| Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** | |
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+100Dogmar PainReaver Nightwolf egorey Siticus the Ancient Painjunky HokutoAndy Talos Natli MarcoAvrelis colinsherlow Red Corsair Cuban Eight Mushkilla valmir Sky Serpent Kung Fu Hamster Massaen Dragontree Shbur Foo Marrath Spairy Pace Fincess django_unchained son of osiris novastar Calyptra Grub spooniermist Khain mor The Red eohall LSK Leninade Enociac Kinnay Defiler Klaivex Charondyr Crazy_Ivan @miral Taffy10 Sensei bigaldevlin The Shredder Zenotaph Thor665 barenone Jehoel Khalyxidae hybristoma Skulnbonz Erebus krayd Evil Space Elves Archon Claus jbwms713 Darklight SERAFF Ispa Aeterna Barking Agatha Mayk0l Expletive Deleted Starkadder Dethdispenser Panic_Puppet average joe Gobsmakked Ciirian thesaltedwound clively Devilogical Drk_Oblitr8r flakmonkey Bibitybopitybacon ligolski DarkCycu Elzadar Korwey DingK Hijallo Cavash Trystis The Red King Mr Believer urden93 aurynn Mngwa darkmark Azdrubael Squidmaster 40kScribe Aroban Izaeus Crazy_Irish lelith Count Adhemar CheeZe The Sovereign Lord_Alino Dat_Other_Guy 104 posters |
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Klaivex Charondyr Wych
Posts : 918 Join date : 2014-09-08
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 00:49 | |
| You can do that with guardsmen which are cheap (even better fearless conscripts. 30 of them with priest). I would not want to waste my precious wyches for jobs that other units are way better suited for. From range... without retailation. | |
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Hijallo In Exile
Posts : 264 Join date : 2012-06-19
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 00:55 | |
| 10 wyches with shardnets used to beat 5 man termie teams. It usually took more than a whole game, but still - they're slowly winning. There are no more wyches and no more termies to fight, unfortunately.
With agonisers gone, it's become harder, but i can assure you that 5 attacks into a dodge invulnerable won't get termies anywhere. They'll lose the fight.
Centurions are pathetic in CC anyway, if they don't run a lot of Gay Knights characters supporting them. Which will put them closer to the cost of Seer Council than a Court.
But until we've seen the list of weapons/relics which archon himself will bear into battle, it might be a little bit too early to speculate about Court's combat ability. | |
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Evil Space Elves Haemonculus Ancient
Posts : 3717 Join date : 2011-07-13 Location : Santa Cruz, ca
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 01:27 | |
| *puts on mod hat* Let's get this topic back on track. We are talking about the new codex and not having an argument about who's definition of a Deathstar is better. - Expletive Deleted wrote:
- Klaivex Charondyr wrote:
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- Quote :
- How do Wyches beat Terminators?
Not at all? A Wych needs around 36 attacks to make ONE terminator fail his safe. The same way guardsmen do. They splatter themselves on their armor until one of them chokes to death on the blood. Expletive with a possible front runner for quote of the year. | |
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colinsherlow Hekatrix
Posts : 1034 Join date : 2011-11-23 Location : Vancouver BC
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 01:35 | |
| I'm an idiot and ordered the regular codex and the Dracon edition one.
STOKED!!! | |
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Bibitybopitybacon Wych
Posts : 592 Join date : 2012-07-01
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 01:38 | |
| Got the Dracon one coming my way! Stoked!!! | |
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MarcoAvrelis Kabalite Warrior
Posts : 180 Join date : 2014-02-23
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 03:01 | |
| Honestly, I don't care if we get nerfed.
We play Dark Eldar, we're playing 40k on hardcore mode.
So what happens if Commorites get nerfed? I tell you what happens; we, The Dark City, will instantly find new ways to win, and we will keep winning. That's what will happen. | |
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Barking Agatha Wych
Posts : 845 Join date : 2012-07-02
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 03:53 | |
| - MarcoAvrelis wrote:
- Honestly, I don't care if we get nerfed.
We play Dark Eldar, we're playing 40k on hardcore mode.
So what happens if Commorites get nerfed? I tell you what happens; we, The Dark City, will instantly find new ways to win, and we will keep winning. That's what will happen. The Top 100 Things I'd Do If I Ever Became An Evil Overlord '24. I will maintain a realistic assessment of my strengths and weaknesses. Even though this takes some of the fun out of the job, at least I will never utter the line "No, this cannot be! I AM INVINCIBLE!!!" (After that, death is usually instantaneous.)' And to forestall the obvious answer to that: '34. I will not turn into a snake. It never helps.' | |
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Ciirian Sybarite
Posts : 462 Join date : 2011-06-06
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 04:04 | |
| I really hope the rumors about Wracks only being Elite isn't true, just got three boxes yesterday. Tho hopefully someone here got the Archon edition and can share what changes with the Haemonculi Coven. The way 7th works, you can ally an army along side its supplement can't you? | |
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Natli Slave
Posts : 1 Join date : 2014-09-25
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 04:19 | |
| You can ally, I just don't remember if it was allied detachment or combined detachment, | |
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Sensei Hellion
Posts : 30 Join date : 2014-09-21
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 04:33 | |
| Doesn't 7th allow any number of detachments? An "Allied Detachment" is just a form of detachment that allows units from another codex. Supplements provide other "detachments" that can be taken.
AFAIK, you can technically include any number or combination of detachments so your army could theoretically include a CAD, an allied detachment and a special dark eldar detachment like the rumoured 6 slot FA all in the same army. | |
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Taffy10 Hellion
Posts : 86 Join date : 2013-07-09 Location : England
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 04:59 | |
| I'm just hoping vect appears somewhere/somehow. I'm a little peeved that malys has gone fluff wise, stupid archon of the poison tongue in the wd, happy he died | |
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aurynn Incubi
Posts : 1626 Join date : 2013-04-23
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 06:24 | |
| - MarcoAvrelis wrote:
- Honestly, I don't care if we get nerfed.
We play Dark Eldar, we're playing 40k on hardcore mode.
So what happens if Commorites get nerfed? I tell you what happens; we, The Dark City, will instantly find new ways to win, and we will keep winning. That's what will happen. Man, I soooo agree with you! Dark Eldar are Hardcore play and noone, noone should expect them to play as marines or Eldar. Anyway, I for one still cannot consider most of the changes as nerfs as I feel that my army will have easier time doing what I need them to do when I need it and where I need it. Non-scatter delivery system was my greatest wish TBH. On the other hand, we do not still know huuuge portion of the dex. So noone can begin to guess at the synergies. Nothing can be considered a nerf or boost for sure now. The only thing that I have reconsidered and currently consider as really a nerf are the Night Shields... 15 pts upgrade that really pays off only if you roll "3" on your jink save and Night Fighting making it useless? Its the same as that WS upgrade for +1 Jink. I dont think I have ever seen anyone take it. And ours is 15 pts to boost a 55pts vehicle? Thats way too much. | |
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Massaen Klaivex
Posts : 2268 Join date : 2011-07-05 Location : Western Australia
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 06:39 | |
| - Ciirian wrote:
- I really hope the rumors about Wracks only being Elite isn't true, just got three boxes yesterday. Tho hopefully someone here got the Archon edition and can share what changes with the Haemonculi Coven. The way 7th works, you can ally an army along side its supplement can't you?
I did! I will also hope to have it early - GW ships on Monday usually for preorders so with some luck I might get mine Thursday | |
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Talos Kabalite Warrior
Posts : 166 Join date : 2011-09-15 Location : Malmö
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 06:57 | |
| I like the how the new nightshield is supposed to work. With a 3+ jink it will now take 6 lascannon shots to make 1.1 hullpts of damage on raider! With a 4+ jink the number of lascannons is 4. So the mathematical possibility to soak up two lascannons for 15pts? Yes I will by nightshields
The old one protected us from bolters in rapid fire bolters The new one sort of do that too. When the bolters struck, it would require no more than 54 bolter shoots to strip all three hullpts from the raider. With a 3+ jink it will require 81 bolter shells. That’s a lot of bolters
And we can now have a +3 jink going second, even without nightfighting. A few years ago we couldn’t even dream of this possibility
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HokutoAndy Kabalite Warrior
Posts : 169 Join date : 2013-05-30
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 07:01 | |
| Reavers lose their bladevane attacks for Hammer instead? Seriously?! That removes a very fun and unique part of the DE codex. It's not like flyby attacks were unknown too, you already have rules for vector striking as a universal rule.
It's disappointing to see an iconic and very stylish Dark Eldar unit turned into yet another kind of assault marine... did they give them plasma grenades to compensate? Can the unit leader take a phantasm grenade at least? Do phantasm grenades still do what they used to do?
I'm eager to hear about scourges though, any news? | |
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aurynn Incubi
Posts : 1626 Join date : 2013-04-23
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 07:07 | |
| I havent seen a rumour saying reavers lost bladevanes. Can anyone provide a link? I only saw rumours that they get improved HOW without losing anything. Some ppl suggested that they might lose bladevanes because of HOW, but I dont think it ever was a rumour.
As for assault nades... I used to be as miffed about some of our assault units not having nades, but one day I realized that many, many assault units dont have nades. Only marines all have nades. We are not marines. We should not expect having their equip. Its good enough we CAN take them through Archon. I know that assault units should have assault equip in reality, but this is a game and this helps keep balance. Incubi for 20 pts (rumoured) with assault nades or equivalent would be brutally brutal. Even now they are one of the best assault units in the game. No need to go over the top. | |
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Count Adhemar Dark Lord of Granbretan
Posts : 7610 Join date : 2012-04-26 Location : London
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 07:36 | |
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Trystis Kabalite Warrior
Posts : 220 Join date : 2012-12-01
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 07:45 | |
| This was posted on warseer. No clue if it's accurate so take with salt. - Quote :
- Huskblades are ap3, cheaper, not a relic - Racks now work on all Splinter weapons - Wych weapons nerfed. Hydras confer Shred, Razors reroll To Hit, Shardnet/Impaler reroll 1s on To Hit and To Wound - Stun Claw is +1S, ap6, confers ID in challenge - Shadow Field is more expensive - Incubi are still ap2 - Torment Gren. Launchers can now be fired, 24", blast, s1, unit hit tests Ld, takes a wound for each point it failed, no armor or cover saves, doesnt work against ATSKNF - Night Shield confers Stealth - Hex Rifle inflicts ID on Precision Hits - Soul Trap gives +1s for each usnaved wound inflicted in a challenge - Reavers no longer attack while moving, now bladevanes are improved HoW. Caltrops inflict D6 rending HoWs, Gravs inflict Concussive - Spirit Probe now improves FnP of all Deldar in 6" by 1 to a max od 4+ - Phantasm works like TGL, shorter range - Ossefactor is assault 1, fleshbane, ap2. If something is killed then the victims unit get d6 hits with s equal to t of the victim, ap-, ignores cover - Liquifier is now s3 - Implosion Msls are s6 ap2 blast - Chain Flails now only give Shred - Talos has 3 attacks, same as Cronos - Borh Haemy and Archon improve PfP, they let a unit add a 1 to the turn number for PrP, this stacks - Warlord traits are ultrashitty, one gives the warlord +1 ws... - Artefacts look average too, there is the old Djinn blade which works almost the same, a helmet that gives adamantium will in 12" and perils on any double, a terrible pistol, an ghostplate that gives -2 Ld in 6" and Fear, also one of the items does not work against atsknf. There is also Animus Vitae which is a one use, assault 1, s4 ap2, 8" that if a unsaved wound is inflicted lets all Deldar add 1 to the turn number for PfP effects until the end of the game - it says that Dodge now works against any wounds inflicted in fight sub phase, I am nit sure if overwatch counts or not - bomber is 10 av on all sides - it looks like Venom Blade can only be taken by the Acothyst now - no flickerfields for anything other than venoms - sails let a vehicle flat out 24" - lances on infantry are a bit cheape | |
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Trystis Kabalite Warrior
Posts : 220 Join date : 2012-12-01
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 07:58 | |
| I have seen multiple rumors about us getting war gear that work through forcing leadership tests. They say it doesn't work against marines though. My confusion is that marines pass regroup and fear test, but they don't automatically pass leadership or morale tests, so wouldn't they work?
It to early to really worry about it since they're just rumors, but I'm curious to see if I understand how ATSKNF works. Does anyone have a better understanding on these situations work for future reference? | |
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urden93 Kabalite Warrior
Posts : 174 Join date : 2014-08-28 Location : Budapest, Hungary
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 08:19 | |
| if i can take 1-3 units of pain engines this seems fun , but husky on ap3... than i think agoniser is better in most cases, ID is fun but a 2+ is a 2+, tho nothing about skyboard/jetbike for hqs which makes me sad , and have you seen the archon pic (i guess you had), it looks like that the court and the incubi is in the same unit, maybe they are funrisian wolf like upgrades? | |
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Klaivex Charondyr Wych
Posts : 918 Join date : 2014-09-08
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 08:22 | |
| - Quote :
- My confusion is that marines pass regroup and fear test, but they don't automatically pass leadership or morale tests, so wouldn't they work?
There are USR explicitly stating that they do not work against ATSKNF. You are right about the ATSKNF USR but if you look at the Fear USR you will see that it mentions "does not work against units with ATSKNF". And since most of the items are Fear equvalents or cause Fear outright, they mention that it wont work against ATSKNF. The changes are horrid. Straight nerf to wyches. Archon no way to deal with 2+ saves anymore. Night Shields are terrible (does not stack with nightfight when even the imperial guard equvalent does) Soul Trap nerfed Reaver terribly nerfed Dodge still does not work against Overwatch (as Overwatch is in the Charge subphase, not in the fight subphase) Voidraven nerfed. Both AV down and points up Flickerfield gone (yey the joy of a jinking Ravager) Loss of Venomblades also hurts Wyches Godd job GW - Quote :
tho nothing about skyboard/jetbike for hqs which makes me sad Not gonna happen. DE like to walk, no option for them in the codex. | |
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urden93 Kabalite Warrior
Posts : 174 Join date : 2014-08-28 Location : Budapest, Hungary
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 08:26 | |
| well these are still rumors, and hey for the moment we still kept our poison shooting could be worse, maybe if our splinters would be like lasguns but for 2x the cost | |
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Trystis Kabalite Warrior
Posts : 220 Join date : 2012-12-01
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 08:34 | |
| Most of the changes seem to be a wash to me. There are a few nerfs, a few buffs. I hate to see readers lose bladevane, the husk blade lose ap 2, and flicker fields go though. Without knowing points it's hard to say how much anything is nerfed/buffed.
The army wide PfP will be really nice, at least in my games. I usually only had one or two units that ever even got a pain token at least till the end game any way.
My question about ATSKNF is really if it would apply to the torment grenade launcher as rumored. The rumor is: "Torment Gren. Launchers can now be fired, 24", blast, s1, unit hit tests Ld, takes a wound for each point it failed, no armor or cover saves, doesnt work against ATSKNF"
If it's a leadership test then ATSKNF wouldn't work I think. If you combine that with the armor that make leadership -2 it could be fun. | |
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aurynn Incubi
Posts : 1626 Join date : 2013-04-23
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 08:44 | |
| Soultrap nerfed? You mean that I can now boost STR of my archon by challenging sergeants and I dont have to rely on extremely expensive huskblade combo and luck in trying to kill MCs and ICs? I like this new soultrap. And in addition if my archon causes, say 4 unsaved wounds in challenge with a sergeant, they still count, coz they were inflicted in challenge despite sergeant having 1 wound only, no? Whats there not to like?
Wyches weapons do seem nerfed, but I havent personally used them much. I used wyches for HWGs. If they should lose HWG though, the nerf will be felt.
I doubt they would leave archon without AP2. At minimum he can use pwrAxe. :-D Lets wait for the dex.
Still dont consider Reavers terribly nerfed if they also got bit cheaper. Again - we dont know the full extent of the rules. Their mechanic will change for sure, but only playing with them and adjusting will tell us if it really is a nerf or not.
Voidraven points up? I read its still 165 and its weapons are more deadly. AV10 is a disappointment, but we can live with it I think.
FF gone from Ravagers is a bummer. Although again - we dont know the full rules. | |
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Massaen Klaivex
Posts : 2268 Join date : 2011-07-05 Location : Western Australia
| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** Sun Sep 28 2014, 08:50 | |
| I think I might have to stay away from the rumours on this forum until I have the dex... All the negativity over the rumoured changes is really getting me down. I don't care what they change - I will adapt.
I have more than enough models to work around what ever may come | |
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| Subject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** | |
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| Our Codex is confirmed! - *** summary as of Sept. 29 in OP *** | |
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