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 Psychic Awakening: Phoenix Rising

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The Strange Dark One
withershadow
Gherma
Tiax_Dalrok
Bad-baden-baden
TeenageAngst
Rodi Sikni
Faitherun
Lord Weston
Elfric
velaresh
Red Corsair
Vailex
Count Adhemar
Darklord
Devilogical
Ragnos
wormfromhell
Gorgon
Logan Frost
colinsherlow
TSkouboe
Gizamaluke
False Son
Sarcron
Koldan
Dark Elf Dave
SK-84
nerdelemental
Cerve
Genomir
GreyArea
Karr4x
Ollie
Azdrubael
sweetbacon
Skulnbonz
AzraeI
Archon Rievect
Ikol
Pilosocereus
yellabelly
Lord Asvaldir
CurstAlchemist
Vael Galizur
Soulless Samurai
amishprn86
DevilDoll
Serpent Fly
Archon_91
TheBaconPope
dumpeal
Burnage
krayd
Squidmaster
59 posters
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AuthorMessage
Burnage
Incubi
Burnage


Posts : 1505
Join date : 2017-09-12

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeSun Oct 13 2019, 22:39

Covens traits really do seem to be a full couple of tiers above the ones that every other faction got access to.
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Lord Asvaldir
Hekatrix
Lord Asvaldir


Posts : 1157
Join date : 2015-12-06

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeMon Oct 14 2019, 03:36

I don't think anyone can disagree with that statement.
2d3 wracks from 2 dead guardsmen, that seems too good and I can't imagine that will last.
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False Son
Sybarite
False Son


Posts : 307
Join date : 2012-12-23

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeMon Oct 14 2019, 04:58

I'm somewhat happy with the Cult mechanics. I plan on taking Bladed Impact and Test of Skill. Reavers never seemed so good as when they can cause MWs on the charge and from Grav Talons. 4+ to wound with Heat Lances is nice, too.

The one that I am curious about is Precision Killers, or whatever the name is. I assume it gives the -1 AP on an unmodified roll of 6. If not, i'd consider it for Razorwing missiles.
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withershadow
Wych
withershadow


Posts : 597
Join date : 2018-04-02

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeMon Oct 14 2019, 05:44

Yeah, I need to dust off my reavers for that combo.

The changes I already see is experimental creations going melee only, and collector's becoming unit rather than target (because otherwise that's pretty wacky).

Sarcron wrote:
What knight has a 4+ invul, and is usable in combat?!
Lancer has innate melee save and there's a relic that can be enhanced. Also Leviathans are like mini-knights, except charging them is impossible without some anti-overwatch snenanigans.
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amishprn86
Archon
amishprn86


Posts : 4436
Join date : 2014-10-04
Location : Ohio

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeMon Oct 14 2019, 06:20

I missed it, what combo?
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False Son
Sybarite
False Son


Posts : 307
Join date : 2012-12-23

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeMon Oct 14 2019, 06:29

The other thing that struck me was that while Craftworld get new psyker powers, Drukhari continue on like business as usual. No new anti-psyker tricks. Not even a stratagem.
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Cerve
Hekatrix
Cerve


Posts : 1272
Join date : 2014-10-05
Location : Ferrara - Emiglia Romagna

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeMon Oct 14 2019, 07:21

Technomancers is weird. Basically it allows you to have more Talos wounded into the same unit. Which is....weird for the 8th.
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Burnage
Incubi
Burnage


Posts : 1505
Join date : 2017-09-12

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeMon Oct 14 2019, 08:59

False Son wrote:
The other thing that struck me was that while Craftworld get new psyker powers, Drukhari continue on like business as usual.  No new anti-psyker tricks.  Not even a stratagem.

Yeah, it's neat to be toying around with the custom traits and I'm happy about the Ynnari points decreases, but I'm seriously disappointed with how few rules we've actually received here. I was at least expecting some specialist detachments and maybe a couple of updated units beyond Draz and Incubi.
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DevilDoll
Wych
DevilDoll


Posts : 523
Join date : 2013-08-16

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeMon Oct 14 2019, 09:52

Well could be worse... You could be a harlequin purist then you could just skip this campaign altogether and wait for 9th
I'm curious to see what the rest of the factions are getting and if we went first just to get us out of the way for the important stuff
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amishprn86
Archon
amishprn86


Posts : 4436
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Location : Ohio

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeMon Oct 14 2019, 10:12

I can't wait to see what the quins get, i've been playing a lot of quins lately.
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DevilDoll
Wych
DevilDoll


Posts : 523
Join date : 2013-08-16

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeMon Oct 14 2019, 10:18

I think it was confirmed that eldar won't be getting anything else and technically they did get something, access to the new psychic tree
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Cerve
Hekatrix
Cerve


Posts : 1272
Join date : 2014-10-05
Location : Ferrara - Emiglia Romagna

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeMon Oct 14 2019, 10:41

Did someone seen the new psychic powers for Craftworlds? If it is offensive, we should gain something too from it maybe
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Burnage
Incubi
Burnage


Posts : 1505
Join date : 2017-09-12

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeMon Oct 14 2019, 10:47

It's mostly a supportive discipline. There are some tricky things we could use (you can force an enemy unit to target the closest model) but the strongest offensive power is a damage buff that's self-cast only. Good for Warlock Skyrunners, less good for us.
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Soulless Samurai
Incubi
Soulless Samurai


Posts : 1921
Join date : 2018-04-02

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeMon Oct 14 2019, 11:56

DevilDoll wrote:
I think it was confirmed that eldar won't be getting anything else and technically they did get something, access to the new psychic tree

New psychic tree?
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krayd
Hekatrix
krayd


Posts : 1343
Join date : 2011-10-03
Location : Richmond, VA

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeMon Oct 14 2019, 14:21

Burnage wrote:

Yeah, it's neat to be toying around with the custom traits and I'm happy about the Ynnari points decreases, but I'm seriously disappointed with how few rules we've actually received here. I was at least expecting some specialist detachments and maybe a couple of updated units beyond Draz and Incubi.

I don't know if we are going to be seeing any more specialist detachments at all. Since the marines got a good portion of their specialist detachment stuff integrated into their codex as standard stratagems, GW might have considered the concept to be a failed experiment, not to be revisited.
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DevilDoll
Wych
DevilDoll


Posts : 523
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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeMon Oct 14 2019, 14:40

Soulless Samurai wrote:
DevilDoll wrote:
I think it was confirmed that eldar won't be getting anything else and technically they did get something, access to the new psychic tree

New psychic tree?

i read that the new psychic powers are not craftworld specific so harlequins can take them as well... no?
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Soulless Samurai
Incubi
Soulless Samurai


Posts : 1921
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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeMon Oct 14 2019, 15:14

DevilDoll wrote:
Soulless Samurai wrote:
DevilDoll wrote:
I think it was confirmed that eldar won't be getting anything else and technically they did get something, access to the new psychic tree

New psychic tree?

i read that the new psychic powers are not craftworld specific so harlequins can take them as well... no?

If you mean Runes of Fortune, I'm pretty certain only Craftworld Psykers could take those powers.

Sorry, Harlequin players. Hope you didn't actually believe GW when they promised new rules for every army.
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krayd
Hekatrix
krayd


Posts : 1343
Join date : 2011-10-03
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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeMon Oct 14 2019, 16:04

As I understand it, Runes of Fortune are meant to replace a CW psyker's smite power. This is optimally useful for warlocks, since their smite/destructor power sucks.

The 'Impaired Senses' power looks like it has good synergy in a mixed-Aeldari army, but you have to be clever with your positioning.
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withershadow
Wych
withershadow


Posts : 597
Join date : 2018-04-02

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeMon Oct 14 2019, 19:51

Soulless Samurai wrote:
yellabelly wrote:

And why exactly do you roll every shot individually? You roll them all, pick out the 6's to wound, and you opponent makes his saves against those before making the rest of his saves. It's not complicated, or am I missing something here? It's a very common mechanic where things add AP or damage or whatever else on a 6 to hit or wound.

What you're missing is that unless you roll every shot individually, you don't get to pick the order in which your opponent allocates wounds. That's entirely up to him.
As it should be, no? The opponent gets to allocate wounds after you've finished shooting your unit. Are you suggesting you would force painstaking single dice rolling to game your way around that convention so you can force them to take the wounds you want? Kinda shady.

yellabelly wrote:
Once again, you're happy to overlook or ignore the areas where they say there are new datasheets, loads of new rules content, evidence of reworked stratagems, quite possibly new stratagems.

There is absolutely nothing else in the book, it's all over the web. Drukhari definitely got the shorter end (assuming Harlequins are in the next book), particularly with the Kabal (and to lesser extent Cult) Obsessions, but there is content for me here since I like the Incubi changes (except for nerfing lethal precision) and the cheaper Ynnari.

I think the only thing I haven't seen mention is that the demi-klaives are free now instead of the index price of 8 points?
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Soulless Samurai
Incubi
Soulless Samurai


Posts : 1921
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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeMon Oct 14 2019, 20:37

withershadow wrote:

As it should be, no? The opponent gets to allocate wounds after you've finished shooting your unit. Are you suggesting you would force painstaking single dice rolling to game your way around that convention so you can force them to take the wounds you want? Kinda shady.

Wait, so you think following the rules is "shady"? Neutral
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False Son
Sybarite
False Son


Posts : 307
Join date : 2012-12-23

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeTue Oct 15 2019, 03:21

amishprn86 wrote:
I missed it, what combo?

Slashing Impact and Test of Skill.

I currently play as Cursed Blade and I am comfortable with sacrificing the benefits of that Cult.  I was never a fan of the Relic or Warlord trait, and the Stratagem was only situationally beneficial.  Slashing Impact picks up the slack for attacking infantry, and Test of Skill really helps rounds things out for big targets.

In particular I am happy with how well both of these effect Reavers.  Cursed Blade doesn't benefit Reavers or Beastmasters, and Hellions may never be useable until they are 12 points or cheaper.  I am too lazy to do the math on the 5+ Mortal Wound vs +1S against various targets, but I am going to assume it is still pretty good, and helps solve one of the problems Wychs have, 2+ saves.

Test of Skill seems ripe for a Void Raven.  2+ to wound a Repulser with Void Lances.
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Lord Asvaldir
Hekatrix
Lord Asvaldir


Posts : 1157
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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeTue Oct 15 2019, 15:46

Yeah the idea of reavers being monster/vehicle hunters with the test of skill/slashing impact combination sounds like an interesting idea to try out. My previous use of reavers has always been as Red Grief suicide reavers to tie something up in melee turn one, but I really like the idea of using reavers as a unit actually meant to do some damage. Also probably the only instance heat lances are worth using.

I think the ideal build would be 9x reavers, 3 heat lances, 3 grav talons. The only downside to that build is slashing impact doesn't work on vehicles, you lose out on a fair bit of damage if you were to charge a vehicle.
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amishprn86
Archon
amishprn86


Posts : 4436
Join date : 2014-10-04
Location : Ohio

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeTue Oct 15 2019, 17:43

Oh i didnt know slashing didnt work on vehicles, i didnt see the "full" rule for it.
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Devilogical
Sybarite
Devilogical


Posts : 467
Join date : 2013-09-25
Location : Russia!!!

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeTue Oct 15 2019, 20:01

By the way, does anyone has link to full list of obsessions?
Wanna clear a few things before my next game.
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withershadow
Wych
withershadow


Posts : 597
Join date : 2018-04-02

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 26 I_icon_minitimeTue Oct 15 2019, 22:48

Soulless Samurai wrote:
withershadow wrote:

As it should be, no? The opponent gets to allocate wounds after you've finished shooting your unit. Are you suggesting you would force painstaking single dice rolling to game your way around that convention so you can force them to take the wounds you want? Kinda shady.

Wait, so you think following the rules is "shady"? Neutral
Just roll the dice and pick out the 6s. The opponent gets to pick per the rules. These endless histrionics of yours can’t be good for your health.
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