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 10th ed faction focuses

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TheBaconPope
krayd
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TheBaconPope
Wych
TheBaconPope


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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeFri Jun 02 2023, 20:16

Soulless Samurai wrote:
Given that Monsters are apparently going to be around T11, anyone have any idea what the S8 Blaster is supposed to be for?

The statline on the blaster is so weird...are we sure that GW didn't just forget to adjust its stats and ported it over from 9th edition? I'm guessing it's ideal target will be light vehicles and heavy infantry - T4-7, 2+ saves, with little/no invuln. So, maybe the chickenwalkers, Terminator equivalents...exposed characters? That's the best I got.
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TheBaconPope
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeFri Jun 02 2023, 22:45

10th ed faction focuses - Page 5 Dcdlwr10

Eldar Skyrunner datasheet. There's a fair few others on the recent streams too. Importantly, the Skyrunner has the mounted keyword but not infantry...I feel like bikes will be a real problem for us.
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krayd
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeFri Jun 02 2023, 23:24

I guess blasters and shredders are for bike-killing. They should have at least made the splinter rifles S3, so they could wound on 5s.
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krayd
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeFri Jun 02 2023, 23:46

krayd wrote:
I guess blasters and shredders are for bike-killing. They should have at least made the splinter rifles S3, so they could wound on 5s.

I also just noticed that it looks like they want to max out the speed of everything at 14".

I wonder if reavers will be the only unit that will have the privilege of moving 15 or 16", or if they'll be stuck at 14" too.
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Archon_91
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeSat Jun 03 2023, 00:42

If the venom is 14" then I think the reaver jetbikes will be stuck at 14" too sadly
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Soulless Samurai
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeSat Jun 03 2023, 14:19

Things are going to be rough if this is the sort of thing we can expect from Enhancements:

10th ed faction focuses - Page 5 DZQqNZu

10th ed faction focuses - Page 5 Z64qDLC


Also, good to know that Poison weapons don't work against any sort of mounted/biker infantry or against monsters. Definitely going to be fun in an edition where there is no requirement to bring any troops or infantry at all.
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krayd
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeSat Jun 03 2023, 14:36

None of the leaked Craftworld data sheets move over 14" (vypers, windriders, etc).

Looks like all of the phoenix lords are at T3 now. They can only lead units of their respective aspect warriors. Other leaders are similarly limited - farseer skyrunners can only lead a warlock conclave or a unit of windriders.

A lot of the datasheets remind me of 3rd edition, with a very stripped-down approach. For example, they didn't even bother to put in the wireweave/gloomfield options for Rangers, which they modelled in specifically for their new kit. Similarly, exarchs powers are no longer a thing.

The new twin-linked rule seems unnecessary to me. Keeping it at double shots would have been better. Not sure why they felt the need for this.

The stratagems don't look bad though. For the craftworlds, they're largely movement based.
Fire and Fade - normal move after shooting
Matchless Agility - auto 6" advance
Feigned Retreat - shoot and fight after fallback
Lightning Fast Reactions - same as current
Phantasm - move unit up to 7" at end of opponent's movement phase
bladestorm - critical wounds from shooting have additional -2AP; usable on any unit (not just shurikens)

This isn't to say that the datasheets looked bad. Just a lot of blandness. I foresee lots of war walkers being used in CW armies this edition, as they look really good (2 heavy weapons, 4++ save, -1 to be wounded)

I really hope that we get a strat or something to change or add 'Anti' designations on our poison weapons at least on a temporary basis. Otherwise, it's really going to suck for us.

I guess we'll have to see how the first batch of Codex rekeases change their armies when they come out. That will likely be a good indicator of how much flavor gets put back into the index. Granted, we're not going to be getting that for a while.
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Soulless Samurai
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeSat Jun 03 2023, 17:17

On the point of Eldar, man are Witchblades and Singing Spears depressing.

The former lost their AP and now only wound Infantry on a 2+, rather than wounding everything on a 2+.

The latter don't even get to wound infantry on a 2+. They're just S3 melee weapons.

I guess GW are determined that Seer Councils are never ever coming back as a credible threat.
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Archon_91
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeSat Jun 03 2023, 18:16

It feelsnlike the singing spear is missing a keyword or two, either *anti* or *lance*
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TheBaconPope
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeSat Jun 03 2023, 18:36

No signs of relic weapons that I've seen. Bit of a shame.

That must surely mean that GW has rebalanced our HQs to be viable choices outside of relying on relic weapons. Right?

...right?

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Soulless Samurai
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeSat Jun 03 2023, 19:07

TheBaconPope wrote:
No signs of relic weapons that I've seen. Bit of a shame.

That must surely mean that GW has rebalanced our HQs to be viable choices outside of relying on relic weapons. Right?

...right?

Calling it now - all of the Archon's melee weapons will be consolidated into a single profile.

Archon Close Combat Weapon - WS2+ S:User AP+1 D1d2-1; Anti-Infantry 6+
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krayd
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeSun Jun 04 2023, 00:10

Archon_91 wrote:
It feelsnlike the singing spear is missing a keyword or two, either *anti* or *lance*

Looks like they intend the spear as a ranged weapon (S9 AP0 D3) and that's really it.
I bet this is their version of 'balancing' them so that the point value is the same regardless of option.

Wraithguard sheet leaked and it looks okay I guess. The weapon stats are a little underwhelming (1d6 damage on wraithcannon, but it does have devastating wounds). BS 4+ also. Though I assume that putting a spiritseer in the unit will let them hit on 3s. They do have the ability to immediately fire as if it were the shooting phase once per round after they've been attacked (either by ranged or melee - if in melee their weapons count as pistols).

Avatar of Khaine looks genuinely good, however.

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Archon_91
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeSun Jun 04 2023, 02:14

Can't wait for some of our stuff to leak so we get a small idea of what we are getting ... of course we only need to wait a couple of weeks for the index ... but still ...
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TheBaconPope
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeTue Jun 06 2023, 14:23

Looks like the Leviathan box model datasheets were released yesterday. Which looks to confirm that earlier rumor about rules being trickled out over the following few weeks.
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Archon_91
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeTue Jun 06 2023, 14:59

No points values on those data sheets though so we'll have to wait for those I think
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krayd
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeTue Jun 06 2023, 15:50

TheBaconPope wrote:
Looks like the Leviathan box model datasheets were released yesterday. Which looks to confirm that earlier rumor about rules being trickled out over the following few weeks.

I suspect that they are going to release everything else on whatever they consider 'Day 1' - either this Saturday (end of the pre-order period), or the Saturday after, when the boxes are actually supposed to be in stores.
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TheBaconPope
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeTue Jun 06 2023, 22:59

krayd wrote:
TheBaconPope wrote:
Looks like the Leviathan box model datasheets were released yesterday. Which looks to confirm that earlier rumor about rules being trickled out over the following few weeks.

I suspect that they are going to release everything else on whatever they consider 'Day 1' - either this Saturday (end of the pre-order period), or the Saturday after, when the boxes are actually supposed to be in stores.

We can hope - finally found the rumor text. This is from a week or two ago, dates have been spot on so far.

Quote :

Download schedule, courtesy of Valrak:

- The entire month of June will be hyping up free products that you can download
- 2nd of June: core rules and quickstart guide
- 5th of June: Leviathan datasheets
- 8th of June: Tyranid datasheets
- 9th of June: SM datasheets
- 12th of June: non-codex SM datasheets
- 13th of June: Chaos SM datasheets
- 14th of June: Imperium datasheets
- 15th of June: Xenos datasheets
- 16th of June: GT packs and points list
- 20th of June: Datasheets for Combat Patrol
- 23rd of June: Boarding Patrol and Crusade material

---

Side note, does anyone think that we'll get additional ways to generate tokens aside from what's been mentioned? I suspect the army will be burning through the things quick. Would be nice if wracks could gain them from camping an objective, and/or wyches get two tokens for killing a unit instead of one.
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Archon_91
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeTue Jun 06 2023, 23:51

[quote="TheBaconPope"]
krayd wrote:
[

Side note, does anyone think that we'll get additional ways to generate tokens aside from what's been mentioned? I suspect the army will be burning through the things quick. Would be nice if wracks could gain them from camping an objective, and/or wyches get two tokens for killing a unit instead of one.

Talos/cronos will probably be another way to generate them, i do think the wracks will have a camping ability for tokens, and wyches will probably have blade dancers as theirs
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Squidmaster
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeThu Jun 08 2023, 10:28

TheBaconPope wrote:
Side note, does anyone think that we'll get additional ways to generate tokens aside from what's been mentioned? I suspect the army will be burning through the things quick. Would be nice if wracks could gain them from camping an objective, and/or wyches get two tokens for killing a unit instead of one.

I think the Chronos almost certainly will generate Pain Tokens. It seems a logical leap for the Spirit Probe.
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Archon_91
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeFri Jun 09 2023, 16:29

Welp ... gotta say the two index reveals so far haven't given me much hope ... apparently Tyrannids don't have any battle line units and side by side, the poster children are way better off than the nids are in the leviathan box set ... even though the whole promotion of this was "Oh no Spesssss Mareens are lossing the galaxy to big bad overpowered Bugzzzz" and the idea of "fewer rerolls this edition" must have been lost on the SM design team given damn near everything has at least one [twin-linked] profile and stuff like the Centurian assualt squad has everything [twin-linked]

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TheBaconPope
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeFri Jun 09 2023, 16:37

Haven't had time to look at the full index releases, but no Battleline for Tyranids is absurd. From what I've heard, playing the Leviathan box with just the models included is absurdly skewed in SM's favor. To the point that Tyranids need an extra 3-4 unit handicap to even have a chance.

I'm curious how lethality is looking now that we have two armies out. If either faction can just point and delete a unit with a single shooting attack, this edition's going to be off to a rough start.
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Squidmaster
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeFri Jun 09 2023, 16:46

TheBaconPope wrote:
Haven't had time to look at the full index releases, but no Battleline for Tyranids is absurd.

Tyranids DO have Battleline units - Termagants, Hormagaunts and Gargoyles.
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TheBaconPope
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeFri Jun 09 2023, 16:50

Squidmaster wrote:
TheBaconPope wrote:
Haven't had time to look at the full index releases, but no Battleline for Tyranids is absurd.

Tyranids DO have Battleline units - Termagants, Hormagaunts and Gargoyles.

Ah, glad to be wrong on that point! Would've been an awful decision to do otherwise, even by GW standards.
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krayd
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeFri Jun 09 2023, 17:53

I haven't looked through the SM datasheets in depth, but offhand I'm seeing a lot of 4++.

I noticed that grav guns are less useful in general.. BUT they have anti-vehicle 2+. If there are any units armed with these that have any interactions that give them extra hits and/or devastating wounds, then that will likely wreck any vehicle-heavy list.
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Soulless Samurai
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PostSubject: Re: 10th ed faction focuses   10th ed faction focuses - Page 5 I_icon_minitimeFri Jun 09 2023, 19:27

Regarding the Battleline issue - I think the more important aspect is that it's a quality of the individual dataslates, rather than on the detachment dataslate.

Thus, it's hard to see how the original claim of detachments changing how armies play could possibly be true. Because if they're not making different units battleline, then all they can do is faff about with stratagems and enhancements. Neutral

Also, I presume you've all see the SM rules?

https://www.warhammer-community.com/wp-content/uploads/2023/06/uVN1M55L0U3dQeWZ.pdf

Someone had to read that.

Someone had to look through that ~250 page PDF, with no index, and say to themselves "Yes, this is a good layout and will definitely help players find what they need."

Seriously, what is even the point of these new dataslates? The layout is hideous and leaves all but the most bloated ones with masses of wasted space, making it an absolute pain to scroll through.


krayd wrote:
I haven't looked through the SM datasheets in depth, but offhand I'm seeing a lot of 4++.

Whereas we're not even allowed to keep a 5++ on our transport.

...which also missed out on the massive toughness boosts other vehicles got.

...and which is only 2" faster than a Rhino.

...and outclassed as an assault vehicle by the IG Taurox.

...and is still armed with pea-shooters.


Phew, glad there's no favouritism at play.
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