Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 12:48
fisheyes wrote:
I also watched the whole 5 hour reveal with Skari. Some amazing stuff in there.
Honestly, the MVP I am seeing of 9th will be the Helions. No wonder they are all sold out online XD.
Reavers are in a strange place now. They dont hit has hard as Helions, are just as tough as Helions (T4/W2), but cost more. I guess they are now a Flex-Unit, able to do damage in the Movement, Shooting, Charge, and Fight phase?
Honestly cant believe how great the Wych Cults are looking. Keep getting flashes of SoB Repentia, in the best possible way!
I think we need to start breaking the discussions down into separate threads. 42 pages and counting is a little dense for anyone not following closely XD
Totally agree about Reavers. Normally I have considered Reavers the easy pick when choosing between them and Hellions. But now...Hellions are as hard as Reavers and hit harder in cc. Reavers have a cool option to run either 3 Heat Lances or 3 Blasters on a 9 man unit and use the +1 BS drug. That makes them quite a decent shooting unit.
They both have the same Fly By strat I can’t wait to use!!!
Reavers do have improved ability for mortal wounds which is nice.
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 12:53
Dark Elf Dave wrote:
Elfric wrote:
A quick question guys, is it possible to take a Realspace Raid detachment (so an Archi Succubus and Haemo) and then take another detachment t just for Drazhar, which would equate to 4 HQs? Or is it possible to take Realspace Raid, and just take say an Archon and Succubus and then take a separate detachment.for Drazhar
Yes I think a Realspace Raiders detachment counts as a single detachment choice so you have the option to choose two further detachments...I think. It’s difficult to feel 100% confident without the codex but certainly the impression I’ve been left with from all the leaks.
So the options are as follows based on my understanding...
1. Take 3 patrols at no cp cost. 2. Take a realspace raiders detachment and your archon buffs all the core units. 3. Take a realspace raiders detachment and additional detachments cost cp.
I hope I have that right?
Taking 3 patrols is a good option if you didn’t want Kabal/cult/coven. You could take Kabal/cult/cult for example.
Realspace Raiders is good for having your archon buff nearly everything on the table. If you give the archon the Lieutenant relic then almost everything in the aura has re rolls 1s to hit and wound.
Loads of options! Gettng Draz into your army is not as hard as people are making out and in almost every bat rep I have watched this weekend, Draz is in the army.
Correct.
General Rule for Drukhari: "If you only have Patrols, they all costs 0 CPs". So 1, 2, 3 Patrols, as you wish. They all cost 0.
Realspace Raid is a promote for a Detatchment who can bring 1-1-1 HQs, so basically only Brigades and Battalions.
Other than those two rules, you can build the list as always.
So, if you want Drazhar AND the Raid, you have to do Battallion/Brigade Raid + another Det for Drazhar. But you're going to pay normally as for everyone.
sweetbacon Wych
Posts : 609 Join date : 2014-02-09
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 14:07
Soulless Samurai wrote:
HERO wrote:
PS - Soulless, my dude, take a break from the game man. Just let others enjoy it for once, and this is me saying this to you since I've seen you do this in every book we've had since 6th (rightfully so), give it a rest.
Going by the number of likes this post received, I'll take it as read that I'm no longer wanted on this forum.
Farewell then.
I enjoy a lot of your posts and have done so years. I think a healthy cynicism is warranted when it comes to GW given its less than stellar track record when it comes our army.
But what I think HERO was getting at was that after a certain point, healthy cynicism can curdle into an all consuming, blinkered negativity just for the sake of being a contrarian.
If you go back and reread my posts in this thread as well as a lot of other posters, we’ve agreed with you in expressing our disappointment at some things we think GW got wrong.
I share your disappointment that the Archon is still pretty lackluster in melee (and I’m sorry to say that none of our HQs are probably ever going to get a jet bike again). But a 60 point Succubus with the right relic and WL trait is now a legitimate monster and can punch WELL above her weight class. As can five Wyches (Cursed Blade with +1 Str put out 21 Str 5 AP -1 attacks for 50 points!). Those were both pants on head crazy to even think of before yesterday. Drazhar can kick over a Knight now by himself. He’s legitimately one of the best combat characters in the game.
There is some bad stuff in the new book but I think most us would agree that it’s far outweighed by good stuff and even better the potential for new and interesting combinations and experimentation with different unit synergies is truly staggering. The depth of this codex is ridiculous. I think a year from now we’re still going to be finding new and viable builds that can be competitive on the table. If you can’t get at least a little excited about that, then maybe just stepping back and taking a breather and then coming back to it with fresh eyes could be pleasantly refreshing for you.
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CptMetal Dracon
Posts : 3069 Join date : 2015-03-03 Location : Ruhr Metropolian Area
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 14:22
Dark Elf Dave wrote:
So I’m thinking of dropping Ravagers. I may have just 1 but I’m not sold yet. I’d rather squeeze a Raider with Kabalites and the additional DL. That’s more points but is pretty decent in BH.
Ravager with 3 DL has 1 re roll.
Raider with a DL carrying Kabalites with a DL. Both the Raider and the Kabs get a re roll each...your Kabs DL may be hitting on 4s but Trueborn would be hitting on 2s. Add the fact you have 2 blasters some splinters and obsec troops...I just see that as a better load out. Imagine ever single DL in your army having a re roll. In this scenario if your Kabs DL hits you save that re roll for the blasters.
Hm.. that's a great idea. I think I'll try BH, even if I don't like being a direct subject of Vect. Maybe one of the more... independent splinter groups.
Dark Elf Dave Wych
Posts : 747 Join date : 2017-05-19
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 14:32
I think it’s easy to look at a rule change or a stat change in isolation and see a negative. We can all do that...that’s just basic math. The game doesn’t work that way though. Combos are a thing, buffs do exist and balance has to be maintained.
An Archon can be made really good for nothing...he gets a warlord trait and relic for free and becomes really good. The great thing is he’s cheap, can be made really good for free and the balance means you can’t spam the really good Archon without paying the cp.
Wracks are not as durable as before, but then should they ever have been that durable? It didn’t seem right to me that they were quite so hard to remove. They are still durable for their points but are now more deadly. It’s been balanced a little better IMO. Plus!!! The Heamy now brings them back to life!
Weapons being made heavy is clearly for balance. Scourge can now get re rolls in the right scenario so if you don’t balance those improved weapons then they become no brainer picks and potentially too strong. HB and HL are better now...and the main place you can spam those weapons is Scourge. Making them heavy is making it balanced.
Barking Agatha Wych
Posts : 845 Join date : 2012-07-02
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 14:40
Cerve wrote:
It's not about forcing someone to stop post. It's about the behaviour.
Sorry, but it's not your place (or mine) to judge someone else's behaviour. No one has appointed us head of the class, we don't got any stinkin' badges, and we didn't pay for a first class ticket!
This forum has always been a place where we can freely vent our frustration with the state of the Drukhari, and there has been much cause for frustration over the years. Maybe that has changed now, we'll see. I was very, very sceptical about the new codex and now I'm feeling pretty good about it, but I certainly wouldn't be so vain as to think that I had a right to enforce that attitude upon anyone else.
Everyone has a right to feel as positive or negative as they feel. If we don't like it we can argue with them or we can ignore them but we don't get to judge them, and we don't have the right to vote a fellow member off the island just because they're upsetting our vibes.
Sorry if that's a bit harsh.
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Cavash Lord of the Chat
Posts : 3237 Join date : 2012-04-15 Location : Stuck in an air vent spying on plotters
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 14:45
Open discussion requires freedom for positivity and negativity and I really do hope nobody feels the need to leave because of the views of others.
On topic though: I know the game has changed quite a bit since I used to play but it really seems like Wych Cults pack a punch for the first time since the original codex. As I am trying to get back into it do you guys think a mainly Cult comprised army would be viable? It has been so long since I kept up with the game that half of this is a different language to me now
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GreyArea Kabalite Warrior
Posts : 162 Join date : 2018-04-03
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 15:02
Cavash wrote:
Open discussion requires freedom for positivity and negativity and I really do hope nobody feels the need to leave because of the views of others.
On topic though: I know the game has changed quite a bit since I used to play but it really seems like Wych Cults pack a punch for the first time since the original codex. As I am trying to get back into it do you guys think a mainly Cult comprised army would be viable? It has been so long since I kept up with the game that half of this is a different language to me now
I agree completely. No one should feel they aren't welcome because of their views. As long as people are talking about the game and not just insulting each other I think disagreement is very healthy.
Regarding the wyche changes, just eyeballing the changes I'd say very possibly! You might struggle to pop more tank heavy armies. You could mitigate this with DL on raiders and heatlances on reavers. Might even be worth considering some DL scourge sitting on the backfield.
I love these changes to the dex. Huge amounts of cool combos, unpopular units becoming good, tons of battlefield manipulation tricks. There have been a some misses but on the whole this looks to be a very fun book. Glad they managed to pull it out the bag in the end, looking forward to getting my copy!
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Dark Elf Dave Wych
Posts : 747 Join date : 2017-05-19
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 15:05
Cavash wrote:
Open discussion requires freedom for positivity and negativity and I really do hope nobody feels the need to leave because of the views of others.
On topic though: I know the game has changed quite a bit since I used to play but it really seems like Wych Cults pack a punch for the first time since the original codex. As I am trying to get back into it do you guys think a mainly Cult comprised army would be viable? It has been so long since I kept up with the game that half of this is a different language to me now
Wyches = Good Reavers = Good Hellions = Good Succubus = Awesome Drugs = Good
Yeah I can’t wait to see some Cult only armies and see how they do!
Dark Elf Dave Wych
Posts : 747 Join date : 2017-05-19
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 15:12
Also guys...if you feel like someone is too negative too often, then add them to your foe list. You can do this by clicking on a username and then the option is to the right of the screen. That way those posts that would normally provoke a bad reaction are hidden.
It’s actually a cool Drukhari thing. It just means your Kabal doesn’t get along well with their Kabal and you are mortal enemies
You can employ the same tactics if you feel as though someone is too positive too often.
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sekac Wych
Posts : 744 Join date : 2017-06-03
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 15:46
For my part, I never block people. We're ALL just internet personalities on here--emboldened by anonymity, more extreme in our views, and less personable than we are...uh...in person. If I don't like someone's comments, I might say so, but I don't take anything too seriously. I'd probably like most, if not everyone on here if I met y'all IRL, and the reverse is probably true too.
To be it seems like blocking or banning indicates people taking the opinions of internet personalities too seriously. An eye roll and scrolling past it is more than enough to suffice.
The only 2 things that get under my internet skin are the "my opinion is right, and you are stupid for not seeing that" mentality, and "this unit/list/build is bad and I don't need to try it to know that". If I see what I perceive as those mentalities being expressed, I'm more likely to push back, but I'm not going to block anyone over it. I'll only miss out on their perspectives I DO appreciate once we're past that issue.
All that said, sometimes a break for personal health reasons is best. But don't do it because some internet personalities tell you to. Do it if you realize it's affecting you more deeply than it is healthy for a hobby to do.
I hope Soulless comes back, rejuvenated by the mad science of the haemonculi and ready to sow terror amongst the mortal races.
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krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 16:59
Does anyone know what size base the new Lelith model is on? I'm planning to use the 5th ed model, but she is on a 25mm base, so I suspect that I'll need to change bases.
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 17:08
Barking Agatha wrote:
Cerve wrote:
It's not about forcing someone to stop post. It's about the behaviour.
Sorry, but it's not your place (or mine) to judge someone else's behaviour. No one has appointed us head of the class, we don't got any stinkin' badges, and we didn't pay for a first class ticket!
This forum has always been a place where we can freely vent our frustration with the state of the Drukhari, and there has been much cause for frustration over the years. Maybe that has changed now, we'll see. I was very, very sceptical about the new codex and now I'm feeling pretty good about it, but I certainly wouldn't be so vain as to think that I had a right to enforce that attitude upon anyone else.
Everyone has a right to feel as positive or negative as they feel. If we don't like it we can argue with them or we can ignore them but we don't get to judge them, and we don't have the right to vote a fellow member off the island just because they're upsetting our vibes.
Sorry if that's a bit harsh.
Quite the opposite! This is a public place, where you should grant a public peace. Being free doesn't mean keeping going to be annoying. It is a matter of respect. No one judge the person, only the behaviour. You're not in your home, and you're not with your friends. You're in a public place, in a public forum, where you"re asked to be respectful with everyone. If you don't like (let's say) the game, you're free to declare it...once...twice. Even three times. But if you keep going all-the-day, every day, for YEARS...you're annoying. You're not bringing respect. In fact, because of your humor, you're actually considering stupid the people who enjoy this game, just because you don't like it. You don't tell it directly, but you assume this... And this is toxic for a internet community.
No one is voting him going away, no one is kicking him out. He is the one who plays the victim says basically "no one likes me, I'm leaving". No one tells him to leave. Everyone is just saying a big: "WE-GOT-IT, you don't like this. It's fine, just stop repeating it". I'm not going to repeat every day "This Codex is great!" just because I think of it. I said it 2-3 times, that's it. Because if I would keep going, I would be a pain to read every single time....it's just a matter of respect.
Anyway, let's come back to the topic
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Rodi Sikni Kabalite Warrior
Posts : 136 Join date : 2017-12-09
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 17:23
I hope that gw doesn't has changed the bases of any model. It's difficult enough transport the models nowadays as to have to change the foams because now some units use a bigger base.
I have to change the bases of the incubi to play them mixed with de oldones, but they are new. If there is not new models i'm not going to change any base.
DevilDoll Wych
Posts : 523 Join date : 2013-08-16
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 17:30
Can someone explain how the warlord trait of the succubus precision blows works exactly? You do the attacks and for each 6 you do mortals equal to the weapon damage and then the fight ends? Or am i wrong here?
Denegaar Hellion
Posts : 88 Join date : 2019-01-30
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 17:34
I think so. And you can go to 14-16 attacks with a Razorflail Succubus. Plus the Strife Relic, the toxin that is +1S +1D... seems pretty strong. At 60 points.
Rodi Sikni Kabalite Warrior
Posts : 136 Join date : 2017-12-09
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 17:38
DevilDoll wrote:
Can someone explain how the warlord trait of the succubus precision blows works exactly? You do the attacks and for each 6 you do mortals equal to the weapon damage and then the fight ends? Or am i wrong here?
6 attacks: 1: miss 2: hit-> roll to wound -> saves 3: hit-> roll to wound -> saves 4: hit-> roll to wound -> saves 5: hit-> roll to wound -> saves 6: mortal wounds equal to the weapon damage. No wound rolls, neither saves.
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Pippolele Hellion
Posts : 91 Join date : 2018-04-09 Location : Switzerland
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 17:40
The way I look at my archon is that it already comes with inbuilt free warlord trait and relic on top of the warlord and trait relics I get by default.
Why?
Because I have 2 more CP than anyone else when running patrols and I might as well use them to buy myself one more trait and relic.
HERO Hekatrix
Posts : 1057 Join date : 2012-04-13
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 17:41
Soulless Samurai wrote:
HERO wrote:
PS - Soulless, my dude, take a break from the game man. Just let others enjoy it for once, and this is me saying this to you since I've seen you do this in every book we've had since 6th (rightfully so), give it a rest.
Going by the number of likes this post received, I'll take it as read that I'm no longer wanted on this forum.
Farewell then.
My man, I don't mean for you to go away. I'm asking if maybe its time to take a step back and read the room a bit. People are happy with the new book, the last year's been hard and for maybe once in a long time, people are happy with their hobby and the mood is jovial. Maybe look a little introspectively and make posts that more or less sway towards the middle, not because you're right or we're wrong, but because we have a mutual love for this army.
Sometimes when I find myself aggravated or sad or outright angry, it pays to walk away a bit, do a little introspection or even outright take a break. I'm just saying that we joined this forum a long time ago and I've seen you post a lot. You've made a lot of great posts in the past, posts I agree with. I would hate to lose you as a forumer, truthfully.
I'm just saying with all that's been going on, let's take some time, unite as a community some more, and think of ways to kill our friends on the tabletop. If you don't think that's possible, then I'd like to hear why, but with maybe a little less negativity in your posts. I'm sure others would love to hear what an experienced Archon has to say that's not just straight vitriol. Cheers mate.
As for Succubus weapon combos, I think mathhammer wise, I have the best two possibilities here (in the army list area): https://www.thedarkcity.net/t19165-hero-s-new-book-and-new-lists
The combos are: Competitive Edge (from Warzone), Tryptich Whip, Adrenalight Precision Blows, Razorflail, Black Lotus Toxin (Warzone again), Adrenalight
I'm interested to see what our 3rd option for Succubus is, any takers want to find one?
Last edited by HERO on Sun Mar 21 2021, 17:44; edited 1 time in total
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Pippolele Hellion
Posts : 91 Join date : 2018-04-09 Location : Switzerland
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 17:41
Rodi Sikni wrote:
6: mortal wounds equal to the weapon damage. No wound rolls, neither saves.
Not even feel no pains?
HERO Hekatrix
Posts : 1057 Join date : 2012-04-13
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 17:45
Pippolele wrote:
Rodi Sikni wrote:
6: mortal wounds equal to the weapon damage. No wound rolls, neither saves.
Not even feel no pains?
FNP works on it, as it works on mortals.
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ferrusmanus Hellion
Posts : 42 Join date : 2020-06-28
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 17:45
DevilDoll wrote:
Can someone explain how the warlord trait of the succubus precision blows works exactly? You do the attacks and for each 6 you do mortals equal to the weapon damage and then the fight ends? Or am i wrong here?
when you score a 6 THIS attack do the mortal wound and end the sequence (so non wound roll and so on for this attack). Other attack are resolved normally, so yes can score multiple mortal wounds.
I haven't found a clear text for the poison rules il 4+ unmodifiable to wound (so no dark tecnomancer bonus) but when hit a vehicles is still 6 unmodifiable? or a venom with DT can wound a vehicles with 5+?
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GreyArea Kabalite Warrior
Posts : 162 Join date : 2018-04-03
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 17:53
DevilDoll wrote:
Can someone explain how the warlord trait of the succubus precision blows works exactly? You do the attacks and for each 6 you do mortals equal to the weapon damage and then the fight ends? Or am i wrong here?
I think its the attack sequence that ends not the fight. Remember attacks are supposed to be rolled separately. So if you roll ten hits but two are 6s then those 6s are immediately mortal wounds and you'd then move onto rolling to wound but only with the eight remaining attacks. I think its basically saying that the mortal wounds are not in addition to the normal damage it is instead of.
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DevilDoll Wych
Posts : 523 Join date : 2013-08-16
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 17:59
Wow ok its clear now thx for all the answers guys now i understand why precision blows is so amazing..!
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mightydoughnut Sybarite
Posts : 258 Join date : 2015-05-06
Subject: Re: Sneak Peek at New Drukhari Codex Sun Mar 21 2021, 18:19
GreyArea wrote:
DevilDoll wrote:
Can someone explain how the warlord trait of the succubus precision blows works exactly? You do the attacks and for each 6 you do mortals equal to the weapon damage and then the fight ends? Or am i wrong here?
I think its the attack sequence that ends not the fight. Remember attacks are supposed to be rolled separately. So if you roll ten hits but two are 6s then those 6s are immediately mortal wounds and you'd then move onto rolling to wound but only with the eight remaining attacks. I think its basically saying that the mortal wounds are not in addition to the normal damage it is instead of.
Clearly none of you play Age of Sigmar.
You are right, it means that you only deal the Mortal Wounds, no normal to Wound roll etc. and it only applies to that one attack - remember, we roll rolls together as a convenience, they all are separate things.