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 Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***

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Klaivex Charondyr
Wych
Klaivex Charondyr


Posts : 918
Join date : 2014-09-08

Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 08:52

Quote :
Wyches weapons do seem nerfed, but I havent personally used them much. I used wyches for HWGs. If they should lose HWG though, the nerf will be felt.

They are gone. Haywire Nades are Hekatrix only.

Quote :
Voidraven points up? I read its still 165 and its weapons are more deadly.

It was 145 previously. Weapons are the same (except the bomb wich got bigger), Missiles got nerfed.

Also no unit with option for Skyfire (except flyers) in the codex.
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Massaen
Klaivex
Massaen


Posts : 2268
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Location : Western Australia

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 09:27

Do you actually have the codex Charondyr? How can you make such bold confirmations if you don't?
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Klaivex Charondyr
Wych
Klaivex Charondyr


Posts : 918
Join date : 2014-09-08

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 09:28

By having a good source with codex.
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urden93
Kabalite Warrior
urden93


Posts : 174
Join date : 2014-08-28
Location : Budapest, Hungary

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 09:34

Klaivex Charondyr wrote:
By having a good source with codex.
sorry but have you seen it? pics or i dont belive
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Klaivex Charondyr
Wych
Klaivex Charondyr


Posts : 918
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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 09:41

You are free to believe whatever you want you will see for yourself when you get the codex.
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Massaen
Klaivex
Massaen


Posts : 2268
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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 09:43

Agreed. I am taking it all with a pinch of salt until I get my copy.

That said, I get why they would ditch haywire grenades from wyches... They are gladiators, not mechanics
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Klaivex Charondyr
Wych
Klaivex Charondyr


Posts : 918
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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 09:44

Still another big nerf to a not so good unit.
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Massaen
Klaivex
Massaen


Posts : 2268
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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 09:53

Eh, I never used them with wych weapons or with haywire nades as I felt we had better ways of achieving the AT function
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aurynn
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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 09:54

@Chardonyr
Really, why dont you still focus on the negative? Why dont you at least try and find something positive, different combos, different playstyles. If you expected that the new dex will be the same, that you wont have to adapt, only we will get stronger, think again. What will you do, when some of the really good players present here will start posting winning batreps with those in-your-opinion-no-good-units? And several people here already told you that your negative attitude is spoiling it for them. That was a hint to stop doing that. For all those people I really do beg you, stop it. We will adapt. If you wont, thats your problem so stop piling it on us, please.
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urden93
Kabalite Warrior
urden93


Posts : 174
Join date : 2014-08-28
Location : Budapest, Hungary

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 09:54

Massaen wrote:
That said, I get why they would ditch haywire grenades from wyches... They are gladiators, not mechanics
you dont have to be a mechanik to throw an EMP nade Very Happy they can have acces to special gear if their cult leader/Archon supporter arms them its up to the girls to take them to the realspace
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Trystis
Kabalite Warrior
Trystis


Posts : 220
Join date : 2012-12-01

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 09:57

Massaen wrote:
Eh, I never used them with wych weapons or with haywire nades as I felt we had better ways of achieving the AT function

I only used them that way once, they were very effective. I'm still not seeing the massive nerds everywhere that some are claiming. It really is going to change how to use a lot of units.

The rumored rules for the ossifactor (sp) looks like it could be pretty funny, I wonder what it's range is.
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Painjunky
Wych
Painjunky


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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 10:05

No haywires on wyches means there is no reason whatsoever to take them. Nerfed

No bladervanes means my reavers will now be used solely as stand ins for guardian jetbikes. S3 does NOT make a CC unit. Nerfed hard.

12 max BM units with 5++ instead of 4++ on kymera and 2 less attacks for the flocks are nerfed to hell, unless the clawed fiend is very cheap and tough I don't see a use for this unit.

I will still play DE and win but these 3 hard nerfs make my army just feel bland.
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Ciirian
Sybarite
Ciirian


Posts : 462
Join date : 2011-06-06

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 10:15

That would be cool if Incubi are also included in the Court, but I think its just two units close together for a pic. Hopefully, I am wrong.
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Azdrubael
Incubi
Azdrubael


Posts : 1857
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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 10:22

Look very depressing so far. Especially Wyches. They werent godlike to begin with...
Hate that - doesnt work on ATSKNF. I just bloody hate rules like that. If i play with marines, why in the hell would i want to have not working gear at all??? If there are hell of  alot ATSKNF armies why even bother taking it. Stupid game design.

I can guarantee Phill Kelly hasnt write a word on that codex.
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Klaivex Charondyr
Wych
Klaivex Charondyr


Posts : 918
Join date : 2014-09-08

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 10:24

aurynn wrote:
@Chardonyr
Really, why dont you still focus on the negative? Why dont you at least try and find something positive, different combos, different playstyles. If you expected that the new dex will be the same, that you wont have to adapt, only we will get stronger, think again. What will you do, when some of the really good players present here will start posting winning batreps with those in-your-opinion-no-good-units? And several people here already told you that your negative attitude is spoiling it for them. That was a hint to stop doing that. For all those people I really do beg you, stop it. We will adapt. If you wont, thats your problem so stop piling it on us, please.

As I told you. I will stop as soon as I find a clear and sounding BUFF.
The codex is exactly the same as it was with lots of nerfs across the board.
Buffs? Minor.
Take the Splinter Racks for example. They do work now with Splinter Cannons also. Would be a good buff. But sadly Splinter Cannons got a nerf by turning them into Salvo and thus halfing their range.
Pain Engines are a 1 - 3 choice now? Would be ok for target saturation but sadly they are priced around a Wraithlord with worse stats and again nerfs across all over the Talos.

Yes. People will win Batreps against "friendly lists" (same as the white dwarf had to give the DE player extra rules and leave scary units out), You still wont see them in a competitive environment. They are still "support" for Eldar (as in the most more competitive batreps here in the forum) and bring much more to the table as a small support force made to make Eldar stronger. Even the Webway Portal is nex to useless for DE units. But add this to an Eldar Army for Wraithguard straight into your face.

Btw. Harlequins are also gone and Venoms cant take Nightshields.
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Azdrubael
Incubi
Azdrubael


Posts : 1857
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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 10:39

Quote :
- I am now almost sure that Venom Blade can be taken on the Acothyst only. There are two different weapons table for Coven and non Coven units. Coven units get VB, ECW, Scissorhand, Flesh Gauntlet, Mindphase, and Agoniser. Out of these, VB and ECW can only be taken on the Acothyst. Non Coven units get Power Sword (no option for other types) and Agoniser, that's it. So I Imagine the old VBs of all the kits will now be Power Swords. Also, Heamy can no longer take Power Weapons (unless it's specified directly in his profile, I haven't seen it)
- Agoniser is now Poison 4+, still AP3, same cost
- Scissorhand is Poison 4+, Rending
- ECW is Poison 5+ (sic), AP3, Concussive and is also the most expensive of all Coven weapons
- Flesh Gauntlet is Poison 4+, ID on 6 To Hit
- PGL does NOT confer grenades anymore - I have not seen the Incubi profile page, so cannot say if they've gained grenades or not
- both PGL and TGL do not work against ATSKNF
- Monoscythe, Shatterfield and Necrotoxin missles haven't changed
- there are no new ranged weapons other than Ossefactor and Dark Scythe (24", S8, AP2, blast, only on Bomber), that info about AP2 blast for Talos also seems incorrect, I think someone confused Stinger Pod for it (which hasn't changed)
- Reaver save is still 5+, all HoW attacks are Rending, base is 1 S4 hit, Caltrops D6 S6, Grav is 1 S4 Concussive
- significant stat changes for Beasts: Khymeras are now S4/T4 (majority T4 for a Khymera pack!), Flocks are nerfed hard, now WS2 (!), A4, W3, Fiend is now WS3, W3 (so even worse than before)
- someone has a Power Lance (I can see it's profile in the summary) in the codex, but I have no specific unit pages so unsure. However, the most logical choice are Scourges, who have a polearm model option for the Solarite
- Cronos weapons stayed the same, they lost their additional support effects though, because Cronos now has a passive aura around itself (described in my prev. post). This is my conjecture but I think Talos and Cronos can be mixed in the same unit for a nice effect of 2 Taloi and a Cronos, with 4+ FnP on all of them
- Baleblast now indeed has Soul Blaze instead of Pinning. Mandrakes also lost their 5++, which means the leak about them having Stealth and Shrouded instead is almost certainly true
- I correct myself - Archon only boosts PfP turn number when fielded in the new DE detachment which also grants 5+ cover save for Troops and 6+ cover save for everything else on the first turn (but only if Night Fight occurs, lolz, so there is a chance your detachment will grant you nothing)
- Shock Prow now gives AV14 when ramming
- Chain Snares now let a vehicle Tank Shock but not Ram
- Splinter Cannons are Salvo 4/6 and got more expensive (so a double nerf)
- Someone in the codex has a Crucible of Malediction (most likely Haemy) - once per game, all Psyker units (Brotherhoods included) within 3D6" suffer a S6 hit with no saves of any kind allowed
- Artefacts are:
-- Animus Vitae - already described this in my other post
-- Archangel of Pain - once per game, all units within 9" test Ld with a -2 penalty, then take a wound with no cover/armor saves for each point they failed. Sounds great BUT this does not work against ATSKNF! What the hell!
-- Armour of Misery - a Ghostplate with Fear and -2 Ld penalty to all enemy units within 6"
-- Djin Blade - AP3, +2 Attacks, after all attacks roll D6, on 1 the bearer suffers a wound with no saves
-- Helm of Spite - Adamantium Will for all friendly units within 12", Psykers within 12" suffer Perils on any double. This, imo, is the best out of the artefacts
-- Parasite's Kiss - Pistol, Poison 2+, Master-crafted, after inflicting an unsaved wound, the bearer restores a single wound. Turbocrap.

More of super positive. I cant really see a single positive thing about this release. A single one. There probably will be some playable builds, but i already see that internal balance in the codex will be teribly ruined. Some playable options swimming in a load of useless ork poo.
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Barking Agatha
Wych
Barking Agatha


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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 10:57

Klaivex Charondyr wrote:
Still another big nerf to a not so good unit.

Massaen wrote:
Eh, I never used them...

Good for you. However, some of us really like wyches, as a concept and as models, and that may be a big part of why we got into Dark Eldar in the first place, so having our favourite unit suck does matter to us, even if our second-favourite units turn out to rock.

Not that I'm convinced yet that New-Wyches will suck, but the question isn't 'Who cares?' I do, and I bet a lot of other people too.

Trystis wrote:
I'm still not seeing the massive nerds everywhere...

Then you can't be looking very hard! Razz Such an ironic typo. Smile

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Hijallo
In Exile
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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 11:14

I refuse to believe it. This is so horrible. Every single bit of uniqueness in our Codex will be destroyed if it's true. Basically we're either down to be a support for Eldar, or just play a list from 5ed - ya, venom spam because everything else is gone.
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@miral
Kabalite Warrior
@miral


Posts : 177
Join date : 2013-09-14

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 11:23

I hope this was not done before, a short summary of what was leaked from the german codex (from the comments section of 40kings.de):

- reavers don't do bladevaning any more, got HoW rending (Cals D6 S6 rending)
- only the hekatrix got haywire
- artefact giving adamantium will and perils on any doubles rolled by psykers around
- crucible hitting any psyker with S6 in 3d6", no saves allowed, one use only, used in shooting phase
-  no Harlequins in dex
- "Armour of Misery" -2 on moral in 6", 4+, fear
- "Archangel of Pain" causes moralcheck modified with another -2 ind 9", for every point in difference one wound is caused without cover or armour
- all cars and seargents can get "Soulfright", small blast S1 causing moral checks, same effect as Archangel of Pain
- no jetbike for archon/succubus
- one detachtment with two troops and one FA as must, optional up to 6 FA, all untis 6+ cover in T1, 5+ cover for troops (my personal guess for "DE attack at night if they want to)
- stealth is option for all cars expect venom, cost of "one plasma gun"
- bomber is support slot, fighter is FA
- S3 liquifier on every grot
- scourges are allowed to take 4 heavy weapons
- wracks in units 5-10, cost of one taurox
- venom costs the same as before, FF included
- portal is deep strike without scatter for the unit that bought it
- 10 wyches can have three special weapons
- flyer can buy FF
- flyer are more expensive than they used to be
- void mine now large blast
- cannon is salvo 4/6
- Talos and Cronos can be taken in units 1-3, T7, three wounds, FnP, fearless, Talos Anti-Tank, Cronos buffs friendly units, Talos around 120 pts, cronos less than that


A lot was already rumors before.
Personally, I think the special equipment is a lot of fun but probably gets expensive if done consequently. Wyches as AT got nerfed, but with plasma and the heka throwing one grenade in the shooting phase and glancing the rest in CC maybe still usefull. If Scourges really can get four haywire blaster I would play them now. I bought the new White dwarf, and it seems that the Urien detachment gets wracks as troops and three Taloi are one support slot. Also I believe the rumors that the Haemo adds +1 for PfP, so the rumored FnP 6+ in turn one and 5+ in turn two. If it's ture that there is an item that gives FnP 4+ (for wracks) I'm in!

Overall, I think the changes are positive, although some of the "just barely" competitive things are gone. Especially fearless in turn five (or four, if your HQs are still alive) is awesome. The general tactic for me is still a bloody triathlon: ride to battle, bath in blood, walk home.
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Klaivex Charondyr
Wych
Klaivex Charondyr


Posts : 918
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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 11:28

Quote :
If Scourges really can get four haywire blaster I would play them now.

They always could. 2 Special weapons per 5 Scourges. Problem is the sprue which only has 1 of each.
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aurynn
Incubi
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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 11:42

Itwas quite easyfor me to sellthe scourges sprues wihout the weapons for cca 70% of the cost. Theyare valued here for converting. So not THAT bad.
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Klaivex Charondyr
Wych
Klaivex Charondyr


Posts : 918
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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 11:44

Or you just look on ebay and get 4 of them for around 2 €
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@miral
Kabalite Warrior
@miral


Posts : 177
Join date : 2013-09-14

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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 11:45

I wanted to say if they can take four in a five guys squad. But that is probably not going to happen. So where is my anti tank in the future? Two detachments with six ravagers? Reavers ramming the hell out of vehicles from behind? Shock prows? One Hekatrix? (Five?!) trueborn with portal in a Raider?

You probably have to mix all of that somehow.
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Massaen
Klaivex
Massaen


Posts : 2268
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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 11:54

Barking Agatha wrote:
Klaivex Charondyr wrote:
Still another big nerf to a not so good unit.

Massaen wrote:
Eh, I never used them...

Good for you. However, some of us really like wyches, as a concept and as models, and that may be a big part of why we got into Dark Eldar in the first place, so having our favourite unit suck does matter to us, even if our second-favourite units turn out to rock.

Not that I'm convinced yet that New-Wyches will suck, but the question isn't 'Who cares?' I do, and I bet a lot of other people too.

Trystis wrote:
I'm still not seeing the massive nerds everywhere...

Then you can't be looking very hard! Razz  Such an ironic typo. Smile


Wow! Way to selectively quote me there. I said I never used them with WW or HWG. I have a couple of units but kept them to cheap tarp pits more often than not

We all know assault is a tough gig but really, Wyches were never very good at it to begin with!
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Painjunky
Wych
Painjunky


Posts : 871
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PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitimeSun Sep 28 2014, 12:05

Hijallo wrote:
I refuse to believe it. This is so horrible. Every single bit of uniqueness in our Codex will be destroyed if it's true. Basically we're either down to be a support for Eldar, or just play a list from 5ed - ya, venom  spam because everything else is gone.

So far i'm seeing venom or raider spam too because as you say "everything else is gone", loaded with warriors.
3 talos,
2 ravager or a ravager and voidraven IF it is worth its large pricetag (in $ and in points).
Maybe a razorwing as FA if they don't get wacked with a big points increase?
A cheapish HQ, deep striking with a court maybe, they might be a thing?
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There is nothing wrong with this but many like myself will feel ripped off by GW for recieving "diet DE" or "DE... the blandening".
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Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 Empty
PostSubject: Re: Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***   Our Codex is confirmed! -  *** summary as of Sept. 29 in OP *** - Page 26 I_icon_minitime

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Our Codex is confirmed! - *** summary as of Sept. 29 in OP ***
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