How do you know that? There is nothing in the article that talks about loadouts.
Quoted the wrong post sorry.
ArchonessNabu Slave
Posts : 10 Join date : 2019-01-02
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 13:33
Koldan wrote:
Hanga wrote:
TRUEBORN ARE BACK BABY!
But without their weapons.
Still better than nothing.
Some things sound nice, but Master Archon? I missed the time when it was Archon and Dracon.
How do you know that? The article does not talk about weapon loadouts.
Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 13:36
ok... optimism creeping back. the advance and charge is powerful for this army
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The Strange Dark One Wych
Posts : 881 Join date : 2014-08-22 Location : Private subrealm of the Eldritch Skies Kabal.
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 13:37
There's some really good stuff in there. With the Realspace Raid detachment we can get also take an allied Patrol detachment, the Kabal of Poisoned Tongue just became super attractive and advance + charge is really massive.
The change to Inured to Suffering sucks, but it's not a major loss. GW still seems keen on making our Kabals poison weapon specialists and I was hoping that Trueborn came back... as weapon specialists.
Still, a Kabalite squad with 2+ to hit, 3+ to wound? That's actually super juicy. Along with Shredders and a Splinter Cannon, this looks like a cheap way to clear chaff.
I keep having doubts about the codex, but as long as GW did something to address our transport issues, I will be more than happy.
ArchonessNabu wrote:
Koldan wrote:
Hanga wrote:
...
...
How do you know that? The article does not talk about weapon loadouts.
I'm certain that if Trueborn could take others weapons, it would be stated in the stratagem. And surely, Trueborn won't be featured in our codex as a unit upgrade AND dedicated Elite choice.
Last edited by The Strange Dark One on Tue Mar 16 2021, 13:41; edited 1 time in total
ArchonessNabu Slave
Posts : 10 Join date : 2019-01-02
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 13:38
2. Favoured Retinues While sneaking through the dark and deadly city of Commorragh, we had to evade several bands of elite bodyguards which seemed to be hanging around the aforementioned Master Archons. No doubt the Master Succubi and Haemonculi had their own retinues too, but we were lucky enough not to see any.
Does this look like Bloodbrides are coming back too.
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albions-angel Kabalite Warrior
Posts : 234 Join date : 2014-05-22
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 13:39
Uh, realspace raids, I am really struggling to understand. Only if I mix all 3 subfactions can I have obsessions in the same detachment for 2 different subfactions? So I cant do a Wych/Kabalite battalion? But I CAN still do a battalion and a patrol of 2 different sub-factions, and have them cost 0 CP?
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Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 13:40
The Strange Dark One wrote:
The change to Inured to Suffering sucks, but it's not a major loss. .
Missed that! Ouch.. no feel no pain anymore, and most our units HAD invul saves (coven, wyches at least) now that is gone.
Burnage Incubi
Posts : 1505 Join date : 2017-09-12
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 13:43
albions-angel wrote:
Uh, realspace raids, I am really struggling to understand. Only if I mix all 3 subfactions can I have obsessions in the same detachment for 2 different subfactions? So I cant do a Wych/Kabalite battalion? But I CAN still do a battalion and a patrol of 2 different sub-factions, and have them cost 0 CP?
You basically have two options to field the full army.
Three patrols. One single detachment that has the three factions' respective HQ and troop choice in each.
The patrols are more flexible (you can, e.g., double up on Covens) but the single detachment means you can take allies and don't have to spread things out across multiple detachments. It also means that your warlord can give mercenaries rerolls from the looks of things (if they wind up being core).
Last edited by Burnage on Tue Mar 16 2021, 13:43; edited 1 time in total
ArchonessNabu Slave
Posts : 10 Join date : 2019-01-02
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 13:43
The Strange Dark One wrote:
The change to Inured to Suffering sucks, but it's not a major loss. GW still seems keen on making our Kabals poison weapon specialists and I was hoping that Trueborn came back... as weapon specialists.
Still, a Kabalite squad with 2+ to hit, 3+ to wound? That's actually super juicy. Along with Shredders and a Splinter Cannon, this looks like a cheap way to clear chaff.
The article does say that Trueborn "are able to demand the very best". This could mean the very best in weaponry, armor and vehicles. We won't know until the codex comes out.
Koldan Kabalite Warrior
Posts : 179 Join date : 2017-10-26
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 13:44
Yes looks really good, even though now I wonder how the Nightshield changes. They made sure that the Morale and + to hit from PfP also have good buffs for vehicles, but if night shield would still be an invuln, 2 other would be useless. Makes me think it will change and keeps me thinking we get more heavy weapons. Right now the only heavy weapon would be the splinter cannon. Before someone misunderstands this, I am not against changes, I just wanted to point out possible additional changes.
ArchonessNabu wrote:
The Strange Dark One wrote:
The change to Inured to Suffering sucks, but it's not a major loss. GW still seems keen on making our Kabals poison weapon specialists and I was hoping that Trueborn came back... as weapon specialists.
Still, a Kabalite squad with 2+ to hit, 3+ to wound? That's actually super juicy. Along with Shredders and a Splinter Cannon, this looks like a cheap way to clear chaff.
The article does say that Trueborn "are able to demand the very best". This could mean the very best in weaponry, armor and vehicles. We won't know until the codex comes out.
I think the copied rules are pretty clear about what they get and the wording sounds complete.
Last edited by Koldan on Tue Mar 16 2021, 13:46; edited 1 time in total
Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 13:45
Um... it does not say "wych kabal or coven" obsession. It says a Drukhari obsession.
Does this mean wyches could have the prophets of flesh obsession in a realspace raiding force? I am a bit confused about this as well.
Talos Kabalite Warrior
Posts : 166 Join date : 2011-09-15 Location : Malmö
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 13:47
I relly like troubornes. Even if moving with a dark lance, they still hit on a 2+! splinter rifles wounding on 3+ sounds like an sweet upgrade Advance and charge army wide are going to be fantastis (I noted that we can no longer re-roll advances and charges thou)
Koldan Kabalite Warrior
Posts : 179 Join date : 2017-10-26
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 13:50
Skulnbonz wrote:
Um... it does not say "wych kabal or coven" obsession. It says a Drukhari obsession.
Does this mean wyches could have the prophets of flesh obsession in a realspace raiding force? I am a bit confused about this as well.
I think there will be no prophets of flesh obsession, but Prophets of Flesh coven use the Drukhari obsession XYZ. I think than a list of obsessions, where some may have limitations like only for Coven.
"(excluding Blades for Hire, unless specified)" about who gets an obsession seems to suggest our mercenaries can somehow get an obsession.
Last edited by Koldan on Tue Mar 16 2021, 13:53; edited 1 time in total
amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 13:51
Skulnbonz wrote:
Um... it does not say "wych kabal or coven" obsession. It says a Drukhari obsession.
Does this mean wyches could have the prophets of flesh obsession in a realspace raiding force? I am a bit confused about this as well.
By how that is worded you can still take any 3 you want for Raiding Forces (wyches still must take Wych obsessions, etc...), only Realspace says you have to take 1 of each. Each Wych, Kabal, Coven still can only be Wych, Coven, Kabal.
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 13:54
So, actually seems to be some decent stuff here.
- New PfP table looks pretty good (except for one thing, which I'll get to below).
- Raiding Forces now works in smaller games.
- Realspace Raid looks decent... I think.
- Poison Tongue bonus looks pretty good (really hope the Relic has improved, though).
- Trueborn!
On the more negative side:
- Splintered Genius seems garbage. Really hope this is just a ribbon because fighting twice once per battle is absolutely not what I want from my Archons.
That said, it does say that this is an upgrade, so hopefully there are other options available. I kinda hope that we're not going to be tightly locked into specific combinations of artefacts and warlord traits for them, though.
- On that note, the Soulhelm just seems like something Archons should have as standard. Again, we seem to be creeping back towards 'DE Characters require an artefact and a Warlord Trait in order to be functional'.
- Djin Blade is only marginally improved, meaning the Huskblade will still be crap.
- Combat Drugs are still tiresome.
- The loss of FNP seems like a bit of an issue. And giving us a 6++ surely just undermines the better armour Warriors were given?
- We got Trueborn... except lacking their most important feature.
Though if you get to upgrade them for free, that will be pretty damn good.
- Realspace Raiders gives the Archon an aura... but there's nothing yet to suggest that auras work in or from transports. Hmm.
However, these concerns aside, I will happily say that what we're seeing is already better than the copy & paste garbage I was expecting. Hopefully some of my fears here will also be addressed.
Overall, much to my surprise, I'm actually pretty pleased with what I'm seeing here.
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The Strange Dark One Wych
Posts : 881 Join date : 2014-08-22 Location : Private subrealm of the Eldritch Skies Kabal.
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 13:57
Skulnbonz wrote:
Um... it does not say "wych kabal or coven" obsession. It says a Drukhari obsession.
Does this mean wyches could have the prophets of flesh obsession in a realspace raiding force? I am a bit confused about this as well.
Good catch. The Poisoned Tongue obsession also doesn't mention that it only works on <KABAL> units. Could it be that obsessions are completely interoperable? It's difficult to speculate about the implications as long as we don't know good other obsessions will be (and how many we will get).
But at least the obsession from PT seems like a very good step into the right direction.
Soulless Samurai wrote:
- Djin Blade is only marginally improved, meaning the Huskblade will still be crap.
Marginally improved? I think flat D3 is a pretty substantial buff.
amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 14:03
Soulless Samurai wrote:
So, actually seems to be some decent stuff here.
- New PfP table looks pretty good (except for one thing, which I'll get to below).
- Raiding Forces now works in smaller games.
- Realspace Raid looks decent... I think.
- Poison Tongue bonus looks pretty good (really hope the Relic has improved, though).
- Trueborn!
On the more negative side:
- Splintered Genius seems garbage. Really hope this is just a ribbon because fighting twice once per battle is absolutely not what I want from my Archons.
That said, it does say that this is an upgrade, so hopefully there are other options available. I kinda hope that we're not going to be tightly locked into specific combinations of artefacts and warlord traits for them, though.
- On that note, the Soulhelm just seems like something Archons should have as standard. Again, we seem to be creeping back towards 'DE Characters require an artefact and a Warlord Trait in order to be functional'.
- Djin Blade is only marginally improved, meaning the Huskblade will still be crap.
- Combat Drugs are still tiresome.
- The loss of FNP seems like a bit of an issue. And giving us a 6++ surely just undermines the better armour Warriors were given?
- We got Trueborn... except lacking their most important feature.
Though if you get to upgrade them for free, that will be pretty damn good.
- Realspace Raiders gives the Archon an aura... but there's nothing yet to suggest that auras work in or from transports. Hmm.
However, these concerns aside, I will happily say that what we're seeing is already better than the copy & paste garbage I was expecting. Hopefully some of my fears here will also be addressed.
Overall, much to my surprise, I'm actually pretty pleased with what I'm seeing here.
Archon fight twice seem to be a bae ability now, that fact he gets a free fight twice ability is amazing IMO.
New Drug system is MUCH better and amazing, you can pick any drug you want now instead of going through all 6, drugs has and will always be some type of upkeep, but with Reavers, Hellions, Wyches, its really nice to boost the stats you want.
Yes some smaller games are better, 500-999pts is still bad with 1 patrol. But 1k game are much better now for sure with 2 of the 3 or a Realspace Raid.
Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 14:03
amishprn86 wrote:
[ (wyches still must take Wych obsessions, etc...),
It most certainly does NOT say that. It says a wych unit must take a Drukhari obsession.
I am wondering if the obsessions are interchangeable, with only a couple faction specific.
WrackYourBrains Hellion
Posts : 94 Join date : 2014-10-07
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 14:04
Trueborn that always hit on a 2+
Oh my.
Currently they can take a pair of blasters and a dark lance, let's see how that shakes out with the new loadout options.
But if it stays the same: 3 * (5/6) = 15/6 hits 4 * (2/3) = 16/6 hits
So they're just a little worse than the old 4x blasterborn in that regard.
Still, I love it, and I'm excited again!
Master Archon seems cool. Those hoping for wings and bikes didn't get their wish, but I'm very happy that they're now a lot nastier in melee with the new Djinn Blade and fight twice, albeit one-time-only. I don't expect that I'll take the relic or trait though.
I LOVE poisoned tongue's 3+ poison. Insidious Misdirection continues to be excellent. Now just give us a way to get those splinters past 1+ or 2+ saves please...
I'm not sure about Raiding Force. Does it actually help us? I still can't take a unit of (say) Reavers without taking a Succubus and a unit of Wyches if I want an obsession? It just three patrols in one with the small buff that the Archon can help any Core unit instead of just Kabal ones? Ah wait, I get it, I can take Kabals, Cults, and Covens PLUS UP TO TWO ALLIED DETACHMENTS and still keep all obsessions. I think?
Combat Drugs no longer being restricted is great!
PfP seems better. Advance and charge vs re-rollable charges...? So it's a bit like comparing a 3d6 charge with a re-rollable 2d6 charge, which is an average of 10.5 vs an average of 8.0. Ok cool, this is better.
Biggest thrill for me is the reintroduction of Trueborn. Love it.
amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 14:07
Skulnbonz wrote:
amishprn86 wrote:
[ (wyches still must take Wych obsessions, etc...),
It most certainly does NOT say that. It says a wych unit must take a Drukhari obsession.
I am wondering if the obsessions are interchangeable, with only a couple faction specific.
Sure, but why does that matter? Under the Obsessions it will say "If all the units are <Wych> they can take these <Wych> obsessions" this will be the same for Kabal and Coven.
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 14:12
amishprn86 wrote:
Archon fight twice seem to be a bae ability now, that fact he gets a free fight twice ability is amazing IMO.
The article says the opposite - you have to pay extra for that ability.
amishprn86 wrote:
New Drug system is MUCH better and amazing, you can pick any drug you want now instead of going through all 6, drugs has and will always be some type of upkeep, but with Reavers, Hellions, Wyches, its really nice to boost the stats you want.
Oh, good catch. Yeah, that's a big improvement then.
TheBaconPope Wych
Posts : 777 Join date : 2017-03-10
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 14:12
Good changes overall, a lot better than I was reasonably expecting. The loss of the Feel No Pain is going to be missed though...as noted, most units already have an innate invuln. I did the math way back when the Kabalite changes dropped and predicted that this might happen. Basically, the armor increase without FnP is an effective side grade.
I'll be honest though...I really don't mind. Fishing for 6's has always been a bit of a tedious and mostly useless task. I do hope Coven keeps some form of FnP or another layer of damage reduction.
With that said...what's Ghostplate armor going to look like? It seems our Kabal forces now have a 4+, 6++ base.
The Strange Dark One Wych
Posts : 881 Join date : 2014-08-22 Location : Private subrealm of the Eldritch Skies Kabal.
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 14:14
WrackYourBrains wrote:
I'm not sure about Raiding Force. Does it actually help us? I still can't take a unit of (say) Reavers without taking a Succubus and a unit of Wyches if I want an obsession? It just three patrols in one with the small buff that the Archon can help any Core unit instead of just Kabal ones? Ah wait, I get it, I can take Kabals, Cults, and Covens PLUS UP TO TWO ALLIED DETACHMENTS and still keep all obsessions. I think?
Yep, I think this is how it's intended.
WrackYourBrains wrote:
PfP seems better. Advance and charge vs re-rollable charges...? So it's a bit like comparing a 3d6 charge with a re-rollable 2d6 charge, which is an average of 10.5 vs an average of 8.0. Ok cool, this is better.
I did the math a while back, advance + charge is better than rerolling charges. Just thinking about it: On average, you get 3.5 extra inches from an advance. And on average, your charge will be 7". How likely are you to reach even 10" from a re-rolled charge? Not that likely.