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 Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***

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AuthorMessage
Kinnay
Wych
Kinnay


Posts : 626
Join date : 2011-06-06
Location : Hamburg, Germany

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeThu Sep 25 2014, 20:08

Guys, is it really that clear that PfP now gives FnP on turn 3? From the way I understand it, they only said that "by turn 3, every Dark Eldar unit had FnP" (not a real quote) and "by turn 5 every unit was Fearless" (not a quote either). This could mean that the army was just rocking so hard that by a certain (random) turn number they all had one/three pain tokens. A few units might have reached that Pain Token number before, but by turn three/five ALL of them had one/three/whatever tokens; that's how awesome they were.

On a side note, it would be great to see Pain Tokens becoming a global rule, i.e. Pain Tokens obtained by individual units are added together and then give army-wide bonuses if different 'milestones' are reached; think Epidemius.
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krayd
Hekatrix
krayd


Posts : 1343
Join date : 2011-10-03
Location : Richmond, VA

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeThu Sep 25 2014, 20:10

Expletive Deleted wrote:
I'll be honest I'm usually one who runs wild with these rumors and negativity but I don't see an army wide FnP on turn three as such a bad thing. If you go second, you'd be lucky to have FnP on two units by turn three, now your whole army gets it? That actually sounds pretty good. Now, with coven units they definitely need FnP or a serious point reduction because that was essentially the only save they got. The current rule does make more sense, but wiping out a unit to gain FnP has never, at least for me, been a reliable way to toughen up a unit. Starting with it due to drugs or altered physique definitely, but wiping out a unit? Especially these days, you spend the first turn trying to destroy AV which doesn't even confer a pain token.

Well, generally I've always had at least a unit or two with FNP on turn 1, as I rarely take lists that don't have Haemonculi. So, waiting around for 2 more turns is definitely a step down for me. Hopefully, Power from Pain will grant something useful on turns 1 and 2 to make up for it.
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The Shredder
Trueborn
The Shredder


Posts : 2970
Join date : 2013-04-11

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeThu Sep 25 2014, 20:17

Kinnay wrote:
Guys, is it really that clear that PfP now gives FnP on turn 3? From the way I understand it, they only said that "by turn 3, every Dark Eldar unit had FnP" (not a real quote) and "by turn 5 every unit was Fearless" (not a quote either). This could mean that the army was just rocking so hard that by a certain (random) turn number they all had one/three pain tokens. A few units might have reached that Pain Token number before, but by turn three/five ALL of them had one/three/whatever tokens; that's how awesome they were.

It's not clear - there just aren't many other rumours to discuss. Wink

Kinnay wrote:
On a side note, it would be great to see Pain Tokens becoming a global rule, i.e. Pain Tokens obtained by individual units are added together and then give army-wide bonuses if different 'milestones' are reached; think Epidemius.

Now, that idea I really like.
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Calyptra
Wych
Calyptra


Posts : 802
Join date : 2013-03-25
Location : Boston

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeThu Sep 25 2014, 20:21

Those Prussians actually look pretty similar to the Imperial Guard Praetorians (though I believe the Praetorians design was actually inspired by the British troops from the Zulu war).

http://warhammer40k.wikia.com/wiki/Praetorian_Guard

Anyway.

I got into Dark Eldar at their beginning, in 3rd ed, before Power From Pain and all sorts of other things. I love them, but there were Dark Eldar without them once before, so there could be again.

As for removing units with existing models, GW may not have done that recently, but they still have a long history of doing that. They even did it with our last codex, where nothing lost a codex entry per se, but I still have wych models with blasters, beastmasters on foot, mandrakes carrying guns, etc.
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Klaivex Charondyr
Wych
Klaivex Charondyr


Posts : 918
Join date : 2014-09-08

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeThu Sep 25 2014, 20:32

Quote :
I got into Dark Eldar at their beginning, in 3rd ed, before Power From Pain and all sorts of other things. I love them, but there were Dark Eldar without them once before, so there could be again.

Tbh neither Lance spam nor Wych Cult did need PfP and both lists where amazingly strong.

Still got Inccubi with shredder Very Happy
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barenone
Kabalite Warrior
barenone


Posts : 227
Join date : 2014-09-16

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeThu Sep 25 2014, 20:36

Thor665 wrote:
If we start without FNP then...welcome to old DE, where we didn't have FNP or FLickers or inherent jink saves or anything else.

We could still win.

If Haems still give it and Coven still starts with it then my vibe is we're only looking up.
If they don't then I'd still need to see the rest of the codex to even be able to say whether this is a weakening or not of our army.


barenone wrote:
No the other army's get crap like invisibility and Prussians "not sure if that's spelled right" and that stacks on to there good Armour saves.
...do you mean prescience?

Because this is Prussians;


yes i did lol, nice pic btw
Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 0057photo

Though I would be stoked if an army out there got Prussians.
The IG should really get a kit for that.
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Expletive Deleted
Wych
Expletive Deleted


Posts : 581
Join date : 2013-07-31

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeThu Sep 25 2014, 20:40

krayd wrote:
Expletive Deleted wrote:
I'll be honest I'm usually one who runs wild with these rumors and negativity but I don't see an army wide FnP on turn three as such a bad thing. If you go second, you'd be lucky to have FnP on two units by turn three, now your whole army gets it? That actually sounds pretty good. Now, with coven units they definitely need FnP or a serious point reduction because that was essentially the only save they got. The current rule does make more sense, but wiping out a unit to gain FnP has never, at least for me, been a reliable way to toughen up a unit. Starting with it due to drugs or altered physique definitely, but wiping out a unit? Especially these days, you spend the first turn trying to destroy AV which doesn't even confer a pain token.

Well, generally I've always had at least a unit or two with FNP on turn 1, as I rarely take lists that don't have Haemonculi. So, waiting around for 2 more turns is definitely a step down for me. Hopefully, Power from Pain will grant something useful on turns 1 and 2 to make up for it.

Well that's what I meant by altered physique and drugs. Starting with FnP is great. But trying to get a pain token on a group of kabalites by wiping out a squad of marines is pretty unreliable. And who knows what the other powers are, if power from pain granted stealth (or better yet shrouded so night fighting isn't wasted) turn one, that would be amazing and I really wouldn't miss FnP. Especially if I get it with stealth two turns later.
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Thor665
Archon
Thor665


Posts : 5546
Join date : 2011-06-10
Location : Venice, FL

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeThu Sep 25 2014, 20:42

Calyptra wrote:
Those Prussians actually look pretty similar to the Imperial Guard Praetorians (though I believe the Praetorians design was actually inspired by the British troops from the Zulu war).
The Praetorians are very much modeled after the British army.

I do not think either the Brits nor anyone of Prussian descent would appreciate the idea that the two are roughly analogous Razz
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Erebus
HTMLaemonculus
Erebus


Posts : 376
Join date : 2013-02-13
Location : Your nightmares

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeThu Sep 25 2014, 20:51

They have similar moustaches!
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The Shredder
Trueborn
The Shredder


Posts : 2970
Join date : 2013-04-11

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeThu Sep 25 2014, 20:59

Expletive Deleted wrote:

Well that's what I meant by altered physique and drugs. Starting with FnP is great. But trying to get a pain token on a group of kabalites by wiping out a squad of marines is pretty unreliable.

My warrior squads like to play a game called 'lets always manage to leave 1 model alive in the enemy squad, so that they don't get a pain token and I have to finish it off with a sodding venom'.

In fact, on that note, one thing I really hate about the current system is that you can only get a pain token by killing an entire squad. Do they not feel pain until the last man is dead? scratch
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novastar
Slave
novastar


Posts : 12
Join date : 2014-09-25

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeThu Sep 25 2014, 21:28

clively wrote:
It's highly unlikely for the flyer to be a super heavy. They haven't listed a super heavy in a regular codex so far.


Tell that to the stompa in the Ork codex lol
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Elzadar
Sybarite
Elzadar


Posts : 273
Join date : 2012-09-11

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeThu Sep 25 2014, 21:32

Flyers and venoms will also then become much stronger as them killing units will give your army paintokens
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The Red King
Hekatrix
The Red King


Posts : 1239
Join date : 2013-07-09

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeThu Sep 25 2014, 21:43

I personally think (as long as haemies still cover FnP) it's buff. As key units will still have it and as stated. Who ever had FnP on the entire army turn 3?

Chronos will be interesting.

Also if we have any way to force night fighting, and consider that maybe turn 6 gives FnP 4+ (wild speculation) this feels like a big potential buff over current PfP rules.

Also fearless turn 5 means you can objective grab with impunity as soon as it matters. Although our squads (out of covert) aren't known for being hard to wipe out. At least now you know they will have pfp no matter who you rush to it.

Also according to the last WD wracks at least definitely start with FnP. I for one would love to see haemies Grant 5+ FnP to squads they join or 4 if it already has the rule. Ie. Any unit joined by a haemy come turn 3.

There's potential here I'd say. Let's not forget they do want to sell Coven.
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son of osiris
Slave
son of osiris


Posts : 6
Join date : 2014-05-28

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeThu Sep 25 2014, 21:48

Power through Pain is a novelty rule in my opinion. If the new rules make it effect the whole army simultaneously, awesome. I've never relied on PtP for anything...

On the topic, I'm really hoping the coven forces simply have the feel no pain USR and arent directly linked to PtP. I always thought "pain sharing" was stupid.

I'd be pretty darn happy if coven units had either an improved FnP (4+) or instead of gaining FnP through PtP, can re-roll their FnP saves.
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django_unchained
Kabalite Warrior
avatar


Posts : 198
Join date : 2014-01-09

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeThu Sep 25 2014, 22:02

aurynn wrote:
@urden93 Great observation, man! Although the pictures from WD showed two kinds of Engines. Distinctly different... so deffo no joining into one only. And GW never removes units for existing models.


Pfft. Talk to Marbo. Sad
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Korwey
Hellion
Korwey


Posts : 65
Join date : 2013-05-09
Location : Wroclaw, Poland

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeThu Sep 25 2014, 22:13

With that much fragile guardsman to kill and chronos it is possible that this army was swiming in pain tokens. This report also was made to show how awsome DE are. I put my slaves on that they don't change FNP rule.
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urden93
Kabalite Warrior
urden93


Posts : 174
Join date : 2014-08-28
Location : Budapest, Hungary

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeThu Sep 25 2014, 22:14

FnP is kind of useless like 60% of time for me cus its just T3 models and yeah a lots weaker weapons but where i play there are flying S6 nids and lots of auto cannons with leman russes oh and power fists, so i rarely could use it, i hope FC will be 1st and not FNP, it makes more sense that you get bloodcraze1st than you dont feel crap Twisted Evil , im intrested in the talos/cronos, would be fun to march a few along my 2 Wraithlords Twisted Evil
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clively
Sybarite
clively


Posts : 297
Join date : 2013-03-19

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeThu Sep 25 2014, 23:04

Considering most of the "standard" weapons cut through our armor, fnp is pretty much the only "save" my poor warriors get. They'd have to really do something to help out if that is taken away.
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Spairy Pace Fincess
Slave
Spairy Pace Fincess


Posts : 7
Join date : 2014-09-23
Location : Lawn Guy Land

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeFri Sep 26 2014, 01:41

django_unchained wrote:
aurynn wrote:
@urden93 Great observation, man! Although the pictures from WD showed two kinds of Engines. Distinctly different... so deffo no joining into one only. And GW never removes units for existing models.


Pfft. Talk to Marbo. Sad


Sly is too busy soloing through the Eye of Terror and rabbit punching Daemon princes to help out the IG right now. Priorities.
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Expletive Deleted
Wych
Expletive Deleted


Posts : 581
Join date : 2013-07-31

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeFri Sep 26 2014, 02:22

Sounds cool on paper but probably wouldn't be effective because it's so slow, but it would kind of cool if the Cronos operated like a pain amplifier (like it already does) and any unit within 12" acts like it's on a pain token turn higher than it is. I.E. the cronos and every unit within 12" would have FnP on turn 2.
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Elzadar
Sybarite
Elzadar


Posts : 273
Join date : 2012-09-11

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeFri Sep 26 2014, 03:01

Expletive Deleted wrote:
Sounds cool on paper but probably wouldn't be effective because it's so slow, but it would kind of cool if the Cronos operated like a pain amplifier (like it already does) and any unit within 12" acts like it's on a pain token turn higher than it is. I.E. the cronos and every unit within 12" would have FnP on turn 2.

That's a good idea
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flakmonkey
Sybarite
flakmonkey


Posts : 333
Join date : 2013-03-05

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeFri Sep 26 2014, 03:57

I assume others have noticed in the WD picture of the armies for the "Razing of Hive Alarum" batrep that there are 3 Beastmasters and only 4 Kymerae?
Have I missed some new info on Beastpack composition?
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Lord_Alino
Lord_Alice
Lord_Alino


Posts : 1942
Join date : 2013-02-15
Location : The Warp

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeFri Sep 26 2014, 04:13

flakmonkey wrote:
I assume others have noticed in the WD picture of the armies for the "Razing of Hive Alarum" batrep that there are 3 Beastmasters and only 4 Kymerae?
Have I missed some new info on Beastpack composition?

That's a legal squad.
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flakmonkey
Sybarite
flakmonkey


Posts : 333
Join date : 2013-03-05

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeFri Sep 26 2014, 05:30

I get that its legal, I more meant that it seems kind of wasteful. Why not take more dogs?
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Azdrubael
Incubi
Azdrubael


Posts : 1857
Join date : 2011-11-16
Location : Russia

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 18 I_icon_minitimeFri Sep 26 2014, 06:47

I guess pain tokens will work like current kill team rules. There will be pool of tokens and after certain number of them special rules will be given army-wide at the beginning ofturn. Make sense at least.

More so then gain x special rule at turn 3-4-5.
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