- Void Stalker wrote:
- only to discover that it is not Mac compatible
Ahh didn't realise you were using a mac If you want Mac compatible Vassal is cross platform (what I use on my linux box), however it take a lot more time to write reports (they look better though).
Congratulations on the victory and more importantly thanks for doing this in the first place.
Now I'm going to be brutally honest, as you are clearly a good player and I know I appreciate when people are honest about my reports as its how I learn the most.
The listHis list is bad. Here's why:
1) Two troop choices, this means he should lose almost every objective game. No small 5 man scoring units of weapon specialist with flamers to jump out of his vendettas and capture other objectives means this list can't push out. Not to mention only having 20 guardsmen means he has absolutely no infantry to protect his tanks when things get close.
2) He took a punisher tank, these are terrible. If you are going to bring a leman russ bring an exterminator. However the more important thing is AV14 does not bring anything to an AV12 spam mechanised guard list. To compound this he wasted a tone of points on a bad vehicle upgrade character. Tanks unlike a chimera full of guardsmen, they can't overwatch.
3) These are rarely taken and initially come across as tailoring against your list. However they weaken his list against you as hell hounds are expensive and don't bring multi lasers to the table. Squadronning these makes them even more of a liability, as they are now more vulnerable, can threaten less targets and are more likely to inflict unnecessary overkill against MSU armies. Again unlike a chimera full of guardsmen, they can't over watch.
3) The Hydra tanks. Another bad choice, he already has AA covered with vendetta why does he need these? They can't effectively shoot ground forces(skyfire no interceptor) and don't bring anything to his list. Again unlike a chimera full of guardsmen, they can't over watch.
4) Defence line? Why? Sure cover is nice, but it also causes difficult terrain to your vehicles and prevents the guard army using its mobility. Worse when you enemy closes they can take advantage of it. Why did he bring the las cannon? Is he seriously going to deploy his warlord and only infantry unit on foot next to a cannon against all that splinter fire? Again a waste of points.
5) The command squad has no transport, this is asking to give away warlord victory points and first blood. unless he runs them in a vendetta, which is a waste when they could have brought another chimera to the table.
6) No artillery. Not even a single cheap griffon mortar. Artillery is what give guard their reach, it's the back bone of a good mech list and prevent you hiding out of line of sight. This list has none.
Now lets go over two of list building criteria you mentioned earlier.
1. REDUNDANCY: He has no redundancy in his troops (two fragile scoring units), this means he has no saturation the chimera are easy and obvious targets. Kill his troops and he can't win the game. Most of his AT seems tied up in his vendetta, though the hydra and punisher can be used as AT against Dark Eldar armies again lacking redundancy. As for saturation, it's ruined by a foot bound unit manning the icarus lascannon presenting unnecessary and obvious targets for anti infantry weapon in a list that is supposed to saturate you fire with only armoured targets. I could go on but you get the idea.
2. DUALITY: Most of his units didn't bring duality, punisher good against light vehicles and infantry who are not in cover. Vendetta good AT but as they don't have flamer weapon specialists in them they don't bring any anti infantry. Hell hounds no duality even if he took a single hull mounted multimelta at BS3 it doesn't bring much to the table. Hydra flak tanks can only shoot aircraft and skimmers no duality here, it can't even use its main weapon against ground troop reliably, though a hull mounted heavy flamer could help a little up close I doubt the hydra will be around late game in order to use it. This list has terrible duality, unlike chimera filled with vets or platoon squads who are the definition of duality.
John's list fails to satisfy your own list building criteria!
This list has a total of two chimeras and 20 scoring guardsmen, not only is that poor list design but it massively reduces the number of multi lasers, auto cannons (a lot of guard like to take cheap auto cannons on their squads to fire out of the top hatch of chimera's), flamers (to overwatch out of the top hatch of chimera's), and heavy flamers he brings to the table.
After reading your opponents list I'm not surprised you won. John's list was a terrible list, not much more to it (sorry john
).
Sorry for being brutally honest but beating around the bush doesn't help anyone.
EDIT: For reference this is what I would call a solid mech guard list (one a friend is currently running). Most mechanised guard lists follow a similar template, two vendetta, three artillery pieces and a tone of chimeras, some favour vets over platoons but that's down to personal preference.
HQ
Command squad, flamer, autocannon, Master of the Fleet
Chimera, heavy flamer - 130
TROOPS
5 Platoon command squad, flamer, autocannon
Chimera, heavy flamer - 100
10 guardsmen, flamer, autocannon
Chimera, heavy flamer - 120
10 guardsmen, flamer, autocannon
Chimera, heavy flamer - 120
10 guardsmen, flamer, autocannon
Chimera, heavy flamer - 120
10 guardsmen, flamer, autocannon
Chimera, heavy flamer - 120
10 guardsmen, flamer, autocannon
Chimera, heavy flamer - 120
6 weapon specialists, 3 flamers - 50
6 weapon specialists, 3 flamers - 50
FAST ATTACK
Vendetta - 130 (specialist weapon teams go in here)
Vendetta - 130 (specialist weapon teams go in here)
HEAVY
Griffon, heavy flamer - 75
Griffon, heavy flamer - 75
Medusa, heavy flamer - 160
Total: 1500pts
It has saturation with 10 AV12 ground vehicles and two flyers. It has reach and serious damage potential thanks to the artillery, this also means you can't hide from it. It has a 8 scoring troops, who are disposable. Everything is in an AV12 box. It brings masses of S6-7 long range shooting (7 multilasers, 7 autocannons), its vehicles can defend themselves from charges (deploying screening squad, or over watching with the flamer form the top hatch), and it has horde clearing capability (10 heavy flamers, 13 flamers). It brings heavy AT and AA in the form of two flyers (6 twinlinked lascannons), who can also drop scoring units to contest and flush out objective holders as well as capture objectives and get line breaker. It doesn't bring terrain to obstruct it's own movement.
Dark Eldar hell as far as I'm concerned.
Hope that helps.