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 1500pts WWP Experimental List ready for game on Weds 11th July

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Bibitybopitybacon
dangerous beans
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dangerous beans
Kabalite Warrior
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PostSubject: 1500pts WWP Experimental List ready for game on Weds 11th July   1500pts WWP Experimental List ready for game on Weds 11th July I_icon_minitimeTue Jul 10 2012, 01:04

So guys, the 11th of July is rolling around and I have a 1.5k game vs some MEQ armies (think it'll be ultramarines and perhaps blood angels if I have time but not fully sure on either of these yet!)

I think I'd go and try to jump into the deep end and try to make something of our poor old Webway Portal in conjunction with some other less common units and some that have provoked some 'controversial' discussions in other forum sections - controversial because pros and cons have been laid down for these units in regards to theory and mathhammer: I want to put them to the test and try them out.

So without further ado here is my mixed and crazy list! (NB. Transports are listed beneath the unit that they accompany...)

*Haemonculus: 100
Hexrifle, Webway Portal

#Haemonculus: 65
Shattershard

8 Mandrakes: 120

4 Trueborn: 108
Blasters

Venom: 65
x2 Splinter Cannons

*6 Wyches: 72
Haywire Grenades

Raider: 60
Dark Lance

#9 Wyches: 148
Haywire Grenades, Shardnet & Impaler
Hekatrix with Phantasm Grenade Launcher and Agoniser

Raider: 60
Dark Lance

8 Warriors: 95
Blaster

5 Scourges: 134
x2 Heat Lances

6 Reavers: 156
x2 Heat Lances

3 Reavers: 66

Talos: 120
Twin Linked Heatlances, Chainflails

Razorwing Jetfighter: 175
Disintegrators, Splinter Cannon
Nightshields, Flickerfield

So, lots of heat lances, lots of wyches, lots of mandrakes.

My personal thoughts and ideas are:

1. the list is very varied. In fact its too varied really but I don't care too much about that: the aim of the game(s) on weds is to test out a couple of interesting combos that I wanna have a shot at, notably:
- WWP Haemie + Mandrakes
- Non-Vehicle Assault Wyches backed up with small RJB squad to help with Snapfire

2. I lack Troops. I worry about this one quite a bit really but I'm sadly limited at having made up only 4 blasterborn and 10 Warriors (1 of which has a Dark Lance), I'll have to hope that we roll up the scenario that allows Fast Attack the ability to score!

3. The army lacks tactical focus - its a real mish mash of different tactics and ideas: but its basically a combat list with some solid support shooting in the form of anti tank/terminators (dissies and heat lances with some blaster and dark lances)

But anyway hey ho, I don't care! We'll see how the army gets on - basically the plan is, park the WWP Haemie with the 7 girl wych squad and move him into joining the mandrake squad, deploy the WWP in turn 1 and allow the mandrakes to pump out 16 Str4 Pinning shots. Any thougths pre-weds would be much appreciated!


Last edited by dangerous beans on Wed Jul 11 2012, 00:26; edited 1 time in total
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Bibitybopitybacon
Wych
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PostSubject: Re: 1500pts WWP Experimental List ready for game on Weds 11th July   1500pts WWP Experimental List ready for game on Weds 11th July I_icon_minitimeTue Jul 10 2012, 06:36

First off I would like to thank you for trying out some of the things that have been talked about over the last week just to see how they do.
You are a gentalman and a scholar.
One thing I would try is give the hekatrix a agonizer or power weapon, since she has usually been the one that murders the MEQ anyways, so running a squad without one wouldn't be a good test of if they are still viable in assault.
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dangerous beans
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PostSubject: Re: 1500pts WWP Experimental List ready for game on Weds 11th July   1500pts WWP Experimental List ready for game on Weds 11th July I_icon_minitimeTue Jul 10 2012, 08:13

Thanks BBB! I think thats a good call about the Agoniser - should I drop 2 wyches off the other (7 man) squad to make the points? Or perhaps 1 wych and 1 warrior? I think losing 1 warrior is less important than a wych so I think I'll go for the 2nd option (meaning I have a unit of 8 warriors with blaster and 6 wyches with haywire grenades now)
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SleepyPillow
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PostSubject: Re: 1500pts WWP Experimental List ready for game on Weds 11th July   1500pts WWP Experimental List ready for game on Weds 11th July I_icon_minitimeTue Jul 10 2012, 11:47

Sadly your basic Idea doesn't work. Last paragraph of Infiltrator on page 36 says that you can't attach a Haemo to Mandrakes if they are infiltrating.
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dangerous beans
Kabalite Warrior
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PostSubject: Re: 1500pts WWP Experimental List ready for game on Weds 11th July   1500pts WWP Experimental List ready for game on Weds 11th July I_icon_minitimeTue Jul 10 2012, 18:07

Sleepy - it does work because I'm not trying to do that idea: the haemie is with the smaller wych squad in their raider.
Deployment: The raider with wyches & wwp haemie sit on the edge of the zone with a clear 6" first move (in the skimmer) to wherever the WWP will be best placed: aiming for a piece of terrain 12" from deployment zone that sits relatively in the centre of the enemy army. The mandrakes then occupy this piece of terriain and remain within 12" from the raider.

Turn 1. the raider moves up 6" and disembarks the Haemie who then walks and joins the mandrakes in cover. Shooting: the mandrakes now can make their baleblast attacks and the wwp is set up whilst the raider then Flat Outs into cover near to enemy tanks/armour ready to drop the wyches off in the following turn...

A little convoluted, and probably too situational but we'll see what happens on the tabletop.
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Bibitybopitybacon
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PostSubject: Re: 1500pts WWP Experimental List ready for game on Weds 11th July   1500pts WWP Experimental List ready for game on Weds 11th July I_icon_minitimeTue Jul 10 2012, 20:02

dangerous beans wrote:
Thanks BBB! I think thats a good call about the Agoniser - should I drop 2 wyches off the other (7 man) squad to make the points? Or perhaps 1 wych and 1 warrior? I think losing 1 warrior is less important than a wych so I think I'll go for the 2nd option (meaning I have a unit of 8 warriors with blaster and 6 wyches with haywire grenades now)
Yeah this idea makes the most sence since the warriors will miss the body less, and you're welcome! Very Happy
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Roc
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PostSubject: Re: 1500pts WWP Experimental List ready for game on Weds 11th July   1500pts WWP Experimental List ready for game on Weds 11th July I_icon_minitimeTue Jul 10 2012, 23:24

Hi dangerous, just a couple thoughts on the list:

First, as I mentioned in the other thread, dropping the monc with the 'drakes is a go-to move for me. I love it, it works, my opponents hate it.

Second, if the monc disembarks the raider after the 6" move, you won't be allowed to flat out (pg. 79). However, I dont think this really affects the list too much--- will just require some different logistics.

Third, 6 wyches is far too tiny to be effective in this edition, especially if you lose one or two to overwatch. I would look elsewhere.

Finally, I live by a rule that if your army absolutely depends on something activating, take two.

I'd suggest the following:

Drop the 3 reavers. add a second WWP on the second monc, make that wych squad 7 at least, leave the warriors at 8 and put in a 7th reaver to that other squad for some more firepower/assault power (4A on the charge can finish certain things that need finishing) and/or ablative shielding. Or pumping the wyches to 8 and giving the warriors plasma grenades if my math is off.

Also gives you 4 units coming out of the portal instead of 5.

There are some other tweaks you could look at for more troops if you have extra models. I.e. dropping one wych raider, letting them come through the portal with HGs, and adding another squad of 5 wyches with HGs to pop out-- giving you a full wych squad on a raider, and maybe even 3x HG wyches for tank hunting--- sure, they're easy to kill, but the opponent will have a number of targets and you may even get an extra objective-- and either way you could go from 3 troops to 5. (and 6 coming out of the portal-- which is more of what a WWP list is).

Essentially, you could make your 9 wych squad 7 wyches, your 7 wych squad 5, drop the raider, and take the extra points for 5 more wyches. so you have...

7wych, monc, raider, 5 wyches HG, 5 wyches HG, 5 wyches HG.
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SleepyPillow
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PostSubject: Re: 1500pts WWP Experimental List ready for game on Weds 11th July   1500pts WWP Experimental List ready for game on Weds 11th July I_icon_minitimeTue Jul 10 2012, 23:51

dangerous beans wrote:
Sleepy - it does work because I'm not trying to do that idea: the haemie is with the smaller wych squad in their raider.
Well the symbols told me that you wanted to put the wwp haemo with the mandrakas, which confused me a bit, my bad.
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dangerous beans
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PostSubject: Re: 1500pts WWP Experimental List ready for game on Weds 11th July   1500pts WWP Experimental List ready for game on Weds 11th July I_icon_minitimeWed Jul 11 2012, 08:53

Sleepy - you are totally correct, sorry my bad - I put this list up late that night and put the asterisk (*) next to the wrong unit! Duly adjusted now Smile

Roc - I love that tactical idea and I think I may well adapt the list to your suggestions for the next game, however I only have 1 WWP template so am gonna try this for the moment (I quite regularly ran 1 WWP in 5th but can CERTAINILY see the advantages of 2 from a psychological pressure perspective!). The triple wyches was also something I'd considered but decided against in the end: I don't expect to see that much mech in this game, however I should probably increase the small unit of 5 - even though my intention is for them to haywire hunt the opposition mech, they are still VERY likely to get gunned down in 1 go.

Glad you raised the point about Flat Out - that could've been embarrasing! I'm feeling hopeful for the Mandrake idea, but will have to see...
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PostSubject: Re: 1500pts WWP Experimental List ready for game on Weds 11th July   1500pts WWP Experimental List ready for game on Weds 11th July I_icon_minitimeWed Jul 11 2012, 21:52

Well good luck, and I look forward to hearing how everything goes!
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dangerous beans
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PostSubject: Re: 1500pts WWP Experimental List ready for game on Weds 11th July   1500pts WWP Experimental List ready for game on Weds 11th July I_icon_minitimeThu Jul 12 2012, 01:35

Thanks buddy! It was a really great, if random evening! We had 3 players wanting a game so just decided to do a 3 way carnage battle! I got to try some of the tactics (the mandrakes thing worked and frankly they weren't too shabby at all! VERY tough to shift thanks to stealth and FnP), the bikes need a solid sized squad I found - the small unit did barely anything so you were right there! The wyches were'nt half bad, but didn't get a proper showing - they hid in the raider and only got to pounce on a depleted unit of kroot and a solo combat-suit. I did realise however that snap shots will be nasty if charging a unit with assault 2 or rapid fire weapons - regardless of FnP: I think that bike tactic could work but needs units of 6 (like the main unit) to join them in the assaults: the problem with this however is that you'll delete enemy units in 1 one rather than drag the combat on into the enemy's turn and thus have protection from their shooting...

Vehicles died quickly but did feel more solid - the raider having 3 hull points helps vs small arms fire now which is a really nice bonus.

REPORT: http://www.thedarkcity.net/t3506-kabal-of-the-vile-rose-6th-ed-battle-log#38942


Last edited by dangerous beans on Thu Jul 12 2012, 08:22; edited 1 time in total
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ctadkins
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PostSubject: Re: 1500pts WWP Experimental List ready for game on Weds 11th July   1500pts WWP Experimental List ready for game on Weds 11th July I_icon_minitimeThu Jul 12 2012, 03:37

beans, raiders have 3 hull points... typo i hope =)
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PostSubject: Re: 1500pts WWP Experimental List ready for game on Weds 11th July   1500pts WWP Experimental List ready for game on Weds 11th July I_icon_minitimeThu Jul 12 2012, 07:47

urm reavers is 1 special weapon to every 3 models your 5 reavers with 2 specials is illegal
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dangerous beans
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PostSubject: Re: 1500pts WWP Experimental List ready for game on Weds 11th July   1500pts WWP Experimental List ready for game on Weds 11th July I_icon_minitimeThu Jul 12 2012, 08:21

Hey guys,

@ctadkins: it was indeed a typo - I'd meant 3 HPs and played it that way in the game so not to worry! I've edited that post now too Wink

@paxter: where abouts are you on about buddy? If I wrote 5 RJBs anywhere it was a typo too - there are indeed 6 (the original list at the top has six) in the unit so nothing illegal happened - the 2 heat lances in that unit didn't have any juicy targets anyway so that issue was never raised in the game.

Did you guys read the Battle Report? What did you think strategy wise?
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PostSubject: Re: 1500pts WWP Experimental List ready for game on Weds 11th July   1500pts WWP Experimental List ready for game on Weds 11th July I_icon_minitime

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