Subject: Re: 10th ed faction focuses Mon May 29 2023, 23:26
Hey, been a while
Interesting stuff! Splinter rifle on a Kabalite is Assault 2 now? Fancy! Curious that it’s a different type to the one on the Venom.
Got to agree that only having two ways to spend pain tokens feels a bit lame. On the bright side, rerolling hits for the most critical squad attacks in each phase will be solid. I’m already looking forward to Ravagers rerolling hits
I do worry though that the 10e meta will be very vehicle heavy, and as usual, we don’t have a lot of options to mitigate that it seems…
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: 10th ed faction focuses Tue May 30 2023, 00:15
Archon_91 wrote:
The stratagem is ok, I'd be willing to pay 1 CP to only need to use 1 pain token to effect 3 units (I know they will at best be mediocre, but use this on lelith + archon + Urien (if he exists) could prove to be at least darkly amusing) ... ... ... however the wording on this seems to suggest our HQs can't join units ... but the transports still having the 6/11 capacity suggest otherwise
The stratagem actually says "all three of those models' units are empowered"
So it's basically guaranteed that Archons will be stuck with Incubi and Kabalites, Hamoenculi will be stuck with Wracks and maybe Grotesques, and Succubi will be stuck with Wyches and naff-all else.
Archon_91 wrote:
Biggest bonus of all: WE ARE NO LONGER FORCED TO BE 3 INCOMPLETE ARMIES!!!
Except that we are.
Otherwise we wouldn't be forced to take 1 of each HQ just to use our fething detachment bonus, to say nothing about the only stratagem that's been previewed.
What's more, I'll put money right now that not a single one of our HQs will be able to join or buff a unit from the other subfaction.
IOW, we'll be a unified army in name only. GW will delete our subfaction rules but won't come close to actually replacing them with anything.
At this point I'm just waiting for the HQ and Enhancement rules to drive the final nail into our coffin.
TheBaconPope Wych
Posts : 777 Join date : 2017-03-10
Subject: Re: 10th ed faction focuses Tue May 30 2023, 00:55
Making an early prediction now - I'd place money on the table that when our codex eventually comes at least three of the detachments will be limited to Kabal/Cult/Coven only.
Squidmaster Klaivex
Posts : 2225 Join date : 2013-12-18 Location : Hampshire, England
Subject: Re: 10th ed faction focuses Tue May 30 2023, 09:26
Archon_91 wrote:
Biggest bonus of all: WE ARE NO LONGER FORCED TO BE 3 INCOMPLETE ARMIES!!!
No, but to effectively use the detachment ability, we are now FORCED to be be all three pieces, where before some of us didn't want to. To use those abilities well, we are FORCED to include the three styles, where other factions can happily mix and match from whatever style of unit they want. As someone who has played pure Kabalite for a few editions now, this detachment is pretty rubbish.
TheBaconPope wrote:
Making an early prediction now - I'd place money on the table that when our codex eventually comes at least three of the detachments will be limited to Kabal/Cult/Coven only.
I also believe this to be the case. I hope.
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: 10th ed faction focuses Tue May 30 2023, 14:15
So, the GSC army rule raises a big question. What happens if I move a unit on top of an ambush marker so that no other model can touch it? It says that you have to put the GSC unit on the board with at least one model touching the ambush marker, but doesn't say that you can't put the unit down if that isn't possible (though, it does say that if you are unable to place the ambush marker in the first place, then you simply don't place one). Frankly, I think that you should have to remove the ambush marker, because GSC having unlimited battleline reinforcements with no way for them to stop respawning is a little annoying. In any case, they need to include what happens in that situation in the army rule.
On another note, I fully expect that we (and craftworlds) will get a rule for harlequins similar to the GSC blood brothers rule.
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: 10th ed faction focuses Tue May 30 2023, 15:51
So, the GSC army rule raises a big question. What happens if I move a unit on top of an ambush marker so that no other model can touch it? It says that you have to put the GSC unit on the board with at least one model touching the ambush marker, but doesn't say that you can't put the unit down if that isn't possible (though, it does say that if you are unable to place the ambush marker in the first place, then you simply don't place one). Frankly, I think that you should have to remove the ambush marker, because GSC having unlimited battleline reinforcements with no way for them to stop respawning is a little annoying. In any case, they need to include what happens in that situation in the army rule.
If the opponent gets within 9" of the marker, it's removed.
It's only the markers that your opponent doesn't move within 9" of that get to set up again.
Because that's how ambushes work, apparently.
krayd wrote:
On another note, I fully expect that we (and craftworlds) will get a rule for harlequins similar to the GSC blood brothers rule.
If so, I hope they're at least allowed to have enhancements.
Incidentally, I wonder how they'll handle Ynnari this edition? I'd like them to return to being a faction that all three Eldar factions can use, but I have a sinking feeling they're just going to be a flavourless, Craftworld detachment.
Archon_91 Wych
Posts : 925 Join date : 2017-01-03
Subject: Re: 10th ed faction focuses Wed May 31 2023, 15:30
So imperial agents went up today and ... well this "We’re nearing the end of our Faction Focus series, with only two left to go. Tomorrow, we’ll be looking at five Space Marine Chapters who consider the Codex Astartes more of a set of guidelines than strict tenets to live by, and then the Titans of Warhammer 40,000 shake the earth with some thunderous new rules. So Harliquins, corsairs and Ynnari will probably either show up only in the Craftworld index ... or be a couple of pages in both Aeldari indexes ...
krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
Subject: Re: 10th ed faction focuses Wed May 31 2023, 15:49
Archon_91 wrote:
So imperial agents went up today and ... well this "We’re nearing the end of our Faction Focus series, with only two left to go. Tomorrow, we’ll be looking at five Space Marine Chapters who consider the Codex Astartes more of a set of guidelines than strict tenets to live by, and then the Titans of Warhammer 40,000 shake the earth with some thunderous new rules. So Harliquins, corsairs and Ynnari will probably either show up only in the Craftworld index ... or be a couple of pages in both Aeldari indexes ...
It will likely be set up similar to the 9th edition Aeldari codex. No real surprises there. As long as harlequins don't suck, and we get the option of taking 500 pts of them in 2000 pt games, like all of the other ally pairings they've previewed, I don't really care. Hopefully the Ynarri get something that isn't half-assed, but we'll have to see on that.
Right now, I'm a bit annoyed at the new FLY rules. You have to measure distances diagonally through the air to the top of terrain pieces in order to move on top of them or over them. This combined with the nerfing of the venom's speed, doesn't make us seem nearly as fast as we were before.
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: 10th ed faction focuses Wed May 31 2023, 16:01
krayd wrote:
Right now, I'm a bit annoyed at the new FLY rules. You have to measure distances diagonally through the air to the top of terrain pieces in order to move on top of them or over them. This combined with the nerfing of the venom's speed, doesn't make us seem nearly as fast as we were before.
We also lost army-wide advance and charge.
Marines get it, of course.
They also get a 1/game army-wide Battle Focus.
And a 1/game disengage and shoot/charge.
So they're now more mobile than both Eldar factions. Go figure.
AzraeI Wych
Posts : 630 Join date : 2018-03-04 Location : maybe
Subject: Re: 10th ed faction focuses Wed May 31 2023, 21:37
Guys guys guys guys
You are all forgetting one thing that justifies everything here:
Dark Technomancers ws OP 2 years ago
krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
Subject: Re: 10th ed faction focuses Wed May 31 2023, 21:44
AzraeI wrote:
Guys guys guys guys
You are all forgetting one thing that justifies everything here:
Dark Technomancers ws OP 2 years ago
And Artists of the Flesh was OP 1 year ago!
Archon_91 Wych
Posts : 925 Join date : 2017-01-03
Subject: Re: 10th ed faction focuses Thu Jun 01 2023, 02:47
krayd wrote:
AzraeI wrote:
Guys guys guys guys
You are all forgetting one thing that justifies everything here:
Dark Technomancers ws OP 2 years ago
And Artists of the Flesh was OP 1 year ago!
And we were top of the tournaments before everyone else had codexes! Therefore we must be punished
TheBaconPope Wych
Posts : 777 Join date : 2017-03-10
Subject: Re: 10th ed faction focuses Thu Jun 01 2023, 16:00
Aannnnddd this edition is dead for me already. I'm so glad that Space Marines have 6 full detachments on launch. Such a great use of development resources to tide them over the 3-4 weeks before they get 10-12 more in their codex.
Looking at the amount of effort that clearly went into the snowflake chapters as opposed to Orks, or us, or most of the NPC factions is so disheartening.
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AzraeI Wych
Posts : 630 Join date : 2018-03-04 Location : maybe
Subject: Re: 10th ed faction focuses Thu Jun 01 2023, 16:48
Aannnnddd this edition is dead for me already. I'm so glad that Space Marines have 6 full detachments on launch. Such a great use of development resources to tide them over the 3-4 weeks before they get 10-12 more in their codex.
Looking at the amount of effort that clearly went into the snowflake chapters as opposed to Orks, or us, or most of the NPC factions is so disheartening.
TBF these armies had individual codices and are not "just space marines" But yeah I see where you're coming from
Just enjoy the time where marines get the special treatment and everyone else has ~1 Detachment
Before inevitably all have 20 and moan about bloat again (November 2025 I'd wager)
krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
Subject: Re: 10th ed faction focuses Thu Jun 01 2023, 17:58
Aannnnddd this edition is dead for me already. I'm so glad that Space Marines have 6 full detachments on launch. Such a great use of development resources to tide them over the 3-4 weeks before they get 10-12 more in their codex.
Eh. There was no reason to think that each of the marine armies that have their own books *wouldn't* get their own detachment rule.
I'm more annoyed that they all still get Oath of Moment on top of everything else. Oath of Moment still looks pretty ridiculous.
Archon_91 Wych
Posts : 925 Join date : 2017-01-03
Subject: Re: 10th ed faction focuses Thu Jun 01 2023, 18:24
I don't mind that these specific marine chapters get their own detachment, they have always felt different to the 100 "we aren't ultramarines we swear" chapters ... but it's still a huge punch to the gut that the rules and flavor had more effort put here than anything that isnt space marine (even the tyrranids feel like they are lying flat in comparison ... and those are the one non imperium faction that felt like there was more than minimum effort put in)
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: 10th ed faction focuses Thu Jun 01 2023, 19:39
Don't you love it when GW gives Xenos a half-decent rule, only to then give Marines a version that's 10x better.
Hey so you know how Tyranids are really adaptable?
Well now SMs are even more adaptable. Just because.
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krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
Subject: Re: 10th ed faction focuses Thu Jun 01 2023, 19:47
Well, in this case, the Nid versions seem better because they affect all attacks, while the Templar version affects only melee attacks.
Though, the Nids don't get Oath of Moment to stack on top of that.
TheBaconPope Wych
Posts : 777 Join date : 2017-03-10
Subject: Re: 10th ed faction focuses Thu Jun 01 2023, 20:13
I think books in previous editions being dedicated to loyalist SM chapters is a symptom of what I'm complaining about. My criteria for something being considered a "faction" is that there is very little, if any, crossover in units between armies. Grey Knights are a faction, because they have a unique model range that is similar (but incompatible with) Space Marines. Harlequins and (maybe) Tempestus could likewise be considered factions if they were put into their own books again. But, in my (unpopular) opinion, if an army relies on sharing units with a parent book in order to create a full army, it cannot be considered anything more than a sub-faction. So today's preview was basically Marine's getting 6x the options of other armies...again.
What really grinds the gears for me though is that Space Marine's are the first codex coming out...with Dark Angels not too far behind IIRC. So Dark Angels players would need to deal with the Gladus Strike Force detachment for a few weeks before switching over to one of the generic detachments that best fit their playstyle, and then deal with the fact that their chosen detachment isn't specifically Dark Angel coded until they get their book. That's basically the boat that everyone is in while waiting on the slow wheels of GW development. Instead, however, time and care was dedicated not just to giving individual space marine chapters unique rules, but making several of them straight up better or more unique and complex than massive swathes of the player base!
It's just another frustrating realization of the overwhelming focus GW puts towards the SM faction.
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krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
Subject: Re: 10th ed faction focuses Fri Jun 02 2023, 15:42
Subject: Re: 10th ed faction focuses Fri Jun 02 2023, 17:52
Hopefully that means indexes will be up for download soon and we get to see exactly how our faction sits
TheBaconPope Wych
Posts : 777 Join date : 2017-03-10
Subject: Re: 10th ed faction focuses Fri Jun 02 2023, 18:07
If rumor (i think, i haven't seen any firsthand confirmation of this) is to be believed, indexes will be trickled out with the Leviathan box set models coming first and the others following in the usual order (loyalist space marines, then Chaos/Imperium, then Xenos) with the edition officially launching on the 24th
krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
Subject: Re: 10th ed faction focuses Fri Jun 02 2023, 19:17
TheBaconPope wrote:
If rumor (i think, i haven't seen any firsthand confirmation of this) is to be believed, indexes will be trickled out with the Leviathan box set models coming first and the others following in the usual order (loyalist space marines, then Chaos/Imperium, then Xenos) with the edition officially launching on the 24th
Hopefully not. It seems ridiculous to not just release it all at once. They should want everyone to be able to start playing games of 10th ASAP.
Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
Subject: Re: 10th ed faction focuses Fri Jun 02 2023, 19:50
Given that Monsters are apparently going to be around T11, anyone have any idea what the S8 Blaster is supposed to be for?