| Psychic Awakening: Phoenix Rising | |
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+55The Strange Dark One withershadow Gherma Tiax_Dalrok Bad-baden-baden TeenageAngst Rodi Sikni Faitherun Lord Weston Elfric velaresh Red Corsair Vailex Count Adhemar Darklord Devilogical Ragnos wormfromhell Gorgon Logan Frost colinsherlow TSkouboe Gizamaluke False Son Sarcron Koldan Dark Elf Dave SK-84 nerdelemental Cerve Genomir GreyArea Karr4x Ollie Azdrubael sweetbacon Skulnbonz AzraeI Archon Rievect Ikol Pilosocereus yellabelly Lord Asvaldir CurstAlchemist Vael Galizur Soulless Samurai amishprn86 DevilDoll Serpent Fly Archon_91 TheBaconPope dumpeal Burnage krayd Squidmaster 59 posters |
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False Son Sybarite
Posts : 307 Join date : 2012-12-23
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 04:55 | |
| - TeenageAngst wrote:
- Everything I've seen so far has been underwhelming and does nothing to address the blatant issues in the meta right now, nor fix what is wrong with the armies the rules are for. Disappointing, but not unexpected considering the meta churn GW usually tries to achieve.
I agree. GW's moves are puzzling. It seems like with every release or errata points go down, offensive power goes up, which might make you think GW wants the game to resolve faster. But, then they add more and more rules, abilities, attack generators and saves. Nothing in here is going to break the current Drukhari meta or make unused units like Hellions, Cronus or Incubi good. - Sarcron wrote:
So um...
Looks like there's a varient build for the klaivex I dig it. I would use the head on something else though, because Incubi need to stay masked. | |
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amishprn86 Archon
Posts : 4436 Join date : 2014-10-04 Location : Ohio
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 06:08 | |
| Thats a much better looking build IMO. | |
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Devilogical Sybarite
Posts : 467 Join date : 2013-09-25 Location : Russia!!!
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 06:36 | |
| - Bad-baden-baden wrote:
- Must be the Ynnari build?
probably. there was rumor about heads without masks in the coming box to represent Ynnari. But i really see no reason to assemble them this way or to play as Ynnari. I`m so dissapointed by now | |
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Koldan Kabalite Warrior
Posts : 179 Join date : 2017-10-26
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 07:22 | |
| - Sarcron wrote:
So um...
Looks like there's a varient build for the klaivex They used the archon's head as a base for the new design? Haven't they listened, when everyone said, how ugly he is and that the old one was better.^^ | |
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Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 09:25 | |
| - Sarcron wrote:
- [img]
So um...
Looks like there's a varient build for the klaivex I like the pose better, though I still wish he'd hold his Demiklaives by their proper handles. However, I'm not sure why I'd substitute the Incubi helmet for a head that looks like someone drew an angry face onto a melon. | |
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Cerve Hekatrix
Posts : 1272 Join date : 2014-10-05 Location : Ferrara - Emiglia Romagna
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 10:11 | |
| In my opinion, we will see more Drukhari now. And by the way, Ynnari Incubi now are completely crazy. I'm going to try 30 of them with Drazhar, just 10.of them are capable to kill an Imperial Knight themselves., or even a boosted IH Repulor, WITHOUT Drazhar. I don't discuss about fluff, I understand any opinion. But in a competitive way, we are getting a LOT. Seriously, if you start to analyze it deeply, you'll get that we are crazy boosted now. In many many ways. | |
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Burnage Incubi
Posts : 1505 Join date : 2017-09-12
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 10:17 | |
| We already see plenty of Drukhari in tournaments so this probably won't shake up the meta that much, especially since I don't think there's anything in here which is on the same level as some of the new Marine nonsense.
Caveat being that we still haven't seen the full rules, of course. | |
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Cerve Hekatrix
Posts : 1272 Join date : 2014-10-05 Location : Ferrara - Emiglia Romagna
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 10:19 | |
| Well, Drukhari already counter Marines, even Ironhands. But now? Heck, they will have no play at all.
We are way more worse than Marines | |
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Tiax_Dalrok Slave
Posts : 10 Join date : 2018-03-21
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 11:13 | |
| Im not sure if this was posted but well. https://imgur.com/a/k1m4t8i?fbclid=IwAR2AdJ6XQDM6y7BApIkBeLCVNvcWPXccXo0RVwWRlxgBGZADhdn8KiekIRQ#1RdWIfH | |
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AzraeI Wych
Posts : 630 Join date : 2018-03-04 Location : maybe
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 11:30 | |
| with some greenstuff the top knot on that klaivex will look fine on a helmet, and from the sprues it seems that all incubi can be assembled without a helmet
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Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 11:38 | |
| - AzraeI wrote:
- with some greenstuff the top knot on that klaivex will look fine on a helmet, and from the sprues it seems that all incubi can be assembled without a helmet
Going by the initial Banshee preview, I'm assuming that the no-helmet thing is supposed to be for Ynnari Incubi. But I really don't understand the logic here. Why make Ynnari rules that are so abysmal as to push the vast majority of players away from ever playing Ynnari? I mean, a lot of people assumed at the time that GW was just fed up with the Ynnari complaints and wanted to quietly kill them off. But now we have a release that seems to be at least partially dedicated to Ynnari (to the extension of including Ynnari options for the 2 new units), and yet they not only reprinted the godawful Ynnari rules from before, they actually made them worse. It's like they're trying to promote Ynnari and kill them off at the same time. | |
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AzraeI Wych
Posts : 630 Join date : 2018-03-04 Location : maybe
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 11:42 | |
| - Soulless Samurai wrote:
- AzraeI wrote:
- with some greenstuff the top knot on that klaivex will look fine on a helmet, and from the sprues it seems that all incubi can be assembled without a helmet
Going by the initial Banshee preview, I'm assuming that the no-helmet thing is supposed to be for Ynnari Incubi. But I really don't understand the logic here.
Why make Ynnari rules that are so abysmal as to push the vast majority of players away from ever playing Ynnari? I mean, a lot of people assumed at the time that GW was just fed up with the Ynnari complaints and wanted to quietly kill them off. But now we have a release that seems to be at least partially dedicated to Ynnari (to the extension of including Ynnari options for the 2 new units), and yet they not only reprinted the godawful Ynnari rules from before, they actually made them worse.
It's like they're trying to promote Ynnari and kill them off at the same time. because they will get a proper codex in due time If I'm not wrong this isnt an update or a supplement, its more like reprint of rules + the new version of formations | |
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DevilDoll Wych
Posts : 523 Join date : 2013-08-16
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 11:47 | |
| - Tiax_Dalrok wrote:
- Im not sure if this was posted but well.
https://imgur.com/a/k1m4t8i?fbclid=IwAR2AdJ6XQDM6y7BApIkBeLCVNvcWPXccXo0RVwWRlxgBGZADhdn8KiekIRQ#1RdWIfH oh good master of blades has the incubi keyword written in bold and that clears up the whole Drazhar does not benefit from his own aura BS... | |
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Gherma Kabalite Warrior
Posts : 249 Join date : 2012-12-10 Location : London, UK
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 12:31 | |
| Drazhar has the incubi tag, so it clears up that it works on him as well. | |
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Burnage Incubi
Posts : 1505 Join date : 2017-09-12
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 12:40 | |
| Video reviews are out.
Some stuff jumped out at me from Runes of Fortune: Witch Strike - add 2 to the Psyker's melee damage. This will be insane on Skyrunner Conclaves if it works how I think it works. Focus Will - target a friendly Psyker, and until the end of this phase, add 2 to any Deny the Witch tests taken for that model. How does that work?
Kabal Obsessions - Dark Mirth - subtract 1 from LD of nearby enemy units. Add 1 to LD of all units with this obsession the first time an enemy flees. Deadly Deceivers - Can charge in turn when they fell back. When enemy charges a unit with this obsession, roll a D6 and on a 6 they take a mortal wound. Disdain for Lesser Beings - For units with this obsession, no more than 1 model can flee from failed morale tests. Meticulous Flayers - Always benefit from the Eager to Flay bonus from Power From Pain. Against a non-vehicle or non-titanic unit, a melee hit roll of 6 automatically hits and wounds. Mobile Raiders - +3 move to units with Fly. Soul Bound - vehicles get 6+++, reroll FNPs of 1 Toxin Crafters - poison weaponry adds 1 to damage characteristic on an unmodified wound roll of 6 Webway Raiders - +1 usage to Webway Portals per detachment with this obsession
Cult Obsessions - Acrobatic Display - +1 to invulnerable save when near enemy units. Can't take a second trait. Art of Pain - when near enemy units, treat the current round as being one higher than it actually is for Power From Pain. Berserk Fugue - when charging or being charged, hit roll of 6 scores additional hits. Cannot be taken with Precise Killers (wtf?) Precise Killers - unmodified melee wound rolls of 6 improves AP by 1. Cannot be taken with Berserk Fugue. Slashing Impact - after charging, roll a D6 - on a 5+ nearby unit takes a mortal wound. Stimulant Innovators - Hyperstim Backlash costs 1 CP. Test of Skill - +1 to wound against monsters or vehicles with >10 wounds Trophy Takers - morale tests taken after melee attacks from units with this obsession roll 2D6 and discard the lowest
Covens Obsessions - Artists of Flesh - -1 to damage characteristics of any incoming attacks. Cannot take second trait. Dark Harvest - After charge, roll a D6 - on a 5+ nearby unit takes a mortal wound. Dark Technomancers - enhance shooting attacks, +1 to wound and +1 to damage. Wound rolls of 1 cause 1 mortal wound to firing unit. Experimental Creations - add 1 to strength, poison adds +1 to wound rolls against lower toughness. Hungry for Flesh - when charging, add 1 to the result Masters of Mutagens - when resolving an attack made with a poison weapon against organic targets, an unmodified hit roll of 6 automatically hits and wounds. Master Torturers - Torturer's Craft costs 1 CP, not 2. Obsessive Collectors - when an enemy unit is destroyed as a result of an attack made with a melee weapon, select a model - it regains D3 lost wounds. Wracks instead restore D3 lost models (HOLY crap).
Ynnari gets points buffs! Visarch is now 80 points Yvraine is 115. The Yncarne is 280.
Covens seem like the really clear winners here, but I'm happy to see slight buffs to the Ynnari characters. | |
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Elfric Kabalite Warrior
Posts : 100 Join date : 2018-03-04
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 12:47 | |
| I don't think people realise how good some of this stuff is and it's lazy to write it all off as trash. Go play Marines if you feel that hard done by. | |
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Soulless Samurai Incubi
Posts : 1921 Join date : 2018-04-02
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 12:49 | |
| - Elfric wrote:
- I don't think people realise how good some of this stuff is and it's lazy to write it all off as trash. Go play Marines if you feel that hard done by.
Go stick your head in a bucket if you don't want to hear opinions you disagree with. | |
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AzraeI Wych
Posts : 630 Join date : 2018-03-04 Location : maybe
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 12:51 | |
| - Elfric wrote:
- I don't think people realise how good some of this stuff is and it's lazy to write it all off as trash. Go play Marines if you feel that hard done by.
yeah some of it is nice but so much of the kabal stuff is just weird it seems to buff a footdar melee army, which would be nice if you could take it on coven or cult and the other thing is, to get these you have to give some of the already existing traits, +1 to wound or better strength? more attacks or extra attacks on 6es? its just not a "Whoa om i absolutely have to run this" feeling like PoF | |
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AzraeI Wych
Posts : 630 Join date : 2018-03-04 Location : maybe
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 12:52 | |
| There there Elfric and Samurai, we've come 22 pages without being uncivil | |
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Cerve Hekatrix
Posts : 1272 Join date : 2014-10-05 Location : Ferrara - Emiglia Romagna
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 12:55 | |
| - Burnage wrote:
- Video reviews are out.
- Art of Pain - when near enemy units, treat the current round as being one higher than it actually is for Power From Pain. Berserk Fugue - when charging or being charged, hit roll of 6 scores additional hits. Cannot be taken with Precise Killers (wtf?)
Does this two works together? Is Berserk Fugue working on any hit of 6+, or just unmodified 6s? PS: YES the Yncarne now is right priced! Finally | |
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Burnage Incubi
Posts : 1505 Join date : 2017-09-12
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 12:55 | |
| It's also worth noting that our custom factions also don't get any access to custom relics, warlord traits or stratagems, unlike the Marine ones. That's a pretty substantial drawback which makes me think that even if these get used they'll be likely to get mixed into lists with the native factions. | |
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Burnage Incubi
Posts : 1505 Join date : 2017-09-12
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 12:57 | |
| - Cerve wrote:
- Burnage wrote:
- Video reviews are out.
- Art of Pain - when near enemy units, treat the current round as being one higher than it actually is for Power From Pain. Berserk Fugue - when charging or being charged, hit roll of 6 scores additional hits. Cannot be taken with Precise Killers (wtf?)
Does this two works together? Is Berserk Fugue working on any hit of 6+, or just unmodified 6s?
PS: YES the Yncarne now is right priced! Finally Unmodified 6s only for Berserk Fugure, sorry. | |
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Cerve Hekatrix
Posts : 1272 Join date : 2014-10-05 Location : Ferrara - Emiglia Romagna
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 13:03 | |
| - Burnage wrote:
- Cerve wrote:
- Burnage wrote:
- Video reviews are out.
- Art of Pain - when near enemy units, treat the current round as being one higher than it actually is for Power From Pain. Berserk Fugue - when charging or being charged, hit roll of 6 scores additional hits. Cannot be taken with Precise Killers (wtf?)
Does this two works together? Is Berserk Fugue working on any hit of 6+, or just unmodified 6s?
PS: YES the Yncarne now is right priced! Finally
Unmodified 6s only for Berserk Fugure, sorry. Argh! It will be so good...oh well, meat guys are great now. Damn we have SO MANY ways to play now! | |
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Rodi Sikni Kabalite Warrior
Posts : 136 Join date : 2017-12-09
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 13:28 | |
| This: Meticulous Flayers - Always benefit from the Eager to Flay bonus from Power From Pain. Against a non-vehicle or non-titanic unit, a melee hit roll of 6 automatically hits and wounds.
Unmodified rolls or any? | |
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DevilDoll Wych
Posts : 523 Join date : 2013-08-16
| Subject: Re: Psychic Awakening: Phoenix Rising Sat Oct 12 2019, 13:30 | |
| so kabals get absolutely no bonus for shooting when thats what they are supposed to do and covens and cults got beefed up ranged combat... strange times indeed | |
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