Posts : 1275 Join date : 2015-02-13 Location : Québec
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 08:33
Hanga wrote:
Current PfP is great, but I'd like to see it expanded a bit to suit the army as a whole. Perhaps choose what comes into effct on what turn. Perhaps chage it up depending on your WL or army composition. I dunno, but something to change it up from 8th ed would be nice.
There was sarcasms in my previous post. Some changes would be nice, indeed. But I doubt it will happens.
Hanga Hellion
Posts : 28 Join date : 2018-09-17
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 08:56
Hehe my sarcasmometer wasn't turned on well, here's to hoping for improvement, right?
Dark Elf Dave Wych
Posts : 747 Join date : 2017-05-19
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 09:12
I wouldn’t be a fan of choosing how pfp buffs the army. That’s not very realistic in my mind. I much prefer the current system that shows how the effect of battle and being surrounded by death acts as a sort of crescendo of positive energy the longer it goes. Choosing the impact of pfp somehow takes away from that in some way.
I’d also want only very physical effects. ++6, Speed, Strength, Attacks, Re-rolls. Something like that. I kind of see it as initially the battle and death and the souls they can consume start to make them kinda pumped for the battle and they grow faster and stronger until they actually start to feel a little younger, those eyes are working like new now and re-rolls to hit in some fashion could work.
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 10:31
Dark Elf Dave wrote:
I wouldn’t be a fan of choosing how pfp buffs the army. That’s not very realistic in my mind. I much prefer the current system that shows how the effect of battle and being surrounded by death acts as a sort of crescendo of positive energy the longer it goes. Choosing the impact of pfp somehow takes away from that in some way.
I’d also want only very physical effects. ++6, Speed, Strength, Attacks, Re-rolls. Something like that. I kind of see it as initially the battle and death and the souls they can consume start to make them kinda pumped for the battle and they grow faster and stronger until they actually start to feel a little younger, those eyes are working like new now and re-rolls to hit in some fashion could work.
Just get rid of LD buffs. Or add to it.
Ap, ap, just give me some ap! If at turn 2 we will get an additional ap -1 (even if charging/being charged), it will be more than enough to make the cut on SM and DG.
Just new Wyches will fight at Ap-2. Incubi at Ap-4. It would be amazing
Last edited by Cerve on Tue Mar 16 2021, 10:37; edited 1 time in total
GreyArea likes this post
Hanga Hellion
Posts : 28 Join date : 2018-09-17
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 10:32
Cerve wrote:
Dark Elf Dave wrote:
I wouldn’t be a fan of choosing how pfp buffs the army. That’s not very realistic in my mind. I much prefer the current system that shows how the effect of battle and being surrounded by death acts as a sort of crescendo of positive energy the longer it goes. Choosing the impact of pfp somehow takes away from that in some way.
I’d also want only very physical effects. ++6, Speed, Strength, Attacks, Re-rolls. Something like that. I kind of see it as initially the battle and death and the souls they can consume start to make them kinda pumped for the battle and they grow faster and stronger until they actually start to feel a little younger, those eyes are working like new now and re-rolls to hit in some fashion could work.
Just get rid of LD buffs. Or add to it.
Ap, ap, just give me some aip! If at turn 2 we will get an additional ap -1 (even if charging/being charged), it will be more than enough to make the cut on SM and DG.
Just new Wyches will fight at Ap-2. Incubi at Ap-4. It would be amazing
Oh the dream
albions-angel Kabalite Warrior
Posts : 234 Join date : 2014-05-22
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 10:41
Dark Elf Dave wrote:
I wouldn’t be a fan of choosing how pfp buffs the army. That’s not very realistic in my mind. I much prefer the current system that shows how the effect of battle and being surrounded by death acts as a sort of crescendo of positive energy the longer it goes. Choosing the impact of pfp somehow takes away from that in some way.
I’d also want only very physical effects. ++6, Speed, Strength, Attacks, Re-rolls. Something like that. I kind of see it as initially the battle and death and the souls they can consume start to make them kinda pumped for the battle and they grow faster and stronger until they actually start to feel a little younger, those eyes are working like new now and re-rolls to hit in some fashion could work.
Just get rid of LD buffs. Or add to it.
I think the fearless buff is fairly thematic, but I would add to it, not in number, but in style. And I would put it earlier in the cycle (if we keep a cycle rather than paying with pain tokens).
Power from Pain enhances our physical attributes, but it also whips us up into a screaming blood orgy. Thats the point, right? Its a smaller version of the ritual that spilled over and spawned Slannesh?
Well, what if it gave us fearless, AND did something like "When enemies lose models to attrition, 2 models flee instead of 1". Or "when an enemy unit fails a moral test, when rolling to see if additional models flee, they do so on unmodified rolls of 5 and 6 (or 1 and 2, I cant remember if its 6s or 1s that cause additional attrition)".
I would love for our niche to become the moral modifying army. Making the terror as deadly as our weapons.
Of course, its not hugely helpful if leadership never plays a role in the games...
Kalmah likes this post
Dark Elf Dave Wych
Posts : 747 Join date : 2017-05-19
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 11:13
I’m all for us creating fear and having rules like that to impact the way we play.
I’m not a fan of -ap from pfp. PfP is a physical/mental buff...not a buff to the equipment capabilities.
WrackYourBrains likes this post
WrackYourBrains Hellion
Posts : 94 Join date : 2014-10-07
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 11:26
Improving AP by 1 would be a suitable Obsidian Rose obsession maybe? Their "thing" is better quality equipment. I agree that it doesn't feel right for PfP to give AP.
Dark Elf Dave Wych
Posts : 747 Join date : 2017-05-19
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 11:34
WrackYourBrains wrote:
Improving AP by 1 would be a suitable Obsidian Rose obsession maybe? Their "thing" is better quality equipment. I agree that it doesn't feel right for PfP to give AP.
Yes definitely. They have the top quality equipment so they could have -1ap but I think you’d find it was applied to certain weapons. -1ap across the whole weapon range might be too much.
Gelmir Sybarite
Posts : 344 Join date : 2018-01-06 Location : near Rotterdam
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 11:45
Dark Elf Dave wrote:
I’m all for us creating fear and having rules like that to impact the way we play.
I’m not a fan of -ap from pfp. PfP is a physical/mental buff...not a buff to the equipment capabilities.
Maybe they become more accurate and know how to stuff a knife in-between armour parts. Like the neck or armpit.
Dark Elf Dave Wych
Posts : 747 Join date : 2017-05-19
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 11:47
Gelmir wrote:
Dark Elf Dave wrote:
I’m all for us creating fear and having rules like that to impact the way we play.
I’m not a fan of -ap from pfp. PfP is a physical/mental buff...not a buff to the equipment capabilities.
Maybe they become more accurate and know how to stuff a knife in-between armour parts. Like the neck or armpit.
I thought someone would say that...it’s the only explanation but still I’m not a fan of rules being added in to pfp just because we need them. I’d rather they kept it simple and realistic. If we need ap then they should add it to faction rules. That’s what I think anyway.
Gelmir Sybarite
Posts : 344 Join date : 2018-01-06 Location : near Rotterdam
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 11:49
I do agree I'd prefer other bonuses better. But I'd not be completely against an AP bonus.
Dark Elf Dave Wych
Posts : 747 Join date : 2017-05-19
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 11:59
I suppose they have to be careful they don’t get the drugs bonuses mixed with the pfp bonus. They are both very similar in that they should be enhancing your physical/mental capacity for battle.
Speed, Strength and Toughness are already in the drugs chart. If they change one they may have to change the other. I can’t see them allowing stacking.
Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 12:05
Again, my dream of the PFP table:
1. 6+ FNP 2. +2 to charge, may advance and charge 3. Army wide +1 str and -1 AP 4. Fearless, +1 Attack 5. All rolls of 6 to wound in hand to hand are mortal wounds.
But I know... it is a dream.
Soulless Samurai likes this post
Hanga Hellion
Posts : 28 Join date : 2018-09-17
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 12:08
Skulnbonz wrote:
Again, my dream of the PFP table:
1. 6+ FNP 2. +2 to charge, may advance and charge 3. Army wide +1 str and -1 AP 4. Fearless, +1 Attack 5. All rolls of 6 to wound in hand to hand are mortal wounds.
But I know... it is a dream.
Don't think porn is allowed on these forums..
Skulnbonz, WrackYourBrains and TheBaconPope like this post
Dark Elf Dave Wych
Posts : 747 Join date : 2017-05-19
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 12:10
Skulnbonz wrote:
Again, my dream of the PFP table:
1. 6+ FNP 2. +2 to charge, may advance and charge 3. Army wide +1 str and -1 AP 4. Fearless, +1 Attack 5. All rolls of 6 to wound in hand to hand are mortal wounds.
But I know... it is a dream.
Well I think you have a major problem with battle round 5...that’s unlikely. The problem is imagine a Wych unit putting out 50 attacks. That could end up being a lot of mortal wounds.
Skulnbonz Hekatrix
Posts : 1041 Join date : 2012-07-13 Location : Tampa
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 12:29
Dark Elf Dave wrote:
Well I think you have a major problem with battle round 5...that’s unlikely. The problem is imagine a Wych unit putting out 50 attacks. That could end up being a lot of mortal wounds.
thats the point!
Seriously though, 2 things... 1. You won't have that many wyces still alive on turn 5.
2. Is that more overpowered than belakor removing invul and armor saves? More powerful than turning off aura effects AND reducing all damage by 1 army wide? More powerful than having your army stand back up on a 4+ and rerolling 1's to boot?
And all of those effects start turn 1.
I know we will never get it, but I think it is in line power wise with other armies.
Hanga Hellion
Posts : 28 Join date : 2018-09-17
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 12:33
Skulnbonz wrote:
Dark Elf Dave wrote:
Well I think you have a major problem with battle round 5...that’s unlikely. The problem is imagine a Wych unit putting out 50 attacks. That could end up being a lot of mortal wounds.
thats the point!
Seriously though, 2 things... 1. You won't have that many wyces still alive on turn 5.
2. Is that more overpowered than belakor removing invul and armor saves? More powerful than turning off aura effects AND reducing all damage by 1 army wide? More powerful than having your army stand back up on a 4+ and rerolling 1's to boot?
And all of those effects start turn 1.
I know we will never get it, but I think it is in line power wise with other armies.
I firmly like your idea! Forces you to balance losses and movement with the potential for huge MW on final turn. I like when its more strategical like this.
Dark Elf Dave Wych
Posts : 747 Join date : 2017-05-19
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 12:42
Skulnbonz wrote:
Dark Elf Dave wrote:
Well I think you have a major problem with battle round 5...that’s unlikely. The problem is imagine a Wych unit putting out 50 attacks. That could end up being a lot of mortal wounds.
thats the point!
Seriously though, 2 things... 1. You won't have that many wyces still alive on turn 5.
2. Is that more overpowered than belakor removing invul and armor saves? More powerful than turning off aura effects AND reducing all damage by 1 army wide? More powerful than having your army stand back up on a 4+ and rerolling 1's to boot?
And all of those effects start turn 1.
I know we will never get it, but I think it is in line power wise with other armies.
Yes I get your point but we don’t just have pfp. We have pfp, drugs and faction rules. I think mortal wounds may just be too much. Saying you won’t have Wyches available in turn 5 is situational and you can’t use that as a basis for buffs.
In fact the more I look at the potential for number of mortal wounds the more OP this becomes. Imagine a pure Wych cult army in round 5!!! Mortal wounds should be like hens teeth. I think there is already too many ways of getting them in the game.
sekac Wych
Posts : 744 Join date : 2017-06-03
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 13:11
ursvamp wrote:
sekac wrote:
The hobby does not create the opportunities, we must find them in spite of GW's preference.
This might be nitpicky, but I want to point out that GW isn’t the hobby. The hobby is what you do with your miniatures (regardless of which company supplies you with them).
Your point that GW does things that actively hinders/stifles creativity is definitely compatible with darkelfdave’s point about people using thehobby as a creative outlet =)
No, it's not nitpicky. If anyone is being nitpicking it's me. I misunderstood what he meant by "the hobby". If the hobby is our entire interaction with the modeling aspect then "the hobby" always allows for creativity. It seems odd to say "when it really allows". That suggests there are times when we are not allowed to be creative, which is never.
That's why I was confused by what he meant by "the hobby". It read as if there is an outside authority dictating our creative choices, and I assumed he meant GW.
Hanga Hellion
Posts : 28 Join date : 2018-09-17
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 13:13
TRUEBORN ARE BACK BABY!
Koldan Kabalite Warrior
Posts : 179 Join date : 2017-10-26
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 13:23
Hanga wrote:
TRUEBORN ARE BACK BABY!
But without their weapons.
Still better than nothing.
Some things sound nice, but Master Archon? I missed the time when it was Archon and Dracon.
Last edited by Koldan on Tue Mar 16 2021, 13:30; edited 1 time in total
AzraeI likes this post
Tiax_Dalrok Slave
Posts : 10 Join date : 2018-03-21
Subject: Re: Sneak Peek at New Drukhari Codex Tue Mar 16 2021, 13:24