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 Psychic Awakening: Phoenix Rising

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amishprn86
Archon
amishprn86


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Location : Ohio

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 03:45

I love the customize-able chapter rules and i hope ours will be as good as the SM ones. Bu ti have a feeling it will be not as good. Either the case, it sounds like we will get some oddities ones for each of the 3 subfactions, but i am hoping it'll have a way to mix and match them.
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Ollie
Hellion
Ollie


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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 03:57

After really thinking about it, power from pain, drugs, and Kabal/Wych cult/Coven (our chapter tactics as it were) are the best thing about us and what makes us competitive. if we lost them and got something equal to the old chapter tactics/craft world traits, most of our playable units would be unplayable and we would almost definitely be a bottom tier.

With that in mind i cant see them giving us ones that are better then they currently are...

But it will be nice to make my own Kabal rather then my current go to: "Hi, these are my teal Kabal of the black heart. and these are my teal cult of strife." since i hate it when people play actual SM chapters as other ones.
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amishprn86
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amishprn86


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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 04:07

Nah it wont be like that, have you seen the SM custom chapter tactics? They keep all special rules, you just pick 2 from a like instead of picking UM, WS, IH, Salamander, Etc..
Edit: You cant use Chapter Stratagems i believe, but you still get the 18-20 basic stratagems. This is the same for Relics.

Whirlwind of Rage: unmodified melee roll of 6+ on charge or when charged causes an additional hit. Can’t be combined with Duelists.
Duelists: Unmodded 6 to hit auto-wound against Infantry and Bikers in melee. Can’t be combined with Whirlwind of Rage.
Warded: 5+++ FNP against mortal wounds only.
Tactical Withdrawal: Can fall back and charge in the same turn.
Stoic: +1 Leadership
Stealthy: Units count as being in cover more than 12″ away from enemy units.
Stalwart: unit cannot be wounded by unmodified wound rolls of 1 or 2. Irrespective of the abilities of the attacker.
Scions of the Forge: Vehicle damage tables count as being double in terms of modifiers and performance.
Rapid Assault: Ignores the penalty for advancing and firing Assault Weapons.
Preferred Enemy: Re-roll hits against selected Xenos in melee on the turn you charge, are charged, heroically intervene.
Master Artisans: Re-roll one hit and wound when shooting, over-watching or in combat for each unit.
Long Range Marksmen: +3” to all ranged weapons.
Knowledge is Power: Re-roll any or all dice rolls of one on psychic or deny.
Indomitable: No more than one model flees on failed morale tests. (You still get Know no Fear).
Hungry for Battle: +1 to advance and charge rolls.
Fearsome Aspect: -1 enemy Ld within 3″ of any unit in your army with this tactic.
Born Heroes: 6″ Heroic Intervention for characters only.
Bolter Fusillade: Re-roll hits of one on Bolt weapons.



PS, we also dont know what High Altitude and Maiden World will bring.
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Lord Asvaldir
Hekatrix
Lord Asvaldir


Posts : 1157
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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 04:29

Custom obsessions right on the heels of marines getting that sort of mechanic is a really nice treat for us, I really didn't expect GW to give us that. Absolutely going to grab the book just for whatever fun sort of obsessions end up in there, even if it turns out those obsessions are not more competitive than the ones we already have.

Box set I am a little less excited for since I have so many hellions/scourges already, but overall a reduce price box is a good thing for everyone, and I may just end up getting it anyway because boy I want Drazhar and the new incubi.
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Ollie
Hellion
Ollie


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Location : Whanganui

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 04:58

amishprn86 wrote:
Nah it wont be like that, have you seen the SM custom chapter tactics? They keep all special rules, you just pick 2 from a like instead of picking UM, WS, IH, Salamander, Etc..
Edit: You cant use Chapter Stratagems i believe, but you still get the 18-20 basic stratagems. This is the same for Relics.

Whirlwind of Rage: unmodified melee roll of 6+ on charge or when charged causes an additional hit. Can’t be combined with Duelists.
Duelists: Unmodded 6 to hit auto-wound against Infantry and Bikers in melee. Can’t be combined with Whirlwind of Rage.
Warded: 5+++ FNP against mortal wounds only.
Tactical Withdrawal: Can fall back and charge in the same turn.
Stoic: +1 Leadership
Stealthy: Units count as being in cover more than 12″ away from enemy units.
Stalwart: unit cannot be wounded by unmodified wound rolls of 1 or 2. Irrespective of the abilities of the attacker.
Scions of the Forge: Vehicle damage tables count as being double in terms of modifiers and performance.
Rapid Assault: Ignores the penalty for advancing and firing Assault Weapons.
Preferred Enemy: Re-roll hits against selected Xenos in melee on the turn you charge, are charged, heroically intervene.
Master Artisans: Re-roll one hit and wound when shooting, over-watching or in combat for each unit.
Long Range Marksmen: +3” to all ranged weapons.
Knowledge is Power: Re-roll any or all dice rolls of one on psychic or deny.
Indomitable: No more than one model flees on failed morale tests. (You still get Know no Fear).
Hungry for Battle: +1 to advance and charge rolls.
Fearsome Aspect: -1 enemy Ld within 3″ of any unit in your army with this tactic.
Born Heroes: 6″ Heroic Intervention for characters only.
Bolter Fusillade: Re-roll hits of one on Bolt weapons.



PS, we also dont know what High Altitude and Maiden World will bring.

True, i forgot they also get bolter discipline, ATSKNF, Shock Assault and there Doctrines along side those Chapter tactics... looking at it now ours doesn't seem quite as OP,

Hopefully our tactics to pick from is a bit better. Most of those seem 'Meh' even if you do get to pick two.
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DevilDoll
Wych
DevilDoll


Posts : 523
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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 07:53

I don't know Call me pessimistic but I doubt the custom chapters are going to be any worth it... Who will give up black heart and agents of vect and living muse or Flayed skull with all the great bonuses and especially the 4 invoun and vectator plus urien... Do you see any custom marine chapters anywhere cause I don't, the most I hope for is just some fun combos for friendly games and that's it
Maybe... Just maybe we can make some decent combo for our air wings to make our flyers a bit better?
Hopfuly incubi and drazhar become playable but I doubt that as well...
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Cerve
Hekatrix
Cerve


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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 08:15

I saw it, and with Successors Chapters some.Marines can do nasty things. An Example, the RavenGuard. You can drop Shrike and the Cahpter Tactic for Stealthy+Master Artisan (ie being in cover from 12+" and reroll a single hit and wound roll for any unit), spend 2CP and get your Master Chapter anyway. In this scenario you just lost the second part of the RG Chapter Tactic in favour of (way) more accuracy for your small units. Your Phobos Captain now is sniping at 36 NoLos (Korvidari bolt) rerolling hit AND wounds with his D3 (D4 with the trait) shot. Your Eliminators are even more accurated using MasterArtisan on 3 rolls. Same with anything that plays around small pools of quality rolls (Invictors on melee, SmashCaptains, any sniping unit, thunder hammers on sergeants, Dreadnoughts etc).

Or you can drop both the subTraits for.Hungry for Battle+another trait, get the RG trait that makes you advance and charge, and the SM trait (-1CP) that adds +1 to move/advance/charge for your phobos units.
Now you have Incursors that infiltrates, can move before the game (RG Strats), 1 unit can be redeployed (RG trait, you can have 3 traits on this army), that do.something like 6"+D6"+2"+2D6"+2" when you're going to charge. Without Obscurance discipline (which makes you move again in psychic phase).

Successors traits are really mean if you start to think about them. But I don't think we well.get those, they'll be for Craftworlds. We have already 10 Obsessions which in fact ARE our subcessors, in a certain way.
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Cerve
Hekatrix
Cerve


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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 08:17

Plus, new Drazhar is already a beast even without new spoilers Very Happy
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DevilDoll
Wych
DevilDoll


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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 08:26

So in your opinion d2 on his weapons moved him from the probably worst hq pisition of the game to one of the best?


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Burnage
Incubi
Burnage


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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 09:49

DevilDoll wrote:
I don't know Call me pessimistic but I doubt the custom chapters are going to be any worth it... Who will give up black heart and agents of vect and living muse or Flayed skull with all the great bonuses and especially the 4 invoun and vectator plus urien... Do you see any custom marine chapters anywhere cause I don't, the most I hope for is just some fun combos for friendly games and that's it
Maybe... Just maybe we can make some decent combo for our air wings to make our flyers a bit better?
Hopfuly incubi and drazhar become playable but I doubt that as well...

I agree with this - custom obsessions are nice, but our normal ones are just so good that I'm finding it difficult to imagine what would be worth giving them up for. Maybe if you could do something like staple the bonus movement from Flayed Skull to Black Heart's 6+++ for vehicles... but then you'd still probably be losing out on Agents of Vect.

I'm intrigued, but very much waiting to see the actual rules before I decide how much utility it'll have.
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Sarcron
Sybarite
Sarcron


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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 09:56

Yeah, I'm having trouble trying to think of coven traits that would validate giving up the mask, the +1 to invuls and the warlord trait.
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Ragnos
Kabalite Warrior
Ragnos


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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 12:19

+1 to invuls and vexator mask is probably the best thing coven can get. I also can't imagine something better which does not break the game. But let's see what they come up with.
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Burnage
Incubi
Burnage


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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 12:29

Jesus, the box set is apparently going to cost £140/€180. I dunno if I can justify that given that it's really only the new sculpts that are appealing to me.
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Ragnos
Kabalite Warrior
Ragnos


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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 12:44

Well, right now the shop price for the DE miniatures contained in the box is 123€. Compared to 90€ if you split the box in half this is significantly cheaper. And I think the box also contains the new book, which will probably be around 40€ on its own.

I will get a box as I can use most of the miniatures except the hellions.

EDIT: Did someone have a look at the poses of the incubi shown with the box content. Apparently not all of them have this stupid pose shown before.


Last edited by Ragnos on Mon Oct 07 2019, 12:46; edited 1 time in total
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DevilDoll
Wych
DevilDoll


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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 12:46

ouch really...?
ok they screwed this up by putting inside garbage that noone wants instead of putting MORE of the new models and thats gonna hurt their sales im sure...
I think this is the last time we get something lol
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Ragnos
Kabalite Warrior
Ragnos


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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 12:50

What's really stupid is that you can't even make a detachment with the units in the box. You get 1 HQ, 1 Elite, 2 Fast Attack (one of them is cult / hellions) and a transport.


Last edited by Ragnos on Mon Oct 07 2019, 13:03; edited 1 time in total
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DevilDoll
Wych
DevilDoll


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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 12:51

Ragnos wrote:
What's really stupid is that you can't even make a detachment with the units in the box. You get 1 HQ, 1 Elite, 2 Fast Attack (one of the ist cult / hellions) and a transport.

yeah seriously its like they just put random stuff in there for the lulz

...unless they removed our detachment limitations of kabal, coven, cult
^_^ like thats gonna happen :/
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Cerve
Hekatrix
Cerve


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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 13:35

@DevilDoll: kinda. Not "one of the best in the game" but "pretty good" yes.
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nerdelemental
Kabalite Warrior
nerdelemental


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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 15:12

I did a quick cost breakdown with loose estimates, and the box should be individually priced at ~$300 USD without any relevant books. Just the models. So, if they clock it at around $200 USD with books, then it's still a really solid value.
Except, it's got a quirky niche appeal.
I play all Eldar. Does everyone?
I have all the Falcons and Vypers and Venoms I'll likely ever want, but I've been playing Apocalypse, so you never know. I have a pile of ~10-14 Hellions, but I have not put them on the table since the middle of 7th so I don't even know anymore. If they made that Falcon a Wave Serpent I'd have been happier. I'd have told them to keep the Vyper, keep the Venom, and put a Raider in there. Like so many have voiced, I'd have gladly traded the Vyper and Hellions for full 10 man squads of the new plastics in a hot second.

But, as some of you are now speculating - if it's not purchased it does send a message to the marketing teenagers they've hired to run things (assuming based off of observations). I may buy a box and go through the pain of selling off sprues of the bullshit just to help the cause.
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Lord Asvaldir
Hekatrix
Lord Asvaldir


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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 16:32

Yeah it's a pretty good deal, yeah not the best unit choices but can't really complain when it's a good discount.

I also think it's far too soon to discount the custom kabal/cult/coven traits. Let's actually see them before instantly shooting them down as bad. I for one am really looking forward to having a mechanic to model the rules for my custom kabal.
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DevilDoll
Wych
DevilDoll


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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 16:48

I really hope at least we can make a good custom kabal for our air wings, they are the only ones that don't really get THAT much from our current obsessions and could benefit more from something like rerrolling assault weapons or stealth or something
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Lord Asvaldir
Hekatrix
Lord Asvaldir


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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 17:09

Our fliers are fine, they really don't need some great kabal trait that would suddenly make them way better. I'd rather have interesting kabal traits that have good effects for all kabalite units. As long as I can make a decent new kabal, I'll leave behind flayed skull as their relic/stratagem/warlord trait aren't super good.
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AzraeI
Wych
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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 17:36

Psychic Awakening: Phoenix Rising - Page 11 Botpun10

so it seems we have some variety with the heads
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DevilDoll
Wych
DevilDoll


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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 17:46

Lord Asvaldir wrote:
Our fliers are fine, they really don't need some great kabal trait that would suddenly make them way better. I'd rather have interesting kabal traits that have good effects for all kabalite units. As long as I can make a decent new kabal, I'll leave behind flayed skull as their relic/stratagem/warlord trait aren't super good.

i disagree our flyers are not fine, they are far worse than craftworld flyers and we could argue that even iron hand flyers are better now. Im not saying they are bad dont get me wrong, im just hoping we get something to compete with the current powercreep...
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Lord Asvaldir
Hekatrix
Lord Asvaldir


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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 11 I_icon_minitimeMon Oct 07 2019, 18:05

Yeah I just don't see it that way, the difference between our fliers and craftworlders isn't that big, and I hardly think IH are going to be running fliers often, their best build is not with using fliers. Regardless we'll see, there very well could be a good new kabal trait for fliers. Given how vehicle dependant kabals are, gotta imagine there will be some traits that are good for all our vehicles.

New incubi sprue looks nice, decent amount of choices.
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