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 Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***

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AuthorMessage
Izaeus
Kabalite Warrior
Izaeus


Posts : 109
Join date : 2014-09-04
Location : Enterprise, Alabama

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 15:14

It's not random but we don't get fnp until the third turn. .. hows that going to help survivability
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Count Adhemar
Dark Lord of Granbretan
Count Adhemar


Posts : 7610
Join date : 2012-04-26
Location : London

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 15:16

Elzadar wrote:
Well so far it looks like Power From Pain isn't random, so that makes me happy Very Happy

If the current rumours of a static effect based on turn number is true then, barring significant other changes, we're up a certain creek without a certain implement. FNP only arriving on turn 3 will be about as much use as a chocolate teapot as there won't be anything left to give FNP too!
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The Shredder
Trueborn
The Shredder


Posts : 2970
Join date : 2013-04-11

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 15:18

Count Adhemar wrote:
If the current rumours of a static effect based on turn number is true then, barring significant other changes, we're up a certain creek without a certain implement. FNP only arriving on turn 3 will be about as much use as a chocolate teapot as there won't be anything left to give FNP too!

Obviously you're just not forging the narrative hard enough.

Harder.

HARDER!

That's right, FORRRRGE that narrative!
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urden93
Kabalite Warrior
urden93


Posts : 174
Join date : 2014-08-28
Location : Budapest, Hungary

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 15:20

maybe its like 3rd turn every1 gets and units with token gets it earlier at least i hope
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Crazy_Ivan
Wych
Crazy_Ivan


Posts : 515
Join date : 2012-04-10
Location : Wellingborough

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 15:31

I just hope wracks and grots start with FNP, also wondering if the drugs will be army wide not just forthe units that get it at the moment.
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urden93
Kabalite Warrior
urden93


Posts : 174
Join date : 2014-08-28
Location : Budapest, Hungary

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 15:32

incubi dont use drugs
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The Shredder
Trueborn
The Shredder


Posts : 2970
Join date : 2013-04-11

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 15:33

urden93 wrote:
maybe its like 3rd turn every1 gets and units with token gets it earlier at least i hope

I really hope Wracks and their units start with FNP too.

Though, either way, a PfP mechanic based on current turn number seems a bit... odd.

Not that I'm desperate to stick with the current system, but it does seem weird if the number of units you've killed (i.e. the amount of pain you've inflicted) has absolutely no bearing on the bonus you get from PfP. scratch
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Grub
Wych
Grub


Posts : 823
Join date : 2011-09-04

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 15:38

PfP surely wont change too much. Its too much of an army mechanic and the method of gaining pain tokens now makes more sense. Coven units will all start with fnp. Because otherwise there is no point to them. It makes them essentially an expensive ork boy. 10 wracks with a 6+, what would be the point, if anything I imagine they will give coven stuff a better FnP or at least they should!
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Calyptra
Wych
Calyptra


Posts : 802
Join date : 2013-03-25
Location : Boston

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 16:23

Power From Pain based on turn number would make for an interesting relationship with reserves mechanics. It might make you want to keep as much of your army off the table for as long as possible.
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Devilogical
Sybarite
Devilogical


Posts : 467
Join date : 2013-09-25
Location : Russia!!!

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 16:48

Calyptra wrote:
Power From Pain based on turn number would make for an interesting relationship with reserves mechanics. It might make you want to keep as much of your army off the table for as long as possible.

Agreed. It`s could be interesting mechanic.
But our present stuff is fresh enouth )))

Let`s just say, current special rules, some drugs changes (first result is too bad) and GOOD warlord traits. That`s will make me happy bounce
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average joe
Kabalite Warrior
average joe


Posts : 157
Join date : 2012-11-22
Location : Bristol, TN

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 16:49

Calyptra wrote:
Power From Pain based on turn number would make for an interesting relationship with reserves mechanics. It might make you want to keep as much of your army off the table for as long as possible.

And get tabled that much faster.

If PfP is turn based and applied across the board the designers can use all kinds of different effects both buffs for us and penalties upon our opponents. Maybe some across the board minuses to armor, ld, saves that sort of thing.

We'll just have to wait and see.
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krayd
Hekatrix
krayd


Posts : 1343
Join date : 2011-10-03
Location : Richmond, VA

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 17:07

Elzadar wrote:
Well so far it looks like Power From Pain isn't random, so that makes me happy Very Happy

Though waiting until turn 3 to get FNP seems a little worrisome.
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aurynn
Incubi
avatar


Posts : 1626
Join date : 2013-04-23

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 17:18

I am seriously afraid that such mechanic would support hide and seek for first two turns. I am hoping that this is not true. Although FNP from T3 armywide does not feel so bad. Could anybody do that with current rules? I dont think so.
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Devilogical
Sybarite
Devilogical


Posts : 467
Join date : 2013-09-25
Location : Russia!!!

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 17:40

aurynn wrote:
I am seriously afraid that such mechanic would support hide and seek for first two turns. I am hoping that this is not true. Although FNP from T3 armywide does not feel so bad. Could anybody do that with current rules? I dont think so.

I see your point Rolling Eyes
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Elzadar
Sybarite
Elzadar


Posts : 273
Join date : 2012-09-11

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 18:04

krayd wrote:
Elzadar wrote:
Well so far it looks like Power From Pain isn't random, so that makes me happy Very Happy

Though waiting until turn 3 to get FNP seems a little worrisome.

Well what I understood is that coven units still get FNP turn 1, and Haemonculi still give feel no pain to units they join. This means that who ever needs FNP will have it turn 1.

It wasn't as if I had many units with FNP in turn 2 with this codex either Razz
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Crazy_Ivan
Wych
Crazy_Ivan


Posts : 515
Join date : 2012-04-10
Location : Wellingborough

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 18:12

I was just thinking the same thing!
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Expletive Deleted
Wych
Expletive Deleted


Posts : 581
Join date : 2013-07-31

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 18:43

I'll be honest I'm usually one who runs wild with these rumors and negativity but I don't see an army wide FnP on turn three as such a bad thing. If you go second, you'd be lucky to have FnP on two units by turn three, now your whole army gets it? That actually sounds pretty good. Now, with coven units they definitely need FnP or a serious point reduction because that was essentially the only save they got. The current rule does make more sense, but wiping out a unit to gain FnP has never, at least for me, been a reliable way to toughen up a unit. Starting with it due to drugs or altered physique definitely, but wiping out a unit? Especially these days, you spend the first turn trying to destroy AV which doesn't even confer a pain token.
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barenone
Kabalite Warrior
barenone


Posts : 227
Join date : 2014-09-16

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 18:48

aurynn wrote:
I am seriously afraid that such mechanic would support hide and seek for first two turns. I am hoping that this is not true. Although FNP from T3 armywide does not feel so bad. Could anybody do that with current rules? I dont think so.

No the other army's get crap like invisibility and Prussians "not sure if that's spelled right" and that stacks on to there good Armour saves.
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Elzadar
Sybarite
Elzadar


Posts : 273
Join date : 2012-09-11

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 18:49

barenone wrote:
aurynn wrote:
I am seriously afraid that such mechanic would support hide and seek for first two turns. I am hoping that this is not true. Although FNP from T3 armywide does not feel so bad. Could anybody do that with current rules? I dont think so.

No the other army's get crap like invisibility and Prussians "not sure if that's spelled right" and that stacks on to there good Armour saves.

it's not as if that is seen as a balanced and positive mechanic by most.
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aurynn
Incubi
avatar


Posts : 1626
Join date : 2013-04-23

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 18:53

Man you totally confused me, but from what you write, you are missing Armour Saves and spells... I suggest that DE are not the right army for you. :-) We have some things that Marines would kill for...
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Crazy_Ivan
Wych
Crazy_Ivan


Posts : 515
Join date : 2012-04-10
Location : Wellingborough

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 19:14

i will defintely not hide and seek! regardless if we have feels no pain turn 1, going flat out with aethersails straight into the opponents face turn 1 puts them on the back foot instantly.
In bigger games while they are deciding what to do with that the rest of our army can maneuver into position.
I had two boats of grots last weekend that took the entire shooting of an Ultramarines (1850pts) army and they didn't destroy the raiders! they didn't assault and wreck them but that just meant i was free to do what i wanted.
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urden93
Kabalite Warrior
urden93


Posts : 174
Join date : 2014-08-28
Location : Budapest, Hungary

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 19:24

if no tokens that mean they remowed Cronos Parasite or what happens to it im highly courious for it stands floats beside my desk w8ing playtesting
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aurynn
Incubi
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Posts : 1626
Join date : 2013-04-23

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 19:27

@urden93 Great observation, man! Although the pictures from WD showed two kinds of Engines. Distinctly different... so deffo no joining into one only. And GW never removes units for existing models.
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Thor665
Archon
Thor665


Posts : 5546
Join date : 2011-06-10
Location : Venice, FL

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 19:33

If we start without FNP then...welcome to old DE, where we didn't have FNP or FLickers or inherent jink saves or anything else.

We could still win.

If Haems still give it and Coven still starts with it then my vibe is we're only looking up.
If they don't then I'd still need to see the rest of the codex to even be able to say whether this is a weakening or not of our army.


barenone wrote:
No the other army's get crap like invisibility and Prussians "not sure if that's spelled right" and that stacks on to there good Armour saves.
...do you mean prescience?

Because this is Prussians;

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 0057photo

Though I would be stoked if an army out there got Prussians.
The IG should really get a kit for that.
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Crazy_Ivan
Wych
Crazy_Ivan


Posts : 515
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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 17 I_icon_minitimeThu Sep 25 2014, 19:43

Rockin' the tash!!!!!
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