factions to fill the formation, than we are f*****, because why would you choose some DE wyches if you can choose Harly oder CWE?

I don´t see a thing that makes Wyches useful again.

But maybe Incubi are going to be OP with some nice combos. (but pretty expensive)
You are making the assumption that there will only be formations available. The Fall of Cadia had several Force Org based detachments that could let you take units from almost every imperial codex out there, I would be very surprised if the same isn't true for the Ynnari, where the only units we know they can't take are Covens.
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aurynn
Incubi
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Posts : 1626
Join date : 2013-04-23

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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSun Feb 05 2017, 15:52

Imateria wrote:
where the only units we know they can't take are Covens.
Are you sure? The leaked rule "Misssion of Murder" says that Haemonculus Coven player can reroll failed charge rolls. However its unclear who has this rule or any other details.
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BetrayTheWorld
Trueborn
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Posts : 2665
Join date : 2013-04-04

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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSun Feb 05 2017, 15:59

Imateria wrote:
Alvaneron wrote:
stevethedestroyeofworlds wrote:
So, if I'm reading it right, we could have deepstriking turn 1, with potentially double shooting phases for those units?
I'm thinking about a WWP blaster archon rolling with some blaster scourges. Just evaporate an enemy unit turn 1 Very Happy

iam pretty sure thats not going to work, because Scourges are never mentioned.
If you look at the Detachments on the GW Page, you can see they are not included in the Ynnari theme.

There are some nice Rules, but my guess is they all come with a tax of other units you don´t want to play (like no pure-DE formation).
If the Units are not mandatory and you can choose from different factions to fill the formation, than we are f*****, because why would you choose some DE wyches if you can choose Harly oder CWE?

I don´t see a thing that makes Wyches useful again.

But maybe Incubi are going to be OP with some nice combos. (but pretty expensive)
You are making the assumption that there will only be formations available. The Fall of Cadia had several Force Org based detachments that could let you take units from almost every imperial codex out there, I would be very surprised if the same isn't true for the Ynnari

Imateria beat me to it. Totally agree with this sentiment. Also, in the imigur photos, if you pay attention to the table of contents on the left, we DID miss some new rules, so ALL of the new rules aren't in that series of pictures. Whoever did it obviously skipped all the normal USRs listed, but they also skipped several rules that we've never seen before, mostly at the end of the photo series that I noticed.
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Myrvn
Wych
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Posts : 500
Join date : 2012-08-05

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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSun Feb 05 2017, 16:27

The Swordwind and Coven rules look suspiciously like mission rules. There are supposed to be several missions in the book and with the fluff already saying Biel Tan and the covens are involved, I think they will be in the missions.
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Sychotic
Slave
Sychotic


Posts : 7
Join date : 2016-11-16

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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSun Feb 05 2017, 16:33

Myrvn wrote:
The Swordwind and Coven rules look suspiciously like mission rules. There are supposed to be several missions in the book and with the fluff already saying Biel Tan and the covens are involved, I think they will be in the missions.

I agree with this, notice the wording on them, 'the Eldar player' while other rules specifically state Ynnari and not Eldar.
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Alvaneron
Hellion
Alvaneron


Posts : 64
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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSun Feb 05 2017, 16:44

BetrayTheWorld wrote:
but they also skipped several rules that we've never seen before, mostly at the end of the photo series that I noticed.

good point
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TeenageAngst
Incubi
TeenageAngst


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PostSubject: Re: Eldar Triumvirate    Eldar Triumvirate  - Page 13 I_icon_minitimeSun Feb 05 2017, 17:16

The new heroes are pretty frustrating to play against if these rules are to be believed. Stick them in a 20 man unit of Guardians and plop them down in front. They eat wounds all they want, look out sir, models die, they get wounds back. Rinse and repeat. Because who doesn't like having to chew through 20+ wounds to kill an HQ? That's wolfstar levels of annoying. And they can *all* do this apparently, so imagine having 3 of those tough as nuts units roaming around. Plus, if Shadowseers can be taken as elites, which hasn't been confirmed but seems likely, you won't be shooting any of those units, you would *have* to get into close combat with them which is where the heroes shine. Add to that the fact that if a unit dies near them, their scatbikes can get extra shooting. Their Reavers get extra charges/movement. Their ghetto seerstar they can make can do...whatever it wants really. Necron pylons and other death stars are the only real solutions I can think of to dealing with this mess.
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