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 Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***

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Panic_Puppet
Wych
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Posts : 506
Join date : 2012-12-30

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 12:50

I must say that I really do like the idea of the 'fear bomb' style armies with the grenade launchers that cause wounds based on leadership tests. The not-working-against-ATSKNF thing though... pretty good from a fluff perspective, but a solid D- for gameplay considering how many marine armies there are.

I tend to play warrior-heavy anyway, so it's not a big deal, but if these rumours are true I see us losing a fair amount of character and not gaining very much in exchange. But we shall see. I'm looking forward to getting the codex in-hand and seeing what can be done with it.
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Trystis
Kabalite Warrior
Trystis


Posts : 220
Join date : 2012-12-01

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 13:00

Panic_Puppet wrote:
I must say that I really do like the idea of the 'fear bomb' style armies with the grenade launchers that cause wounds based on leadership tests. The not-working-against-ATSKNF thing though... pretty good from a fluff perspective, but a solid D- for gameplay considering how many marine armies there are.

I tend to play warrior-heavy anyway, so it's not a big deal, but if these rumours are true I see us losing a fair amount of character and not gaining very much in exchange. But we shall see. I'm looking forward to getting the codex in-hand and seeing what can be done with it.

If it causes a fear test then space marines are immune, but if it causes a leadership test then they can be hurt.
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DarkCycu
Hellion
DarkCycu


Posts : 52
Join date : 2013-01-29

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 13:01

So do I. Rumours are partially confirmed info, but often with addition of wishes. They give the general idea of the codex, but they are not certain. Thus, let's wait 6 days more with hope (we can have hope for us, but we must take it away from the lesser races Smile ).

Even now I have some general idea of my first 7ed. list, and like some of us I'll always play De, no matter the quality of codex Smile and almost always as Pure DE.
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Klaivex Charondyr
Wych
Klaivex Charondyr


Posts : 918
Join date : 2014-09-08

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 13:09

The Problem is I really wanted to have more options that Venom/Raider Splinterspam and Eldar Allies to have a solid backbone.
Not only they took away options, they also nerfed everything hard with only some minor nerfs for Venom/Raider Splinterspam and gave Eldar new Tools to exploit...

Not quite sure but as the wording from dedicated transports sound you can keep them in reserve and start your game with Eldar in it when they shock down (rules only mention that battlebros may not be on board when placed at start of the game). This and the Webway Portal creates an absurd amount of power for Eldar lists (Firedrakes instead of Blasterborn, Haemi using Webway with 10 Wraithguard, Scytheguard on Raiders,...).
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Hijallo
In Exile
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Posts : 264
Join date : 2012-06-19

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 13:13

If it doesn't have any means to get close to enemy (i.e old WWP/Deep strike/12" move), they ain't going nowhere with that 6"+d6 move per turn. On Hammer and Anvil, it's possible that game will end before they get into charge range

so

Haemounculus as the cheapest HQ option
6 venoms with troops
3 venoms with elites (wracks/trueborn)
3 ravagers

Sounds familiar, yeah? This is some kind of trolling - give us 6 FA, but nerf every single unit in said FA into oblivion.

I have edited out the homophobic slur from your comments. Homophobic slurs have absolutely no place on this forum. This is an official warning.
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Crazy_Ivan
Wych
Crazy_Ivan


Posts : 515
Join date : 2012-04-10
Location : Wellingborough

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 13:24

I'm sure some of these rumors are true but no-one has actually posted pictures of said codex.
If i did have it i would be sure to post at least one pic to back up my claims.
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Hijallo
In Exile
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Posts : 264
Join date : 2012-06-19

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 13:41

Looks like earlier rumours about Cruddace being the actual author of the 'dex were, in fact, true...
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Massaen
Klaivex
Massaen


Posts : 2268
Join date : 2011-07-05
Location : Western Australia

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 13:42

With razor wings in FA I like the idea of a FOC with 6 slots!
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http://objectivesecured.com.au/
Hijallo
In Exile
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Posts : 264
Join date : 2012-06-19

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 13:46

But since GW forgot to give 'em vector dancer and sky assassin special rules, at best they're useful only as strike fighters i.e got on the table and unleash Monoschytes, probably even killing something, then die or just remain on the table, pinking with splinter cannons and dissies at something without achieving anything.
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Massaen
Klaivex
Massaen


Posts : 2268
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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 13:56

I run mine with lances so I can go AA with them. Dancer is awesome but target saturation will work as well
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http://objectivesecured.com.au/
Count Adhemar
Dark Lord of Granbretan
Count Adhemar


Posts : 7610
Join date : 2012-04-26
Location : London

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 14:18

Massaen wrote:
With razor wings in FA I like the idea of a FOC with 6 slots!

If Razorwings weren't utter crap I might be more thrilled. Our new FA slots are:

Beasts - crap
Reavers - crap
Razorwings -crap
Scourges - possibly halfway decent depending on min squad size for 4 specials

I'm thrilled. Rolling Eyes
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Siticus the Ancient
Wych
Siticus the Ancient


Posts : 936
Join date : 2011-09-10
Location : Riga, Latvia

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 14:44

These rumours from BoLS sound like utter crap. I'm not even sure if I'll buy the new codex if it's all true, because pretty much everything gets worse than it already was with little to gain from it. Yay, Ossefactor and ap2 templates, but what's the bloody point of Huskblade becomign ap3 AGAIN? They did it in 6th, they realized it was a terrible mistake and fixed in FAQ and now they're doing the same thing once again?

Honestly, this new codex should've been something to thrill me. It should've been something that allowed me to look at it and say "Wow, lots of nice little things added" instead of many existing little things being removed. I mean, venom blades becoming covens only? How the hell does that make any sense? Any Dracon worth its salt can afford something that a haemonculus tosses to his favourite little wrack, surely, not even talking about Archons!

I honestly see little point in playing Dark Eldar if they're in this state. I already barely played them due to the age of the codex and Eldar being better, I seriously doubt things will change if this is what GW think new codex releases should be like - add one thing, remove two. I am severely disappointed.
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egorey
The Duck of Death
egorey


Posts : 767
Join date : 2013-02-25

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 15:21

There are good and bad changes in the codex for sure. But DE were never easy to play as a stand a;one army. I see ssylth and clawed fiends as the two new the new mini-deathstars. They will replace our beastpack builds - DSing ssylth and maybe a few medusae with vect, karandras with some fiends  and an archon supported by boats rushing forward and maybe allied WK and certainly one or two serpents. We will adjust. As a standalone force DE are still challenged it seems.

I am not going to be a doomsayer here. I am going to await the new codex and see what the viable strategies are for a DE build and a DE/Eldar build. I'm am pretty sure something will emerge that is decent on the table top. Every new codex means adjusting our lists. I see the negatives in the rumours but I see positives as well. It is too early without seeing all the changes and then testing to be making judgements on DE playability.
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Hijallo
In Exile
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Posts : 264
Join date : 2012-06-19

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 15:30

Vect is gone.
Clawed fiends aren't rumoured to be any good. Those are meant to be shock absorders, but fail even in this job.

When you introduce Eldar, you can pretty much just discard our army and run Eldar with DE support. It's gonna be way more effective. Best things this codex brings are artefacts which Eldar can use, but our army cannot.

Seriously, what about deepstriking literal horde of wraithguard into enemy deployment zone? Perfectly fine, guys! What about having an _actual_ Dark Eldar army, not reliant on Eldar allies to be relevant on battlefield? Oh, no way!

One can only hope that in some point in the future GW will just roll both kinds of Eldar into one book and we then will stop caring.
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Evil Space Elves
Haemonculus Ancient
Evil Space Elves


Posts : 3717
Join date : 2011-07-13
Location : Santa Cruz, ca

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 15:33

egorey wrote:


I am not going to be a doomsayer here. I am going to await the new codex and see what the viable strategies are for a DE build and a DE/Eldar build. I'm am pretty sure something will emerge that is decent on the table top. Every new codex means adjusting our lists. I see the negatives in the rumours but I see positives as well. It is too early without seeing all the changes and then testing to be making judgements on DE playability.

Amen.cheers DE have always been a challenge to play. It's why I was drawn to the army in the first place. I'm certainly going to sell my entire army because I suddenly have to try a different tactic to achieve the same result.

And with that, I will official stop looking at these speculation threads. Codex is out Friday. If anyone would like to sell their armies to me on the super-cheap before the end of the world, send a PM Razz
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Siticus the Ancient
Wych
Siticus the Ancient


Posts : 936
Join date : 2011-09-10
Location : Riga, Latvia

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 15:45

Having calmed down a little and re-read some things, I now have a strong desire to run six Razorwings in every game. Not because they are particularly great, but just so I can play Top Gun soundtrack and send a squadron of planes across the game table. Money wise, they are actually rather reasonably costed, so might as way go with the silliness.
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Hijallo
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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 15:49

Well, without either Defense Line (silly for DEldar) or allied Autarch, running six planes isn't going to be overly great =(
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Klaivex Charondyr
Wych
Klaivex Charondyr


Posts : 918
Join date : 2014-09-08

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 15:50

But you probably have to. Because without Flyers or defense Line (silly for DEldar) you have ZERO Anti-Air.
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aurynn
Incubi
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Posts : 1626
Join date : 2013-04-23

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 15:55

Evil Space Elves wrote:
egorey wrote:


I am not going to be a doomsayer here. I am going to await the new codex and see what the viable strategies are for a DE build and a DE/Eldar build. I'm am pretty sure something will emerge that is decent on the table top. Every new codex means adjusting our lists. I see the negatives in the rumours but I see positives as well. It is too early without seeing all the changes and then testing to be making judgements on DE playability.

Amen.cheers  DE have always been a challenge to play. It's why I was drawn to the army in the first place. I'm certainly going to sell my entire army because I suddenly have to try a different tactic to achieve the same result.

And with that, I will official stop looking at these speculation threads. Codex is out Friday. If anyone would like to sell their armies to me on the super-cheap before the end of the world, send a PM Razz

+1

Be sure to send any leftovers my way. :-D
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Hijallo
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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 16:04

I'm okay with that. Mass air was a thing at the beginning of 6E, planes cannot threat invisible deathstars or perform maelstrom objectives due to limited mobility, and Wave Serpents shoot down flying ducks just fine.

It's not like Razorwing is actually a GOOD anti-air. It's just 2 (two) dark lances. 4/3 hits.

AV12: ( 1/6*1+1/3*(2/3*1+1/3*3) )/ 2 HP loss per hit. For a total of: 0,96 HP loss. Okay, there is Immobilized thing, so closer to 1 or slightly higher actually. Add Junk and suddenly you'll need ALL your razorwings to reliably shoot down single marine flying brick.
AV11: ( 1/6*1+1/2(2/3*1+1/3*2) )/ 2 HP loss per hit (i assumed HP2 Necrocandy). For a total of 0,75. Not bad, you can count on shoting down 1 scythe with just 2 or 3 Razors. And they love snapshotting. It's actually better than their normal shooting.

FMC's would be better treated with Dual Dissies and Splinter Cannon.
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Nightwolf
Slave
Nightwolf


Posts : 16
Join date : 2013-06-23

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 17:00

Considering my army contains an archon with a huskblade, a boat full of wyches, three units of reavers, and liquifiers for my wracks I am having a hard time not gnashing my teeth.  I will need to spend a ton of money to re-build the entire thing from the ground up. The concepts I was working with previously no longer exist.  Fingers crossed that we have all been hoaxed.

Now I know how a Tyranid player feels.
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aurynn
Incubi
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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 17:16

Or like eldar who got WKs and WSs... I believe a lot of them had to spend A LOT of money to get back in the game. :-)
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Klaivex Charondyr
Wych
Klaivex Charondyr


Posts : 918
Join date : 2014-09-08

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 17:21

Not really. You did add a Knight and one or two serpents to your existing one or two serpents. Not a lot of money. And as Aspects came in boxes of 5 there was also no big money to be spent.
Way less than Biel Tan Banshee Lists in 3rd edition for example.

Zhe "new" DE are also quite cheap if you played Splinterstorm anyways. Raiders, Venoms and Warriors are quite cheap for GW standards and you dont really need more anyways.
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egorey
The Duck of Death
egorey


Posts : 767
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Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 17:28


I don't know why you say clawed fiends are not good - they are decent bodyguard for a kitted out archon - they should destroy most units. It's like half the DE players have blinders on. Let's look at what is really neat now ...

With Deep Strike for vehicles free, you can now deploy the hammer where you want it.
You can take Talos in squads to tank fire.
With the all new webway portal for that blasterborn to suddenly pop up we have some very good AT.
As for punch, the voidraven sounds like a punching machine with a str8 ap2 blast. And yes you can take FOUR!

Also you have to know we will get formations/detachments, etc. Is Vect really gone? I'm with EoE - if you don't want your DE you can PM me too. I love a bargain. I expect DE to be difficult to play - what has really changed?
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urden93
Kabalite Warrior
urden93


Posts : 174
Join date : 2014-08-28
Location : Budapest, Hungary

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 27 I_icon_minitimeSun Sep 28 2014, 17:37

clawed fiend is beastmaster unit and you dont want to screw a beast unit with an archon unless he gets jump packs which he 99% cant, archon court on the other hand looks promissing espec if i can detach the archon from it
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