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 Psychic Awakening: Phoenix Rising

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The Strange Dark One
withershadow
Gherma
Tiax_Dalrok
Bad-baden-baden
TeenageAngst
Rodi Sikni
Faitherun
Lord Weston
Elfric
velaresh
Red Corsair
Vailex
Count Adhemar
Darklord
Devilogical
Ragnos
wormfromhell
Gorgon
Logan Frost
colinsherlow
TSkouboe
Gizamaluke
False Son
Sarcron
Koldan
Dark Elf Dave
SK-84
nerdelemental
Cerve
Genomir
GreyArea
Karr4x
Ollie
Azdrubael
sweetbacon
Skulnbonz
AzraeI
Archon Rievect
Ikol
Pilosocereus
yellabelly
Lord Asvaldir
CurstAlchemist
Vael Galizur
Soulless Samurai
amishprn86
DevilDoll
Serpent Fly
Archon_91
TheBaconPope
dumpeal
Burnage
krayd
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AuthorMessage
False Son
Sybarite
False Son


Posts : 307
Join date : 2012-12-23

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 04:55

TeenageAngst wrote:
Everything I've seen so far has been underwhelming and does nothing to address the blatant issues in the meta right now, nor fix what is wrong with the armies the rules are for. Disappointing, but not unexpected considering the meta churn GW usually tries to achieve.

I agree.  GW's moves are puzzling.  It seems like with every release or errata points go down, offensive power goes up, which might make you think GW wants the game to resolve faster.  But, then they add more and more rules, abilities, attack generators and saves.  Nothing in here is going to break the current Drukhari meta or make unused units like Hellions, Cronus or Incubi good.


Sarcron wrote:

So um...

Looks like there's a varient build for the klaivex

I dig it.  I would use the head on something else though, because Incubi need to stay masked.
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amishprn86
Archon
amishprn86


Posts : 4436
Join date : 2014-10-04
Location : Ohio

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 06:08

Thats a much better looking build IMO.
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Devilogical
Sybarite
Devilogical


Posts : 467
Join date : 2013-09-25
Location : Russia!!!

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 06:36

Bad-baden-baden wrote:
Must be the Ynnari build?

probably. there was rumor about heads without masks in the coming box to represent Ynnari.

But i really see no reason to assemble them this way or to play as Ynnari. I`m so dissapointed by now Sad
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Koldan
Kabalite Warrior
Koldan


Posts : 179
Join date : 2017-10-26

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 07:22

Sarcron wrote:


So um...

Looks like there's a varient build for the klaivex

They used the archon's head as a base for the new design? Haven't they listened, when everyone said, how ugly he is and that the old one was better.^^
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Soulless Samurai
Incubi
Soulless Samurai


Posts : 1921
Join date : 2018-04-02

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 09:25

Sarcron wrote:
[img]
So um...

Looks like there's a varient build for the klaivex

I like the pose better, though I still wish he'd hold his Demiklaives by their proper handles.

However, I'm not sure why I'd substitute the Incubi helmet for a head that looks like someone drew an angry face onto a melon. Razz
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Cerve
Hekatrix
Cerve


Posts : 1272
Join date : 2014-10-05
Location : Ferrara - Emiglia Romagna

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 10:11

In my opinion, we will see more Drukhari now.
And by the way, Ynnari Incubi now are completely crazy. I'm going to try 30 of them with Drazhar, just 10.of them are capable to kill an Imperial Knight themselves., or even a boosted IH Repulor, WITHOUT Drazhar. I don't discuss about fluff, I understand any opinion. But in a competitive way, we are getting a LOT. Seriously, if you start to analyze it deeply, you'll get that we are crazy boosted now. In many many ways.
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Burnage
Incubi
Burnage


Posts : 1505
Join date : 2017-09-12

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 10:17

We already see plenty of Drukhari in tournaments so this probably won't shake up the meta that much, especially since I don't think there's anything in here which is on the same level as some of the new Marine nonsense.

Caveat being that we still haven't seen the full rules, of course.
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Cerve
Hekatrix
Cerve


Posts : 1272
Join date : 2014-10-05
Location : Ferrara - Emiglia Romagna

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 10:19

Well, Drukhari already counter Marines, even Ironhands.
But now? Heck, they will have no play at all.

We are way more worse than Marines
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Tiax_Dalrok
Slave
Tiax_Dalrok


Posts : 10
Join date : 2018-03-21

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 11:13

Im not sure if this was posted but well.
https://imgur.com/a/k1m4t8i?fbclid=IwAR2AdJ6XQDM6y7BApIkBeLCVNvcWPXccXo0RVwWRlxgBGZADhdn8KiekIRQ#1RdWIfH
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AzraeI
Wych
AzraeI


Posts : 630
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Location : maybe

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 11:30

with some greenstuff the top knot on that klaivex will look fine on a helmet, and from the sprues it seems that all incubi can be assembled without a helmet
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Soulless Samurai
Incubi
Soulless Samurai


Posts : 1921
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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 11:38

AzraeI wrote:
with some greenstuff the top knot on that klaivex will look fine on a helmet, and from the sprues it seems that all incubi can be assembled without a helmet

Going by the initial Banshee preview, I'm assuming that the no-helmet thing is supposed to be for Ynnari Incubi. But I really don't understand the logic here.

Why make Ynnari rules that are so abysmal as to push the vast majority of players away from ever playing Ynnari? I mean, a lot of people assumed at the time that GW was just fed up with the Ynnari complaints and wanted to quietly kill them off. But now we have a release that seems to be at least partially dedicated to Ynnari (to the extension of including Ynnari options for the 2 new units), and yet they not only reprinted the godawful Ynnari rules from before, they actually made them worse.

It's like they're trying to promote Ynnari and kill them off at the same time. scratch
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AzraeI
Wych
AzraeI


Posts : 630
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Location : maybe

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 11:42

Soulless Samurai wrote:
AzraeI wrote:
with some greenstuff the top knot on that klaivex will look fine on a helmet, and from the sprues it seems that all incubi can be assembled without a helmet

Going by the initial Banshee preview, I'm assuming that the no-helmet thing is supposed to be for Ynnari Incubi. But I really don't understand the logic here.

Why make Ynnari rules that are so abysmal as to push the vast majority of players away from ever playing Ynnari? I mean, a lot of people assumed at the time that GW was just fed up with the Ynnari complaints and wanted to quietly kill them off. But now we have a release that seems to be at least partially dedicated to Ynnari (to the extension of including Ynnari options for the 2 new units), and yet they not only reprinted the godawful Ynnari rules from before, they actually made them worse.

It's like they're trying to promote Ynnari and kill them off at the same time. scratch
because they will get a proper codex in due time
If I'm not wrong this isnt an update or a supplement, its more like reprint of rules + the new version of formations
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DevilDoll
Wych
DevilDoll


Posts : 523
Join date : 2013-08-16

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 11:47

Tiax_Dalrok wrote:
Im not sure if this was posted but well.
https://imgur.com/a/k1m4t8i?fbclid=IwAR2AdJ6XQDM6y7BApIkBeLCVNvcWPXccXo0RVwWRlxgBGZADhdn8KiekIRQ#1RdWIfH

oh good master of blades has the incubi keyword written in bold and that clears up the whole Drazhar does not benefit from his own aura BS...
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Gherma
Kabalite Warrior
Gherma


Posts : 249
Join date : 2012-12-10
Location : London, UK

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 12:31

Drazhar has the incubi tag, so it clears up that it works on him as well.
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Burnage
Incubi
Burnage


Posts : 1505
Join date : 2017-09-12

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 12:40

Video reviews are out.

Some stuff jumped out at me from Runes of Fortune:
Witch Strike - add 2 to the Psyker's melee damage. This will be insane on Skyrunner Conclaves if it works how I think it works.
Focus Will - target a friendly Psyker, and until the end of this phase, add 2 to any Deny the Witch tests taken for that model. How does that work?

Kabal Obsessions
-
Dark Mirth - subtract 1 from LD of nearby enemy units. Add 1 to LD of all units with this obsession the first time an enemy flees.
Deadly Deceivers - Can charge in turn when they fell back. When enemy charges a unit with this obsession, roll a D6 and on a 6 they take a mortal wound.
Disdain for Lesser Beings - For units with this obsession, no more than 1 model can flee from failed morale tests.
Meticulous Flayers - Always benefit from the Eager to Flay bonus from Power From Pain. Against a non-vehicle or non-titanic unit, a melee hit roll of 6 automatically hits and wounds.
Mobile Raiders - +3 move to units with Fly.
Soul Bound - vehicles get 6+++, reroll FNPs of 1
Toxin Crafters - poison weaponry adds 1 to damage characteristic on an unmodified wound roll of 6
Webway Raiders - +1 usage to Webway Portals per detachment with this obsession

Cult Obsessions
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Acrobatic Display - +1 to invulnerable save when near enemy units. Can't take a second trait.
Art of Pain - when near enemy units, treat the current round as being one higher than it actually is for Power From Pain.
Berserk Fugue - when charging or being charged, hit roll of 6 scores additional hits. Cannot be taken with Precise Killers (wtf?)
Precise Killers - unmodified melee wound rolls of 6 improves AP by 1. Cannot be taken with Berserk Fugue.
Slashing Impact - after charging, roll a D6 - on a 5+ nearby unit takes a mortal wound.
Stimulant Innovators - Hyperstim Backlash costs 1 CP.
Test of Skill - +1 to wound against monsters or vehicles with >10 wounds
Trophy Takers - morale tests taken after melee attacks from units with this obsession roll 2D6 and discard the lowest


Covens Obsessions
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Artists of Flesh - -1 to damage characteristics of any incoming attacks. Cannot take second trait.
Dark Harvest - After charge, roll a D6 - on a 5+ nearby unit takes a mortal wound.
Dark Technomancers - enhance shooting attacks, +1 to wound and +1 to damage. Wound rolls of 1 cause 1 mortal wound to firing unit.
Experimental Creations - add 1 to strength, poison adds +1 to wound rolls against lower toughness.
Hungry for Flesh - when charging, add 1 to the result
Masters of Mutagens - when resolving an attack made with a poison weapon against organic targets, an unmodified hit roll of 6 automatically hits and wounds.
Master Torturers - Torturer's Craft costs 1 CP, not 2.
Obsessive Collectors - when an enemy unit is destroyed as a result of an attack made with a melee weapon, select a model - it regains D3 lost wounds. Wracks instead restore D3 lost models (HOLY crap).

Ynnari gets points buffs!
Visarch is now 80 points
Yvraine is 115.
The Yncarne is 280.

Covens seem like the really clear winners here, but I'm happy to see slight buffs to the Ynnari characters.
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Elfric
Kabalite Warrior
Elfric


Posts : 100
Join date : 2018-03-04

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 12:47

I don't think people realise how good some of this stuff is and it's lazy to write it all off as trash. Go play Marines if you feel that hard done by.
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Soulless Samurai
Incubi
Soulless Samurai


Posts : 1921
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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 12:49

Elfric wrote:
I don't think people realise how good some of this stuff is and it's lazy to write it all off as trash. Go play Marines if you feel that hard done by.

Go stick your head in a bucket if you don't want to hear opinions you disagree with.
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AzraeI
Wych
AzraeI


Posts : 630
Join date : 2018-03-04
Location : maybe

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 12:51

Elfric wrote:
I don't think people realise how good some of this stuff is and it's lazy to write it all off as trash. Go play Marines if you feel that hard done by.

yeah some of it is nice but so much of the kabal stuff is just weird
it seems to buff a footdar melee army, which would be nice if you could take it on coven or cult
and the other thing is, to get these you have to give some of the already existing traits, +1 to wound or better strength? more attacks or extra attacks on 6es?
its just not a "Whoa om i absolutely have to run this" feeling like PoF
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AzraeI
Wych
AzraeI


Posts : 630
Join date : 2018-03-04
Location : maybe

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 12:52

There there Elfric and Samurai, we've come 22 pages without being uncivil
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Cerve
Hekatrix
Cerve


Posts : 1272
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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 12:55

Burnage wrote:
Video reviews are out.


-
Art of Pain - when near enemy units, treat the current round as being one higher than it actually is for Power From Pain.
Berserk Fugue - when charging or being charged, hit roll of 6 scores additional hits. Cannot be taken with Precise Killers (wtf?)




Does this two works together? Is Berserk Fugue working on any hit of 6+, or just unmodified 6s?




PS: YES the Yncarne now is right priced! Finally
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Burnage
Incubi
Burnage


Posts : 1505
Join date : 2017-09-12

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 12:55

It's also worth noting that our custom factions also don't get any access to custom relics, warlord traits or stratagems, unlike the Marine ones. That's a pretty substantial drawback which makes me think that even if these get used they'll be likely to get mixed into lists with the native factions.
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Burnage
Incubi
Burnage


Posts : 1505
Join date : 2017-09-12

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 12:57

Cerve wrote:
Burnage wrote:
Video reviews are out.


-
Art of Pain - when near enemy units, treat the current round as being one higher than it actually is for Power From Pain.
Berserk Fugue - when charging or being charged, hit roll of 6 scores additional hits. Cannot be taken with Precise Killers (wtf?)




Does this two works together? Is Berserk Fugue working on any hit of 6+, or just unmodified 6s?

PS: YES the Yncarne now is right priced! Finally

Unmodified 6s only for Berserk Fugure, sorry.
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Cerve
Hekatrix
Cerve


Posts : 1272
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Location : Ferrara - Emiglia Romagna

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 13:03

Burnage wrote:
Cerve wrote:
Burnage wrote:
Video reviews are out.


-
Art of Pain - when near enemy units, treat the current round as being one higher than it actually is for Power From Pain.
Berserk Fugue - when charging or being charged, hit roll of 6 scores additional hits. Cannot be taken with Precise Killers (wtf?)




Does this two works together? Is Berserk Fugue working on any hit of 6+, or just unmodified 6s?

PS: YES the Yncarne now is right priced! Finally



Unmodified 6s only for Berserk Fugure, sorry.



Argh! It will be so good...oh well, meat guys are great now.

Damn we have SO MANY ways to play now!
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Rodi Sikni
Kabalite Warrior
Rodi Sikni


Posts : 136
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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 13:28

This:
Meticulous Flayers - Always benefit from the Eager to Flay bonus from Power From Pain. Against a non-vehicle or non-titanic unit, a melee hit roll of 6 automatically hits and wounds.

Unmodified rolls or any?
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DevilDoll
Wych
DevilDoll


Posts : 523
Join date : 2013-08-16

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PostSubject: Re: Psychic Awakening: Phoenix Rising   Psychic Awakening: Phoenix Rising - Page 22 I_icon_minitimeSat Oct 12 2019, 13:30

so kabals get absolutely no bonus for shooting when thats what they are supposed to do and covens and cults got beefed up ranged combat... strange times indeed
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