| Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** | |
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Azdrubael Incubi
Posts : 1857 Join date : 2011-11-16 Location : Russia
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 07:53 | |
| Thats from new Ipad version of the codex. Image is an ad, so no IP infringment. No LoW slot, and no vect in HQ. No named character without model. Overall i expect our codex to have cheaper and probably better troops, some points cuts here and there and massive chunking of whacky stuff. | |
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Crazy_Ivan Wych
Posts : 515 Join date : 2012-04-10 Location : Wellingborough
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 07:57 | |
| Looks like they kicked 50 points off Urien though!
Gutted there is no Vect, maybe a supplement in the future......ever the optimist! | |
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Barking Agatha Wych
Posts : 845 Join date : 2012-07-02
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 08:06 | |
| - Mr Believer wrote:
- One of the devs must know how to use the internet, surely?
No! They do all their work the old-fashioned way, tapping on things with tiny little hammers while singing merry songs. | |
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aurynn Incubi
Posts : 1626 Join date : 2013-04-23
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 08:47 | |
| Seen that rumour that Reavers have S4 rending HOW with caltrops giving D6 S6 each, Hit and Run? We do have a very nice assault unit here if true! First poison shots, then HOW and then normal attacks... That should ruin any 10 MEQ or 5 TEQ's day! Even without poison shots due to jink...
As for Bladevaning, some suggest its there and some suggest it isnt. | |
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Panic_Puppet Wych
Posts : 506 Join date : 2012-12-30
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 08:52 | |
| I'll be pre-ordering the codex today, wanted to do it in-store. Annoyed that the datacards are out of stock already. I'll want to see the Void Raven rules before I buy one since I'm not actually as fond of the model as I thought I'd be, and it's very expensive (more so than I'd be willing to pay for something garbage).
Also really disappointed with the way they're doing the limited editions these days. Last year it was a "Normal" codex for £30, and a limited edition fancy one for £50, if memory serves. Now it's completely ridiculous...nice as they look, I can't justify buying the Dracon edition. I'd be ok paying a bit extra for a collector's edition. But nearly four times the price of the base model for a book I have no interest in, some naff objective markers, and the datasheets is just absurd. | |
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Grub Wych
Posts : 823 Join date : 2011-09-04
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 08:56 | |
| But you get little acrylic circles, thats got to be worth at LEAST an extra £50 just for that!
On a more serious note, is it another Phil Kelly codex or have I just missed something? | |
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aurynn Incubi
Posts : 1626 Join date : 2013-04-23
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 09:02 | |
| Noone will know. GW does not state authors anymore. Unless they leak it in WD or something like that as with Nids. | |
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Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 09:07 | |
| If these rumours are even vaguely true, there is literally one thing in the new codex that is a buff (Taloi in units of 1-3). Everything else seems to be a nerf to one degree or another. Will refrain from further judgement until something concrete emerges but the simple fact that we're the only 7e codex with no LoW is a slap in the face in itself, especially given that when Escalation came out we didn't get one either and were instead lazily told to use the real Eldar's one.
And if they think that they can shove Vect in a supplement and we'll just buy that on top of the codex well, I can pretty much guarantee that they won't be receiving any money from me for their product. | |
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Grub Wych
Posts : 823 Join date : 2011-09-04
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 09:21 | |
| Seconded. I've got a feeling in my gut that they will streamline Dark Eldar into a copy and pasted generic bland codex. | |
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aurynn Incubi
Posts : 1626 Join date : 2013-04-23
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 09:21 | |
| Are you kidding? Armywide FNP on T2 or 3? Definitely no nerf. That reavers changes if true are not nerf. Less points on Incubi - no nerf. 50 pts drop for Urien - no nerf. Bigger Voidraven Mine and scythes for the same price - no nerf (AV still unconfirmed). RWF in FA - no nerf. Special 6x FA detachment - no nerf. NS in combination with Jink - no nerf. Talos squads - no nerf. Mandrake rumours - no nerf. Drugs are OK so no nerf. All vehicles DS - no nerf. New WWP - no nerf.
OMG we are so nerfed! Needz to sell DE before others realize it. :-P
Sorry, but I had to. I hate QQing. The rumours are better then I expected the dex to be. And saying that the rumours talk about us getting nerfed is simply not true.
EDIT: You know what pisses me off? That coven army is one of the most expensive armies to get including Forgeworld. THAT is something that spoils the new DE for me as a matter of principle. Paying 1k pounds for an army is bit too much when you have things like Strike Force Ultra available. | |
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Panic_Puppet Wych
Posts : 506 Join date : 2012-12-30
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 09:53 | |
| Incidentally, I've started figuring out the points costs using the photo of the datasheets in the Archon/Dracon edition. Hellions start at 65 base for the unit (base drop of 2 points per model), I -suspect- Lelith is 150, warriors look like they've had a 1 point-per-model drop, anything else I can't see enough of to make an educated guess other than Court and Beastpacks remaining variable because all the models are different costs. All freely available to anyone with a sharp enough pair of eyes and access to GW's website, so no infringement here! | |
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Devilogical Sybarite
Posts : 467 Join date : 2013-09-25 Location : Russia!!!
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 10:02 | |
| You know what pissed me ofF? If there is no Vect in codex, than we becoming the only one army without our main badass villian.
I don`t want him for myself, but it`s just unfear/ | |
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Klaivex Charondyr Wych
Posts : 918 Join date : 2014-09-08
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 10:04 | |
| - aurynn wrote:
- Are you kidding? Armywide FNP on T2 or 3? Definitely no nerf. That reavers changes if true are not nerf. Less points on Incubi - no nerf. 50 pts drop for Urien - no nerf. Bigger Voidraven Mine and scythes for the same price - no nerf (AV still unconfirmed). RWF in FA - no nerf. Special 6x FA detachment - no nerf. NS in combination with Jink - no nerf. Talos squads - no nerf. Mandrake rumours - no nerf. Drugs are OK so no nerf. All vehicles DS - no nerf. New WWP - no nerf.
OMG we are so nerfed! Needz to sell DE before others realize it. :-P
Sorry, but I had to. I hate QQing. The rumours are better then I expected the dex to be. And saying that the rumours talk about us getting nerfed is simply not true.
EDIT: You know what pisses me off? That coven army is one of the most expensive armies to get including Forgeworld. THAT is something that spoils the new DE for me as a matter of principle. Paying 1k pounds for an army is bit too much when you have things like Strike Force Ultra available. First one is dabatable as all my crucial units had Fnp on turn 1. Reaver change will most likely be a nerf because it smells like they will lose bladevanes. I will take D3 S4 hits with no need to engage in CC ANYTIME over a sinle S4 HOW hit with rending. Less points on Inccubi could also be a huge nerf if they also deide to streamline the to either AP3 or unwieldy due to 2handed weapons. | |
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aurynn Incubi
Posts : 1626 Join date : 2013-04-23
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 10:17 | |
| @Charondyr Haemis are rumoured to give increase of the PFP gain so it will still work.
As for your reaver comment, you should do the math, because you need to calculate HOW S4 rending and S6 rending, shooting prior to assault and normal attacks. With Hit and Run it is much better than bladevaning against probably everything.
And your Incubi comment is just speculation. The rumour says points drop, no AP3, no Unwieldy.
EDIT: I haven't seen Mushkilla comment on this yet, but I guess that he fainted at the prospect of 6 FA slots. :-) Can someone stop by and check if he is allright? | |
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Mushkilla Arena Champion
Posts : 4017 Join date : 2012-07-16 Location : Toroid Arena
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 10:25 | |
| Also reavers don't have assault grenades, so unless they get plasma grenades in the new dex they will strike at I1 when charging through terrain. | |
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Mushkilla Arena Champion
Posts : 4017 Join date : 2012-07-16 Location : Toroid Arena
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 10:25 | |
| Also reavers don't have assault grenades, so unless they get plasma grenades in the new dex they will strike at I1 when charging through terrain. | |
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Drk_Oblitr8r Hellion
Posts : 51 Join date : 2012-07-19 Location : Earth
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 10:31 | |
| Don't skilled riders ignore terrain? | |
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Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 10:34 | |
| - Drk_Oblitr8r wrote:
- Don't skilled riders ignore terrain?
Not the I penalty. And since when have Reavers been an assault unit anyway? One S3 attack is hardly going to scare anyone is it?
Last edited by Count Adhemar on Sat Sep 27 2014, 10:36; edited 1 time in total | |
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aurynn Incubi
Posts : 1626 Join date : 2013-04-23
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 10:36 | |
| I dont see a problem there... Shooting 18x poison, 12 hits, 6 wounds, 2 dead marines HOW 6x S4 rending - 3 wounds, 1-2 dead marines with rending 10x S6 rending - 8 wounds, 2-3 dead marines with rending the remaining 4 marines will dish out 8 attacks, 4 hits, 2 wounds so 1-2 dead bikers the remaining 7 bikers will dish out 21 attacks, 10 hits, 3 wounds so 1 dead marine
Looks like a dead Dev squad to me and seriously crippled TAC squad that can provide cover from enemy fire and then HnR bye bye. Whats not to like? The numbers are obviously very rough, but not far.
It can even kill what? 3-4 TeQ? Take wounds off MCs? Sorry, but I like it! :-) | |
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Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 10:40 | |
| - aurynn wrote:
- I dont see a problem there...
Shooting 18x poison, 12 hits, 6 wounds, 2 dead marines HOW 6x S4 rending - 3 wounds, 1-2 dead marines with rending 10x S6 rending - 8 wounds, 2-3 dead marines with rending the remaining 4 marines will dish out 8 attacks, 4 hits, 2 wounds so 1-2 dead bikers the remaining 7 bikers will dish out 21 attacks, 10 hits, 3 wounds so 1 dead marine
Looks like a dead Dev squad to me and seriously crippled TAC squad that can provide cover from enemy fire and then HnR bye bye. Whats not to like? The numbers are obviously very rough, but not far.
It can even kill what? 3-4 TeQ? Take wounds off MCs? Sorry, but I like it! :-) Looks like you're getting your rumours mixed up here. The S4/6 rending is for bladevanes (allegedly). Not seen anything about getting +1S and Rending on HoW either. | |
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aurynn Incubi
Posts : 1626 Join date : 2013-04-23
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 10:46 | |
| I read multiple variants of these rumours, but that wha I mentioned was mentioned several times.
And yes. They are still rumours. Just wanted to say that these rumours were not bad. :-) | |
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Panic_Puppet Wych
Posts : 506 Join date : 2012-12-30
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 10:55 | |
| Re: the stuff about Vect not being in the codex. If true then yes, it's a bit sucky, but there's two possibilities, both of which are interesting in their own way...
1) Dataslate. We'll see a dataslate in the future with a bit of fluff for Vect and options to take him on foot or on the Dais of Destruction. If I was a betting man I'd say that this is the most likely option, with the delay being due to the lack of model at the present time.
2) Advancement of the fluff. Vect is dead! Someone, somehow in the shadows of Commorragh has bested the mighty Asdrubael Vect. Warring factions now compete to seize power in the aftermath of his downfall. | |
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Klaivex Charondyr Wych
Posts : 918 Join date : 2014-09-08
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 11:31 | |
| - aurynn wrote:
- I dont see a problem there...
Shooting 18x poison, 12 hits, 6 wounds, 2 dead marines HOW 6x S4 rending - 3 wounds, 1-2 dead marines with rending 10x S6 rending - 8 wounds, 2-3 dead marines with rending the remaining 4 marines will dish out 8 attacks, 4 hits, 2 wounds so 1-2 dead bikers the remaining 7 bikers will dish out 21 attacks, 10 hits, 3 wounds so 1 dead marine
Looks like a dead Dev squad to me and seriously crippled TAC squad that can provide cover from enemy fire and then HnR bye bye. Whats not to like? The numbers are obviously very rough, but not far.
It can even kill what? 3-4 TeQ? Take wounds off MCs? Sorry, but I like it! :-) I dont see where you get 18 (!) poison shots from. Except you plan on 9 Reavers (which is a waste SMU is still king, especially with Maelstorm). Also It is not 12 hits. As you WILL have to jink (you are at a 5+ save... if you dont jink they will shoot the crap out of you). You dont even let the Marines give overwatch. These numbers wont happen like EVER. You also fail to understand that a Reaver squad goes on Turboboost to get an objective and unses its bladevanes as a bonus. So no assault, no shooting. Just Jink and flying. If you maneuver your S3 5+ armor unit into an enemy you did something very wrong. | |
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Devilogical Sybarite
Posts : 467 Join date : 2013-09-25 Location : Russia!!!
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 11:42 | |
| - Panic_Puppet wrote:
- Re: the stuff about Vect not being in the codex. If true then yes, it's a bit sucky, but there's two possibilities, both of which are interesting in their own way...
1) Dataslate. We'll see a dataslate in the future with a bit of fluff for Vect and options to take him on foot or on the Dais of Destruction. If I was a betting man I'd say that this is the most likely option, with the delay being due to the lack of model at the present time.
2) Advancement of the fluff. Vect is dead! Someone, somehow in the shadows of Commorragh has bested the mighty Asdrubael Vect. Warring factions now compete to seize power in the aftermath of his downfall. Both are interesting. Especialy second, because it will do some fluff changes, which is realy needed for WH40k and extremely rare. But if they do so, they MUST replace him with someone equivalent. Lady Malys could be Vect`s replacement, but she`s gone. And what is left is not "Vect size". Guess i just have to w8 till codex in my hands. Only than i can make my own opinion | |
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aurynn Incubi
Posts : 1626 Join date : 2013-04-23
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sat Sep 27 2014, 11:46 | |
| @Charondyr If I have to jink, I will clearly not assault a 10-man squad, will I? And getting to objective with reavers happens in T5 or 6. What do your reavers do on turns 1-4? :-) And please dont say definitives like 9 reavers being a waste, when we have a very succesful player Mushkilla here who employs 9 reavers very well and usefulness or not-usefulness of MSUs largely depends on each players's playstyle, and not your opinion.
And I dare to say, that if I maneuvre my S3 5+ unit into an enemy and wipe him while losing about only 10% of his losses pointswise I certainly did not do anything wrong. :-)
EDIT: Now with 6 FA slots, we might start using very small reaver units from reserves for objective grabbing and finishing stragglers, but this was rarely employed in current dex as raiders and venoms could do exactly the same thing with obj-secured with just a little shorter movement range. DE dont need Reavers for late game objective grabbing. | |
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