|
|
| 6th Ed rumors and DE | |
|
+57Hijallo KheraKhera Ereshkigal Crazy_Irish NiteOwl Sorrowshard dominus nox 1++ Lord Clazaryn CaptainBalroga Farmer Mandor Deamon pingualoty lululu_42 Gobsmakked Kinnay Torpedo Vegas stealthy327 IASGATG Plague thelordhellion Eldur Chaeril Painjunky Ghosttrain23 Siticus the Ancient Arrex DarkKokabel Ben_S MurderingBastard blackoutcs Grumpy Kwi Demagoge Inrit Massaen Archon Farath Mure Cavash The New AIDS Count Adhemar Azdrubael SleepyPillow Phototoxin succorax Thor665 Shadows Revenge kenny3760 Allandrel tlronin Darkgreen Pirate Sky Serpent Firdeth Ruke Evil Space Elves The_Burning_Eye Nomic Levitas 61 posters | |
Author | Message |
---|
Kinnay Wych
Posts : 626 Join date : 2011-06-06 Location : Hamburg, Germany
| Subject: Re: 6th Ed rumors and DE Tue Jun 19 2012, 18:33 | |
| Okay, so apparently there's a new batch of rumours from over at WarSeer: - Quote :
- allies chart is in for sure, a matrix
you need 1 HQ 2 Troop of your own army, then you can ally, need 1 HQ 1 Troop of that army, then may take other slots can special characters be brought as allies didn't see any limit on (taking special characters as allies)
it's still move shoot assault
"snapshop" = stand and shoot for an assaulted unit, BS1, no template or blast snapshot is also for HWs that have moved you can fire a krak missile as a snapshot; heavy bolter that moves = 3 shots at BS1
psychic powers are IN ADDITION to your codex powers; so you don't lose any of the powers in a current codex
premeasure all the time
random charges 2d6 for foot, 3d6 drop lowest for jump pack troops
jump pack troops get "hammer of wrath" = impact hits, 1 A @ I 10, normwal weapon normal attack (for jump packs, not sure about wings, maybe)
6 missions, and 3 deployment zones, primary and 3 secondary objectives vps for objectives "first blood" = 2nd objective worth 1 vp no more dawn of war, no more spearhead one is like triangles cleanse 2?
power weapon is AP2
there is a hull point systemm, damage chart changed 1-2 shaked 3 = stuned 4 = weapon destroyed 5 = wrecked 6 = kablam didnt seen an immobile on the chart
terrain is a part of the FoC, "fortifcation FOC slot" 1 per game aegis defense line 50pts cover is 5+
rapid fire is half range not 12" rapid fire isnt limited by movement source: http://beltway-gamers.com/forums/ind...142#entry15142 _______ Allies are a good thing! Think of the modelling opportunities for slaves (IG, etc) and stuff the Beast Masters caught (Orks, Tyranids, etc.)! Not being able to shoot with liquifiers before getting charged is bad. Premeasuring is okay. Hellions really become quite the beasts with the better assault range and I10 impact hits. More missions are good. I for one was welcoming the fact that power weapons were going to be AP3... Terrain is... cheap? And Kabalites will be bawss with unrestricted rapid fire range!
Last edited by Kinnay on Tue Jun 19 2012, 18:41; edited 1 time in total (Reason for editing : Double post) | |
| | | Ben_S Sybarite
Posts : 376 Join date : 2012-05-20 Location : Stirling, Scotland
| Subject: Re: 6th Ed rumors and DE Tue Jun 19 2012, 18:50 | |
| - Kinnay wrote:
- Quote :
psychic powers are IN ADDITION to your codex powers; so you don't lose any of the powers in a current codex
Does that mean we'll get new psychic powers in addition to the none in our Codex? Or will it simply be that those who already have psychic powers (like librarians) get buffed? | |
| | | Sky Serpent Adrenalight Junkie
Posts : 2433 Join date : 2011-02-26 Location : Dais Of Administration
| Subject: Re: 6th Ed rumors and DE Tue Jun 19 2012, 19:01 | |
| I really don't think we will get access to them. It has been said a lot of armies won't have access either. It's just part of the deal when you start Dark Eldar - paper planes, low toughness and no psykers. However there are plenty of positives. | |
| | | Azdrubael Incubi
Posts : 1857 Join date : 2011-11-16 Location : Russia
| Subject: Re: 6th Ed rumors and DE Tue Jun 19 2012, 21:03 | |
| - Quote :
- Hellions really become quite the beasts with the better assault range and I10 impact hits.
They will be a lot squishy in return. And not that then really need I10, there isnt many things out there that strikes faster then them. Dont know about super kabalites, they dont seem very impressive even if their range get buffed. Surely not up to the level of venoms. My bet is that venoms will do the same or roughly same for much less points. 2d6 charge i can live with. Previous rumour about it got me freightened. Still to early to say anything with any degree of certainty. | |
| | | Sky Serpent Adrenalight Junkie
Posts : 2433 Join date : 2011-02-26 Location : Dais Of Administration
| Subject: Re: 6th Ed rumors and DE Tue Jun 19 2012, 22:41 | |
| A few more I believe which have come from The Tyranid Hive.
1 In case a unit is only partially in cover, you can target the members that are not in cover, if you do so you cannot harm the ones inside the cover. 2 Everyone can attempt to nullify a psychic power on a 6+ 3 Snap shot can be used offensively (to fire heavy weapons after having moved at BS 1) 4 Fleet allow to reroll either your run or one of charge dice 5 New rules for MC like stomp or impact hits 6 You can't assault after a DS
1 Sounds good to me. 2 I think we've known that one for quite a while. 3 BS 1 Dark Lances... worth it? I guess it depends on the circumstances. 4 Thats not too bad. Say your Wyches are 8 inches away, you might rather reroll a charge dice rather than risk a poor run and poor charge. 5 I'm really sorry but I last used a Talos 11 years ago, is it a monstrous creature now? If so, awesome. 6 Boo low orbit raid Wyches. But then imagine a Daemon or jump BA list eating you turn one... | |
| | | Cavash Lord of the Chat
Posts : 3237 Join date : 2012-04-15 Location : Stuck in an air vent spying on plotters
| Subject: Re: 6th Ed rumors and DE Tue Jun 19 2012, 22:45 | |
| Both the Talos and the Cronos are monstorous creatures. It sounds like they may become a little more brutal. | |
| | | The_Burning_Eye Trueborn
Posts : 2501 Join date : 2012-01-16 Location : Rutland - UK
| Subject: Re: 6th Ed rumors and DE Tue Jun 19 2012, 22:56 | |
| On the whole I really like these rumours, hull points are a real bonus to us given how often dark light glances vehicles. 2D6" charge with a re-roll on one of the dice for fleet sounds like a good thing to me, charge range should be further as a result. LOVE the buff to HQ units, should enable you to really tailor your HQ to how you want to use it, and it's something I've wanted them to bring to the tactical side of the game for ages. Shame it's random, but I'm thinking personal for my succubus, and strategic when I use my Archon. Never really been a fan of psychic powers though, I'm disappointed to see them becoming more significant. | |
| | | Ben_S Sybarite
Posts : 376 Join date : 2012-05-20 Location : Stirling, Scotland
| Subject: Re: 6th Ed rumors and DE Tue Jun 19 2012, 22:59 | |
| - Sky Serpent wrote:
4 Fleet allow to reroll either your run or one of charge dice
4 Thats not too bad. Say your Wyches are 8 inches away, you might rather reroll a charge dice rather than risk a poor run and poor charge.
I've not done the maths, but I'd have thought you would have more chance of rolling 8+ on 3d6 than 2d6 re-rolling one*. Mind you, it may be worth it if you can still shoot in the shooting phase (instead of running) and make the charge - but the fact that casualties are removed from the front of the enemy unit may make that harder. If it's still possible to run and assault (total 3d6) and we get to re-roll one for fleet then that's quite good. The more dice you roll, the more chance of averaging out. So we can be fairly confident of a 10" run + charge. *EDIT: Actually, this must be true. 2d6 re-rolling one is at most the best two of three (and maybe less if, e.g., you re-roll a 2 but get a 1). So the total of 3d6 must be more.
Last edited by Ben_S on Tue Jun 19 2012, 23:02; edited 1 time in total | |
| | | Kinnay Wych
Posts : 626 Join date : 2011-06-06 Location : Hamburg, Germany
| Subject: Re: 6th Ed rumors and DE Tue Jun 19 2012, 23:00 | |
| - Sky Serpent wrote:
[...] 1 In case a unit is only partially in cover, you can target the members that are not in cover, if you do so you cannot harm the ones inside the cover. Nerfes infantry even more and takes A LOT of power out of cover. But I like it - it makes the game feel more realistic (harhar). - Sky Serpent wrote:
- 2 Everyone can attempt to nullify a psychic power on a 6+
Here's hoping that Tau, Necron and Dark Eldar get it on a better value? - Sky Serpent wrote:
- 3 Snap shot can be used offensively (to fire heavy weapons after having moved at BS 1)
Absolutely irrelevant for us, in my opinion, but also very nice push into 'realism'. Heavy weapon dudes should be able to hold down the trigger while they run, even if they hit less when doing so. - Sky Serpent wrote:
- 4 Fleet allow to reroll either your run or one of charge dice
I don't get it. Won't we be able to charge after running anymore? - Sky Serpent wrote:
- 5 New rules for MC like stomp or impact hits
Awesome. - Sky Serpent wrote:
- 6 You can't assault after a DS
We could do that in 5th? | |
| | | Allandrel Kabalite Warrior
Posts : 211 Join date : 2012-02-25 Location : Ohio
| Subject: Re: 6th Ed rumors and DE Tue Jun 19 2012, 23:59 | |
| - Kinnay wrote:
- Sky Serpent wrote:
- 6 You can't assault after a DS
We could do that in 5th? But, but "you can charge on the same turn as Deep Striking" has been one of the persistent rumors for 6E. I don't really have any thoughts on this latest batch because they're pretty unclear - does Overwatch/Snap Fire require you to forgo something else? Can it be used if you ran? The re-roll allowed by Fleet (whatever it may apply to) can't really be understood if we're not sure whether Fleet still allows one to assault after running. I for one would hope to see it allow both a re-roll to run and assaulting after running, because under 5E Fleet does pretty much nothing for the many shooting units that still have it. (like, say Kabalite Warriors or Scourges). The "warlord" idea sounds pretty awesome, except for the possibility of getting useless results ("Yay! My Dark Angel Company Master lets guys within 12" of him use his Ld 10... wait, his Rites of Battle already lets my entire army use his Ld 10..."). I would hope to see future Codices provide additonal, army-specific tables. | |
| | | Sky Serpent Adrenalight Junkie
Posts : 2433 Join date : 2011-02-26 Location : Dais Of Administration
| Subject: Re: 6th Ed rumors and DE Wed Jun 20 2012, 08:51 | |
| Dark Eldar confirmed as not receiving the new psychic powers.
Can everyone take discussion of the new rulebook and extras to 40k Rumours like I asked a page back please. This thread is for discussion of rules changes to the Dark Eldar and accompanying rumours. | |
| | | Kinnay Wych
Posts : 626 Join date : 2011-06-06 Location : Hamburg, Germany
| Subject: Re: 6th Ed rumors and DE Wed Jun 20 2012, 11:23 | |
| Hmm, how will the new cover ruling affect the use of our Baron blob? | |
| | | Gobsmakked Rumour Scourge
Posts : 3274 Join date : 2011-05-14 Location : Vancouver, BC
| Subject: Re: 6th Ed rumors and DE Wed Jun 20 2012, 18:40 | |
| Let's not forget this little (confirmed/unconfirmed still?) nugget from Dakka/Heresy Online, which has been bandied about since the playtest was leaked: - Mezmaron on Dakka wrote:
- There's going to be a bunch of FAQ/erratas when it drops for all codices.
If true, it's anybody's guess what this will mean for us and other, lesser races, and we should not start wishlisting because of it, but it's certainly amping up the anticipation for me. | |
| | | lululu_42 Kabalite Warrior
Posts : 236 Join date : 2011-07-27 Location : PA
| Subject: Re: 6th Ed rumors and DE Wed Jun 20 2012, 19:12 | |
| More rules Rumors that I got from Naftka's blog
The highest LD HQ is the Warlord and gets to roll on a Warlord Trait table, before the game you roll on one of 3 tables - Command, Personal or Strategic Traits, 2 examples are Inspiring Presence; Units within 12" use the Warlords LD. Another is Immovable Object allowing the Warlord to capture objectives solo.
Seems really cool and possible making Vect even more bad ass
Flying Monstrous creatures can swoop 24" and perform a Vector Strike which is D3+1 hits at it's strength on a unit it flies over (in the example it says D3+2 I don't know if that's specific to Daemon princes as used in the boxed example or an error)
Not sure if this will affect our engines but if it does then... Yea I actually really hope it does.
The Fortifications have special rules too, the Bastion in the Bat rep had a quad gun which has the Interceptor rule which allows it to shoot at a unit as it arrives from reserve and the Skyfire rule which allows it to shoot flyers at normal BS rather than BS1.
Meh
Monstrous creatures get the Smash ability which allows them to halve their attacks but strike at double strength.
Ummm so Yea Pain engine with Chain flails plus extra close combat weapons hitting with str 14 yes please!
Bastions have AV14 all round and have a heavy bolter on each facing, they're automated and target the nearest enemy unit, can have a comms relay or a heavy weapon on the battlement.
Meh
Tank traps are impassable terrain to all non skimmer vehicles, bikes can attempt to pass on a successful difficult terrain test, models behind it can get a 4+ cover save.
Aegis defence lines are a 4+cover save but models behind it get +2 to cover save if they go to ground behind it.
Mysterious forests are 5+ cover save, as soon as you enter you roll on the table to see what happens.
Ruins are difficult terrain and a 4+ cover save.
Wild undergrowth is a 5+ cover save and difficult terrain.
I am comfterble with the new cover system was going to be a bit unhappy if everything was a 5+ but they at least have them seperated so there is terrrain with 4+ I don't know how I feel about the Mysterious Forests though.
Imperial Statuary is all imperial models within 2" of the terrain piece are fearless.
Fuel Reserves 5+ cover save, each successful cover save roll a D6, on a 1 a barrel explodes doing a strength 3 hit on any models nearby.
Impact craters are a 5+ cover save if the unit is within it's boundaries.
Psykers can mix and match the new Psychic Disciplines, using the ones in their codex or by using the ones in the new rulebook, the example given is if space marine army had 2 librarians one could take codex powers and the other could take rulebook powers.
Do have some more snippets from random boxes and stuff... HQ's can challenge in single combat,
Jump packs get to re-roll charge rolls, Jet packs get to "scoot" up to 2D6" away in the assault phase,
Rage is +2 attacks on the charge
Dreadnoughts have 3 Hull points, Soul grinder, Ghost Arks and Land raiders have 4,
Land Speeders get Jink for a +5 cover save or 4+ if flat out,
I am assuming we get this to for our skimmmers and it will stack with our FF so 4+ plus 5++ Sounds good to me!
There's a pic of a Beastman Imperial Guardsman "A type of abhuman designated Homo Sapien varatius in the rulebook's appendix,
Snipers can select targets if they roll a 6 to hit, Hex Rifle slightly better?
Gauss weapons remove a hull point on a hit of a 6, tesla works with the overwatch (needing 6's to hit at BS1) nicely (any sixes to hit are 2 hits),
Some Psychic powers marked as number 6 on what I would assume is a random table (looking at a picture of the cards all fanned out, can only see the top card)
Discipline of Biomancy - Haemorrage, warp charge 1, range 12". Haemorrage is a Focused witchfire power with a range of 12". The Target must pass a toughness test or suffer a wound with no armour saves or cover saves allowed. If the target is slain randomly select another model (friend or foe) within 2" of him. That model must pass a toughness test or suffer a wound with no armour or cover saves allowed. If that model dies, continue the process until a model survives or there are no suitable targets within range.
Discipline of Divination - Scrier's Gaze, Warp charge 1. Scrier's Gaze is a Blessing that targets the Psyker. Whilst the power is in effect, you can roll 3 dice and choose the result you want when rolling for reserves, outflank or mysterious terrain.
Discipline of Pyromancy - Molten Beam, warp charge 2, range 12". Molten beam is a Beam with the following profile - S8 AP1 Assault, melta
Discipline of Telekinesis - Vortex of Doom, warp charge 2, range 12". Vortex of doom is a Witchfire power with the following profile - S10 AP1, Heavy1, Blast* *If the psychic test is failed centre the template on the psyker, it does not scatter.
Discipline of Telepathy - Hallucination, warp charge 2, range 24". Hallucination is a Malediction that targets a single enemy unit within 24". Roll immediately to determine the manner of hallucinations the target is suffering from (roll once for the whole unit)
d6 1-2 - Unit is pinned, unless it automatically passes pinning tests or is locked in close combat, in which case there is no effect.
3-4 - The unit cannot shoot, run, declare charges or strike blows in close combat whilst the power is in effect.
5-6 - Every Model in the unit immediately inflicts a single hit on it's own unit, resolved at that models own strengths, but using the strength bonuses, AP values and special rules of the most powerful close combat weapons (if they have any)
I think Malys is going to be a go to girl for a while with the new Psyker stuff.
| |
| | | Sky Serpent Adrenalight Junkie
Posts : 2433 Join date : 2011-02-26 Location : Dais Of Administration
| Subject: Re: 6th Ed rumors and DE Wed Jun 20 2012, 20:41 | |
| | |
| | | Plague Kabalite Warrior
Posts : 115 Join date : 2011-06-24 Location : U.S.A.
| Subject: Re: 6th Ed rumors and DE Wed Jun 20 2012, 21:20 | |
| http://natfka.blogspot.com/2012/06/another-6th-ed-pic-cover-saves-aegis.html
If you read through the text on the photo above it looks like FNP has been nerfed to 5+. What a drag! | |
| | | Levitas Kabalite Warrior
Posts : 154 Join date : 2012-01-25
| Subject: Re: 6th Ed rumors and DE Wed Jun 20 2012, 21:21 | |
| Lovely art!
It's been mentioned that DE might indirectly have access to Psychic powers via Harlequins and the Shadow Seer. Its dubious. Other than that feel DE are somewhat left out by the new psychic goodness, as are the Tau.
The fact we dont have effective anti psyker could be of concern within the first few months as most armies with access to the new stuff will be testing them out. I'm banking on more effective flyers and combat winning the day. Or in could in effect help as we dont have that concern and can concentrate on what we do best. | |
| | | pingualoty Hellion
Posts : 54 Join date : 2011-11-27 Location : UK
| Subject: Re: 6th Ed rumors and DE Wed Jun 20 2012, 21:41 | |
| - Plague wrote:
- http://natfka.blogspot.com/2012/06/another-6th-ed-pic-cover-saves-aegis.html
If you read through the text on the photo above it looks like FNP has been nerfed to 5+. What a drag! You'd think so but FNP is only ignored now if the wound inflicts instant death, AP1, 2 and power weapons do not get rid of it. | |
| | | Deamon Sybarite
Posts : 265 Join date : 2012-05-09 Location : Drummondville
| Subject: Re: 6th Ed rumors and DE Wed Jun 20 2012, 22:10 | |
| - pingualoty wrote:
- Plague wrote:
- http://natfka.blogspot.com/2012/06/another-6th-ed-pic-cover-saves-aegis.html
If you read through the text on the photo above it looks like FNP has been nerfed to 5+. What a drag! You'd think so but FNP is only ignored now if the wound inflicts instant death, AP1, 2 and power weapons do not get rid of it. Except that power weapons ARE AP2 | |
| | | Sky Serpent Adrenalight Junkie
Posts : 2433 Join date : 2011-02-26 Location : Dais Of Administration
| Subject: Re: 6th Ed rumors and DE Wed Jun 20 2012, 22:28 | |
| The main point he is making is that FNP is now 5+ and only negated by instant death.
Currently it is 4+ and negated by power weapons, AP1, AP2 and instant death.
I'll leave it up to you guys to work out which one you prefer. | |
| | | Ben_S Sybarite
Posts : 376 Join date : 2012-05-20 Location : Stirling, Scotland
| Subject: Re: 6th Ed rumors and DE Wed Jun 20 2012, 22:29 | |
| - Deamon wrote:
- pingualoty wrote:
- Plague wrote:
- http://natfka.blogspot.com/2012/06/another-6th-ed-pic-cover-saves-aegis.html
If you read through the text on the photo above it looks like FNP has been nerfed to 5+. What a drag! You'd think so but FNP is only ignored now if the wound inflicts instant death, AP1, 2 and power weapons do not get rid of it. Except that power weapons ARE AP2 Doesn't matter; his point was that neither negate FNP. Also I read that instant death changes so S8 vs T4 = 2 wounds. Presumably the same is true of S6 vs T3, so these changes may somewhat offset the reduction to FNP. But I guess we'll have to wait and see for sure, since most of this is only rumour. EDIT to add: - lululu_42 wrote:
Monstrous creatures get the Smash ability which allows them to halve their attacks but strike at double strength.
Ummm so Yea Pain engine with Chain flails plus extra close combat weapons hitting with str 14 yes please!
I don't know whether this would work. There was a discussion recently where the consensus seemed to be that the highest strength hit possible for a ram was 10, because characteristics only use a 1-10 scale. If that's still true for 6th edition, then it will only be S10 max - though presumably, with a rule like this, we'll get official clarification on that. | |
| | | The_Burning_Eye Trueborn
Posts : 2501 Join date : 2012-01-16 Location : Rutland - UK
| Subject: Re: 6th Ed rumors and DE Wed Jun 20 2012, 23:11 | |
| But wyches still get a 4+ dodge, so we're cool, right? TBE | |
| | | Nomic Wych
Posts : 559 Join date : 2011-05-27 Location : Finland
| Subject: Re: 6th Ed rumors and DE Thu Jun 21 2012, 05:43 | |
| Atleast according to soem rumours, the instand death limti would become strenght 4 points higher than toughness for double wounds and 5 points higher for instant death, instead of double the toughness for instagib. If so, s6 would only deal 1 wound to us (but s8 would still instagib). Also, with the ally rules, there is a way for us to get psychic powers. Atleats according to the ally matrix posted on BoLS a while ago, Eldar and DE are allies. So we could just take a detachemnt composing of a Farseer and one Eldar troop (they suck, but according to rumours the ally detachment must include one HQ and one troop). Now you have a psyker! Not sure if fortune could be used on our troops, but doom, runes of warding and many of those new powers affect enemy units, so they should be able to be used to help us. | |
| | | Mandor Kabalite Warrior
Posts : 176 Join date : 2011-12-14 Location : The Netherlands
| Subject: Re: 6th Ed rumors and DE Thu Jun 21 2012, 07:32 | |
| - Nomic wrote:
- Atleast according to soem rumours, the instand death limti would become strenght 4 points higher than toughness for double wounds and 5 points higher for instant death, instead of double the toughness for instagib. If so, s6 would only deal 1 wound to us (but s8 would still instagib). Also, with the ally rules, there is a way for us to get psychic powers. Atleats according to the ally matrix posted on BoLS a while ago, Eldar and DE are allies. So we could just take a detachemnt composing of a Farseer and one Eldar troop (they suck, but according to rumours the ally detachment must include one HQ and one troop). Now you have a psyker! Not sure if fortune could be used on our troops, but doom, runes of warding and many of those new powers affect enemy units, so they should be able to be used to help us.
3 Eldar Guardian Jetbikes with Warlock as a troop choice is pretty cheap, easy to hide and gets you another Psyker who could take the new rulebook powers. | |
| | | Torpedo Vegas Resident Shadowseer
Posts : 512 Join date : 2011-05-15 Location : Santa Rosa Beach, Florida
| Subject: Re: 6th Ed rumors and DE Thu Jun 21 2012, 07:33 | |
| If the rumors are right then sweet, Flat Out! is still a 4+, fantastic. - Spoiler:
And if the jump pack rules are to be believed then my all jump packing Blood Angels just got way better.
| |
| | | Sponsored content
| Subject: Re: 6th Ed rumors and DE | |
| |
| | | | 6th Ed rumors and DE | |
|
Similar topics | |
|
| Permissions in this forum: | You cannot reply to topics in this forum
| |
| |
| |
|