| Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** | |
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+100Dogmar PainReaver Nightwolf egorey Siticus the Ancient Painjunky HokutoAndy Talos Natli MarcoAvrelis colinsherlow Red Corsair Cuban Eight Mushkilla valmir Sky Serpent Kung Fu Hamster Massaen Dragontree Shbur Foo Marrath Spairy Pace Fincess django_unchained son of osiris novastar Calyptra Grub spooniermist Khain mor The Red eohall LSK Leninade Enociac Kinnay Defiler Klaivex Charondyr Crazy_Ivan @miral Taffy10 Sensei bigaldevlin The Shredder Zenotaph Thor665 barenone Jehoel Khalyxidae hybristoma Skulnbonz Erebus krayd Evil Space Elves Archon Claus jbwms713 Darklight SERAFF Ispa Aeterna Barking Agatha Mayk0l Expletive Deleted Starkadder Dethdispenser Panic_Puppet average joe Gobsmakked Ciirian thesaltedwound clively Devilogical Drk_Oblitr8r flakmonkey Bibitybopitybacon ligolski DarkCycu Elzadar Korwey DingK Hijallo Cavash Trystis The Red King Mr Believer urden93 aurynn Mngwa darkmark Azdrubael Squidmaster 40kScribe Aroban Izaeus Crazy_Irish lelith Count Adhemar CheeZe The Sovereign Lord_Alino Dat_Other_Guy 104 posters |
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Kinnay Wych
Posts : 626 Join date : 2011-06-06 Location : Hamburg, Germany
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Thu Sep 25 2014, 20:08 | |
| Guys, is it really that clear that PfP now gives FnP on turn 3? From the way I understand it, they only said that "by turn 3, every Dark Eldar unit had FnP" (not a real quote) and "by turn 5 every unit was Fearless" (not a quote either). This could mean that the army was just rocking so hard that by a certain (random) turn number they all had one/three pain tokens. A few units might have reached that Pain Token number before, but by turn three/five ALL of them had one/three/whatever tokens; that's how awesome they were.
On a side note, it would be great to see Pain Tokens becoming a global rule, i.e. Pain Tokens obtained by individual units are added together and then give army-wide bonuses if different 'milestones' are reached; think Epidemius. | |
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krayd Hekatrix
Posts : 1343 Join date : 2011-10-03 Location : Richmond, VA
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Thu Sep 25 2014, 20:10 | |
| - Expletive Deleted wrote:
- I'll be honest I'm usually one who runs wild with these rumors and negativity but I don't see an army wide FnP on turn three as such a bad thing. If you go second, you'd be lucky to have FnP on two units by turn three, now your whole army gets it? That actually sounds pretty good. Now, with coven units they definitely need FnP or a serious point reduction because that was essentially the only save they got. The current rule does make more sense, but wiping out a unit to gain FnP has never, at least for me, been a reliable way to toughen up a unit. Starting with it due to drugs or altered physique definitely, but wiping out a unit? Especially these days, you spend the first turn trying to destroy AV which doesn't even confer a pain token.
Well, generally I've always had at least a unit or two with FNP on turn 1, as I rarely take lists that don't have Haemonculi. So, waiting around for 2 more turns is definitely a step down for me. Hopefully, Power from Pain will grant something useful on turns 1 and 2 to make up for it. | |
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The Shredder Trueborn
Posts : 2970 Join date : 2013-04-11
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Thu Sep 25 2014, 20:17 | |
| - Kinnay wrote:
- Guys, is it really that clear that PfP now gives FnP on turn 3? From the way I understand it, they only said that "by turn 3, every Dark Eldar unit had FnP" (not a real quote) and "by turn 5 every unit was Fearless" (not a quote either). This could mean that the army was just rocking so hard that by a certain (random) turn number they all had one/three pain tokens. A few units might have reached that Pain Token number before, but by turn three/five ALL of them had one/three/whatever tokens; that's how awesome they were.
It's not clear - there just aren't many other rumours to discuss. - Kinnay wrote:
- On a side note, it would be great to see Pain Tokens becoming a global rule, i.e. Pain Tokens obtained by individual units are added together and then give army-wide bonuses if different 'milestones' are reached; think Epidemius.
Now, that idea I really like. | |
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Calyptra Wych
Posts : 802 Join date : 2013-03-25 Location : Boston
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Thu Sep 25 2014, 20:21 | |
| Those Prussians actually look pretty similar to the Imperial Guard Praetorians (though I believe the Praetorians design was actually inspired by the British troops from the Zulu war).
http://warhammer40k.wikia.com/wiki/Praetorian_Guard
Anyway.
I got into Dark Eldar at their beginning, in 3rd ed, before Power From Pain and all sorts of other things. I love them, but there were Dark Eldar without them once before, so there could be again.
As for removing units with existing models, GW may not have done that recently, but they still have a long history of doing that. They even did it with our last codex, where nothing lost a codex entry per se, but I still have wych models with blasters, beastmasters on foot, mandrakes carrying guns, etc. | |
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Klaivex Charondyr Wych
Posts : 918 Join date : 2014-09-08
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Thu Sep 25 2014, 20:32 | |
| - Quote :
- I got into Dark Eldar at their beginning, in 3rd ed, before Power From Pain and all sorts of other things. I love them, but there were Dark Eldar without them once before, so there could be again.
Tbh neither Lance spam nor Wych Cult did need PfP and both lists where amazingly strong. Still got Inccubi with shredder | |
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barenone Kabalite Warrior
Posts : 227 Join date : 2014-09-16
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Expletive Deleted Wych
Posts : 581 Join date : 2013-07-31
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Thu Sep 25 2014, 20:40 | |
| - krayd wrote:
- Expletive Deleted wrote:
- I'll be honest I'm usually one who runs wild with these rumors and negativity but I don't see an army wide FnP on turn three as such a bad thing. If you go second, you'd be lucky to have FnP on two units by turn three, now your whole army gets it? That actually sounds pretty good. Now, with coven units they definitely need FnP or a serious point reduction because that was essentially the only save they got. The current rule does make more sense, but wiping out a unit to gain FnP has never, at least for me, been a reliable way to toughen up a unit. Starting with it due to drugs or altered physique definitely, but wiping out a unit? Especially these days, you spend the first turn trying to destroy AV which doesn't even confer a pain token.
Well, generally I've always had at least a unit or two with FNP on turn 1, as I rarely take lists that don't have Haemonculi. So, waiting around for 2 more turns is definitely a step down for me. Hopefully, Power from Pain will grant something useful on turns 1 and 2 to make up for it. Well that's what I meant by altered physique and drugs. Starting with FnP is great. But trying to get a pain token on a group of kabalites by wiping out a squad of marines is pretty unreliable. And who knows what the other powers are, if power from pain granted stealth (or better yet shrouded so night fighting isn't wasted) turn one, that would be amazing and I really wouldn't miss FnP. Especially if I get it with stealth two turns later. | |
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Thor665 Archon
Posts : 5546 Join date : 2011-06-10 Location : Venice, FL
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Thu Sep 25 2014, 20:42 | |
| - Calyptra wrote:
- Those Prussians actually look pretty similar to the Imperial Guard Praetorians (though I believe the Praetorians design was actually inspired by the British troops from the Zulu war).
The Praetorians are very much modeled after the British army. I do not think either the Brits nor anyone of Prussian descent would appreciate the idea that the two are roughly analogous | |
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Erebus HTMLaemonculus
Posts : 376 Join date : 2013-02-13 Location : Your nightmares
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Thu Sep 25 2014, 20:51 | |
| They have similar moustaches! | |
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The Shredder Trueborn
Posts : 2970 Join date : 2013-04-11
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Thu Sep 25 2014, 20:59 | |
| - Expletive Deleted wrote:
Well that's what I meant by altered physique and drugs. Starting with FnP is great. But trying to get a pain token on a group of kabalites by wiping out a squad of marines is pretty unreliable. My warrior squads like to play a game called 'lets always manage to leave 1 model alive in the enemy squad, so that they don't get a pain token and I have to finish it off with a sodding venom'. In fact, on that note, one thing I really hate about the current system is that you can only get a pain token by killing an entire squad. Do they not feel pain until the last man is dead? | |
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novastar Slave
Posts : 12 Join date : 2014-09-25
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Thu Sep 25 2014, 21:28 | |
| - clively wrote:
- It's highly unlikely for the flyer to be a super heavy. They haven't listed a super heavy in a regular codex so far.
Tell that to the stompa in the Ork codex lol | |
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Elzadar Sybarite
Posts : 273 Join date : 2012-09-11
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Thu Sep 25 2014, 21:32 | |
| Flyers and venoms will also then become much stronger as them killing units will give your army paintokens | |
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The Red King Hekatrix
Posts : 1239 Join date : 2013-07-09
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Thu Sep 25 2014, 21:43 | |
| I personally think (as long as haemies still cover FnP) it's buff. As key units will still have it and as stated. Who ever had FnP on the entire army turn 3?
Chronos will be interesting.
Also if we have any way to force night fighting, and consider that maybe turn 6 gives FnP 4+ (wild speculation) this feels like a big potential buff over current PfP rules.
Also fearless turn 5 means you can objective grab with impunity as soon as it matters. Although our squads (out of covert) aren't known for being hard to wipe out. At least now you know they will have pfp no matter who you rush to it.
Also according to the last WD wracks at least definitely start with FnP. I for one would love to see haemies Grant 5+ FnP to squads they join or 4 if it already has the rule. Ie. Any unit joined by a haemy come turn 3.
There's potential here I'd say. Let's not forget they do want to sell Coven. | |
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son of osiris Slave
Posts : 6 Join date : 2014-05-28
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Thu Sep 25 2014, 21:48 | |
| Power through Pain is a novelty rule in my opinion. If the new rules make it effect the whole army simultaneously, awesome. I've never relied on PtP for anything...
On the topic, I'm really hoping the coven forces simply have the feel no pain USR and arent directly linked to PtP. I always thought "pain sharing" was stupid.
I'd be pretty darn happy if coven units had either an improved FnP (4+) or instead of gaining FnP through PtP, can re-roll their FnP saves. | |
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django_unchained Kabalite Warrior
Posts : 198 Join date : 2014-01-09
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Thu Sep 25 2014, 22:02 | |
| - aurynn wrote:
- @urden93 Great observation, man! Although the pictures from WD showed two kinds of Engines. Distinctly different... so deffo no joining into one only. And GW never removes units for existing models.
Pfft. Talk to Marbo. | |
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Korwey Hellion
Posts : 65 Join date : 2013-05-09 Location : Wroclaw, Poland
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Thu Sep 25 2014, 22:13 | |
| With that much fragile guardsman to kill and chronos it is possible that this army was swiming in pain tokens. This report also was made to show how awsome DE are. I put my slaves on that they don't change FNP rule. | |
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urden93 Kabalite Warrior
Posts : 174 Join date : 2014-08-28 Location : Budapest, Hungary
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Thu Sep 25 2014, 22:14 | |
| FnP is kind of useless like 60% of time for me cus its just T3 models and yeah a lots weaker weapons but where i play there are flying S6 nids and lots of auto cannons with leman russes oh and power fists, so i rarely could use it, i hope FC will be 1st and not FNP, it makes more sense that you get bloodcraze1st than you dont feel crap , im intrested in the talos/cronos, would be fun to march a few along my 2 Wraithlords | |
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clively Sybarite
Posts : 297 Join date : 2013-03-19
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Thu Sep 25 2014, 23:04 | |
| Considering most of the "standard" weapons cut through our armor, fnp is pretty much the only "save" my poor warriors get. They'd have to really do something to help out if that is taken away. | |
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Spairy Pace Fincess Slave
Posts : 7 Join date : 2014-09-23 Location : Lawn Guy Land
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Fri Sep 26 2014, 01:41 | |
| - django_unchained wrote:
- aurynn wrote:
- @urden93 Great observation, man! Although the pictures from WD showed two kinds of Engines. Distinctly different... so deffo no joining into one only. And GW never removes units for existing models.
Pfft. Talk to Marbo. Sly is too busy soloing through the Eye of Terror and rabbit punching Daemon princes to help out the IG right now. Priorities. | |
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Expletive Deleted Wych
Posts : 581 Join date : 2013-07-31
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Fri Sep 26 2014, 02:22 | |
| Sounds cool on paper but probably wouldn't be effective because it's so slow, but it would kind of cool if the Cronos operated like a pain amplifier (like it already does) and any unit within 12" acts like it's on a pain token turn higher than it is. I.E. the cronos and every unit within 12" would have FnP on turn 2. | |
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Elzadar Sybarite
Posts : 273 Join date : 2012-09-11
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Fri Sep 26 2014, 03:01 | |
| - Expletive Deleted wrote:
- Sounds cool on paper but probably wouldn't be effective because it's so slow, but it would kind of cool if the Cronos operated like a pain amplifier (like it already does) and any unit within 12" acts like it's on a pain token turn higher than it is. I.E. the cronos and every unit within 12" would have FnP on turn 2.
That's a good idea | |
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flakmonkey Sybarite
Posts : 333 Join date : 2013-03-05
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Fri Sep 26 2014, 03:57 | |
| I assume others have noticed in the WD picture of the armies for the "Razing of Hive Alarum" batrep that there are 3 Beastmasters and only 4 Kymerae? Have I missed some new info on Beastpack composition? | |
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Lord_Alino Lord_Alice
Posts : 1942 Join date : 2013-02-15 Location : The Warp
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Fri Sep 26 2014, 04:13 | |
| - flakmonkey wrote:
- I assume others have noticed in the WD picture of the armies for the "Razing of Hive Alarum" batrep that there are 3 Beastmasters and only 4 Kymerae?
Have I missed some new info on Beastpack composition? That's a legal squad. | |
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flakmonkey Sybarite
Posts : 333 Join date : 2013-03-05
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Fri Sep 26 2014, 05:30 | |
| I get that its legal, I more meant that it seems kind of wasteful. Why not take more dogs? | |
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Azdrubael Incubi
Posts : 1857 Join date : 2011-11-16 Location : Russia
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Fri Sep 26 2014, 06:47 | |
| I guess pain tokens will work like current kill team rules. There will be pool of tokens and after certain number of them special rules will be given army-wide at the beginning ofturn. Make sense at least.
More so then gain x special rule at turn 3-4-5. | |
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