THE DARK CITY
Would you like to react to this message? Create an account in a few clicks or log in to continue.



 
HomeDark Eldar WikiDark Eldar ResourcesLatest imagesNull CityRegisterLog in

 

 Apparently... we're next.

Go down 
+78
Vathek
Barking Agatha
Colonel Cabbage
FrankyMcShanky
mrdanielsir
Cerve
Arthax the Chosen
Ikol
Ubernoob1
salogaz228
Nhpx
ArchonYllithian
Squidmaster
Haemonculus
The Shredder
Red Corsair
Barrywise
Shizi
Voidhawk
Von Snabel
ursvamp
Imateria
drdoom222222
TeenageAngst
PFI
Evil Space Elves
RedRegicide
aurynn
Tokdum
lament.config
amorrowlyday
Lord Xelian
Dr.Morbid
Archon_91
Rhivan
zelatar
Sarkesian
CurstAlchemist
colinsherlow
Bibitybopitybacon
Vorl-Xoelanth
DOGGED
Kantalla
Lord Asvaldir
SushiBoy013
Crazy_Ivan
hekatrixxy
Tzelok
Rodi Sikni
Drazar
Keast Kannegaard
DevilDoll
dumpeal
Mppqlmd
Skulnbonz
DarkCycu
The Strange Dark One
Devilogical
Burnage
Mikoneo
Dark Elf Dave
|Meavar
Count Adhemar
yellabelly
Pain Engine
Marrath
CptMetal
URIEN
FuelDrop
Britishgrotesque
Sess
Bad-baden-baden
Creeping Darkness
amishprn86
Calyptra
The Red King
TheBaconPope
krayd
82 posters
Go to page : Previous  1 ... 12 ... 21, 22, 23, 24, 25  Next
AuthorMessage
amishprn86
Archon
amishprn86


Posts : 4436
Join date : 2014-10-04
Location : Ohio

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 12:35

We... might get a couple of those models, I mean Tsons got an AoS model. I still have the feeling they are trying to soft merge AoS and 40k.
Back to top Go down
Dark Elf Dave
Wych
Dark Elf Dave


Posts : 747
Join date : 2017-05-19

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 12:39

Dark Elves PFP is crazy good have you seen it?

For those that havent...

Basically works on having a re-roll 1's on specific things per turn and they accumulate where by turn 5 you have re-roll 1's to run, charge, hit, wound AND save.

Now which would you prefer for DE? This new mechanic for Dark Elves or the one we have in the DE Index?
Back to top Go down
URIEN
Kabalite Warrior
URIEN


Posts : 153
Join date : 2017-07-28

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 12:41

Hard to say oad. I thnk this new AoS version is the sorta force multiplier we're looking for...
Back to top Go down
amishprn86
Archon
amishprn86


Posts : 4436
Join date : 2014-10-04
Location : Ohio

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 12:45

Re-rolls are strong, but it depends on the order and if it in shooting, melee, or both.

Given how 40k is, it wouldnt be fore both.
Back to top Go down
Pain Engine
Hellion
avatar


Posts : 72
Join date : 2017-09-30
Location : Stockholm

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 12:46

It's neat, but I still don't think that this system works for us. It's supposed to give us momentum, but it only gives us reason to wait instead of being the hyper-aggressive army we're supposed to be.
Back to top Go down
amishprn86
Archon
amishprn86


Posts : 4436
Join date : 2014-10-04
Location : Ohio

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 12:47

I also like the 6+++ right away, Tho that could just be an army rule instead of PFP.
Back to top Go down
Pain Engine
Hellion
avatar


Posts : 72
Join date : 2017-09-30
Location : Stockholm

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 12:52

I don't really like +++ saves at all. It's fluffier than other saves, but I don't want saves for non-covens; I want speed and aggression. If I could design our codex (and thank god that I can't) I would remove it completely for kabal and cult, give coven 4+++, and re-introduce the 5th edition system with some "improvements".
Back to top Go down
Dark Elf Dave
Wych
Dark Elf Dave


Posts : 747
Join date : 2017-05-19

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 12:58

The new Dark Elves in AOS have a army wide rule that gives a 6+ save for wounds/mortal wounds taken.
Back to top Go down
Haemonculus
Hellion
Haemonculus


Posts : 74
Join date : 2013-02-09
Location : Your love canal

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 12:59

Dark Elf Dave wrote:
You know I feel as though even if we get faster in the new codex the boards are too small to make this a strength.

Kinda feel as though speed as it used to me measured is very different now...so even if our transports got faster via wargear, they might still not be viable for getting your troops into combat.

Having seen some of the snippets for the Dark Elves in AOS and how they now basically have PFP, I am curious to see if they have changed the rules for DE more than we might have predicted.


You make a great point. The game as we know it is a totally different animal now, so I wouldn’t be surprised if they kind of re-worked our army in a different direction too. I mean, I doubt we’ll be crazy different, they’ll keep the “glass cannon” attitude for us, but it might be in a different style.
Back to top Go down
The Shredder
Trueborn
The Shredder


Posts : 2970
Join date : 2013-04-11

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 13:00

amishprn86 wrote:

We are just to costly for what we do. There is a reason no IG takes Chimeras in 8th, they are to costly for what they do even with how cheap guardsmen are they still are not good enough in 10mans in vehicles.

We are kinda the same way, our guys and vehicles are not equal to their points and its almost pointless to even take transports anymore. I have stopped taking them unless its to test or a fun game.  If T6 vs T5 matter (it doesnt for most games) and if a haemonculus could get the aura i vehicle or on Wings, maybe transports would be worth it.

I think the other issue is that our transports also aren't good on their own. In 7th, Warriors were largely just a tax to take Venoms. However, Venoms have had their guns nerfed to hell *and* went up in cost by about 50%. So, in addition to not being worth it as transports, they're not worth it as gunboats either.

Dark Elf Dave wrote:
You know I feel as though even if we get faster in the new codex the boards are too small to make this a strength.

I don't think the problem is the size of the board - I think the problems are:
1) Speed scales very weirdly. The fact that Jump Infantry, Bikes, vehicles and such move about twice as fast as regular infantry causes a lot of issues. It means that the slight variations between different infantry became largely meaningless, compared to modes of transport.
2) Weapons have huge ranges. I know this makes sense from a sci-fi perspective (if anything, a lot of 40k weapons have really short ranges), but for a tabletop game it means that mobility rarely makes much difference.
3) There's basically no moving after shooting, so we can use our speed to get into range... but then we're just stuck in range. We can't actually use any raid tactics of getting close, attacking, and then retreating.

I'd suggest comparing 40k to Warmachine in this regard.
- Much shorter range of movement rates (so even going from 6" to 7" makes all the difference - especially since Run and Charge moves are based entirely on your movement value - there's no random run/charge distance.)
- Much shorter ranges (few spells or weapons have more than 12" of range), so you can't just shoot the enemy from the other side of the table.
- A lot of extra movement abilities and re-positioning abilities (particularly on the fast/mobile armies).

Now, to be clear, I'm not saying that 40k needs to adopt the above. Just that the current setup places very little value on mobility.

Dark Elf Dave wrote:
Dark Elves PFP is crazy good have you seen it?

For those that havent...

Basically works on having a re-roll 1's on specific things per turn and they accumulate where by turn 5 you have re-roll 1's to run, charge, hit, wound AND save.

Now which would you prefer for DE?  This new mechanic for Dark Elves or the one we have in the DE Index?

Do you even need to ask? Razz
Back to top Go down
Pain Engine
Hellion
avatar


Posts : 72
Join date : 2017-09-30
Location : Stockholm

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 13:00

Maybe we could get 5th shadow fields night shields back, or another way to reduce enemy ranges?

EDIT: I'd also like movement after shooting, as Shredder says. Could it be a stratagem, with 1 CP lettings us move 2 units? Or 1 CP for 1 unit, and 2 for 3?


Last edited by Pain Engine on Tue Feb 20 2018, 13:52; edited 4 times in total
Back to top Go down
Haemonculus
Hellion
Haemonculus


Posts : 74
Join date : 2013-02-09
Location : Your love canal

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 13:02

Tbh at this point I don’t think the shadow field should even be lost anymore during games. There are so many other more powerful things. (Plus mortal wounds are a thing now).
Back to top Go down
amishprn86
Archon
amishprn86


Posts : 4436
Join date : 2014-10-04
Location : Ohio

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 13:03

You mean like always 3++ with 5+++, 3++ can be re-rolled too....


Last edited by amishprn86 on Tue Feb 20 2018, 13:17; edited 1 time in total
Back to top Go down
The Shredder
Trueborn
The Shredder


Posts : 2970
Join date : 2013-04-11

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 13:04

Haemonculus wrote:
Tbh at this point I don’t think the shadow field should even be lost anymore during games. There are so many other more powerful things. (Plus mortal wounds are a thing now).

I think at most it should be lost only until the end of the phase or turn.
Back to top Go down
amishprn86
Archon
amishprn86


Posts : 4436
Join date : 2014-10-04
Location : Ohio

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 13:05

The Shredder wrote:
Haemonculus wrote:
Tbh at this point I don’t think the shadow field should even be lost anymore during games. There are so many other more powerful things. (Plus mortal wounds are a thing now).

I think at most it should be lost only until the end of the phase or turn.

This^
Back to top Go down
Pain Engine
Hellion
avatar


Posts : 72
Join date : 2017-09-30
Location : Stockholm

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 13:10

Right. I agree with the above, but I meant night shields. Sorry.
Back to top Go down
Skulnbonz
Hekatrix
Skulnbonz


Posts : 1041
Join date : 2012-07-13
Location : Tampa

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 13:31

The Shredder wrote:


Your argument for DE being a strong army might be lacking, but you do make a very good case for the importance of grammar and sentence structure.

I laughed at this... nice.

As for his unbeatable army, you must realize that he may truly believe what he is saying based on his personal experiences. I would advise, however, that he may wish to expand his tournament experience before posting such absolutes on the forum.

Yes, you may play in three player tournaments against 10 year olds and win. That does not mean everyone else MUST be playing DE wrong, and we are all so stubborn and set in our ways to see the truth. You could post your "unbeatable and meta changing" list, but that would do two things.

1. Expose you to rebuttal and criticism, which you are unwilling to hear because you are certain in your superiority.
2. Reveal this super-list so your future opponents at a big tournament will counter-build, because we all know that all the great players in this game are fearful of a young upstart playing Dark Eldar will arise to overtake the top tables, as the oracles and portents have foretold.

Or, it could be some guy saying "I got the bestest list EVER, but I'm not gonna tell you!"

The reality is that the people on here have played DE in almost every single way imaginable. Can a DE list be made to beat a certain type of build? Of course it can. But can a DE list be made, to take on other tournament level lists in an all-comers type of format, and stay competitive?

no, no it cannot.
And THAT, I can say with certainty.


Back to top Go down
http://www.fantasybattles.com
DEfan
Sybarite
DEfan


Posts : 261
Join date : 2013-07-19
Location : Shakesville

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 18:21

Shredder! Iambic pentameter rocks! Give GAZ a break, I like his thinking. Of late, and similar to him I've ditched the transports.

Terrain doesn't restrict foot troops movement like it used to. Terrain has stopped being "difficult" and everyone is sure footed running through ruins. My CSM buddy frequently uses warptime, my Ork buddy frequently uses Da Jump, etc, which means I can't reposition my transports anyway from a bog of lower tier troop models and board control is typically lost first turn. These lads stretch their cheap troops across the length of their deployment zone and by T2 are ready to charge.

Venoms and a Raiders just haven't offered the firepower or mobility for me to do what I want. For 100 points, I'd rather have the 2 blasters and 16 rapidfire splinter rifle shots. And above all, I'd rather have the easily acquired Command Points from my Kabs Battalions to use in the rest of my Aeldari soup.
Back to top Go down
DARK_ARCHON_GAZ_NZ
Hellion
avatar


Posts : 85
Join date : 2016-10-07

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 22:31

Ok
I'm trying to offer new ideas and get people thinking outside the box
I appreciate it if I'm not attacked for it
I run Tourns 8-10 player ones
Play in interclub games and 7-16 player tourns every months with prizes
There's usually 2-4 top NZ players in those
Everyone I've played is 25 plus old
I've been playing since rogue trader
Ive always played marines but got into DE in 7th
Playing them even when it was hard to do so
Most people I play are in 30s to 40s and experienced players
Never seen younger players around as none can afford it
Since you must know re the list I'll give you a rough idea
First though I don't currently use a Tantalus
I'm still building mine
Someone else recommend it and I agreed it's ok
It's ok but would die in my opinion in a tournament
Too many points in one vehicle
It's good for the army
Ok so here we go
I use 100 -130 Khymeria beasts
100 are 500 points
They are 10 move 5 up inv 3 attacks s4 t4
U take a beast master with 10 ld
You take another 2-3 beast Masters or more
But at 54 points each it's questionable how many u need
You can drop 20 kbs full kit in rear to shoot and also use 6 BIg Beasties or 20 wyches or another 20 kbs
Depends also on meta at time but always use a harmoculus as I've often killed alot of psykers dropping him in range of the crucible
Potentially you can have table mostly covered in beasts stopping deep strike and movement
Potentially flyers can be stopped moving with no where to put base and must hover
You can use up to 200
But I'm sticking around 130 and keeping 50% of units shooting
Gws Meta is numbers
Numbers is sold models
More numbers better for army
Also with 100 kymeria and 2-3 big kb squads you have around 160 models plus others
Can easily get to 180-200
Most armies I've seen cannot deal with all the beasts plus shooting





Back to top Go down
yellabelly
Sybarite
yellabelly


Posts : 344
Join date : 2017-11-16

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 22:35

100 khymerae are 1000pts.
Back to top Go down
DARK_ARCHON_GAZ_NZ
Hellion
avatar


Posts : 85
Join date : 2016-10-07

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 22:37

5 points each
You get two for 10
Back to top Go down
yellabelly
Sybarite
yellabelly


Posts : 344
Join date : 2017-11-16

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 22:42

No..... 10 points each you get two for 20. Hate to break it to you but you've been putting out 500+ points over what you should be.
Back to top Go down
The Shredder
Trueborn
The Shredder


Posts : 2970
Join date : 2013-04-11

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 22:42

DARK_ARCHON_GAZ_NZ wrote:
Ok
I'm trying to offer new ideas and get people thinking outside the box
I appreciate it if I'm not attacked for it
I run Tourns 8-10 player ones
Play in interclub games and 7-16 player tourns every months with prizes
There's usually 2-4 top NZ players in those
Everyone I've played is 25 plus old
I've been playing since rogue trader
Ive always played marines but got into DE in 7th
Playing them even when it was hard to do so
Most people I play are in 30s to 40s and experienced players
Never seen younger players around as none can afford it
Since you must know re the list  I'll give you a rough idea
First though I don't currently use a Tantalus
I'm still building mine
Someone else recommend it and I agreed it's ok
It's ok but would die in my opinion in a tournament
Too many points in one vehicle
It's good for the army
Ok so here we go
I use 100 -130 Khymeria beasts
100 are 500 points
They are 10 move 5 up inv 3 attacks s4 t4
U take a beast master with 10 ld
You take another 2-3 beast Masters or more
But at 54 points each it's questionable how many u need
You can drop 20 kbs full kit in rear to shoot and also use 6 BIg Beasties or 20 wyches or another 20 kbs
Depends also on meta at time but always use a harmoculus as I've often killed alot of psykers dropping him in range of the crucible
Potentially you can have table mostly covered in beasts stopping deep strike and movement
Potentially flyers can be stopped moving with no where to put base and must hover
You can use up to 200
But I'm sticking around 130 and keeping 50% of units shooting
Gws Meta is numbers
Numbers is sold models
More numbers better for army
Also with 100 kymeria and 2-3 big kb squads you have around 160 models plus others
Can easily get to 180-200
Most armies I've seen cannot deal with all the beasts plus shooting

Do you have to post in this weird format?

I'm not trying to attack you but typing almost entirely in sentence fragments, along with a lack of punctuation, really does make your posts hard to decipher. Neutral
Back to top Go down
TheBaconPope
Wych
TheBaconPope


Posts : 777
Join date : 2017-03-10

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 22:45

Ah yeah, this is one of the problems I have with forcing Khymera in pairs.

Khymera are priced at 10 points a piece, but forced to be taken in pairs.

The index lists them as 10 points per model, with a unit size of 2-12. The index entry specifies a min squad size of 1 Pair, with up to five additional Pairs. So, just a weird way of saying 2-12.
Back to top Go down
DARK_ARCHON_GAZ_NZ
Hellion
avatar


Posts : 85
Join date : 2016-10-07

Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitimeTue Feb 20 2018, 22:48

Yeah I know that sorry I wrote wrong total
But for 10 points they last longer than wyches
That's the thing and 10 move 3 attacks and 5 inv
And with combined groups of 20 guys supporting them shooting you put out the bodies stopping deep strike and flyer movement
And grabbing objectives
Back to top Go down
Sponsored content





Apparently... we're next. - Page 22 Empty
PostSubject: Re: Apparently... we're next.   Apparently... we're next. - Page 22 I_icon_minitime

Back to top Go down
 
Apparently... we're next.
Back to top 
Page 22 of 25Go to page : Previous  1 ... 12 ... 21, 22, 23, 24, 25  Next
 Similar topics
-
» Apparently....we might NOT be next
» Shining Spears, apparently knights still slay dragons...

Permissions in this forum:You cannot reply to topics in this forum
THE DARK CITY :: 

GENERAL DRUKHARI DISCUSSION

 :: News & Rumours
-
Jump to: